forked from bit/DotRecastNetSim
typo
This commit is contained in:
parent
19136129ab
commit
51c0a23d7e
|
@ -29,7 +29,7 @@ Recast constructs a navmesh through a multi-step rasterization process:
|
||||||
1. First Recast voxelizes the input triangle mesh by rasterizing the triangles into a multi-layer heightfield.
|
1. First Recast voxelizes the input triangle mesh by rasterizing the triangles into a multi-layer heightfield.
|
||||||
2. Voxels in areas where the character would not be able to move are removed by applying simple voxel data filters.
|
2. Voxels in areas where the character would not be able to move are removed by applying simple voxel data filters.
|
||||||
3. The walkable areas described by the voxel grid are then divided into sets of 2D polygonal regions.
|
3. The walkable areas described by the voxel grid are then divided into sets of 2D polygonal regions.
|
||||||
4. The navigation polygons are generated by triangulating and stiching together the generated 2d plygonal regions.
|
4. The navigation polygons are generated by triangulating and stiching together the generated 2d polygonal regions.
|
||||||
|
|
||||||
## DotRecast.Detour
|
## DotRecast.Detour
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue