forked from bit/DotRecastNetSim
Removed fixupCorridor and replaced with dtMergeCorridorStartMoved (#637)
This commit is contained in:
parent
6d8062b41e
commit
5dd072f3a3
|
@ -70,126 +70,6 @@ namespace DotRecast.Detour.Crowd
|
|||
private RcVec3f m_target = new RcVec3f();
|
||||
private List<long> m_path;
|
||||
|
||||
protected List<long> MergeCorridorStartMoved(List<long> path, List<long> visited)
|
||||
{
|
||||
int furthestPath = -1;
|
||||
int furthestVisited = -1;
|
||||
|
||||
// Find furthest common polygon.
|
||||
for (int i = path.Count - 1; i >= 0; --i)
|
||||
{
|
||||
bool found = false;
|
||||
for (int j = visited.Count - 1; j >= 0; --j)
|
||||
{
|
||||
if (path[i] == visited[j])
|
||||
{
|
||||
furthestPath = i;
|
||||
furthestVisited = j;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no intersection found just return current path.
|
||||
if (furthestPath == -1 || furthestVisited == -1)
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
// Concatenate paths.
|
||||
|
||||
// Adjust beginning of the buffer to include the visited.
|
||||
List<long> result = new List<long>();
|
||||
// Store visited
|
||||
for (int i = visited.Count - 1; i > furthestVisited; --i)
|
||||
{
|
||||
result.Add(visited[i]);
|
||||
}
|
||||
|
||||
result.AddRange(path.GetRange(furthestPath, path.Count - furthestPath));
|
||||
return result;
|
||||
}
|
||||
|
||||
protected List<long> MergeCorridorEndMoved(List<long> path, List<long> visited)
|
||||
{
|
||||
int furthestPath = -1;
|
||||
int furthestVisited = -1;
|
||||
|
||||
// Find furthest common polygon.
|
||||
for (int i = 0; i < path.Count; ++i)
|
||||
{
|
||||
bool found = false;
|
||||
for (int j = visited.Count - 1; j >= 0; --j)
|
||||
{
|
||||
if (path[i] == visited[j])
|
||||
{
|
||||
furthestPath = i;
|
||||
furthestVisited = j;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no intersection found just return current path.
|
||||
if (furthestPath == -1 || furthestVisited == -1)
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
// Concatenate paths.
|
||||
List<long> result = path.GetRange(0, furthestPath);
|
||||
result.AddRange(visited.GetRange(furthestVisited, visited.Count - furthestVisited));
|
||||
return result;
|
||||
}
|
||||
|
||||
protected List<long> MergeCorridorStartShortcut(List<long> path, List<long> visited)
|
||||
{
|
||||
int furthestPath = -1;
|
||||
int furthestVisited = -1;
|
||||
|
||||
// Find furthest common polygon.
|
||||
for (int i = path.Count - 1; i >= 0; --i)
|
||||
{
|
||||
bool found = false;
|
||||
for (int j = visited.Count - 1; j >= 0; --j)
|
||||
{
|
||||
if (path[i] == visited[j])
|
||||
{
|
||||
furthestPath = i;
|
||||
furthestVisited = j;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no intersection found just return current path.
|
||||
if (furthestPath == -1 || furthestVisited <= 0)
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
// Concatenate paths.
|
||||
|
||||
// Adjust beginning of the buffer to include the visited.
|
||||
List<long> result = visited.GetRange(0, furthestVisited);
|
||||
result.AddRange(path.GetRange(furthestPath, path.Count - furthestPath));
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocates the corridor's path buffer.
