forked from bit/DotRecastNetSim
completed DynamicUpdateTool Save/Load
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@ -21,6 +21,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.Serialization;
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using System.Threading.Tasks;
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using DotRecast.Core;
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@ -638,6 +639,7 @@ public class DynamicUpdateTool : Tool
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{
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ImGui.Text($"Hit: {raycastHitPos[0]}, {raycastHitPos[1]}, {raycastHitPos[2]}");
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}
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ImGui.NewLine();
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}
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else
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@ -661,21 +663,24 @@ public class DynamicUpdateTool : Tool
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private void load(string filename)
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{
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// File file = new File(filename);
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// if (file.exists()) {
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// VoxelFileReader reader = new VoxelFileReader();
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// try (FileInputStream fis = new FileInputStream(file)) {
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// VoxelFile voxelFile = reader.read(fis);
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// dynaMesh = new DynamicNavMesh(voxelFile);
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// dynaMesh.config.keepIntermediateResults = true;
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// updateUI();
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// buildDynaMesh();
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// colliders.clear();
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// } catch (Exception e) {
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// Console.WriteLine(e);
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// dynaMesh = null;
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// }
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// }
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try
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{
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using var fs = new FileStream(filename, FileMode.Open, FileAccess.Read);
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using var br = new BinaryReader(fs);
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VoxelFileReader reader = new VoxelFileReader();
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VoxelFile voxelFile = reader.read(br);
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dynaMesh = new DynamicNavMesh(voxelFile);
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dynaMesh.config.keepIntermediateResults = true;
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updateUI();
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buildDynaMesh();
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colliders.Clear();
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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dynaMesh = null;
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}
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}
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private void save()
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@ -693,14 +698,11 @@ public class DynamicUpdateTool : Tool
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private void save(string filename)
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{
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// File file = new File(filename);
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// try (FileOutputStream fos = new FileOutputStream(file)) {
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// VoxelFile voxelFile = VoxelFile.from(dynaMesh);
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// VoxelFileWriter writer = new VoxelFileWriter();
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// writer.write(fos, voxelFile, compression);
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// } catch (Exception e) {
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// Console.WriteLine(e);
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// }
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using var fs = new FileStream(filename, FileMode.CreateNew, FileAccess.Write);
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using var bw = new BinaryWriter(fs);
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VoxelFile voxelFile = VoxelFile.from(dynaMesh);
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VoxelFileWriter writer = new VoxelFileWriter();
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writer.write(bw, voxelFile, compression);
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}
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private void buildDynaMesh()
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