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[![License: Zlib](https://img.shields.io/badge/License-Zlib-lightgrey.svg)](https://opensource.org/licenses/Zlib)
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[![License: Zlib](https://img.shields.io/badge/License-Zlib-lightgrey.svg)](https://opensource.org/licenses/Zlib)
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[![.NET](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml)
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[![.NET](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml)
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![DotRecast of a navmesh baked with the sample program](/resources/screenshot.gif?raw=true)
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# Introduction
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# Introduction
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1. DotRecast is a port of C++'s [recastnavigation](https://github.com/recastnavigation/recastnavigation) and Java's [recast4j](https://github.com/ppiastucki/recast4j) to the C# language.
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1. DotRecast is a port of C++'s [recastnavigation](https://github.com/recastnavigation/recastnavigation) and Java's [recast4j](https://github.com/ppiastucki/recast4j) to the C# language.
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2. For game development, C# servers, C# project, and Unity3D are supported.
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2. For game development, C# servers, C# project, and Unity3D are supported.
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3. DotRecast consists of Recast and Detour, Crowd, Dynamic, Extras, TileCache, DemoTool, Demo
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3. DotRecast consists of Recast and Detour, Crowd, Dynamic, Extras, TileCache, DemoTool, Demo
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![DotRecast of a navmesh baked with the sample program](/resources/screenshot.png?raw=true)
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## DotRecast.Recast
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## DotRecast.Recast
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Recast is state of the art navigation mesh construction toolset for games.
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Recast is state of the art navigation mesh construction toolset for games.
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size 10633026
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size 492615
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