|
||||
|
@ -321,7 +201,7 @@ namespace DotRecast.Detour.Crowd
|
|||
{
|
||||
if (rayHit.path.Count > 1 && rayHit.t > 0.99f)
|
||||
{
|
||||
m_path = MergeCorridorStartShortcut(m_path, rayHit.path);
|
||||
m_path = PathUtils.MergeCorridorStartShortcut(m_path, rayHit.path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -356,7 +236,7 @@ namespace DotRecast.Detour.Crowd
|
|||
|
||||
if (status.Succeeded() && res.Count > 0)
|
||||
{
|
||||
m_path = MergeCorridorStartShortcut(m_path, res);
|
||||
m_path = PathUtils.MergeCorridorStartShortcut(m_path, res);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -387,7 +267,7 @@ namespace DotRecast.Detour.Crowd
|
|||
refs[1] = polyRef;
|
||||
|
||||
DtNavMesh nav = navquery.GetAttachedNavMesh();
|
||||
var startEnd = nav.GetOffMeshConnectionPolyEndPoints(refs[0], refs[1], ref startPos, ref endPos);
|
||||
var startEnd = nav.GetOffMeshConnectionPolyEndPoints(refs[0], refs[1], ref startPos, ref endPos);
|
||||
if (startEnd.Succeeded())
|
||||
{
|
||||
m_pos = endPos;
|
||||
|
@ -426,7 +306,7 @@ namespace DotRecast.Detour.Crowd
|
|||
var status = navquery.MoveAlongSurface(m_path[0], m_pos, npos, filter, out var result, out var visited);
|
||||
if (status.Succeeded())
|
||||
{
|
||||
m_path = MergeCorridorStartMoved(m_path, visited);
|
||||
m_path = PathUtils.MergeCorridorStartMoved(m_path, visited);
|
||||
|
||||
// Adjust the position to stay on top of the navmesh.
|
||||
m_pos = result;
|
||||
|
@ -465,7 +345,7 @@ namespace DotRecast.Detour.Crowd
|
|||
var status = navquery.MoveAlongSurface(m_path[m_path.Count - 1], m_target, npos, filter, out var result, out var visited);
|
||||
if (status.Succeeded())
|
||||
{
|
||||
m_path = MergeCorridorEndMoved(m_path, visited);
|
||||
m_path = PathUtils.MergeCorridorEndMoved(m_path, visited);
|
||||
// TODO: should we do that?
|
||||
// Adjust the position to stay on top of the navmesh.
|
||||
/*
|
||||
|
|
|
@ -83,53 +83,6 @@ namespace DotRecast.Detour
|
|||
return (dx * dx + dz * dz) < r * r && Math.Abs(dy) < h;
|
||||
}
|
||||
|
||||
public static List<long> FixupCorridor(List<long> path, List<long> visited)
|
||||
{
|
||||
int furthestPath = -1;
|
||||
int furthestVisited = -1;
|
||||
|
||||
// Find furthest common polygon.
|
||||
for (int i = path.Count - 1; i >= 0; --i)
|
||||
{
|
||||
bool found = false;
|
||||
for (int j = visited.Count - 1; j >= 0; --j)
|
||||
{
|
||||
if (path[i] == visited[j])
|
||||
{
|
||||
furthestPath = i;
|
||||
furthestVisited = j;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
break;
|
||||
}
|
||||
|
||||
// If no intersection found just return current path.
|
||||
if (furthestPath == -1 || furthestVisited == -1)
|
||||
return path;
|
||||
|
||||
// Concatenate paths.
|
||||
|
||||
// Adjust beginning of the buffer to include the visited.
|
||||
int req = visited.Count - furthestVisited;
|
||||
int orig = Math.Min(furthestPath + 1, path.Count);
|
||||
int size = Math.Max(0, path.Count - orig);
|
||||
List<long> fixupPath = new List<long>();
|
||||
// Store visited
|
||||
for (int i = 0; i < req; ++i)
|
||||
{
|
||||
fixupPath.Add(visited[(visited.Count - 1) - i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
fixupPath.Add(path[orig + i]);
|
||||
}
|
||||
|
||||
return fixupPath;
|
||||
}
|
||||
|
||||
// This function checks if the path has a small U-turn, that is,
|
||||
// a polygon further in the path is adjacent to the first polygon
|
||||
|
@ -194,5 +147,126 @@ namespace DotRecast.Detour
|
|||
|
||||
return path;
|
||||
}
|
||||
|
||||
public static List<long> MergeCorridorStartMoved(List<long> path, List<long> visited)
|
||||
{
|
||||
int furthestPath = -1;
|
||||
int furthestVisited = -1;
|
||||
|
||||
// Find furthest common polygon.
