forked from bit/DotRecastNetSim
for macOSX
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6a31bfee32
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@ -15,6 +15,7 @@
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<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
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<PackageReference Include="Silk.NET" Version="2.16.0" />
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<PackageReference Include="Silk.NET.OpenGL.Extensions.ImGui" Version="2.16.0" />
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<PackageReference Include="ImGui.NET" Version="1.89.4" />
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</ItemGroup>
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<ItemGroup>
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@ -76,8 +76,8 @@ public class ModernOpenGLDraw : OpenGLDraw
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public unsafe void init()
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{
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string NK_SHADER_VERSION = PlatformID.MacOSX == Environment.OSVersion.Platform ? "#version 150\n" : "#version 300 es\n";
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string vertex_shader = NK_SHADER_VERSION + "uniform mat4 ProjMtx;\n" //
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string SHADER_VERSION = "#version 330\n";
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string vertex_shader = SHADER_VERSION + "uniform mat4 ProjMtx;\n" //
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+ "uniform mat4 ViewMtx;\n" //
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+ "in vec3 Position;\n" //
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+ "in vec2 TexCoord;\n" //
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@ -92,7 +92,7 @@ public class ModernOpenGLDraw : OpenGLDraw
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+ " Frag_Depth = -VSPosition.z;\n" //
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+ " gl_Position = ProjMtx * VSPosition;\n" //
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+ "}\n";
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string fragment_shader = NK_SHADER_VERSION + "precision mediump float;\n" //
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string fragment_shader = SHADER_VERSION + "precision mediump float;\n" //
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+ "uniform sampler2D Texture;\n" //
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+ "uniform float UseTexture;\n" //
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+ "uniform float EnableFog;\n" //
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@ -43,10 +43,7 @@ using DotRecast.Recast.Demo.Geom;
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using DotRecast.Recast.Demo.Settings;
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using DotRecast.Recast.Demo.Tools;
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using DotRecast.Recast.Demo.UI;
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using Silk.NET.SDL;
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using Silk.NET.Windowing.Sdl;
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using static DotRecast.Core.RecastMath;
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using Color = System.Drawing.Color;
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using Window = Silk.NET.Windowing.Window;
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namespace DotRecast.Recast.Demo;
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@ -60,7 +57,6 @@ public class RecastDemo
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private IInputContext _input;
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private ImGuiController _imgui;
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private GL _gl;
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private Sdl _sdl;
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private int width = 1000;
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private int height = 900;
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@ -257,33 +253,6 @@ public class RecastDemo
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private IWindow CreateWindow()
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{
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SdlWindowing.Use();
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//var glfw = GlfwProvider.GLFW.Value;
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// glfw.SetErrorCallback(ErrorCallback);
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// if (!glfw.Init())
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// {
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// throw new InvalidOperationException("Unable to initialize GLFW");
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// }
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// glfw.DefaultWindowHints();
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// glfw.WindowHint(WindowHintBool.Visible, false);
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// glfw.WindowHint(WindowHintBool.Resizable, false);
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// glfw.WindowHint(WindowHintBool.SrgbCapable, true);
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// glfw.WindowHint(WindowHintInt.RedBits, 8);
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// glfw.WindowHint(WindowHintInt.GreenBits, 8);
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// glfw.WindowHint(WindowHintInt.BlueBits, 8);
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// glfw.WindowHint(WindowHintInt.Samples, 4);
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// glfw.WindowHint(WindowHintBool.DoubleBuffer, true);
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// glfw.WindowHint(WindowHintInt.DepthBits, 24);
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//
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// glfw.WindowHint(WindowHintInt.ContextVersionMajor, 3);
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// glfw.WindowHint(WindowHintInt.ContextVersionMinor, 2);
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// glfw.WindowHint(WindowHintBool.OpenGLForwardCompat, true);
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// glfw.WindowHint(WindowHintOpenGlProfile.OpenGlProfile, OpenGlProfile.Core);
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// glfw.WindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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// glfw.WindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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var monitor = Window.Platforms.First().GetMainMonitor();
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// // if (monitors.limit() > 1) {
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// // monitor = monitors[1];
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@ -295,11 +264,6 @@ public class RecastDemo
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height = resolution.Y - 100;
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viewport = new int[] { 0, 0, width, height };
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// glfwWindowHint(GLFW_RED_BITS, mode.redBits());
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// glfwWindowHint(GLFW_GREEN_BITS, mode.greenBits());
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// glfwWindowHint(GLFW_BLUE_BITS, mode.blueBits());
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// glfwWindowHint(GLFW_REFRESH_RATE, mode.refreshRate());
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var options = WindowOptions.Default;
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options.Title = title;
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options.Size = new Vector2D<int>(width, height);
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@ -373,9 +337,6 @@ public class RecastDemo
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{
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width = size.X;
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height = size.Y;
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//_gl.FramebufferParameter(GLEnum.Size);
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//_graphicsDevice.ResizeMainWindow((uint)size.X, (uint)size.Y);
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}
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private void OnWindowFramebufferSizeChanged(Vector2D<int> size)
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@ -387,8 +348,6 @@ public class RecastDemo
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private void OnWindowOnLoad()
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{
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_sdl = SdlWindowing.GetExistingApi(window);
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_input = window.CreateInput();
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// mouse input
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