modify readme

This commit is contained in:
ikpil 2023-06-07 23:56:32 +09:00
parent 996592eec3
commit c4f1f3a1be
1 changed files with 4 additions and 3 deletions

View File

@ -1,9 +1,10 @@
[![License: Zlib](https://img.shields.io/badge/License-Zlib-lightgrey.svg)](https://opensource.org/licenses/Zlib) [![License: Zlib](https://img.shields.io/badge/License-Zlib-lightgrey.svg)](https://opensource.org/licenses/Zlib)
[![.NET](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml) [![.NET](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml)
# DotRecast # Introduction
DotRecast are port of recastnavigation(c++), recast4j(java). 1. DotRecast is a port of C++'s recastnavigation and Java's recast4j to the C# language.
C# Recast & Detour is a navigation mesh toolkit for games, Unity3D and servers. 2. For game development, C# servers, C# project, and Unity3D are supported.
3. DotRecast consists of Recast and Detour, Crowd, Dynamic, Extras, TileCache, DemoTool, Demo
![DotRecast of a navmesh baked with the sample program](/resources/screenshot.png?raw=true) ![DotRecast of a navmesh baked with the sample program](/resources/screenshot.png?raw=true)