|
||||
for (int i = path.Count - 1; i >= 0; --i)
|
||||
{
|
||||
bool found = false;
|
||||
for (int j = visited.Count - 1; j >= 0; --j)
|
||||
{
|
||||
if (path[i] == visited[j])
|
||||
{
|
||||
furthestPath = i;
|
||||
furthestVisited = j;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no intersection found just return current path.
|
||||
if (furthestPath == -1 || furthestVisited == -1)
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
// Concatenate paths.
|
||||
|
||||
// Adjust beginning of the buffer to include the visited.
|
||||
List<long> result = new List<long>();
|
||||
// Store visited
|
||||
for (int i = visited.Count - 1; i > furthestVisited; --i)
|
||||
{
|
||||
result.Add(visited[i]);
|
||||
}
|
||||
|
||||
result.AddRange(path.GetRange(furthestPath, path.Count - furthestPath));
|
||||
return result;
|
||||
}
|
||||
|
||||
public static List<long> MergeCorridorEndMoved(List<long> path, List<long> visited)
|
||||
{
|
||||
int furthestPath = -1;
|
||||
int furthestVisited = -1;
|
||||
|
||||
// Find furthest common polygon.
|
||||
for (int i = 0; i < path.Count; ++i)
|
||||
{
|
||||
bool found = false;
|
||||
for (int j = visited.Count - 1; j >= 0; --j)
|
||||
{
|
||||
if (path[i] == visited[j])
|
||||
{
|
||||
furthestPath = i;
|
||||
furthestVisited = j;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no intersection found just return current path.
|
||||
if (furthestPath == -1 || furthestVisited == -1)
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
// Concatenate paths.
|
||||
List<long> result = path.GetRange(0, furthestPath);
|
||||
result.AddRange(visited.GetRange(furthestVisited, visited.Count - furthestVisited));
|
||||
return result;
|
||||
}
|
||||
|
||||
public static List<long> MergeCorridorStartShortcut(List<long> path, List<long> visited)
|
||||
{
|
||||
int furthestPath = -1;
|
||||
int furthestVisited = -1;
|
||||
|
||||
// Find furthest common polygon.
|
||||
for (int i = path.Count - 1; i >= 0; --i)
|
||||
{
|
||||
bool found = false;
|
||||
for (int j = visited.Count - 1; j >= 0; --j)
|
||||
{
|
||||
if (path[i] == visited[j])
|
||||
{
|
||||
furthestPath = i;
|
||||
furthestVisited = j;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no intersection found just return current path.
|
||||
if (furthestPath == -1 || furthestVisited <= 0)
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
// Concatenate paths.
|
||||
|
||||
// Adjust beginning of the buffer to include the visited.
|
||||
List<long> result = visited.GetRange(0, furthestVisited);
|
||||
result.AddRange(path.GetRange(furthestPath, path.Count - furthestPath));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Detour;
|
||||
|
||||
using DotRecast.Recast.DemoTool.Builder;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
using DotRecast.Recast.DemoTool;
|
||||
|
@ -200,10 +199,9 @@ public class TestNavmeshTool : IRcTool
|
|||
new(enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue));
|
||||
if (0 < m_polys.Count)
|
||||
{
|
||||
List<long> polys = new(m_polys);
|
||||
// Iterate over the path to find smooth path on the detail mesh surface.
|
||||
m_navQuery.ClosestPointOnPoly(m_startRef, m_spos, out var iterPos, out var _);
|
||||
m_navQuery.ClosestPointOnPoly(polys[polys.Count - 1], m_epos, out var targetPos, out var _);
|
||||
m_navQuery.ClosestPointOnPoly(m_polys[m_polys.Count - 1], m_epos, out var targetPos, out var _);
|
||||
|
||||
float STEP_SIZE = 0.5f;
|
||||
float SLOP = 0.01f;
|
||||
|
@ -213,11 +211,10 @@ public class TestNavmeshTool : IRcTool
|
|||
|
||||
// Move towards target a small advancement at a time until target reached or
|
||||
// when ran out of memory to store the path.
