forked from bit/DotRecastNetSim
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pr/change-
Author | SHA1 | Date |
---|---|---|
ikpil | fd3a0201f8 | |
ikpil | dd9a5e55fc |
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@ -3,58 +3,58 @@ using System.Runtime.CompilerServices;
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namespace DotRecast.Core.Numerics
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{
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public struct RcVec2f
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{
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public float X;
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public float Y;
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public static RcVec2f Zero { get; } = new RcVec2f { X = 0, Y = 0 };
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public RcVec2f(float x, float y)
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{
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X = x;
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Y = y;
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}
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public override bool Equals(object obj)
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{
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if (!(obj is RcVec2f))
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return false;
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return Equals((RcVec2f)obj);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(RcVec2f other)
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{
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return X.Equals(other.X) &&
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Y.Equals(other.Y);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode()
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{
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int hash = X.GetHashCode();
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hash = RcHashCodes.CombineHashCodes(hash, Y.GetHashCode());
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return hash;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(RcVec2f left, RcVec2f right)
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{
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return left.Equals(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(RcVec2f left, RcVec2f right)
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{
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return !left.Equals(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override string ToString()
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{
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return $"{X}, {Y}";
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}
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}
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// public struct Vector2
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// {
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// public float X;
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// public float Y;
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//
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// public static Vector2 Zero { get; } = new Vector2 { X = 0, Y = 0 };
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//
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// public Vector2(float x, float y)
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// {
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// X = x;
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// Y = y;
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// }
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//
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// public override bool Equals(object obj)
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// {
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// if (!(obj is Vector2))
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// return false;
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//
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// return Equals((Vector2)obj);
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public bool Equals(Vector2 other)
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// {
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// return X.Equals(other.X) &&
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// Y.Equals(other.Y);
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public override int GetHashCode()
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// {
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// int hash = X.GetHashCode();
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// hash = RcHashCodes.CombineHashCodes(hash, Y.GetHashCode());
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// return hash;
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public static bool operator ==(Vector2 left, Vector2 right)
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// {
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// return left.Equals(right);
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public static bool operator !=(Vector2 left, Vector2 right)
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// {
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// return !left.Equals(right);
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public override string ToString()
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// {
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// return $"{X}, {Y}";
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// }
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// }
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}
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@ -21,240 +21,240 @@ using System.Runtime.CompilerServices;
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namespace DotRecast.Core.Numerics
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{
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public struct RcVec3f
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{
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public float X;
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public float Y;
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public float Z;
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public static RcVec3f Zero { get; } = new RcVec3f(0.0f, 0.0f, 0.0f);
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public static RcVec3f One { get; } = new RcVec3f(1.0f);
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public static RcVec3f UnitX { get; } = new RcVec3f(1.0f, 0.0f, 0.0f);
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public static RcVec3f UnitY { get; } = new RcVec3f(0.0f, 1.0f, 0.0f);
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public static RcVec3f UnitZ { get; } = new RcVec3f(0.0f, 0.0f, 1.0f);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public RcVec3f(float x, float y, float z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public RcVec3f(float f)
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{
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X = f;
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Y = f;
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Z = f;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly float Length()
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{
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float lengthSquared = LengthSquared();
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return MathF.Sqrt(lengthSquared);
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}
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/// Derives the square of the scalar length of the vector. (len * len)
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/// @param[in] v The vector. [(x, y, z)]
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/// @return The square of the scalar length of the vector.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly float LengthSquared()
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{
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return Dot(this, this);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Subtract(RcVec3f left, RcVec3f right)
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{
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return left - right;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Add(RcVec3f left, RcVec3f right)
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{
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return left + right;
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}
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public override bool Equals(object obj)
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{
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if (!(obj is RcVec3f))
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return false;
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return Equals((RcVec3f)obj);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(RcVec3f other)
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{
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return X.Equals(other.X) &&
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Y.Equals(other.Y) &&
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Z.Equals(other.Z);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode()
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{
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return HashCode.Combine(X, Y, Z);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Min(RcVec3f value1, RcVec3f value2)
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{
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return new RcVec3f(
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(value1.X < value2.X) ? value1.X : value2.X,
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(value1.Y < value2.Y) ? value1.Y : value2.Y,
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(value1.Z < value2.Z) ? value1.Z : value2.Z
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Max(RcVec3f value1, RcVec3f value2)
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{
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return new RcVec3f(
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(value1.X > value2.X) ? value1.X : value2.X,
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(value1.Y > value2.Y) ? value1.Y : value2.Y,
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(value1.Z > value2.Z) ? value1.Z : value2.Z
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);
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}
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public override string ToString()
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{
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return $"{X}, {Y}, {Z}";
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(RcVec3f left, RcVec3f right)
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{
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return left.Equals(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(RcVec3f left, RcVec3f right)
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{
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return !left.Equals(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f operator -(RcVec3f left, RcVec3f right)
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{
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return new RcVec3f(
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left.X - right.X,
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left.Y - right.Y,
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left.Z - right.Z
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f operator +(RcVec3f left, RcVec3f right)
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{
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return new RcVec3f(
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left.X + right.X,
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left.Y + right.Y,
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left.Z + right.Z
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f operator *(RcVec3f left, RcVec3f right)
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{
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return new RcVec3f(
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left.X * right.X,
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left.Y * right.Y,
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left.Z * right.Z
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f operator *(RcVec3f left, float right)
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{
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return left * new RcVec3f(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f operator *(float left, RcVec3f right)
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{
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return right * left;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Lerp(RcVec3f value1, RcVec3f value2, float amount)
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{
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return (value1 * (1f - amount)) + (value2 * amount);
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// return new RcVec3f(
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// value1.X + (value2.X - value1.X) * amount,
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// value1.Y + (value2.Y - value1.Y) * amount,
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// value1.Z + (value2.Z - value1.Z) * amount
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// public struct Vector3
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// {
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// public float X;
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// public float Y;
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// public float Z;
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//
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// public static Vector3 Zero { get; } = new Vector3(0.0f, 0.0f, 0.0f);
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// public static Vector3 One { get; } = new Vector3(1.0f);
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// public static Vector3 UnitX { get; } = new Vector3(1.0f, 0.0f, 0.0f);
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// public static Vector3 UnitY { get; } = new Vector3(0.0f, 1.0f, 0.0f);
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// public static Vector3 UnitZ { get; } = new Vector3(0.0f, 0.0f, 1.0f);
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public Vector3(float x, float y, float z)
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// {
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// X = x;
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// Y = y;
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// Z = z;
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public Vector3(float f)
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// {
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// X = f;
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// Y = f;
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// Z = f;
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// }
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//
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public readonly float Length()
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// {
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// float lengthSquared = LengthSquared();
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// return MathF.Sqrt(lengthSquared);
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// }
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//
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// /// Derives the square of the scalar length of the vector. (len * len)
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// /// @param[in] v The vector. [(x, y, z)]
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// /// @return The square of the scalar length of the vector.
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public readonly float LengthSquared()
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// {
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// return Dot(this, this);
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public static Vector3 Subtract(Vector3 left, Vector3 right)
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// {
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// return left - right;
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// }
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//
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public static Vector3 Add(Vector3 left, Vector3 right)
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// {
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// return left + right;
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// }
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//
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//
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// public override bool Equals(object obj)
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// {
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// if (!(obj is Vector3))
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// return false;
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//
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// return Equals((Vector3)obj);
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public bool Equals(Vector3 other)
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// {
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// return X.Equals(other.X) &&
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// Y.Equals(other.Y) &&
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// Z.Equals(other.Z);
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// }
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//
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public override int GetHashCode()
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// {
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// return HashCode.Combine(X, Y, Z);
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// }
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//
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// [MethodImpl(MethodImplOptions.AggressiveInlining)]
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// public static Vector3 Min(Vector3 value1, Vector3 value2)
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// {
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// return new Vector3(
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// (value1.X < value2.X) ? value1.X : value2.X,
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// (value1.Y < value2.Y) ? value1.Y : value2.Y,
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// (value1.Z < value2.Z) ? value1.Z : value2.Z
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// );
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}
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/// Returns the distance between two points.
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/// @param[in] v1 A point. [(x, y, z)]
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/// @param[in] v2 A point. [(x, y, z)]
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/// @return The distance between the two points.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Distance(RcVec3f value1, RcVec3f value2)
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{
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float distanceSquared = DistanceSquared(value1, value2);
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return MathF.Sqrt(distanceSquared);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DistanceSquared(RcVec3f value1, RcVec3f value2)
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{
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var difference = value1 - value2;
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return Dot(difference, difference);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Dot(RcVec3f vector1, RcVec3f vector2)
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{
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return (vector1.X * vector2.X) +
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(vector1.Y * vector2.Y) +
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(vector1.Z * vector2.Z);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void CopyTo(float[] array)
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{
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CopyTo(array, 0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void CopyTo(float[] array, int n)
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{
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array[n + 0] = X;
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array[n + 1] = Y;
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array[n + 2] = Z;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Cross(RcVec3f v1, RcVec3f v2)
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{
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return new RcVec3f(
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(v1.Y * v2.Z) - (v1.Z * v2.Y),
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(v1.Z * v2.X) - (v1.X * v2.Z),
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(v1.X * v2.Y) - (v1.Y * v2.X)
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);
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||||
}
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/// Normalizes the vector.
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/// @param[in,out] v The vector to normalize. [(x, y, z)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Normalize(RcVec3f v)
|
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{
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float d = 1.0f / MathF.Sqrt(RcMath.Sqr(v.X) + RcMath.Sqr(v.Y) + RcMath.Sqr(v.Z));
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|
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return new RcVec3f(
|
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v.X *= d,
|
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v.Y *= d,
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v.Z *= d
|
||||
);
|
||||
}
|
||||
}
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 Max(Vector3 value1, Vector3 value2)
|
||||
// {
|
||||
// return new Vector3(
|
||||
// (value1.X > value2.X) ? value1.X : value2.X,
|
||||
// (value1.Y > value2.Y) ? value1.Y : value2.Y,
|
||||
// (value1.Z > value2.Z) ? value1.Z : value2.Z
|
||||
// );
|
||||
// }
|
||||
//
|
||||
// public override string ToString()
|
||||
// {
|
||||
// return $"{X}, {Y}, {Z}";
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static bool operator ==(Vector3 left, Vector3 right)
|
||||
// {
|
||||
// return left.Equals(right);
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static bool operator !=(Vector3 left, Vector3 right)
|
||||
// {
|
||||
// return !left.Equals(right);
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 operator -(Vector3 left, Vector3 right)
|
||||
// {
|
||||
// return new Vector3(
|
||||
// left.X - right.X,
|
||||
// left.Y - right.Y,
|
||||
// left.Z - right.Z
|
||||
// );
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 operator +(Vector3 left, Vector3 right)
|
||||
// {
|
||||
// return new Vector3(
|
||||
// left.X + right.X,
|
||||
// left.Y + right.Y,
|
||||
// left.Z + right.Z
|
||||
// );
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 operator *(Vector3 left, Vector3 right)
|
||||
// {
|
||||
// return new Vector3(
|
||||
// left.X * right.X,
|
||||
// left.Y * right.Y,
|
||||
// left.Z * right.Z
|
||||
// );
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 operator *(Vector3 left, float right)
|
||||
// {
|
||||
// return left * new Vector3(right);
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 operator *(float left, Vector3 right)
|
||||
// {
|
||||
// return right * left;
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 Lerp(Vector3 value1, Vector3 value2, float amount)
|
||||
// {
|
||||
// return (value1 * (1f - amount)) + (value2 * amount);
|
||||
// // return new Vector3(
|
||||
// // value1.X + (value2.X - value1.X) * amount,
|
||||
// // value1.Y + (value2.Y - value1.Y) * amount,
|
||||
// // value1.Z + (value2.Z - value1.Z) * amount
|
||||
// // );
|
||||
// }
|
||||
//
|
||||
// /// Returns the distance between two points.
|
||||
// /// @param[in] v1 A point. [(x, y, z)]
|
||||
// /// @param[in] v2 A point. [(x, y, z)]
|
||||
// /// @return The distance between the two points.
