forked from bit/DotRecastNetSim
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dd08fcee70
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@ -41,12 +41,79 @@ public class DebugDraw
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{
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return openGlDraw;
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}
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public void Init(float fogDistance)
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{
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GetOpenGlDraw().Init();
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}
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public void Clear()
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{
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GetOpenGlDraw().Clear();
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}
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public void End()
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{
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GetOpenGlDraw().End();
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}
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public void Begin(DebugDrawPrimitives prim)
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{
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Begin(prim, 1f);
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}
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public void Begin(DebugDrawPrimitives prim, float size)
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{
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GetOpenGlDraw().Begin(prim, size);
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}
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public void Fog(float start, float end)
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{
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GetOpenGlDraw().Fog(start, end);
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}
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public void Fog(bool state)
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{
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GetOpenGlDraw().Fog(state);
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}
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public void DepthMask(bool state)
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{
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GetOpenGlDraw().DepthMask(state);
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}
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public void Texture(bool state)
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{
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GetOpenGlDraw().Texture(g_tex, state);
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}
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public void Vertex(float[] pos, int color)
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{
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GetOpenGlDraw().Vertex(pos, color);
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}
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public void Vertex(RcVec3f pos, int color)
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{
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GetOpenGlDraw().Vertex(pos, color);
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}
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public void Vertex(float x, float y, float z, int color)
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{
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GetOpenGlDraw().Vertex(x, y, z, color);
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}
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public void Vertex(RcVec3f pos, int color, RcVec2f uv)
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{
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GetOpenGlDraw().Vertex(pos, color, uv);
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}
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public void Vertex(float x, float y, float z, int color, float u, float v)
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{
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GetOpenGlDraw().Vertex(x, y, z, color, u, v);
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}
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public void DebugDrawCylinderWire(float minx, float miny, float minz, float maxx, float maxy, float maxz, int col,
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float lineWidth)
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{
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@ -227,42 +294,6 @@ public class DebugDraw
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End();
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}
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public void Begin(DebugDrawPrimitives prim, float size)
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{
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GetOpenGlDraw().Begin(prim, size);
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}
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public void Vertex(float[] pos, int color)
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{
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GetOpenGlDraw().Vertex(pos, color);
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}
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public void Vertex(RcVec3f pos, int color)
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{
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GetOpenGlDraw().Vertex(pos, color);
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}
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public void Vertex(float x, float y, float z, int color)
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{
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GetOpenGlDraw().Vertex(x, y, z, color);
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}
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public void Vertex(RcVec3f pos, int color, RcVec2f uv)
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{
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GetOpenGlDraw().Vertex(pos, color, uv);
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}
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public void Vertex(float x, float y, float z, int color, float u, float v)
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{
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GetOpenGlDraw().Vertex(x, y, z, color, u, v);
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}
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public void End()
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{
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GetOpenGlDraw().End();
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}
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public void DebugDrawCircle(float x, float y, float z, float r, int col, float lineWidth)
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{
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Begin(DebugDrawPrimitives.LINES, lineWidth);
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@ -597,35 +628,6 @@ public class DebugDraw
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return (int)(((col >> 1) & 0x007f7f7f) | (col & 0xff000000));
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}
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public void Fog(float start, float end)
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{
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GetOpenGlDraw().Fog(start, end);
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}
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public void Fog(bool state)
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{
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GetOpenGlDraw().Fog(state);
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}
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public void DepthMask(bool state)
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{
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GetOpenGlDraw().DepthMask(state);
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}
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public void Texture(bool state)
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{
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GetOpenGlDraw().Texture(g_tex, state);
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}
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public void Init(float fogDistance)
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{
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GetOpenGlDraw().Init();
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}
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public void Clear()
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{
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GetOpenGlDraw().Clear();
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}
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public float[] ProjectionMatrix(float fovy, float aspect, float near, float far)
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{
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@ -652,7 +654,6 @@ public class DebugDraw
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}
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private readonly float[][] frustumPlanes =
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{
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new[] { 0f, 0f, 0f, 0f },
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