20 lines
646 B
C#
20 lines
646 B
C#
using System;
|
|
using UnityEngine;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
static class UnityEditorInternals
|
|
{
|
|
public static Object DoObjectField(Rect position, Object obj, Type type, int controlId, bool allowScene)
|
|
{
|
|
#if UNITY_2020_1_OR_NEWER
|
|
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, null, type, null, allowScene, EditorStyles.objectField);
|
|
#else
|
|
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, type, null, null, allowScene, EditorStyles.objectField);
|
|
#endif
|
|
return newObject;
|
|
}
|
|
}
|
|
}
|