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static float Distance(Vector3 value1, Vector3 value2)
|
||||
// {
|
||||
// float distanceSquared = DistanceSquared(value1, value2);
|
||||
// return MathF.Sqrt(distanceSquared);
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static float DistanceSquared(Vector3 value1, Vector3 value2)
|
||||
// {
|
||||
// var difference = value1 - value2;
|
||||
// return Dot(difference, difference);
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static float Dot(Vector3 vector1, Vector3 vector2)
|
||||
// {
|
||||
// return (vector1.X * vector2.X) +
|
||||
// (vector1.Y * vector2.Y) +
|
||||
// (vector1.Z * vector2.Z);
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public readonly void CopyTo(float[] array)
|
||||
// {
|
||||
// CopyTo(array, 0);
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public readonly void CopyTo(float[] array, int n)
|
||||
// {
|
||||
// array[n + 0] = X;
|
||||
// array[n + 1] = Y;
|
||||
// array[n + 2] = Z;
|
||||
// }
|
||||
//
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 Cross(Vector3 v1, Vector3 v2)
|
||||
// {
|
||||
// return new Vector3(
|
||||
// (v1.Y * v2.Z) - (v1.Z * v2.Y),
|
||||
// (v1.Z * v2.X) - (v1.X * v2.Z),
|
||||
// (v1.X * v2.Y) - (v1.Y * v2.X)
|
||||
// );
|
||||
// }
|
||||
//
|
||||
// /// Normalizes the vector.
|
||||
// /// @param[in,out] v The vector to normalize. [(x, y, z)]
|
||||
// [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
// public static Vector3 Normalize(Vector3 v)
|
||||
// {
|
||||
// float d = 1.0f / MathF.Sqrt(RcMath.Sqr(v.X) + RcMath.Sqr(v.Y) + RcMath.Sqr(v.Z));
|
||||
//
|
||||
// return new Vector3(
|
||||
// v.X *= d,
|
||||
// v.Y *= d,
|
||||
// v.Z *= d
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace DotRecast.Core.Numerics
|
||||
|
@ -8,19 +9,19 @@ namespace DotRecast.Core.Numerics
|
|||
public const float EPSILON = 1e-6f;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Create(float[] values)
|
||||
public static Vector3 Create(float[] values)
|
||||
{
|
||||
return Create(values, 0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Create(float[] values, int n)
|
||||
public static Vector3 Create(float[] values, int n)
|
||||
{
|
||||
return new RcVec3f(values[n + 0], values[n + 1], values[n + 2]);
|
||||
return new Vector3(values[n + 0], values[n + 1], values[n + 2]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Get(this RcVec2f v, int i)
|
||||
public static float Get(this Vector2 v, int i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
|
@ -31,7 +32,7 @@ namespace DotRecast.Core.Numerics
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Get(this RcVec3f v, int i)
|
||||
public static float Get(this Vector3 v, int i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
|
@ -43,7 +44,7 @@ namespace DotRecast.Core.Numerics
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Scale(this RcVec3f v, float scale)
|
||||
public static Vector3 Scale(this Vector3 v, float scale)
|
||||
{
|
||||
return v * scale;
|
||||
}
|
||||
|
@ -56,23 +57,23 @@ namespace DotRecast.Core.Numerics
|
|||
/// The vectors are projected onto the xz-plane, so the y-values are
|
||||
/// ignored.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Dot2D(this RcVec3f @this, RcVec3f v)
|
||||
public static float Dot2D(this Vector3 @this, Vector3 v)
|
||||
{
|
||||
return @this.X * v.X +
|
||||
@this.Z * v.Z;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Dot2D(this RcVec3f @this, float[] v, int vi)
|
||||
public static float Dot2D(this Vector3 @this, float[] v, int vi)
|
||||
{
|
||||
return @this.X * v[vi] +
|
||||
@this.Z * v[vi + 2];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Add(RcVec3f a, float[] verts, int i)
|
||||
public static Vector3 Add(Vector3 a, float[] verts, int i)
|
||||
{
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
a.X + verts[i],
|
||||
a.Y + verts[i + 1],
|
||||
a.Z + verts[i + 2]
|
||||
|
@ -81,9 +82,9 @@ namespace DotRecast.Core.Numerics
|
|||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Subtract(float[] verts, int i, int j)
|
||||
public static Vector3 Subtract(float[] verts, int i, int j)
|
||||
{
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
verts[i] - verts[j],
|
||||
verts[i + 1] - verts[j + 1],
|
||||
verts[i + 2] - verts[j + 2]
|
||||
|
@ -92,9 +93,9 @@ namespace DotRecast.Core.Numerics
|
|||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Subtract(RcVec3f i, float[] verts, int j)
|
||||
public static Vector3 Subtract(Vector3 i, float[] verts, int j)
|
||||
{
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
i.X - verts[j],
|
||||
i.Y - verts[j + 1],
|
||||
i.Z - verts[j + 2]
|
||||
|
@ -127,7 +128,7 @@ namespace DotRecast.Core.Numerics
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Dot(float[] v1, RcVec3f vector2)
|
||||
public static float Dot(float[] v1, Vector3 vector2)
|
||||
{
|
||||
return v1[0] * vector2.X +
|
||||
v1[1] * vector2.Y +
|
||||
|
@ -139,7 +140,7 @@ namespace DotRecast.Core.Numerics
|
|||
/// @param[in] v2 A point. [(x, y, z)]
|
||||
/// @return The distance between the two points.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DistanceSquared(RcVec3f v1, float[] v2, int i)
|
||||
public static float DistanceSquared(Vector3 v1, float[] v2, int i)
|
||||
{
|
||||
float dx = v2[i] - v1.X;
|
||||
float dy = v2[i + 1] - v1.Y;
|
||||
|
@ -151,13 +152,13 @@ namespace DotRecast.Core.Numerics
|
|||
/// If the magnitude is zero, the vector is unchanged.
|
||||
/// @param[in,out] v The vector to normalize. [(x, y, z)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f SafeNormalize(RcVec3f v)
|
||||
public static Vector3 SafeNormalize(Vector3 v)
|
||||
{
|
||||
float sqMag = RcMath.Sqr(v.X) + RcMath.Sqr(v.Y) + RcMath.Sqr(v.Z);
|
||||
if (sqMag > EPSILON)
|
||||
{
|
||||
float inverseMag = 1.0f / MathF.Sqrt(sqMag);
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
v.X *= inverseMag,
|
||||
v.Y *= inverseMag,
|
||||
v.Z *= inverseMag
|
||||
|
@ -168,9 +169,9 @@ namespace DotRecast.Core.Numerics
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Min(RcVec3f v, float[] @in, int i)
|
||||
public static Vector3 Min(Vector3 v, float[] @in, int i)
|
||||
{
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
(v.X < @in[i + 0]) ? v.X : @in[i + 0],
|
||||
(v.Y < @in[i + 1]) ? v.Y : @in[i + 1],
|
||||
(v.Z < @in[i + 2]) ? v.Z : @in[i + 2]
|
||||
|
@ -178,9 +179,9 @@ namespace DotRecast.Core.Numerics
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Max(RcVec3f v, float[] @in, int i)
|
||||
public static Vector3 Max(Vector3 v, float[] @in, int i)
|
||||
{
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
(v.X > @in[i + 0]) ? v.X : @in[i + 0],
|
||||
(v.Y > @in[i + 1]) ? v.Y : @in[i + 1],
|
||||
(v.Z > @in[i + 2]) ? v.Z : @in[i + 2]
|
||||
|
@ -195,7 +196,7 @@ namespace DotRecast.Core.Numerics
|
|||
/// The vectors are projected onto the xz-plane, so the y-values are
|
||||
/// ignored.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Dist2D(RcVec3f v1, RcVec3f v2)
|
||||
public static float Dist2D(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
float dx = v2.X - v1.X;
|
||||
float dz = v2.Z - v1.Z;
|
||||
|
@ -203,7 +204,7 @@ namespace DotRecast.Core.Numerics
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Dist2DSqr(RcVec3f v1, RcVec3f v2)
|
||||
public static float Dist2DSqr(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
float dx = v2.X - v1.X;
|
||||
float dz = v2.Z - v1.Z;
|
||||
|
@ -211,7 +212,7 @@ namespace DotRecast.Core.Numerics
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Dist2DSqr(RcVec3f p, float[] verts, int i)
|
||||
public static float Dist2DSqr(Vector3 p, float[] verts, int i)
|
||||
{
|
||||
float dx = verts[i] - p.X;
|
||||
float dz = verts[i + 2] - p.Z;
|
||||
|
@ -226,7 +227,7 @@ namespace DotRecast.Core.Numerics
|
|||
/// The vectors are projected onto the xz-plane, so the y-values are
|
||||
/// ignored.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Perp2D(RcVec3f u, RcVec3f v)
|
||||
public static float Perp2D(Vector3 u, Vector3 v)
|
||||
{
|
||||
return u.Z * v.X - u.X * v.Z;
|
||||
}
|
||||
|
@ -236,7 +237,7 @@ namespace DotRecast.Core.Numerics
|
|||
/// @return True if all of the point's components are finite, i.e. not NaN
|
||||
/// or any of the infinities.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool IsFinite(this RcVec3f v)
|
||||
public static bool IsFinite(this Vector3 v)
|
||||
{
|
||||
return float.IsFinite(v.X) && float.IsFinite(v.Y) && float.IsFinite(v.Z);
|
||||
}
|
||||
|
@ -244,13 +245,13 @@ namespace DotRecast.Core.Numerics
|
|||
/// Checks that the specified vector's 2D components are finite.
|
||||
/// @param[in] v A point. [(x, y, z)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool IsFinite2D(this RcVec3f v)
|
||||
public static bool IsFinite2D(this Vector3 v)
|
||||
{
|
||||
return float.IsFinite(v.X) && float.IsFinite(v.Z);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float PerpXZ(RcVec3f a, RcVec3f b)
|
||||
public static float PerpXZ(Vector3 a, Vector3 b)
|
||||
{
|
||||
return (a.X * b.Z) - (a.Z * b.X);
|
||||
}
|
||||
|
@ -262,9 +263,9 @@ namespace DotRecast.Core.Numerics
|
|||
/// @param[in] v2 The destination vector.
|
||||
/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Lerp(float[] verts, int v1, int v2, float t)
|
||||
public static Vector3 Lerp(float[] verts, int v1, int v2, float t)
|
||||
{
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
verts[v1 + 0] + (verts[v2 + 0] - verts[v1 + 0]) * t,
|
||||
verts[v1 + 1] + (verts[v2 + 1] - verts[v1 + 1]) * t,
|
||||
verts[v1 + 2] + (verts[v2 + 2] - verts[v1 + 2]) * t
|
||||
|
@ -277,9 +278,9 @@ namespace DotRecast.Core.Numerics
|
|||
/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)]
|
||||
/// @param[in] s The amount to scale @p v2 by before adding to @p v1.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RcVec3f Mad(RcVec3f v1, RcVec3f v2, float s)
|
||||
public static Vector3 Mad(Vector3 v1, Vector3 v2, float s)
|
||||
{
|
||||
return new RcVec3f()
|
||||
return new Vector3()
|
||||
{
|
||||
X = v1.X + (v2.X * s),
|
||||
Y = v1.Y + (v2.Y * s),
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Core
|
||||
{
|
||||
|
@ -27,7 +28,7 @@ namespace DotRecast.Core
|
|||
// Calculates convex hull on xz-plane of points on 'pts',
|
||||
// stores the indices of the resulting hull in 'out' and
|
||||
// returns number of points on hull.
|
||||
public static List<int> Convexhull(List<RcVec3f> pts)
|
||||
public static List<int> Convexhull(List<Vector3> pts)
|
||||
{
|
||||
int npts = pts.Count;
|
||||
List<int> @out = new List<int>();
|
||||
|
@ -49,9 +50,9 @@ namespace DotRecast.Core
|
|||
endpt = 0;
|
||||
for (int j = 1; j < npts; ++j)
|
||||
{
|
||||
RcVec3f a = pts[hull];
|
||||
RcVec3f b = pts[endpt];
|
||||
RcVec3f c = pts[j];
|
||||
Vector3 a = pts[hull];
|
||||
Vector3 b = pts[endpt];
|
||||
Vector3 c = pts[j];
|
||||
if (hull == endpt || Left(a, b, c))
|
||||
{
|
||||
endpt = j;
|
||||
|
@ -65,7 +66,7 @@ namespace DotRecast.Core
|
|||
}
|
||||
|
||||
// Returns true if 'a' is more lower-left than 'b'.
|
||||
private static bool Cmppt(RcVec3f a, RcVec3f b)
|
||||
private static bool Cmppt(Vector3 a, Vector3 b)
|
||||
{
|
||||
if (a.X < b.X)
|
||||
{
|
||||
|
@ -91,7 +92,7 @@ namespace DotRecast.Core
|
|||
}
|
||||
|
||||
// Returns true if 'c' is left of line 'a'-'b'.
