PO/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/TestLaunchers/PlayerLauncherTestRunSettin...

19 lines
375 B
C#

using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner
{
class PlayerLauncherTestRunSettings : ITestRunSettings
{
public bool buildOnly { set; get; }
public string buildOnlyLocationPath { set; get; }
public void Dispose()
{
}
void ITestRunSettings.Apply()
{
}
}
}