44 lines
904 B
C#
44 lines
904 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PhaseCounter : MonoBehaviour
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{
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private Text _phaseCount;
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private int _maxPhase = 1;
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private int _phase = 1;
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private void Awake()
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{
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_phaseCount = GetComponent<Text>();
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}
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public void NewPhase()
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{
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_phase++;
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_phaseCount.text = "Phase: " + _phase + "/" + _maxPhase;
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}
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public void NewMaxPhase(BattleConfig _config)
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{
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var _character = _config.battleCharacteristics;
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if(_character.SecondPhase == true)
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{
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if(_character.ThirdPhase == true)
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{
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_maxPhase = 3;
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}
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else
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{
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_maxPhase = 2;
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}
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}
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else
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{
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_maxPhase = 1;
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}
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_phase = 0;
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NewPhase();
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}
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}
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