forked from bit/DotRecastNetSim
added RcMatrix4X4
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974b2480dd
commit
e3cad83e55
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@ -0,0 +1,22 @@
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namespace DotRecast.Core
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{
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public struct RcMatrix4X4
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{
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public float m11;
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public float m12;
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public float m13;
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public float m14;
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public float m21;
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public float m22;
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public float m23;
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public float m24;
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public float m31;
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public float m32;
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public float m33;
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public float m34;
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public float m41;
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public float m42;
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public float m43;
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public float m44;
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}
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}
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@ -33,7 +33,7 @@ namespace DotRecast.Detour.Dynamic
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public readonly VoxelTile voxelTile;
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public DynamicTileCheckpoint checkpoint;
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public RecastBuilderResult recastResult;
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DtMeshData meshData;
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private DtMeshData meshData;
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private readonly ConcurrentDictionary<long, ICollider> colliders = new ConcurrentDictionary<long, ICollider>();
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private bool dirty = true;
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private long id;
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@ -530,9 +530,7 @@ public class RecastDemo : IRecastDemoChannel
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}
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else if (_sample.GetNavMesh() != null)
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{
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RcVec3f[] bounds = NavMeshUtils.GetNavMeshBounds(_sample.GetNavMesh());
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bminN = bounds[0];
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bmaxN = bounds[1];
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_sample.GetNavMesh().ComputeBounds(out bminN, out bmaxN);
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hasBound = true;
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}
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else if (0 < _sample.GetRecastResults().Count)
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