refactor: made variable names identical to those in the DividePoly function of the recastnavigation project

This commit is contained in:
ikpil 2024-01-05 00:09:22 +09:00
parent cbdc670c6a
commit 48a1e18101
2 changed files with 28 additions and 20 deletions

View File

@ -0,0 +1,9 @@
namespace DotRecast.Recast
{
public static class RcAxis
{
public const int RC_AXIS_X = 0;
public const int RC_AXIS_Y = 1;
public const int RC_AXIS_Z = 2;
};
}

View File

@ -155,54 +155,53 @@ namespace DotRecast.Recast
int outVerts2, out int outVerts2Count,
float axisOffset, int axis)
{
float[] d = new float[12];
// How far positive or negative away from the separating axis is each vertex.
float[] inVertAxisDelta = new float[12];
for (int inVert = 0; inVert < inVertsCount; ++inVert)
{
d[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis];
inVertAxisDelta[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis];
}
int poly1Vert = 0;
int poly2Vert = 0;
for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA)
{
bool ina = d[inVertB] >= 0;
bool inb = d[inVertA] >= 0;
if (ina != inb)
// If the two vertices are on the same side of the separating axis
bool sameSide = (inVertAxisDelta[inVertA] >= 0) == (inVertAxisDelta[inVertB] >= 0);
if (!sameSide)
{
float s = d[inVertB] / (d[inVertB] - d[inVertA]);
inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] +
(inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s;
inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] +
(inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s;
inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] +
(inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s;
float s = inVertAxisDelta[inVertB] / (inVertAxisDelta[inVertB] - inVertAxisDelta[inVertA]);
inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] + (inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s;
inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] + (inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s;
inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] + (inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s;
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, outVerts1 + poly1Vert * 3);
poly1Vert++;
poly2Vert++;
// add the i'th point to the right polygon. Do NOT add points that are on the dividing line
// since these were already added above
if (d[inVertA] > 0)
if (inVertAxisDelta[inVertA] > 0)
{
RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
poly1Vert++;
}
else if (d[inVertA] < 0)
else if (inVertAxisDelta[inVertA] < 0)
{
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
poly2Vert++;
}
}
else // same side
else
{
// add the i'th point to the right polygon. Addition is done even for points on the dividing line
if (d[inVertA] >= 0)
if (inVertAxisDelta[inVertA] >= 0)
{
RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
poly1Vert++;
if (d[inVertA] != 0)
if (inVertAxisDelta[inVertA] != 0)
{
continue;
}
}
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
@ -275,7 +274,7 @@ namespace DotRecast.Recast
{
// Clip polygon to row. Store the remaining polygon as well
float cellZ = heightfieldBBMin.Z + z * cellSize;
DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, 2);
DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, RcAxis.RC_AXIS_Z);
(@in, p1) = (p1, @in);
if (nvRow < 3)
@ -310,7 +309,7 @@ namespace DotRecast.Recast
{
// Clip polygon to column. store the remaining polygon as well
float cx = heightfieldBBMin.X + x * cellSize;
DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, 0);
DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, RcAxis.RC_AXIS_X);
(inRow, p2) = (p2, inRow);
if (nv < 3)