|
||||
private static bool Left(RcVec3f a, RcVec3f b, RcVec3f c)
|
||||
private static bool Left(Vector3 a, Vector3 b, Vector3 c)
|
||||
{
|
||||
float u1 = b.X - a.X;
|
||||
float v1 = b.Z - a.Z;
|
||||
|
|
|
@ -20,26 +20,27 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Core
|
||||
{
|
||||
public static class RcIntersections
|
||||
{
|
||||
public static bool IntersectSegmentTriangle(RcVec3f sp, RcVec3f sq, RcVec3f a, RcVec3f b, RcVec3f c, out float t)
|
||||
public static bool IntersectSegmentTriangle(Vector3 sp, Vector3 sq, Vector3 a, Vector3 b, Vector3 c, out float t)
|
||||
{
|
||||
t = 0;
|
||||
float v, w;
|
||||
RcVec3f ab = RcVec3f.Subtract(b, a);
|
||||
RcVec3f ac = RcVec3f.Subtract(c, a);
|
||||
RcVec3f qp = RcVec3f.Subtract(sp, sq);
|
||||
Vector3 ab = Vector3.Subtract(b, a);
|
||||
Vector3 ac = Vector3.Subtract(c, a);
|
||||
Vector3 qp = Vector3.Subtract(sp, sq);
|
||||
|
||||
// Compute triangle normal. Can be precalculated or cached if
|
||||
// intersecting multiple segments against the same triangle
|
||||
RcVec3f norm = RcVec3f.Cross(ab, ac);
|
||||
Vector3 norm = Vector3.Cross(ab, ac);
|
||||
|
||||
// Compute denominator d. If d <= 0, segment is parallel to or points
|
||||
// away from triangle, so exit early
|
||||
float d = RcVec3f.Dot(qp, norm);
|
||||
float d = Vector3.Dot(qp, norm);
|
||||
if (d <= 0.0f)
|
||||
{
|
||||
return false;
|
||||
|
@ -48,8 +49,8 @@ namespace DotRecast.Core
|
|||
// Compute intersection t value of pq with plane of triangle. A ray
|
||||
// intersects iff 0 <= t. Segment intersects iff 0 <= t <= 1. Delay
|
||||
// dividing by d until intersection has been found to pierce triangle
|
||||
RcVec3f ap = RcVec3f.Subtract(sp, a);
|
||||
t = RcVec3f.Dot(ap, norm);
|
||||
Vector3 ap = Vector3.Subtract(sp, a);
|
||||
t = Vector3.Dot(ap, norm);
|
||||
if (t < 0.0f)
|
||||
{
|
||||
return false;
|
||||
|
@ -61,14 +62,14 @@ namespace DotRecast.Core
|
|||
}
|
||||
|
||||
// Compute barycentric coordinate components and test if within bounds
|
||||
RcVec3f e = RcVec3f.Cross(qp, ap);
|
||||
v = RcVec3f.Dot(ac, e);
|
||||
Vector3 e = Vector3.Cross(qp, ap);
|
||||
v = Vector3.Dot(ac, e);
|
||||
if (v < 0.0f || v > d)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
w = -RcVec3f.Dot(ab, e);
|
||||
w = -Vector3.Dot(ab, e);
|
||||
if (w < 0.0f || v + w > d)
|
||||
{
|
||||
return false;
|
||||
|
@ -80,11 +81,11 @@ namespace DotRecast.Core
|
|||
return true;
|
||||
}
|
||||
|
||||
public static bool IsectSegAABB(RcVec3f sp, RcVec3f sq, RcVec3f amin, RcVec3f amax, out float tmin, out float tmax)
|
||||
public static bool IsectSegAABB(Vector3 sp, Vector3 sq, Vector3 amin, Vector3 amax, out float tmin, out float tmax)
|
||||
{
|
||||
const float EPS = 1e-6f;
|
||||
|
||||
RcVec3f d = new RcVec3f();
|
||||
Vector3 d = new Vector3();
|
||||
d.X = sq.X - sp.X;
|
||||
d.Y = sq.Y - sp.Y;
|
||||
d.Z = sq.Z - sp.Z;
|
||||
|
|
|
@ -21,6 +21,7 @@ using System;
|
|||
using System.Globalization;
|
||||
using System.IO;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Core
|
||||
{
|
||||
|
@ -71,7 +72,7 @@ namespace DotRecast.Core
|
|||
}
|
||||
}
|
||||
|
||||
private static RcVec3f ReadVector3f(string line)
|
||||
private static Vector3 ReadVector3f(string line)
|
||||
{
|
||||
string[] v = line.Split(' ', StringSplitOptions.RemoveEmptyEntries);
|
||||
if (v.Length < 4)
|
||||
|
@ -80,7 +81,7 @@ namespace DotRecast.Core
|
|||
}
|
||||
|
||||
// fix - https://github.com/ikpil/DotRecast/issues/7
|
||||
return new RcVec3f(
|
||||
return new Vector3(
|
||||
float.Parse(v[1], CultureInfo.InvariantCulture),
|
||||
float.Parse(v[2], CultureInfo.InvariantCulture),
|
||||
float.Parse(v[3], CultureInfo.InvariantCulture)
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Core
|
||||
{
|
||||
public struct RcSegmentVert
|
||||
{
|
||||
public RcVec3f vmin;
|
||||
public RcVec3f vmax;
|
||||
public Vector3 vmin;
|
||||
public Vector3 vmax;
|
||||
|
||||
public RcSegmentVert(float v0, float v1, float v2, float v3, float v4, float v5)
|
||||
{
|
||||
|
|
|
@ -23,6 +23,7 @@ using System.Collections.Generic;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
|
@ -145,7 +146,7 @@ namespace DotRecast.Detour.Crowd
|
|||
private readonly DtObstacleAvoidanceParams[] _obstacleQueryParams = new DtObstacleAvoidanceParams[DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS];
|
||||
private readonly DtObstacleAvoidanceQuery _obstacleQuery;
|
||||
private DtProximityGrid _grid;
|
||||
private readonly RcVec3f _ext = new RcVec3f();
|
||||
private readonly Vector3 _ext = new Vector3();
|
||||
private readonly IDtQueryFilter[] _filters = new IDtQueryFilter[DT_CROWD_MAX_QUERY_FILTER_TYPE];
|
||||
private DtNavMeshQuery _navQuery;
|
||||
private DtNavMesh _navMesh;
|
||||
|
@ -161,7 +162,7 @@ namespace DotRecast.Detour.Crowd
|
|||
public DtCrowd(DtCrowdConfig config, DtNavMesh nav, Func<int, IDtQueryFilter> queryFilterFactory)
|
||||
{
|
||||
_config = config;
|
||||
_ext = new RcVec3f(config.maxAgentRadius * 2.0f, config.maxAgentRadius * 1.5f, config.maxAgentRadius * 2.0f);
|
||||
_ext = new Vector3(config.maxAgentRadius * 2.0f, config.maxAgentRadius * 1.5f, config.maxAgentRadius * 2.0f);
|
||||
|
||||
_obstacleQuery = new DtObstacleAvoidanceQuery(config.maxObstacleAvoidanceCircles, config.maxObstacleAvoidanceSegments);
|
||||
|
||||
|
@ -243,7 +244,7 @@ namespace DotRecast.Detour.Crowd
|
|||
* The configuration of the agent.
|
||||
* @return The newly created agent object
|
||||
*/
|
||||
public DtCrowdAgent AddAgent(RcVec3f pos, DtCrowdAgentParams option)
|
||||
public DtCrowdAgent AddAgent(Vector3 pos, DtCrowdAgentParams option)
|
||||
{
|
||||
DtCrowdAgent ag = new DtCrowdAgent(_agentId.GetAndIncrement());
|
||||
_agents.Add(ag);
|
||||
|
@ -264,9 +265,9 @@ namespace DotRecast.Detour.Crowd
|
|||
ag.topologyOptTime = 0;
|
||||
ag.targetReplanTime = 0;
|
||||
|
||||
ag.dvel = RcVec3f.Zero;
|
||||
ag.nvel = RcVec3f.Zero;
|
||||
ag.vel = RcVec3f.Zero;
|
||||
ag.dvel = Vector3.Zero;
|
||||
ag.nvel = Vector3.Zero;
|
||||
ag.vel = Vector3.Zero;
|
||||
ag.npos = nearestPt;
|
||||
|
||||
ag.desiredSpeed = 0;
|
||||
|
@ -296,7 +297,7 @@ namespace DotRecast.Detour.Crowd
|
|||
_agents.Remove(agent);
|
||||
}
|
||||
|
||||
private bool RequestMoveTargetReplan(DtCrowdAgent ag, long refs, RcVec3f pos)
|
||||
private bool RequestMoveTargetReplan(DtCrowdAgent ag, long refs, Vector3 pos)
|
||||
{
|
||||
ag.SetTarget(refs, pos);
|
||||
ag.targetReplan = true;
|
||||
|
@ -314,7 +315,7 @@ namespace DotRecast.Detour.Crowd
|
|||
/// The position will be constrained to the surface of the navigation mesh.
|
||||
///
|
||||
/// The request will be processed during the next #Update().
|
||||
public bool RequestMoveTarget(DtCrowdAgent agent, long refs, RcVec3f pos)
|
||||
public bool RequestMoveTarget(DtCrowdAgent agent, long refs, Vector3 pos)
|
||||
{
|
||||
if (refs == 0)
|
||||
{
|
||||
|
@ -331,7 +332,7 @@ namespace DotRecast.Detour.Crowd
|
|||
/// @param[in] idx The agent index. [Limits: 0 <= value < #GetAgentCount()]
|
||||
/// @param[in] vel The movement velocity. [(x, y, z)]
|
||||
/// @return True if the request was successfully submitted.
|
||||
public bool RequestMoveVelocity(DtCrowdAgent agent, RcVec3f vel)
|
||||
public bool RequestMoveVelocity(DtCrowdAgent agent, Vector3 vel)
|
||||
{
|
||||
// Initialize request.
|
||||
agent.targetRef = 0;
|
||||
|
@ -350,8 +351,8 @@ namespace DotRecast.Detour.Crowd
|
|||
{
|
||||
// Initialize request.
|
||||
agent.targetRef = 0;
|
||||
agent.targetPos = RcVec3f.Zero;
|
||||
agent.dvel = RcVec3f.Zero;
|
||||
agent.targetPos = Vector3.Zero;
|
||||
agent.dvel = Vector3.Zero;
|
||||
agent.targetPathQueryResult = null;
|
||||
agent.targetReplan = false;
|
||||
agent.targetState = DtMoveRequestState.DT_CROWDAGENT_TARGET_NONE;
|
||||
|
@ -368,7 +369,7 @@ namespace DotRecast.Detour.Crowd
|
|||
return _agents;
|
||||
}
|
||||
|
||||
public RcVec3f GetQueryExtents()
|
||||
public Vector3 GetQueryExtents()
|
||||
{
|
||||
return _ext;
|
||||
}
|
||||
|
@ -463,7 +464,7 @@ namespace DotRecast.Detour.Crowd
|
|||
bool replan = false;
|
||||
|
||||
// First check that the current location is valid.
|
||||
RcVec3f agentPos = new RcVec3f();
|
||||
Vector3 agentPos = new Vector3();
|
||||
long agentRef = ag.corridor.GetFirstPoly();
|
||||
agentPos = ag.npos;
|
||||
if (!_navQuery.IsValidPolyRef(agentRef, _filters[ag.option.queryFilterType]))
|
||||
|
@ -603,7 +604,7 @@ namespace DotRecast.Detour.Crowd
|
|||
status = _navQuery.FinalizeSlicedFindPath(ref reqPath);
|
||||
}
|
||||
|
||||
RcVec3f reqPos = new RcVec3f();
|
||||
Vector3 reqPos = new Vector3();
|
||||
if (status.Succeeded() && reqPath.Count > 0)
|
||||
{
|
||||
// In progress or succeed.
|
||||
|
@ -857,7 +858,7 @@ namespace DotRecast.Detour.Crowd
|
|||
|
||||
foreach (DtCrowdAgent ag in agents)
|
||||
{
|
||||
RcVec3f p = ag.npos;
|
||||
Vector3 p = ag.npos;
|
||||
float r = ag.option.radius;
|
||||
_grid.AddItem(ag, p.X - r, p.Z - r, p.X + r, p.Z + r);
|
||||
}
|
||||
|
@ -890,7 +891,7 @@ namespace DotRecast.Detour.Crowd
|
|||
}
|
||||
|
||||
|
||||
private int GetNeighbours(RcVec3f pos, float height, float range, DtCrowdAgent skip, ref List<DtCrowdNeighbour> result, DtProximityGrid grid)
|
||||
private int GetNeighbours(Vector3 pos, float height, float range, DtCrowdAgent skip, ref List<DtCrowdNeighbour> result, DtProximityGrid grid)
|
||||
{
|
||||
result.Clear();
|
||||
|
||||
|
@ -904,7 +905,7 @@ namespace DotRecast.Detour.Crowd
|
|||
}
|
||||
|
||||
// Check for overlap.
|
||||
RcVec3f diff = RcVec3f.Subtract(pos, ag.npos);
|
||||
Vector3 diff = Vector3.Subtract(pos, ag.npos);
|
||||
if (MathF.Abs(diff.Y) >= (height + ag.option.height) / 2.0f)
|
||||
{
|
||||
continue;
|
||||
|
@ -949,7 +950,7 @@ namespace DotRecast.Detour.Crowd
|
|||
// and short cut to there.
|
||||
if ((ag.option.updateFlags & DtCrowdAgentUpdateFlags.DT_CROWD_OPTIMIZE_VIS) != 0 && ag.corners.Count > 0)
|
||||
{
|
||||
RcVec3f target = ag.corners[Math.Min(1, ag.corners.Count - 1)].pos;
|
||||
Vector3 target = ag.corners[Math.Min(1, ag.corners.Count - 1)].pos;
|
||||
ag.corridor.OptimizePathVisibility(target, ag.option.pathOptimizationRange, _navQuery,
|
||||
_filters[ag.option.queryFilterType]);
|
||||
|
||||
|
@ -965,8 +966,8 @@ namespace DotRecast.Detour.Crowd
|
|||
// Copy data for debug purposes.
|
||||
if (debugAgent == ag)
|
||||
{
|
||||
debug.optStart = RcVec3f.Zero;
|
||||
debug.optEnd = RcVec3f.Zero;
|
||||
debug.optStart = Vector3.Zero;
|
||||
debug.optEnd = Vector3.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1036,7 +1037,7 @@ namespace DotRecast.Detour.Crowd
|
|||
continue;
|
||||
}
|
||||
|
||||
RcVec3f dvel = new RcVec3f();
|
||||
Vector3 dvel = new Vector3();
|
||||
|
||||
if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY)
|
||||
{
|
||||
|
@ -1071,13 +1072,13 @@ namespace DotRecast.Detour.Crowd
|
|||
float separationWeight = ag.option.separationWeight;
|
||||
|
||||
float w = 0;
|
||||
RcVec3f disp = new RcVec3f();
|
||||
Vector3 disp = new Vector3();
|
||||
|
||||
for (int j = 0; j < ag.neis.Count; ++j)
|
||||
{
|
||||
DtCrowdAgent nei = ag.neis[j].agent;
|
||||
|
||||
RcVec3f diff = RcVec3f.Subtract(ag.npos, nei.npos);
|
||||
Vector3 diff = Vector3.Subtract(ag.npos, nei.npos);
|
||||
diff.Y = 0;
|
||||
|
||||
float distSqr = diff.LengthSquared();
|
||||
|
@ -1143,9 +1144,9 @@ namespace DotRecast.Detour.Crowd
|
|||
// Append neighbour segments as obstacles.
|
||||
for (int j = 0; j < ag.boundary.GetSegmentCount(); ++j)
|
||||
{
|
||||
RcVec3f[] s = ag.boundary.GetSegment(j);
|
||||
RcVec3f s3 = s[1];
|
||||
//RcArrays.Copy(s, 3, s3, 0, 3);
|
||||
Vector3[] s = ag.boundary.GetSegment(j);
|
||||
Vector3 s3 = s[1];
|
||||
//RcArray.Copy(s, 3, s3, 0, 3);
|
||||
if (DtUtils.TriArea2D(ag.npos, s[0], s3) < 0.0f)
|
||||
{
|
||||
continue;
|
||||
|
@ -1216,7 +1217,7 @@ namespace DotRecast.Detour.Crowd
|
|||
continue;
|
||||
}
|
||||
|
||||
ag.disp = RcVec3f.Zero;
|
||||
ag.disp = Vector3.Zero;
|
||||
|
||||
float w = 0;
|
||||
|
||||
|
@ -1224,7 +1225,7 @@ namespace DotRecast.Detour.Crowd
|
|||
{
|
||||
DtCrowdAgent nei = ag.neis[j].agent;
|
||||
long idx1 = nei.idx;
|
||||
RcVec3f diff = RcVec3f.Subtract(ag.npos, nei.npos);
|
||||
Vector3 diff = Vector3.Subtract(ag.npos, nei.npos);
|
||||
diff.Y = 0;
|
||||
|
||||
float dist = diff.LengthSquared();
|
||||
|
@ -1240,11 +1241,11 @@ namespace DotRecast.Detour.Crowd
|
|||
// Agents on top of each other, try to choose diverging separation directions.
|
||||
if (idx0 > idx1)
|
||||
{
|
||||
diff = new RcVec3f(-ag.dvel.Z, 0, ag.dvel.X);
|
||||
diff = new Vector3(-ag.dvel.Z, 0, ag.dvel.X);
|
||||
}
|
||||
else
|
||||
{
|
||||
diff = new RcVec3f(ag.dvel.Z, 0, -ag.dvel.X);
|
||||
diff = new Vector3(ag.dvel.Z, 0, -ag.dvel.X);
|
||||
}
|
||||
|
||||
pen = 0.01f;
|
||||
|
@ -1273,7 +1274,7 @@ namespace DotRecast.Detour.Crowd
|
|||
continue;
|
||||
}
|
||||
|
||||
ag.npos = RcVec3f.Add(ag.npos, ag.disp);
|
||||
ag.npos = Vector3.Add(ag.npos, ag.disp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1332,17 +1333,17 @@ namespace DotRecast.Detour.Crowd
|
|||
if (anim.t < ta)
|
||||
{
|
||||
float u = Tween(anim.t, 0.0f, ta);
|
||||
ag.npos = RcVec3f.Lerp(anim.initPos, anim.startPos, u);
|
||||
ag.npos = Vector3.Lerp(anim.initPos, anim.startPos, u);
|
||||
}
|
||||
else
|
||||
{
|
||||
float u = Tween(anim.t, ta, tb);
|
||||
ag.npos = RcVec3f.Lerp(anim.startPos, anim.endPos, u);
|
||||
ag.npos = Vector3.Lerp(anim.startPos, anim.endPos, u);
|
||||
}
|
||||
|
||||
// Update velocity.
|
||||
ag.vel = RcVec3f.Zero;
|
||||
ag.dvel = RcVec3f.Zero;
|
||||
ag.vel = Vector3.Zero;
|
||||
ag.dvel = Vector3.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
|
@ -52,23 +53,23 @@ namespace DotRecast.Detour.Crowd
|
|||
/// The desired speed.
|
||||
public float desiredSpeed;
|
||||
|
||||
public RcVec3f npos = new RcVec3f();
|
||||
public Vector3 npos = new Vector3();
|
||||
|
||||
/// < The current agent position. [(x, y, z)]
|
||||
public RcVec3f disp = new RcVec3f();
|
||||
public Vector3 disp = new Vector3();
|
||||
|
||||
/// < A temporary value used to accumulate agent displacement during iterative
|
||||
/// collision resolution. [(x, y, z)]
|
||||
public RcVec3f dvel = new RcVec3f();
|
||||
public Vector3 dvel = new Vector3();
|
||||
|
||||
/// < The desired velocity of the agent. Based on the current path, calculated
|
||||
/// from
|
||||
/// scratch each frame. [(x, y, z)]
|
||||
public RcVec3f nvel = new RcVec3f();
|
||||
public Vector3 nvel = new Vector3();
|
||||
|
||||
/// < The desired velocity adjusted by obstacle avoidance, calculated from scratch each
|
||||
/// frame. [(x, y, z)]
|
||||
public RcVec3f vel = new RcVec3f();
|
||||
public Vector3 vel = new Vector3();
|
||||
|
||||
/// < The actual velocity of the agent. The change from nvel -> vel is
|
||||
/// constrained by max acceleration. [(x, y, z)]
|
||||
|
@ -84,7 +85,7 @@ namespace DotRecast.Detour.Crowd
|
|||
public long targetRef;
|
||||
|
||||
/// < Target polyref of the movement request.
|
||||
public RcVec3f targetPos = new RcVec3f();
|
||||
public Vector3 targetPos = new Vector3();
|
||||
|
||||
/// < Target position of the movement request (or velocity in case of
|
||||
/// DT_CROWDAGENT_TARGET_VELOCITY).
|
||||
|
@ -113,17 +114,17 @@ namespace DotRecast.Detour.Crowd
|
|||
{
|
||||
// Fake dynamic constraint.
|
||||
float maxDelta = option.maxAcceleration * dt;
|
||||
RcVec3f dv = RcVec3f.Subtract(nvel, vel);
|
||||
Vector3 dv = Vector3.Subtract(nvel, vel);
|
||||
float ds = dv.Length();
|
||||
if (ds > maxDelta)
|
||||
dv = dv.Scale(maxDelta / ds);
|
||||
vel = RcVec3f.Add(vel, dv);
|
||||
vel = Vector3.Add(vel, dv);
|
||||
|
||||
// Integrate
|
||||
if (vel.Length() > 0.0001f)
|
||||
npos = RcVecUtils.Mad(npos, vel, dt);
|
||||
else
|
||||
vel = RcVec3f.Zero;
|
||||
vel = Vector3.Zero;
|
||||
}
|
||||
|
||||
public bool OverOffmeshConnection(float radius)
|
||||
|
@ -157,9 +158,9 @@ namespace DotRecast.Detour.Crowd
|
|||
return range;
|
||||
}
|
||||
|
||||
public RcVec3f CalcSmoothSteerDirection()
|
||||
public Vector3 CalcSmoothSteerDirection()
|
||||
{
|
||||
RcVec3f dir = new RcVec3f();
|
||||
Vector3 dir = new Vector3();
|
||||
if (0 < corners.Count)
|
||||
{
|
||||
int ip0 = 0;
|
||||
|
@ -167,8 +168,8 @@ namespace DotRecast.Detour.Crowd
|
|||
var p0 = corners[ip0].pos;
|
||||
var p1 = corners[ip1].pos;
|
||||
|
||||
var dir0 = RcVec3f.Subtract(p0, npos);
|
||||
var dir1 = RcVec3f.Subtract(p1, npos);
|
||||
var dir0 = Vector3.Subtract(p0, npos);
|
||||
var dir1 = Vector3.Subtract(p1, npos);
|
||||
dir0.Y = 0;
|
||||
dir1.Y = 0;
|
||||
|
||||
|
@ -180,26 +181,26 @@ namespace DotRecast.Detour.Crowd
|
|||
dir.X = dir0.X - dir1.X * len0 * 0.5f;
|
||||
dir.Y = 0;
|
||||
dir.Z = dir0.Z - dir1.Z * len0 * 0.5f;
|
||||
dir = RcVec3f.Normalize(dir);
|
||||
dir = Vector3.Normalize(dir);
|
||||
}
|
||||
|
||||
return dir;
|
||||
}
|
||||
|
||||
public RcVec3f CalcStraightSteerDirection()
|
||||
public Vector3 CalcStraightSteerDirection()
|
||||
{
|
||||
RcVec3f dir = new RcVec3f();
|
||||
Vector3 dir = new Vector3();
|
||||
if (0 < corners.Count)
|
||||
{
|
||||
dir = RcVec3f.Subtract(corners[0].pos, npos);
|
||||
dir = Vector3.Subtract(corners[0].pos, npos);
|
||||
dir.Y = 0;
|
||||
dir = RcVec3f.Normalize(dir);
|
||||
dir = Vector3.Normalize(dir);
|
||||
}
|
||||
|
||||
return dir;
|
||||
}
|
||||
|
||||
public void SetTarget(long refs, RcVec3f pos)
|
||||
public void SetTarget(long refs, Vector3 pos)
|
||||
{
|
||||
targetRef = refs;
|
||||
targetPos = pos;
|
||||
|
|
|
@ -19,15 +19,16 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
public class DtCrowdAgentAnimation
|
||||
{
|
||||
public bool active;
|
||||
public RcVec3f initPos = new RcVec3f();
|
||||
public RcVec3f startPos = new RcVec3f();
|
||||
public RcVec3f endPos = new RcVec3f();
|
||||
public Vector3 initPos = new Vector3();
|
||||
public Vector3 startPos = new Vector3();
|
||||
public Vector3 endPos = new Vector3();
|
||||
public long polyRef;
|
||||
public float t, tmax;
|
||||
}
|
||||
|
|
|
@ -19,14 +19,15 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
public class DtCrowdAgentDebugInfo
|
||||
{
|
||||
public DtCrowdAgent agent;
|
||||
public RcVec3f optStart = new RcVec3f();
|
||||
public RcVec3f optEnd = new RcVec3f();
|
||||
public Vector3 optStart = new Vector3();
|
||||
public Vector3 optEnd = new Vector3();
|
||||
public DtObstacleAvoidanceDebugData vod;
|
||||
}
|
||||
}
|
|
@ -24,6 +24,7 @@ using System.Linq;
|
|||
using System.Reflection.Emit;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
|
@ -31,7 +32,7 @@ namespace DotRecast.Detour.Crowd
|
|||
{
|
||||
public const int MAX_LOCAL_SEGS = 8;
|
||||
|
||||
private RcVec3f m_center = new RcVec3f();
|
||||
private Vector3 m_center = new Vector3();
|
||||
private List<DtSegment> m_segs = new List<DtSegment>();
|
||||
private List<long> m_polys = new List<long>();
|
||||
private List<long> m_parents = new List<long>();
|
||||
|
@ -90,7 +91,7 @@ namespace DotRecast.Detour.Crowd
|
|||
}
|
||||
}
|
||||
|
||||
public void Update(long startRef, RcVec3f pos, float collisionQueryRange, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
public void Update(long startRef, Vector3 pos, float collisionQueryRange, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
{
|
||||
if (startRef == 0)
|
||||
{
|
||||
|
@ -154,12 +155,12 @@ namespace DotRecast.Detour.Crowd
|
|||
return true;
|
||||
}
|
||||
|
||||
public RcVec3f GetCenter()
|
||||
public Vector3 GetCenter()
|
||||
{
|
||||
return m_center;
|
||||
}
|
||||
|
||||
public RcVec3f[] GetSegment(int j)
|
||||
public Vector3[] GetSegment(int j)
|
||||
{
|
||||
return m_segs[j].s;
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
|
@ -78,7 +79,7 @@ namespace DotRecast.Detour.Crowd
|
|||
NormalizeArray(m_tpen, m_nsamples);
|
||||
}
|
||||
|
||||
public void AddSample(RcVec3f vel, float ssize, float pen, float vpen, float vcpen, float spen, float tpen)
|
||||
public void AddSample(Vector3 vel, float ssize, float pen, float vpen, float vcpen, float spen, float tpen)
|
||||
{
|
||||
if (m_nsamples >= m_maxSamples)
|
||||
return;
|
||||
|
@ -99,9 +100,9 @@ namespace DotRecast.Detour.Crowd
|
|||
return m_nsamples;
|
||||
}
|
||||
|
||||
public RcVec3f GetSampleVelocity(int i)
|
||||
public Vector3 GetSampleVelocity(int i)
|
||||
{
|
||||
RcVec3f vel = new RcVec3f();
|
||||
Vector3 vel = new Vector3();
|
||||
vel.X = m_vel[i * 3];
|
||||
vel.Y = m_vel[i * 3 + 1];
|
||||
vel.Z = m_vel[i * 3 + 2];
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
|
@ -71,7 +72,7 @@ namespace DotRecast.Detour.Crowd
|
|||
m_nsegments = 0;
|
||||
}
|
||||
|
||||
public void AddCircle(RcVec3f pos, float rad, RcVec3f vel, RcVec3f dvel)
|
||||
public void AddCircle(Vector3 pos, float rad, Vector3 vel, Vector3 dvel)
|
||||
{
|
||||
if (m_ncircles >= m_maxCircles)
|
||||
return;
|
||||
|
@ -83,7 +84,7 @@ namespace DotRecast.Detour.Crowd
|
|||
cir.dvel = dvel;
|
||||
}
|
||||
|
||||
public void AddSegment(RcVec3f p, RcVec3f q)
|
||||
public void AddSegment(Vector3 p, Vector3 q)
|
||||
{
|
||||
if (m_nsegments >= m_maxSegments)
|
||||
return;
|
||||
|
@ -113,7 +114,7 @@ namespace DotRecast.Detour.Crowd
|
|||
return m_segments[i];
|
||||
}
|
||||
|
||||
private void Prepare(RcVec3f pos, RcVec3f dvel)
|
||||
private void Prepare(Vector3 pos, Vector3 dvel)
|
||||
{
|
||||
// Prepare obstacles
|
||||
for (int i = 0; i < m_ncircles; ++i)
|
||||
|
@ -121,14 +122,14 @@ namespace DotRecast.Detour.Crowd
|
|||
DtObstacleCircle cir = m_circles[i];
|
||||
|
||||
// Side
|
||||
RcVec3f pa = pos;
|
||||
RcVec3f pb = cir.p;
|
||||
Vector3 pa = pos;
|
||||
Vector3 pb = cir.p;
|
||||
|
||||
RcVec3f orig = new RcVec3f();
|
||||
RcVec3f dv = new RcVec3f();
|
||||
cir.dp = RcVec3f.Subtract(pb, pa);
|
||||
cir.dp = RcVec3f.Normalize(cir.dp);
|
||||
dv = RcVec3f.Subtract(cir.dvel, dvel);
|
||||
Vector3 orig = new Vector3();
|
||||
Vector3 dv = new Vector3();
|
||||
cir.dp = Vector3.Subtract(pb, pa);
|
||||
cir.dp = Vector3.Normalize(cir.dp);
|
||||
dv = Vector3.Subtract(cir.dvel, dvel);
|
||||
|
||||
float a = DtUtils.TriArea2D(orig, cir.dp, dv);
|
||||
if (a < 0.01f)
|
||||
|
@ -154,14 +155,14 @@ namespace DotRecast.Detour.Crowd
|
|||
}
|
||||
}
|
||||
|
||||
private bool SweepCircleCircle(RcVec3f c0, float r0, RcVec3f v, RcVec3f c1, float r1, out float tmin, out float tmax)
|
||||
private bool SweepCircleCircle(Vector3 c0, float r0, Vector3 v, Vector3 c1, float r1, out float tmin, out float tmax)
|
||||
{
|
||||
const float EPS = 0.0001f;
|
||||
|
||||
tmin = 0;
|
||||
tmax = 0;
|
||||
|
||||
RcVec3f s = RcVec3f.Subtract(c1, c0);
|
||||
Vector3 s = Vector3.Subtract(c1, c0);
|
||||
float r = r0 + r1;
|
||||
float c = s.Dot2D(s) - r * r;
|
||||
float a = v.Dot2D(v);
|
||||
|
@ -183,10 +184,10 @@ namespace DotRecast.Detour.Crowd
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool IsectRaySeg(RcVec3f ap, RcVec3f u, RcVec3f bp, RcVec3f bq, ref float t)
|
||||
private bool IsectRaySeg(Vector3 ap, Vector3 u, Vector3 bp, Vector3 bq, ref float t)
|
||||
{
|
||||
RcVec3f v = RcVec3f.Subtract(bq, bp);
|
||||
RcVec3f w = RcVec3f.Subtract(ap, bp);
|
||||
Vector3 v = Vector3.Subtract(bq, bp);
|
||||
Vector3 w = Vector3.Subtract(ap, bp);
|
||||
float d = RcVecUtils.Perp2D(u, v);
|
||||
if (MathF.Abs(d) < 1e-6f)
|
||||
return false;
|
||||
|
@ -213,7 +214,7 @@ namespace DotRecast.Detour.Crowd
|
|||
* @param minPenalty
|
||||
* threshold penalty for early out
|
||||
*/
|
||||
private float ProcessSample(RcVec3f vcand, float cs, RcVec3f pos, float rad, RcVec3f vel, RcVec3f dvel,
|
||||
private float ProcessSample(Vector3 vcand, float cs, Vector3 pos, float rad, Vector3 vel, Vector3 dvel,
|
||||
float minPenalty, DtObstacleAvoidanceDebugData debug)
|
||||
{
|
||||
// penalty for straying away from the desired and current velocities
|
||||
|
@ -237,9 +238,9 @@ namespace DotRecast.Detour.Crowd
|
|||
DtObstacleCircle cir = m_circles[i];
|
||||
|
||||
// RVO
|
||||
RcVec3f vab = vcand.Scale(2);
|
||||
vab = RcVec3f.Subtract(vab, vel);
|
||||
vab = RcVec3f.Subtract(vab, cir.vel);
|
||||
Vector3 vab = vcand.Scale(2);
|
||||
vab = Vector3.Subtract(vab, vel);
|
||||
vab = Vector3.Subtract(vab, cir.vel);
|
||||
|
||||
// Side
|
||||
side += Math.Clamp(Math.Min(cir.dp.Dot2D(vab) * 0.5f + 0.5f, cir.np.Dot2D(vab) * 2), 0.0f, 1.0f);
|
||||
|
@ -275,8 +276,8 @@ namespace DotRecast.Detour.Crowd
|
|||
if (seg.touch)
|
||||
{
|
||||
// Special case when the agent is very close to the segment.
|
||||
RcVec3f sdir = RcVec3f.Subtract(seg.q, seg.p);
|
||||
RcVec3f snorm = new RcVec3f();
|
||||
Vector3 sdir = Vector3.Subtract(seg.q, seg.p);
|
||||
Vector3 snorm = new Vector3();
|
||||
snorm.X = -sdir.Z;
|
||||
snorm.Z = sdir.X;
|
||||
// If the velocity is pointing towards the segment, no collision.
|
||||
|
@ -318,7 +319,7 @@ namespace DotRecast.Detour.Crowd
|
|||
return penalty;
|
||||
}
|
||||
|
||||
public int SampleVelocityGrid(RcVec3f pos, float rad, float vmax, RcVec3f vel, RcVec3f dvel, out RcVec3f nvel,
|
||||
public int SampleVelocityGrid(Vector3 pos, float rad, float vmax, Vector3 vel, Vector3 dvel, out Vector3 nvel,
|
||||
DtObstacleAvoidanceParams option, DtObstacleAvoidanceDebugData debug)
|
||||
{
|
||||
Prepare(pos, dvel);
|
||||
|
@ -327,7 +328,7 @@ namespace DotRecast.Detour.Crowd
|
|||
m_vmax = vmax;
|
||||
m_invVmax = vmax > 0 ? 1.0f / vmax : float.MaxValue;
|
||||
|
||||
nvel = RcVec3f.Zero;
|
||||
nvel = Vector3.Zero;
|
||||
|
||||
if (debug != null)
|
||||
debug.Reset();
|
||||
|
@ -344,7 +345,7 @@ namespace DotRecast.Detour.Crowd
|
|||
{
|
||||
for (int x = 0; x < m_params.gridSize; ++x)
|
||||
{
|
||||
RcVec3f vcand = new RcVec3f(cvx + x * cs - half, 0f, cvz + y * cs - half);
|
||||
Vector3 vcand = new Vector3(cvx + x * cs - half, 0f, cvz + y * cs - half);
|
||||
if (RcMath.Sqr(vcand.X) + RcMath.Sqr(vcand.Z) > RcMath.Sqr(vmax + cs / 2))
|
||||
continue;
|
||||
|
||||
|
@ -373,9 +374,9 @@ namespace DotRecast.Detour.Crowd
|
|||
}
|
||||
|
||||
// vector normalization that ignores the y-component.
|
||||
RcVec3f DtRotate2D(float[] v, float ang)
|
||||
Vector3 DtRotate2D(float[] v, float ang)
|
||||
{
|
||||
RcVec3f dest = new RcVec3f();
|
||||
Vector3 dest = new Vector3();
|
||||
float c = MathF.Cos(ang);
|
||||
float s = MathF.Sin(ang);
|
||||
dest.X = v[0] * c - v[2] * s;
|
||||
|
@ -386,7 +387,7 @@ namespace DotRecast.Detour.Crowd
|
|||
|
||||
static readonly float DT_PI = 3.14159265f;
|
||||
|
||||
public int SampleVelocityAdaptive(RcVec3f pos, float rad, float vmax, RcVec3f vel, RcVec3f dvel, out RcVec3f nvel,
|
||||
public int SampleVelocityAdaptive(Vector3 pos, float rad, float vmax, Vector3 vel, Vector3 dvel, out Vector3 nvel,
|
||||
DtObstacleAvoidanceParams option,
|
||||
DtObstacleAvoidanceDebugData debug)
|
||||
{
|
||||
|
@ -396,7 +397,7 @@ namespace DotRecast.Detour.Crowd
|
|||
m_vmax = vmax;
|
||||
m_invVmax = vmax > 0 ? 1.0f / vmax : float.MaxValue;
|
||||
|
||||
nvel = RcVec3f.Zero;
|
||||
nvel = Vector3.Zero;
|
||||
|
||||
if (debug != null)
|
||||
debug.Reset();
|
||||
|
@ -421,7 +422,7 @@ namespace DotRecast.Detour.Crowd
|
|||
ddir[1] = dvel.Y;
|
||||
ddir[2] = dvel.Z;
|
||||
DtNormalize2D(ddir);
|
||||
RcVec3f rotated = DtRotate2D(ddir, da * 0.5f); // rotated by da/2
|
||||
Vector3 rotated = DtRotate2D(ddir, da * 0.5f); // rotated by da/2
|
||||
ddir[3] = rotated.X;
|
||||
ddir[4] = rotated.Y;
|
||||
ddir[5] = rotated.Z;
|
||||
|
@ -464,17 +465,17 @@ namespace DotRecast.Detour.Crowd
|
|||
|
||||
// Start sampling.
