forked from bit/DotRecastNetSim
잘못된 주석 위치 변경
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@ -18,32 +18,30 @@ freely, subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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using System;
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namespace DotRecast.Detour.Crowd
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namespace DotRecast.Detour.Crowd
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{
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{
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/// Configuration parameters for a crowd agent.
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/// Configuration parameters for a crowd agent.
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/// @ingroup crowd
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/// @ingroup crowd
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public class DtCrowdAgentParams
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public class DtCrowdAgentParams
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{
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{
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/// < Agent radius. [Limit: >= 0]
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public float radius;
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public float radius;
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/// < Agent radius. [Limit: >= 0]
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/// < Agent height. [Limit: > 0]
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public float height;
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public float height;
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/// < Agent height. [Limit: > 0]
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/// < Maximum allowed acceleration. [Limit: >= 0]
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public float maxAcceleration;
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public float maxAcceleration;
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/// < Maximum allowed acceleration. [Limit: >= 0]
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public float maxSpeed;
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/// < Maximum allowed speed. [Limit: >= 0]
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/// < Maximum allowed speed. [Limit: >= 0]
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public float maxSpeed;
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/// Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0]
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/// Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0]
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public float collisionQueryRange;
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public float collisionQueryRange;
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public float pathOptimizationRange;
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/// < The path visibility optimization range. [Limit: > 0]
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/// < The path visibility optimization range. [Limit: > 0]
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public float pathOptimizationRange;
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/// How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0]
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/// How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0]
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public float separationWeight;
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public float separationWeight;
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