28 lines
854 B
C#
28 lines
854 B
C#
using UnityEditor;
|
|
using UnityEditor.Timeline;
|
|
using UnityEngine.Playables;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
[CustomEditor(typeof(AudioPlayableAsset))]
|
|
class AudioPlayableAssetInspector : BasicAssetInspector
|
|
{
|
|
public override void ApplyChanges()
|
|
{
|
|
// At this point, we are guaranteed that the Timeline window is focused on
|
|
// the correct asset and that a single clip is selected (see ClipInspector)
|
|
|
|
if (TimelineEditor.inspectedDirector == null)
|
|
// Do nothing if in asset mode
|
|
return;
|
|
|
|
var asset = (AudioPlayableAsset)target;
|
|
|
|
if (TimelineEditor.inspectedDirector.state == PlayState.Playing)
|
|
asset.LiveLink();
|
|
else
|
|
TimelineEditor.Refresh(RefreshReason.ContentsModified);
|
|
}
|
|
}
|
|
}
|