|
||||
float cr = vmax * (1.0f - m_params.velBias);
|
||||
RcVec3f res = new RcVec3f(dvel.X * m_params.velBias, 0, dvel.Z * m_params.velBias);
|
||||
Vector3 res = new Vector3(dvel.X * m_params.velBias, 0, dvel.Z * m_params.velBias);
|
||||
int ns = 0;
|
||||
for (int k = 0; k < depth; ++k)
|
||||
{
|
||||
float minPenalty = float.MaxValue;
|
||||
RcVec3f bvel = new RcVec3f();
|
||||
bvel = RcVec3f.Zero;
|
||||
Vector3 bvel = new Vector3();
|
||||
bvel = Vector3.Zero;
|
||||
|
||||
for (int i = 0; i < npat; ++i)
|
||||
{
|
||||
RcVec3f vcand = new RcVec3f(res.X + pat[i * 2 + 0] * cr, 0f, res.Z + pat[i * 2 + 1] * cr);
|
||||
Vector3 vcand = new Vector3(res.X + pat[i * 2 + 0] * cr, 0f, res.Z + pat[i * 2 + 1] * cr);
|
||||
if (RcMath.Sqr(vcand.X) + RcMath.Sqr(vcand.Z) > RcMath.Sqr(vmax + 0.001f))
|
||||
continue;
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
|
@ -6,21 +7,21 @@ namespace DotRecast.Detour.Crowd
|
|||
public class DtObstacleCircle
|
||||
{
|
||||
/** Position of the obstacle */
|
||||
public RcVec3f p = new RcVec3f();
|
||||
public Vector3 p = new Vector3();
|
||||
|
||||
/** Velocity of the obstacle */
|
||||
public RcVec3f vel = new RcVec3f();
|
||||
public Vector3 vel = new Vector3();
|
||||
|
||||
/** Velocity of the obstacle */
|
||||
public RcVec3f dvel = new RcVec3f();
|
||||
public Vector3 dvel = new Vector3();
|
||||
|
||||
/** Radius of the obstacle */
|
||||
public float rad;
|
||||
|
||||
/** Use for side selection during sampling. */
|
||||
public RcVec3f dp = new RcVec3f();
|
||||
public Vector3 dp = new Vector3();
|
||||
|
||||
/** Use for side selection during sampling. */
|
||||
public RcVec3f np = new RcVec3f();
|
||||
public Vector3 np = new Vector3();
|
||||
}
|
||||
}
|
|
@ -1,14 +1,15 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
public class DtObstacleSegment
|
||||
{
|
||||
/** End points of the obstacle segment */
|
||||
public RcVec3f p = new RcVec3f();
|
||||
public Vector3 p = new Vector3();
|
||||
|
||||
/** End points of the obstacle segment */
|
||||
public RcVec3f q = new RcVec3f();
|
||||
public Vector3 q = new Vector3();
|
||||
|
||||
public bool touch;
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
|
@ -65,8 +66,8 @@ namespace DotRecast.Detour.Crowd
|
|||
*/
|
||||
public class DtPathCorridor
|
||||
{
|
||||
private RcVec3f m_pos = new RcVec3f();
|
||||
private RcVec3f m_target = new RcVec3f();
|
||||
private Vector3 m_pos = new Vector3();
|
||||
private Vector3 m_target = new Vector3();
|
||||
private List<long> m_path;
|
||||
|
||||
|
||||
|
@ -86,7 +87,7 @@ namespace DotRecast.Detour.Crowd
|
|||
* @param pos
|
||||
* The new position in the corridor. [(x, y, z)]
|
||||
*/
|
||||
public void Reset(long refs, RcVec3f pos)
|
||||
public void Reset(long refs, Vector3 pos)
|
||||
{
|
||||
m_path.Clear();
|
||||
m_path.Add(refs);
|
||||
|
@ -176,7 +177,7 @@ namespace DotRecast.Detour.Crowd
|
|||
* @param filter
|
||||
* The filter to apply to the operation.
|
||||
*/
|
||||
public void OptimizePathVisibility(RcVec3f next, float pathOptimizationRange, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
public void OptimizePathVisibility(Vector3 next, float pathOptimizationRange, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
{
|
||||
// Clamp the ray to max distance.
|
||||
float dist = RcVecUtils.Dist2D(m_pos, next);
|
||||
|
@ -192,8 +193,8 @@ namespace DotRecast.Detour.Crowd
|
|||
dist = Math.Min(dist + 0.01f, pathOptimizationRange);
|
||||
|
||||
// Adjust ray length.
|
||||
var delta = RcVec3f.Subtract(next, m_pos);
|
||||
RcVec3f goal = RcVecUtils.Mad(m_pos, delta, pathOptimizationRange / dist);
|
||||
var delta = Vector3.Subtract(next, m_pos);
|
||||
Vector3 goal = RcVecUtils.Mad(m_pos, delta, pathOptimizationRange / dist);
|
||||
|
||||
var status = navquery.Raycast(m_path[0], m_pos, goal, filter, 0, 0, out var rayHit);
|
||||
if (status.Succeeded())
|
||||
|
@ -242,7 +243,7 @@ namespace DotRecast.Detour.Crowd
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool MoveOverOffmeshConnection(long offMeshConRef, long[] refs, ref RcVec3f startPos, ref RcVec3f endPos, DtNavMeshQuery navquery)
|
||||
public bool MoveOverOffmeshConnection(long offMeshConRef, long[] refs, ref Vector3 startPos, ref Vector3 endPos, DtNavMeshQuery navquery)
|
||||
{
|
||||
// Advance the path up to and over the off-mesh connection.
|
||||
long prevRef = 0, polyRef = m_path[0];
|
||||
|
@ -299,7 +300,7 @@ namespace DotRecast.Detour.Crowd
|
|||
* @param filter
|
||||
* The filter to apply to the operation.
|
||||
*/
|
||||
public bool MovePosition(RcVec3f npos, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
public bool MovePosition(Vector3 npos, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
{
|
||||
// Move along navmesh and update new position.
|
||||
var visited = new List<long>();
|
||||
|
@ -339,7 +340,7 @@ namespace DotRecast.Detour.Crowd
|
|||
* @param filter
|
||||
* The filter to apply to the operation.
|
||||
*/
|
||||
public bool MoveTargetPosition(RcVec3f npos, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
public bool MoveTargetPosition(Vector3 npos, DtNavMeshQuery navquery, IDtQueryFilter filter)
|
||||
{
|
||||
// Move along navmesh and update new position.
|
||||
var visited = new List<long>();
|
||||
|
@ -370,13 +371,13 @@ namespace DotRecast.Detour.Crowd
|
|||
* @param path
|
||||
* The path corridor.
|
||||
*/
|
||||
public void SetCorridor(RcVec3f target, List<long> path)
|
||||
public void SetCorridor(Vector3 target, List<long> path)
|
||||
{
|
||||
m_target = target;
|
||||
m_path = new List<long>(path);
|
||||
}
|
||||
|
||||
public void FixPathStart(long safeRef, RcVec3f safePos)
|
||||
public void FixPathStart(long safeRef, Vector3 safePos)
|
||||
{
|
||||
m_pos = safePos;
|
||||
if (m_path.Count < 3 && m_path.Count > 0)
|
||||
|
@ -460,7 +461,7 @@ namespace DotRecast.Detour.Crowd
|
|||
*
|
||||
* @return The current position within the corridor.
|
||||
*/
|
||||
public RcVec3f GetPos()
|
||||
public Vector3 GetPos()
|
||||
{
|
||||
return m_pos;
|
||||
}
|
||||
|
@ -470,7 +471,7 @@ namespace DotRecast.Detour.Crowd
|
|||
*
|
||||
* @return The current target within the corridor.
|
||||
*/
|
||||
public RcVec3f GetTarget()
|
||||
public Vector3 GetTarget()
|
||||
{
|
||||
return m_target;
|
||||
}
|
||||
|
|
|
@ -19,14 +19,15 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
public class DtPathQuery
|
||||
{
|
||||
/// Path find start and end location.
|
||||
public RcVec3f startPos = new RcVec3f();
|
||||
public RcVec3f endPos = new RcVec3f();
|
||||
public Vector3 startPos = new Vector3();
|
||||
public Vector3 endPos = new Vector3();
|
||||
public long startRef;
|
||||
public long endRef;
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
|
@ -75,7 +76,7 @@ namespace DotRecast.Detour.Crowd
|
|||
}
|
||||
}
|
||||
|
||||
public DtPathQueryResult Request(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter)
|
||||
public DtPathQueryResult Request(long startRef, long endRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter)
|
||||
{
|
||||
if (queue.Count >= config.pathQueueSize)
|
||||
{
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Crowd
|
||||
{
|
||||
public class DtSegment
|
||||
{
|
||||
/** Segment start/end */
|
||||
public RcVec3f[] s = new RcVec3f[2];
|
||||
public Vector3[] s = new Vector3[2];
|
||||
|
||||
/** Distance for pruning. */
|
||||
public float d;
|
||||
|
|
|
@ -20,23 +20,24 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Colliders
|
||||
{
|
||||
public class DtBoxCollider : DtCollider
|
||||
{
|
||||
private readonly RcVec3f center;
|
||||
private readonly RcVec3f[] halfEdges;
|
||||
private readonly Vector3 center;
|
||||
private readonly Vector3[] halfEdges;
|
||||
|
||||
public DtBoxCollider(RcVec3f center, RcVec3f[] halfEdges, int area, float flagMergeThreshold) :
|
||||
public DtBoxCollider(Vector3 center, Vector3[] halfEdges, int area, float flagMergeThreshold) :
|
||||
base(area, flagMergeThreshold, Bounds(center, halfEdges))
|
||||
{
|
||||
this.center = center;
|
||||
this.halfEdges = halfEdges;
|
||||
}
|
||||
|
||||
private static float[] Bounds(RcVec3f center, RcVec3f[] halfEdges)
|
||||
private static float[] Bounds(Vector3 center, Vector3[] halfEdges)
|
||||
{
|
||||
float[] bounds = new float[]
|
||||
{
|
||||
|
@ -68,20 +69,20 @@ namespace DotRecast.Detour.Dynamic.Colliders
|
|||
hf, center, halfEdges, area, (int)MathF.Floor(flagMergeThreshold / hf.ch), telemetry);
|
||||
}
|
||||
|
||||
public static RcVec3f[] GetHalfEdges(RcVec3f up, RcVec3f forward, RcVec3f extent)
|
||||
public static Vector3[] GetHalfEdges(Vector3 up, Vector3 forward, Vector3 extent)
|
||||
{
|
||||
RcVec3f[] halfEdges =
|
||||
Vector3[] halfEdges =
|
||||
{
|
||||
RcVec3f.Zero,
|
||||
new RcVec3f(up.X, up.Y, up.Z),
|
||||
RcVec3f.Zero
|
||||
Vector3.Zero,
|
||||
new Vector3(up.X, up.Y, up.Z),
|
||||
Vector3.Zero
|
||||
};
|
||||
|
||||
halfEdges[1] = RcVec3f.Normalize(halfEdges[1]);
|
||||
halfEdges[0] = RcVec3f.Cross(up, forward);
|
||||
halfEdges[0] = RcVec3f.Normalize(halfEdges[0]);
|
||||
halfEdges[2] = RcVec3f.Cross(halfEdges[0], up);
|
||||
halfEdges[2] = RcVec3f.Normalize(halfEdges[2]);
|
||||
halfEdges[1] = Vector3.Normalize(halfEdges[1]);
|
||||
halfEdges[0] = Vector3.Cross(up, forward);
|
||||
halfEdges[0] = Vector3.Normalize(halfEdges[0]);
|
||||
halfEdges[2] = Vector3.Cross(halfEdges[0], up);
|
||||
halfEdges[2] = Vector3.Normalize(halfEdges[2]);
|
||||
halfEdges[0].X *= extent.X;
|
||||
halfEdges[0].Y *= extent.X;
|
||||
halfEdges[0].Z *= extent.X;
|
||||
|
|
|
@ -20,17 +20,18 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Colliders
|
||||
{
|
||||
public class DtCapsuleCollider : DtCollider
|
||||
{
|
||||
private readonly RcVec3f start;
|
||||
private readonly RcVec3f end;
|
||||
private readonly Vector3 start;
|
||||
private readonly Vector3 end;
|
||||
private readonly float radius;
|
||||
|
||||
public DtCapsuleCollider(RcVec3f start, RcVec3f end, float radius, int area, float flagMergeThreshold)
|
||||
public DtCapsuleCollider(Vector3 start, Vector3 end, float radius, int area, float flagMergeThreshold)
|
||||
: base(area, flagMergeThreshold, Bounds(start, end, radius))
|
||||
{
|
||||
this.start = start;
|
||||
|
@ -43,7 +44,7 @@ namespace DotRecast.Detour.Dynamic.Colliders
|
|||
RcFilledVolumeRasterization.RasterizeCapsule(hf, start, end, radius, area, (int)MathF.Floor(flagMergeThreshold / hf.ch), telemetry);
|
||||
}
|
||||
|
||||
private static float[] Bounds(RcVec3f start, RcVec3f end, float radius)
|
||||
private static float[] Bounds(Vector3 start, Vector3 end, float radius)
|
||||
{
|
||||
return new float[]
|
||||
{
|
||||
|
|
|
@ -20,17 +20,18 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Colliders
|
||||
{
|
||||
public class DtCylinderCollider : DtCollider
|
||||
{
|
||||
private readonly RcVec3f start;
|
||||
private readonly RcVec3f end;
|
||||
private readonly Vector3 start;
