PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/Assets/SkinningModule/VisibilityToolWindow.uxml

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XML

<?xml version="1.0" encoding="utf-8"?>
<UXML xmlns:ui="UnityEngine.UIElements" xmlns:eui="UnityEditor.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
<aui:VisibilityToolWindow name="VisibilityToolWindow" picking-mode="Ignore">
<ui:PopupWindow name="PopupWindow" text="Visibility">
<ui:VisualElement name="OpacitySliderGroup">
<ui:VisualElement name="BoneOpacitySliderGroup" >
<ui:Image name="BoneOpacitySliderIcon" tool-tip = "Adjust Bone opacity"/>
<ui:Slider name ="BoneOpacitySlider" low-value ="0" high-value="1" direction="Horizontal" tool-tip = "Adjust Bone opacity"/>
</ui:VisualElement>
<ui:VisualElement name="MeshOpacitySliderGroup">
<ui:Image name="MeshOpacitySliderIcon" tool-tip =" Adjust Weight opacity"/>
<ui:Slider name ="MeshOpacitySlider" low-value ="0" high-value="1" direction="Horizontal" tool-tip =" Adjust Weight opacity"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name ="VisibilityToolSelection" />
<ui:VisualElement name ="VisibilityToolContainer" />
</ui:PopupWindow>
<ui:VisualElement name="Resizer"/>
</aui:VisibilityToolWindow>
</UXML>