DotRecastNetSim/test/DotRecast.Detour.Crowd.Test/AbstractCrowdTest.cs

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/*
Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Collections.Generic;
using DotRecast.Core.Numerics;
using System.Numerics;
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using NUnit.Framework;
namespace DotRecast.Detour.Crowd.Test;
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[Parallelizable]
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public class AbstractCrowdTest
{
protected readonly long[] startRefs =
{
281474976710696L, 281474976710773L, 281474976710680L, 281474976710753L,
281474976710733L
};
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protected readonly long[] endRefs = { 281474976710721L, 281474976710767L, 281474976710758L, 281474976710731L, 281474976710772L };
protected readonly Vector3[] startPoss =
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{
new Vector3(22.60652f, 10.197294f, -45.918674f),
new Vector3(22.331268f, 10.197294f, -1.0401875f),
new Vector3(18.694363f, 15.803535f, -73.090416f),
new Vector3(0.7453353f, 10.197294f, -5.94005f),
new Vector3(-20.651257f, 5.904126f, -13.712508f),
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};
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protected readonly Vector3[] endPoss =
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{
new Vector3(6.4576626f, 10.197294f, -18.33406f),
new Vector3(-5.8023443f, 0.19729415f, 3.008419f),
new Vector3(38.423977f, 10.197294f, -0.116066754f),
new Vector3(0.8635526f, 10.197294f, -10.31032f),
new Vector3(18.784092f, 10.197294f, 3.0543678f),
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};
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protected DtMeshData nmd;
protected DtNavMeshQuery query;
protected DtNavMesh navmesh;
protected DtCrowd crowd;
protected List<DtCrowdAgent> agents;
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[SetUp]
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public void SetUp()
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{
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nmd = new RecastTestMeshBuilder().GetMeshData();
navmesh = new DtNavMesh(nmd, 6, 0);
query = new DtNavMeshQuery(navmesh);
DtCrowdConfig config = new DtCrowdConfig(0.6f);
crowd = new DtCrowd(config, navmesh);
DtObstacleAvoidanceParams option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
option.adaptiveDivs = 5;
option.adaptiveRings = 2;
option.adaptiveDepth = 1;
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crowd.SetObstacleAvoidanceParams(0, option);
option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
option.adaptiveDivs = 5;
option.adaptiveRings = 2;
option.adaptiveDepth = 2;
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crowd.SetObstacleAvoidanceParams(1, option);
option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
option.adaptiveDivs = 7;
option.adaptiveRings = 2;
option.adaptiveDepth = 3;
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crowd.SetObstacleAvoidanceParams(2, option);
option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
option.adaptiveDivs = 7;
option.adaptiveRings = 3;
option.adaptiveDepth = 3;
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crowd.SetObstacleAvoidanceParams(3, option);
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agents = new();
}
protected DtCrowdAgentParams GetAgentParams(int updateFlags, int obstacleAvoidanceType)
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{
DtCrowdAgentParams ap = new DtCrowdAgentParams();
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ap.radius = 0.6f;
ap.height = 2f;
ap.maxAcceleration = 8.0f;
ap.maxSpeed = 3.5f;
ap.collisionQueryRange = ap.radius * 12f;
ap.pathOptimizationRange = ap.radius * 30f;
ap.updateFlags = updateFlags;
ap.obstacleAvoidanceType = obstacleAvoidanceType;
ap.separationWeight = 2f;
return ap;
}
protected void AddAgentGrid(int size, float distance, int updateFlags, int obstacleAvoidanceType, Vector3 startPos)
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{
DtCrowdAgentParams ap = GetAgentParams(updateFlags, obstacleAvoidanceType);
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for (int i = 0; i < size; i++)
{
for (int j = 0; j < size; j++)
{
Vector3 pos = new Vector3();
pos.X = startPos.X + i * distance;
pos.Y = startPos.Y;
pos.Z = startPos.Z + j * distance;
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agents.Add(crowd.AddAgent(pos, ap));
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}
}
}
protected void SetMoveTarget(Vector3 pos, bool adjust)
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{
Vector3 ext = crowd.GetQueryExtents();
IDtQueryFilter filter = crowd.GetFilter(0);
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if (adjust)
{
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
Vector3 vel = CalcVel(ag.npos, pos, ag.option.maxSpeed);
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crowd.RequestMoveVelocity(ag, vel);
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}
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}
else
{
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query.FindNearestPoly(pos, ext, filter, out var nearestRef, out var nearestPt, out var _);
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
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crowd.RequestMoveTarget(ag, nearestRef, nearestPt);
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}
}
}
protected Vector3 CalcVel(Vector3 pos, Vector3 tgt, float speed)
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{
Vector3 vel = Vector3.Subtract(tgt, pos);
vel.Y = 0.0f;
vel = Vector3.Normalize(vel);
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vel = vel.Scale(speed);
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return vel;
}
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protected void DumpActiveAgents(int i)
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{
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Console.WriteLine(crowd.GetActiveAgents().Count);
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
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Console.WriteLine(ag.state + ", " + ag.targetState);
Console.WriteLine(ag.npos.X + ", " + ag.npos.Y + ", " + ag.npos.Z);
Console.WriteLine(ag.nvel.X + ", " + ag.nvel.Y + ", " + ag.nvel.Z);
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}
}
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}