|
||||
private readonly Vector3 end;
|
||||
private readonly float radius;
|
||||
|
||||
public DtCylinderCollider(RcVec3f start, RcVec3f end, float radius, int area, float flagMergeThreshold) :
|
||||
public DtCylinderCollider(Vector3 start, Vector3 end, float radius, int area, float flagMergeThreshold) :
|
||||
base(area, flagMergeThreshold, Bounds(start, end, radius))
|
||||
{
|
||||
this.start = start;
|
||||
|
@ -44,7 +45,7 @@ namespace DotRecast.Detour.Dynamic.Colliders
|
|||
telemetry);
|
||||
}
|
||||
|
||||
private static float[] Bounds(RcVec3f start, RcVec3f end, float radius)
|
||||
private static float[] Bounds(Vector3 start, Vector3 end, float radius)
|
||||
{
|
||||
return new float[]
|
||||
{
|
||||
|
|
|
@ -20,16 +20,17 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Colliders
|
||||
{
|
||||
public class DtSphereCollider : DtCollider
|
||||
{
|
||||
private readonly RcVec3f center;
|
||||
private readonly Vector3 center;
|
||||
private readonly float radius;
|
||||
|
||||
public DtSphereCollider(RcVec3f center, float radius, int area, float flagMergeThreshold)
|
||||
public DtSphereCollider(Vector3 center, float radius, int area, float flagMergeThreshold)
|
||||
: base(area, flagMergeThreshold, Bounds(center, radius))
|
||||
{
|
||||
this.center = center;
|
||||
|
@ -42,7 +43,7 @@ namespace DotRecast.Detour.Dynamic.Colliders
|
|||
telemetry);
|
||||
}
|
||||
|
||||
private static float[] Bounds(RcVec3f center, float radius)
|
||||
private static float[] Bounds(Vector3 center, float radius)
|
||||
{
|
||||
return new float[]
|
||||
{
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic
|
||||
|
@ -30,12 +31,12 @@ namespace DotRecast.Detour.Dynamic
|
|||
*/
|
||||
public class DtVoxelQuery
|
||||
{
|
||||
private readonly RcVec3f origin;
|
||||
private readonly Vector3 origin;
|
||||
private readonly float tileWidth;
|
||||
private readonly float tileDepth;
|
||||
private readonly Func<int, int, RcHeightfield> heightfieldProvider;
|
||||
|
||||
public DtVoxelQuery(RcVec3f origin, float tileWidth, float tileDepth, Func<int, int, RcHeightfield> heightfieldProvider)
|
||||
public DtVoxelQuery(Vector3 origin, float tileWidth, float tileDepth, Func<int, int, RcHeightfield> heightfieldProvider)
|
||||
{
|
||||
this.origin = origin;
|
||||
this.tileWidth = tileWidth;
|
||||
|
@ -48,12 +49,12 @@ namespace DotRecast.Detour.Dynamic
|
|||
*
|
||||
* @return Optional with hit parameter (t) or empty if no hit found
|
||||
*/
|
||||
public bool Raycast(RcVec3f start, RcVec3f end, out float hit)
|
||||
public bool Raycast(Vector3 start, Vector3 end, out float hit)
|
||||
{
|
||||
return TraverseTiles(start, end, out hit);
|
||||
}
|
||||
|
||||
private bool TraverseTiles(RcVec3f start, RcVec3f end, out float hit)
|
||||
private bool TraverseTiles(Vector3 start, Vector3 end, out float hit)
|
||||
{
|
||||
float relStartX = start.X - origin.X;
|
||||
float relStartZ = start.Z - origin.Z;
|
||||
|
@ -108,7 +109,7 @@ namespace DotRecast.Detour.Dynamic
|
|||
return false;
|
||||
}
|
||||
|
||||
private bool TraversHeightfield(int x, int z, RcVec3f start, RcVec3f end, float tMin, float tMax, out float hit)
|
||||
private bool TraversHeightfield(int x, int z, Vector3 start, Vector3 end, float tMin, float tMax, out float hit)
|
||||
{
|
||||
RcHeightfield hf = heightfieldProvider.Invoke(x, z);
|
||||
if (null != hf)
|
||||
|
|
|
@ -21,6 +21,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Io
|
||||
|
@ -54,7 +55,7 @@ namespace DotRecast.Detour.Dynamic.Io
|
|||
public bool useTiles;
|
||||
public int tileSizeX;
|
||||
public int tileSizeZ;
|
||||
public RcVec3f rotation = new RcVec3f();
|
||||
public Vector3 rotation = new Vector3();
|
||||
public float[] bounds = new float[6];
|
||||
public readonly List<DtVoxelTile> tiles = new List<DtVoxelTile>();
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Io;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Io
|
||||
|
@ -108,11 +109,11 @@ namespace DotRecast.Detour.Dynamic.Io
|
|||
int width = buf.GetInt();
|
||||
int depth = buf.GetInt();
|
||||
int borderSize = buf.GetInt();
|
||||
RcVec3f boundsMin = new RcVec3f();
|
||||
Vector3 boundsMin = new Vector3();
|
||||
boundsMin.X = buf.GetFloat();
|
||||
boundsMin.Y = buf.GetFloat();
|
||||
boundsMin.Z = buf.GetFloat();
|
||||
RcVec3f boundsMax = new RcVec3f();
|
||||
Vector3 boundsMax = new Vector3();
|
||||
boundsMax.X = buf.GetFloat();
|
||||
boundsMax.Y = buf.GetFloat();
|
||||
boundsMax.Z = buf.GetFloat();
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Io;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Io
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Dynamic.Io
|
||||
|
@ -32,13 +33,13 @@ namespace DotRecast.Detour.Dynamic.Io
|
|||
public readonly int borderSize;
|
||||
public int width;
|
||||
public int depth;
|
||||
public readonly RcVec3f boundsMin;
|
||||
public RcVec3f boundsMax;
|
||||
public readonly Vector3 boundsMin;
|
||||
public Vector3 boundsMax;
|
||||
public float cellSize;
|
||||
public float cellHeight;
|
||||
public readonly byte[] spanData;
|
||||
|
||||
public DtVoxelTile(int tileX, int tileZ, int width, int depth, RcVec3f boundsMin, RcVec3f boundsMax, float cellSize,
|
||||
public DtVoxelTile(int tileX, int tileZ, int width, int depth, Vector3 boundsMin, Vector3 boundsMax, float cellSize,
|
||||
float cellHeight, int borderSize, RcByteBuffer buffer)
|
||||
{
|
||||
this.tileX = tileX;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras
|
||||
{
|
||||
|
@ -40,8 +41,8 @@ namespace DotRecast.Detour.Extras
|
|||
BVItem it = new BVItem();
|
||||
items[i] = it;
|
||||
it.i = i;
|
||||
RcVec3f bmin = RcVecUtils.Create(data.verts, data.polys[i].verts[0] * 3);
|
||||
RcVec3f bmax = RcVecUtils.Create(data.verts, data.polys[i].verts[0] * 3);
|
||||
Vector3 bmin = RcVecUtils.Create(data.verts, data.polys[i].verts[0] * 3);
|
||||
Vector3 bmax = RcVecUtils.Create(data.verts, data.polys[i].verts[0] * 3);
|
||||
for (int j = 1; j < data.polys[i].vertCount; j++)
|
||||
{
|
||||
bmin = RcVecUtils.Min(bmin, data.verts, data.polys[i].verts[j] * 3);
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
public abstract class AbstractGroundSampler : IGroundSampler
|
||||
{
|
||||
public delegate bool ComputeNavMeshHeight(RcVec3f pt, float cellSize, out float height);
|
||||
public delegate bool ComputeNavMeshHeight(Vector3 pt, float cellSize, out float height);
|
||||
|
||||
protected void SampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es, ComputeNavMeshHeight heightFunc)
|
||||
{
|
||||
|
@ -33,7 +34,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
|
||||
GroundSample s = new GroundSample();
|
||||
seg.gsamples[i] = s;
|
||||
RcVec3f pt = RcVec3f.Lerp(seg.p, seg.q, u);
|
||||
Vector3 pt = Vector3.Lerp(seg.p, seg.q, u);
|
||||
bool success = heightFunc.Invoke(pt, seg.height, out var height);
|
||||
s.p.X = pt.X;
|
||||
s.p.Y = height;
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
public class ClimbTrajectory : Trajectory
|
||||
{
|
||||
public override RcVec3f Apply(RcVec3f start, RcVec3f end, float u)
|
||||
public override Vector3 Apply(Vector3 start, Vector3 end, float u)
|
||||
{
|
||||
return new RcVec3f()
|
||||
return new Vector3()
|
||||
{
|
||||
X = Lerp(start.X, end.X, Math.Min(2f * u, 1f)),
|
||||
Y = Lerp(start.Y, end.Y, Math.Max(0f, 2f * u - 1f)),
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
using static DotRecast.Recast.RcConstants;
|
||||
|
||||
|
@ -13,7 +14,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
List<JumpEdge> edges = new List<JumpEdge>();
|
||||
if (mesh != null)
|
||||
{
|
||||
RcVec3f orig = mesh.bmin;
|
||||
Vector3 orig = mesh.bmin;
|
||||
float cs = mesh.cs;
|
||||
float ch = mesh.ch;
|
||||
for (int i = 0; i < mesh.npolys; i++)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
|
@ -9,20 +10,20 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
public readonly List<GroundSegment> end = new List<GroundSegment>();
|
||||
public readonly Trajectory trajectory;
|
||||
|
||||
public readonly RcVec3f ax = new RcVec3f();
|
||||
public readonly RcVec3f ay = new RcVec3f();
|
||||
public readonly RcVec3f az = new RcVec3f();
|
||||
public readonly Vector3 ax = new Vector3();
|
||||
public readonly Vector3 ay = new Vector3();
|
||||
public readonly Vector3 az = new Vector3();
|
||||
|
||||
public EdgeSampler(JumpEdge edge, Trajectory trajectory)
|
||||
{
|
||||
this.trajectory = trajectory;
|
||||
ax = RcVec3f.Subtract(edge.sq, edge.sp);
|
||||
ax = RcVec3f.Normalize(ax);
|
||||
ax = Vector3.Subtract(edge.sq, edge.sp);
|
||||
ax = Vector3.Normalize(ax);
|
||||
|
||||
az = new RcVec3f(ax.Z, 0, -ax.X);
|
||||
az = RcVec3f.Normalize(az);
|
||||
az = new Vector3(ax.Z, 0, -ax.X);
|
||||
az = Vector3.Normalize(az);
|
||||
|
||||
ay = new RcVec3f(0, 1, 0);
|
||||
ay = new Vector3(0, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
|
@ -29,8 +30,8 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
{
|
||||
EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight));
|
||||
es.start.height = acfg.agentClimb * 2;
|
||||
RcVec3f offset = new RcVec3f();
|
||||
Trans2d(ref offset, es.az, es.ay, new RcVec2f { X = acfg.startDistance, Y = -acfg.agentClimb, });
|
||||
Vector3 offset = new Vector3();
|
||||
Trans2d(ref offset, es.az, es.ay, new Vector2 { X = acfg.startDistance, Y = -acfg.agentClimb, });
|
||||
Vadd(ref es.start.p, edge.sp, offset);
|
||||
Vadd(ref es.start.q, edge.sq, offset);
|
||||
|
||||
|
@ -42,7 +43,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
{
|
||||
float v = (float)j / (float)(nsamples - 1);
|
||||
float ox = 2 * acfg.agentRadius + dx * v;
|
||||
Trans2d(ref offset, es.az, es.ay, new RcVec2f { X = ox, Y = acfg.minHeight });
|
||||
Trans2d(ref offset, es.az, es.ay, new Vector2 { X = ox, Y = acfg.minHeight });
|
||||
GroundSegment end = new GroundSegment();
|
||||
end.height = acfg.heightRange;
|
||||
Vadd(ref end.p, edge.sp, offset);
|
||||
|
@ -57,12 +58,12 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
{
|
||||
EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory());
|
||||
es.start.height = acfg.agentClimb * 2;
|
||||
RcVec3f offset = new RcVec3f();
|
||||
Trans2d(ref offset, es.az, es.ay, new RcVec2f() { X = acfg.startDistance, Y = -acfg.agentClimb });
|
||||
Vector3 offset = new Vector3();
|
||||
Trans2d(ref offset, es.az, es.ay, new Vector2() { X = acfg.startDistance, Y = -acfg.agentClimb });
|
||||
Vadd(ref es.start.p, edge.sp, offset);
|
||||
Vadd(ref es.start.q, edge.sq, offset);
|
||||
|
||||
Trans2d(ref offset, es.az, es.ay, new RcVec2f() { X = acfg.endDistance, Y = acfg.minHeight });
|
||||
Trans2d(ref offset, es.az, es.ay, new Vector2() { X = acfg.endDistance, Y = acfg.minHeight });
|
||||
GroundSegment end = new GroundSegment();
|
||||
end.height = acfg.heightRange;
|
||||
Vadd(ref end.p, edge.sp, offset);
|
||||
|
@ -78,7 +79,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
dest[2] = v1[2] + v2[2];
|
||||
}
|
