ArkanoidTG/Assets/WebGLTemplates/CustomTemplate/index.html

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2024-11-25 23:14:57 +03:00
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>{{{ PRODUCT_NAME }}}</title>
<style>
* {
margin: 0;
padding: 0;
}
html, body {
width: 100%;
height: 100%;
overflow: hidden;
background: #1a1a1a;
font-family: Arial, sans-serif;
}
#unity-container {
width: 100%;
height: 100%;
}
#unity-canvas {
width: 100%;
height: 100%;
background: #231F20;
}
#loading-screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #1a1a1a;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transition: opacity 0.5s;
}
.progress-bar {
width: 80%;
max-width: 400px;
height: 10px;
background: #333;
border-radius: 5px;
margin: 20px 0;
overflow: hidden;
}
.progress-fill {
width: 0%;
height: 100%;
background: #00ff00;
transition: width 0.2s;
}
.loading-text {
color: #fff;
font-size: 18px;
margin-top: 10px;
}
.game-title {
color: #fff;
font-size: 24px;
margin-bottom: 20px;
text-transform: uppercase;
letter-spacing: 2px;
}
.spinner {
width: 40px;
height: 40px;
border: 4px solid #333;
border-top: 4px solid #00ff00;
border-radius: 50%;
animation: spin 1s linear infinite;
margin-bottom: 20px;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.hidden {
opacity: 0;
pointer-events: none;
}
/* Mobile-specific styles */
@media (max-width: 768px) {
.game-title {
font-size: 20px;
}
.loading-text {
font-size: 16px;
}
.progress-bar {
width: 90%;
}
}
</style>
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas"></canvas>
<div id="loading-screen">
<div class="game-title">{{{ PRODUCT_NAME }}}</div>
<div class="spinner"></div>
<div class="progress-bar">
<div class="progress-fill"></div>
</div>
<div class="loading-text">Loading...</div>
</div>
</div>
<script>
const buildUrl = "Build";
const loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
const config = {
dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
#if MEMORY_FILENAME
memoryUrl: buildUrl + "/{{{ MEMORY_FILENAME }}}",
#endif
#if SYMBOLS_FILENAME
symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
#endif
streamingAssetsUrl: "StreamingAssets",
companyName: "{{{ COMPANY_NAME }}}",
productName: "{{{ PRODUCT_NAME }}}",
productVersion: "{{{ PRODUCT_VERSION }}}",
};
const container = document.querySelector("#unity-container");
const canvas = document.querySelector("#unity-canvas");
const loadingScreen = document.querySelector("#loading-screen");
const progressBarFill = document.querySelector(".progress-fill");
const loadingText = document.querySelector(".loading-text");
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
}
let script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFill.style.width = `${progress * 100}%`;
loadingText.textContent = `Loading... ${Math.round(progress * 100)}%`;
}).then((unityInstance) => {
loadingScreen.classList.add("hidden");
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>