71 lines
1.5 KiB
Plaintext
71 lines
1.5 KiB
Plaintext
Shader "com.unity3d.animation/SpriteBitmask"
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{
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Properties
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{
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_MainTex("Sprite Texture", 2D) = "white" {}
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}
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SubShader
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{
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Tags
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{
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"Queue" = "Transparent"
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"IgnoreProjector" = "True"
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"RenderType" = "Opaque"
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"PreviewType" = "Plane"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Blend Off
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ColorMask A
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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sampler2D _MainTex;
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v2f vert(appdata_t IN)
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{
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v2f OUT;
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OUT.vertex = UnityObjectToClipPos(IN.vertex);
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OUT.texcoord = IN.texcoord;
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OUT.color = IN.color;
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return OUT;
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}
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fixed4 SampleSpriteTexture(float2 uv)
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{
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fixed4 color = tex2D(_MainTex, uv);
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return color;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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fixed4 c = SampleSpriteTexture(IN.texcoord);
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return c;
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}
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ENDCG
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}
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}
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}
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