PO/Library/PackageCache/com.unity.timeline@1.4.8/Editor/Animation/AnimationOffsetMenu.cs

74 lines
2.4 KiB
C#

using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
static class AnimationOffsetMenu
{
public static string MatchFieldsPrefix = "Match Offsets Fields/";
static bool EnforcePreviewMode()
{
TimelineEditor.state.previewMode = true; // try and set the preview mode
if (!TimelineEditor.state.previewMode)
{
Debug.LogError("Match clips cannot be completed because preview mode cannot be enabed");
return false;
}
return true;
}
internal static void MatchClipsToPrevious(TimelineClip[] clips)
{
if (!EnforcePreviewMode())
return;
clips = clips.OrderBy(x => x.start).ToArray();
foreach (var clip in clips)
{
var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.parentTrack);
if (sceneObject != null)
{
TimelineAnimationUtilities.MatchPrevious(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
}
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
internal static void MatchClipsToNext(TimelineClip[] clips)
{
if (!EnforcePreviewMode())
return;
clips = clips.OrderByDescending(x => x.start).ToArray();
foreach (var clip in clips)
{
var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.parentTrack);
if (sceneObject != null)
{
TimelineAnimationUtilities.MatchNext(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
}
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
public static void ResetClipOffsets(TimelineClip[] clips)
{
foreach (var clip in clips)
{
var asset = clip.asset as AnimationPlayableAsset;
if (asset != null)
asset.ResetOffsets();
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
}