forked from bit/DotRecastNetSim
remove new float[]
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@ -11,16 +11,15 @@ public class CylinderGizmo : ColliderGizmo
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{
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private readonly float[] vertices;
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private readonly int[] triangles;
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private readonly float[] center;
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private readonly Vector3f center;
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private readonly float[] gradient;
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public CylinderGizmo(Vector3f start, Vector3f end, float radius)
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{
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center = new float[]
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{
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center = Vector3f.Of(
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0.5f * (start[0] + end[0]), 0.5f * (start[1] + end[1]),
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0.5f * (start[2] + end[2])
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};
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);
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Vector3f axis = Vector3f.Of(end[0] - start[0], end[1] - start[1], end[2] - start[2]);
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Vector3f[] normals = new Vector3f[3];
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normals[1] = Vector3f.Of(end[0] - start[0], end[1] - start[1], end[2] - start[2]);
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