forked from bit/DotRecastNetSim
typo
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@ -19,15 +19,15 @@ using System;
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namespace DotRecast.Detour.TileCache.Io.Compress
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namespace DotRecast.Detour.TileCache.Io.Compress
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{
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{
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/**
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/**
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* Core of FastLZ compression algorithm.
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* Core of FastLZ compression algorithm.
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*
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*
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* This class provides methods for compression and decompression of buffers and saves
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* This class provides methods for compression and decompression of buffers and saves
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* constants which use by FastLzFrameEncoder and FastLzFrameDecoder.
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* constants which use by FastLzFrameEncoder and FastLzFrameDecoder.
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*
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*
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* This is refactored code of <a href="https://code.google.com/p/jfastlz/">jfastlz</a>
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* This is refactored code of <a href="https://code.google.com/p/jfastlz/">jfastlz</a>
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* library written by William Kinney.
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* library written by William Kinney.
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*/
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*/
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public class FastLz
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public static class FastLz
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{
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{
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private const int MAX_DISTANCE = 8191;
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private const int MAX_DISTANCE = 8191;
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private const int MAX_FARDISTANCE = 65535 + MAX_DISTANCE - 1;
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private const int MAX_FARDISTANCE = 65535 + MAX_DISTANCE - 1;
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@ -689,9 +689,5 @@ namespace DotRecast.Detour.TileCache.Io.Compress
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return (data[offset + 1] & 0xff) << 8 | data[offset] & 0xff;
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return (data[offset + 1] & 0xff) << 8 | data[offset] & 0xff;
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}
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}
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private FastLz()
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{
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}
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}
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}
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}
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}
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