forked from bit/DotRecastNetSim
change Vector3f's operator ==, !=
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@ -91,14 +91,14 @@ namespace DotRecast.Core
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public static bool operator ==(Vector3f left, Vector3f right)
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{
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return (left.x == right.x)
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&& (left.y == right.y)
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&& (left.z == right.z);
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return left.x.Equals(right.x)
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&& left.y.Equals(right.y)
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&& left.z.Equals(right.z);
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}
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public static bool operator !=(Vector3f left, Vector3f right)
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{
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return !(left == right);
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return !left.Equals(right);
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}
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}
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}
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