|
||||
while (0 < polys.Count && m_smoothPath.Count < MAX_SMOOTH)
|
||||
while (0 < m_polys.Count && m_smoothPath.Count < MAX_SMOOTH)
|
||||
{
|
||||
// Find location to steer towards.
|
||||
SteerTarget steerTarget = PathUtils.GetSteerTarget(m_navQuery, iterPos, targetPos,
|
||||
SLOP, polys);
|
||||
SteerTarget steerTarget = PathUtils.GetSteerTarget(m_navQuery, iterPos, targetPos, SLOP, m_polys);
|
||||
if (null == steerTarget)
|
||||
{
|
||||
break;
|
||||
|
@ -247,14 +244,14 @@ public class TestNavmeshTool : IRcTool
|
|||
RcVec3f moveTgt = RcVec3f.Mad(iterPos, delta, len);
|
||||
|
||||
// Move
|
||||
m_navQuery.MoveAlongSurface(polys[0], iterPos, moveTgt, m_filter, out var result, out var visited);
|
||||
m_navQuery.MoveAlongSurface(m_polys[0], iterPos, moveTgt, m_filter, out var result, out var visited);
|
||||
|
||||
iterPos = result;
|
||||
|
||||
polys = PathUtils.FixupCorridor(polys, visited);
|
||||
polys = PathUtils.FixupShortcuts(polys, m_navQuery);
|
||||
m_polys = PathUtils.MergeCorridorStartMoved(m_polys, visited);
|
||||
m_polys = PathUtils.FixupShortcuts(m_polys, m_navQuery);
|
||||
|
||||
var status = m_navQuery.GetPolyHeight(polys[0], result, out var h);
|
||||
var status = m_navQuery.GetPolyHeight(m_polys[0], result, out var h);
|
||||
if (status.Succeeded())
|
||||
{
|
||||
iterPos.y = h;
|
||||
|
@ -280,16 +277,16 @@ public class TestNavmeshTool : IRcTool
|
|||
|
||||
// Advance the path up to and over the off-mesh connection.
|
||||
long prevRef = 0;
|
||||
long polyRef = polys[0];
|
||||
long polyRef = m_polys[0];
|
||||
int npos = 0;
|
||||
while (npos < polys.Count && polyRef != steerTarget.steerPosRef)
|
||||
while (npos < m_polys.Count && polyRef != steerTarget.steerPosRef)
|
||||
{
|
||||
prevRef = polyRef;
|
||||
polyRef = polys[npos];
|
||||
polyRef = m_polys[npos];
|
||||
npos++;
|
||||
}
|
||||
|
||||
polys = polys.GetRange(npos, polys.Count - npos);
|
||||
m_polys = m_polys.GetRange(npos, m_polys.Count - npos);
|
||||
|
||||
// Handle the connection.
|
||||
var status2 = m_navMesh.GetOffMeshConnectionPolyEndPoints(prevRef, polyRef, ref startPos, ref endPos);
|
||||
|
@ -307,7 +304,7 @@ public class TestNavmeshTool : IRcTool
|
|||
|
||||
// Move position at the other side of the off-mesh link.
|
||||
iterPos = endPos;
|
||||
m_navQuery.GetPolyHeight(polys[0], iterPos, out var eh);
|
||||
m_navQuery.GetPolyHeight(m_polys[0], iterPos, out var eh);
|
||||
iterPos.y = eh;
|
||||
}
|
||||
}
|
||||
|
@ -357,6 +354,7 @@ public class TestNavmeshTool : IRcTool
|
|||
{
|
||||
m_polys = null;
|
||||
m_straightPath = null;
|
||||
|
||||
if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
|
||||
{
|
||||
m_pathFindStatus = m_navQuery.InitSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, m_filter,
|
||||
|
|
Loading…
Reference in New Issue