||||
|
||||
private void Vadd(ref RcVec3f dest, RcVec3f v1, RcVec3f v2)
|
||||
private void Vadd(ref Vector3 dest, Vector3 v1, Vector3 v2)
|
||||
{
|
||||
dest.X = v1.X + v2.X;
|
||||
dest.Y = v1.Y + v2.Y;
|
||||
|
@ -93,7 +94,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
|
||||
}
|
||||
|
||||
private void Trans2d(ref RcVec3f dst, RcVec3f ax, RcVec3f ay, RcVec2f pt)
|
||||
private void Trans2d(ref Vector3 dst, Vector3 ax, Vector3 ay, Vector2 pt)
|
||||
{
|
||||
dst.X = ax.X * pt.X + ay.X * pt.Y;
|
||||
dst.Y = ax.Y * pt.X + ay.Y * pt.Y;
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
public class GroundSample
|
||||
{
|
||||
public RcVec3f p = new RcVec3f();
|
||||
public Vector3 p = new Vector3();
|
||||
public bool validTrajectory;
|
||||
public bool validHeight;
|
||||
}
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
public class GroundSegment
|
||||
{
|
||||
public RcVec3f p = new RcVec3f();
|
||||
public RcVec3f q = new RcVec3f();
|
||||
public Vector3 p = new Vector3();
|
||||
public Vector3 q = new Vector3();
|
||||
public GroundSample[] gsamples;
|
||||
public float height;
|
||||
}
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
public class JumpEdge
|
||||
{
|
||||
public RcVec3f sp = new RcVec3f();
|
||||
public RcVec3f sq = new RcVec3f();
|
||||
public Vector3 sp = new Vector3();
|
||||
public Vector3 sq = new Vector3();
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
|
@ -54,11 +55,11 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
List<JumpLink> links = new List<JumpLink>();
|
||||
foreach (JumpSegment js in jumpSegments)
|
||||
{
|
||||
RcVec3f sp = es.start.gsamples[js.startSample].p;
|
||||
RcVec3f sq = es.start.gsamples[js.startSample + js.samples - 1].p;
|
||||
Vector3 sp = es.start.gsamples[js.startSample].p;
|
||||
Vector3 sq = es.start.gsamples[js.startSample + js.samples - 1].p;
|
||||
GroundSegment end = es.end[js.groundSegment];
|
||||
RcVec3f ep = end.gsamples[js.startSample].p;
|
||||
RcVec3f eq = end.gsamples[js.startSample + js.samples - 1].p;
|
||||
Vector3 ep = end.gsamples[js.startSample].p;
|
||||
Vector3 eq = end.gsamples[js.startSample + js.samples - 1].p;
|
||||
float d = Math.Min(RcVecUtils.Dist2DSqr(sp, sq), RcVecUtils.Dist2DSqr(ep, eq));
|
||||
if (d >= 4 * acfg.agentRadius * acfg.agentRadius)
|
||||
{
|
||||
|
@ -72,7 +73,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
for (int j = 0; j < link.nspine; ++j)
|
||||
{
|
||||
float u = ((float)j) / (link.nspine - 1);
|
||||
RcVec3f p = es.trajectory.Apply(sp, ep, u);
|
||||
Vector3 p = es.trajectory.Apply(sp, ep, u);
|
||||
link.spine0[j * 3] = p.X;
|
||||
link.spine0[j * 3 + 1] = p.Y;
|
||||
link.spine0[j * 3 + 2] = p.Z;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
|
@ -12,9 +13,9 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
this.jumpHeight = jumpHeight;
|
||||
}
|
||||
|
||||
public override RcVec3f Apply(RcVec3f start, RcVec3f end, float u)
|
||||
public override Vector3 Apply(Vector3 start, Vector3 end, float u)
|
||||
{
|
||||
return new RcVec3f
|
||||
return new Vector3
|
||||
{
|
||||
X = Lerp(start.X, end.X, u),
|
||||
Y = InterpolateHeight(start.Y, end.Y, u),
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
using DotRecast.Recast;
|
||||
|
||||
|
@ -10,7 +11,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
public override void Sample(JumpLinkBuilderConfig acfg, RcBuilderResult result, EdgeSampler es)
|
||||
{
|
||||
DtNavMeshQuery navMeshQuery = CreateNavMesh(result, acfg.agentRadius, acfg.agentHeight, acfg.agentClimb);
|
||||
SampleGround(acfg, es, (RcVec3f pt, float heightRange, out float height) => GetNavMeshHeight(navMeshQuery, pt, acfg.cellSize, heightRange, out height));
|
||||
SampleGround(acfg, es, (Vector3 pt, float heightRange, out float height) => GetNavMeshHeight(navMeshQuery, pt, acfg.cellSize, heightRange, out height));
|
||||
}
|
||||
|
||||
private DtNavMeshQuery CreateNavMesh(RcBuilderResult r, float agentRadius, float agentHeight, float agentClimb)
|
||||
|
@ -40,11 +41,11 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
}
|
||||
|
||||
|
||||
private bool GetNavMeshHeight(DtNavMeshQuery navMeshQuery, RcVec3f pt, float cs, float heightRange, out float height)
|
||||
private bool GetNavMeshHeight(DtNavMeshQuery navMeshQuery, Vector3 pt, float cs, float heightRange, out float height)
|
||||
{
|
||||
height = default;
|
||||
|
||||
RcVec3f halfExtents = new RcVec3f { X = cs, Y = heightRange, Z = cs };
|
||||
Vector3 halfExtents = new Vector3 { X = cs, Y = heightRange, Z = cs };
|
||||
float maxHeight = pt.Y + heightRange;
|
||||
RcAtomicBoolean found = new RcAtomicBoolean();
|
||||
RcAtomicFloat minHeight = new RcAtomicFloat(pt.Y);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Jumplink
|
||||
{
|
||||
|
@ -10,7 +11,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
return u * g + (1f - u) * f;
|
||||
}
|
||||
|
||||
public virtual RcVec3f Apply(RcVec3f start, RcVec3f end, float u)
|
||||
public virtual Vector3 Apply(Vector3 start, Vector3 end, float u)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
|
||||
|
||||
|
@ -32,7 +33,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
}
|
||||
}
|
||||
|
||||
private bool SampleTrajectory(JumpLinkBuilderConfig acfg, RcHeightfield solid, RcVec3f pa, RcVec3f pb, Trajectory tra)
|
||||
private bool SampleTrajectory(JumpLinkBuilderConfig acfg, RcHeightfield solid, Vector3 pa, Vector3 pb, Trajectory tra)
|
||||
{
|
||||
float cs = Math.Min(acfg.cellSize, acfg.cellHeight);
|
||||
float d = RcVecUtils.Dist2D(pa, pb) + MathF.Abs(pa.Y - pb.Y);
|
||||
|
@ -40,7 +41,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
for (int i = 0; i < nsamples; ++i)
|
||||
{
|
||||
float u = (float)i / (float)(nsamples - 1);
|
||||
RcVec3f p = tra.Apply(pa, pb, u);
|
||||
Vector3 p = tra.Apply(pa, pb, u);
|
||||
if (CheckHeightfieldCollision(solid, p.X, p.Y + acfg.groundTolerance, p.Y + acfg.agentHeight, p.Z))
|
||||
{
|
||||
return false;
|
||||
|
@ -56,7 +57,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
int h = solid.height;
|
||||
float cs = solid.cs;
|
||||
float ch = solid.ch;
|
||||
RcVec3f orig = solid.bmin;
|
||||
Vector3 orig = solid.bmin;
|
||||
int ix = (int)MathF.Floor((x - orig.X) / cs);
|
||||
int iz = (int)MathF.Floor((z - orig.Z) / cs);
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Unity.Astar
|
||||
{
|
||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Unity.Astar
|
||||
{
|
||||
|
@ -25,10 +26,10 @@ namespace DotRecast.Detour.Extras.Unity.Astar
|
|||
public readonly long linkID;
|
||||
public readonly int startNode;
|
||||
public readonly int endNode;
|
||||
public readonly RcVec3f clamped1;
|
||||
public readonly RcVec3f clamped2;
|
||||
public readonly Vector3 clamped1;
|
||||
public readonly Vector3 clamped2;
|
||||
|
||||
public NodeLink2(long linkID, int startNode, int endNode, RcVec3f clamped1, RcVec3f clamped2) : base()
|
||||
public NodeLink2(long linkID, int startNode, int endNode, Vector3 clamped1, Vector3 clamped2) : base()
|
||||
{
|
||||
this.linkID = linkID;
|
||||
this.startNode = startNode;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
using System.IO.Compression;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Unity.Astar
|
||||
{
|
||||
|
@ -36,11 +37,11 @@ namespace DotRecast.Detour.Extras.Unity.Astar
|
|||
int endNode = indexToNode[buffer.GetInt()];
|
||||
int connectedNode1 = buffer.GetInt();
|
||||
int connectedNode2 = buffer.GetInt();
|
||||
RcVec3f clamped1 = new RcVec3f();
|
||||
Vector3 clamped1 = new Vector3();
|
||||
clamped1.X = buffer.GetFloat();
|
||||
clamped1.Y = buffer.GetFloat();
|
||||
clamped1.Z = buffer.GetFloat();
|
||||
RcVec3f clamped2 = new RcVec3f();
|
||||
Vector3 clamped2 = new Vector3();
|
||||
clamped2.X = buffer.GetFloat();
|
||||
clamped2.Y = buffer.GetFloat();
|
||||
clamped2.Z = buffer.GetFloat();
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Unity.Astar
|
||||
{
|
||||
|
@ -48,7 +49,7 @@ namespace DotRecast.Detour.Extras.Unity.Astar
|
|||
startTile.header.vertCount += 2;
|
||||
DtOffMeshConnection connection = new DtOffMeshConnection();
|
||||
connection.poly = poly;
|
||||
connection.pos = new RcVec3f[]
|
||||
connection.pos = new Vector3[]
|
||||
{
|
||||
l.clamped1, l.clamped2
|
||||
};
|
||||
|
|
|
@ -20,6 +20,7 @@ using System.IO;
|
|||
using System.IO.Compression;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Io;
|
||||
|
||||
namespace DotRecast.Detour.Extras.Unity.Astar
|
||||
|
|
|
@ -22,6 +22,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.TileCache.Io;
|
||||
|
||||
namespace DotRecast.Detour.TileCache
|
||||
|
@ -346,7 +347,7 @@ namespace DotRecast.Detour.TileCache
|
|||
}
|
||||
|
||||
// Cylinder obstacle
|
||||
public long AddObstacle(RcVec3f pos, float radius, float height)
|
||||
public long AddObstacle(Vector3 pos, float radius, float height)
|
||||
{
|
||||
DtTileCacheObstacle ob = AllocObstacle();
|
||||
ob.type = DtTileCacheObstacleType.CYLINDER;
|
||||
|
@ -359,7 +360,7 @@ namespace DotRecast.Detour.TileCache
|
|||
}
|
||||
|
||||
// Aabb obstacle
|
||||
public long AddBoxObstacle(RcVec3f bmin, RcVec3f bmax)
|
||||
public long AddBoxObstacle(Vector3 bmin, Vector3 bmax)
|
||||
{
|
||||
DtTileCacheObstacle ob = AllocObstacle();
|
||||
ob.type = DtTileCacheObstacleType.BOX;
|
||||
|
@ -371,7 +372,7 @@ namespace DotRecast.Detour.TileCache
|
|||
}
|
||||
|
||||
// Box obstacle: can be rotated in Y
|
||||
public long AddBoxObstacle(RcVec3f center, RcVec3f extents, float yRadians)
|
||||
public long AddBoxObstacle(Vector3 center, Vector3 extents, float yRadians)
|
||||
{
|
||||
DtTileCacheObstacle ob = AllocObstacle();
|
||||
ob.type = DtTileCacheObstacleType.ORIENTED_BOX;
|
||||
|
@ -437,7 +438,7 @@ namespace DotRecast.Detour.TileCache
|
|||
return m_obstacles[i];
|
||||
}
|
||||
|
||||
private List<long> QueryTiles(RcVec3f bmin, RcVec3f bmax)
|
||||
private List<long> QueryTiles(Vector3 bmin, Vector3 bmax)
|
||||
{
|
||||
List<long> results = new List<long>();
|
||||
float tw = m_params.width * m_params.cs;
|
||||
|
@ -454,8 +455,8 @@ namespace DotRecast.Detour.TileCache
|
|||
foreach (long i in tiles)
|
||||
{
|
||||
DtCompressedTile tile = m_tiles[DecodeTileIdTile(i)];
|
||||
RcVec3f tbmin = new RcVec3f();
|
||||
RcVec3f tbmax = new RcVec3f();
|
||||
Vector3 tbmin = new Vector3();
|
||||
Vector3 tbmax = new Vector3();
|
||||
CalcTightTileBounds(tile.header, ref tbmin, ref tbmax);
|
||||
if (DtUtils.OverlapBounds(bmin, bmax, tbmin, tbmax))
|
||||
{
|
||||
|
@ -498,8 +499,8 @@ namespace DotRecast.Detour.TileCache
|
|||
if (req.action == DtObstacleRequestAction.REQUEST_ADD)
|
||||
{
|
||||
// Find touched tiles.
|
||||
RcVec3f bmin = new RcVec3f();
|
||||
RcVec3f bmax = new RcVec3f();
|
||||
Vector3 bmin = new Vector3();
|
||||
Vector3 bmax = new Vector3();
|
||||
GetObstacleBounds(ob, ref bmin, ref bmax);
|
||||
ob.touched = QueryTiles(bmin, bmax);
|
||||
// Add tiles to update list.
|
||||
|
@ -680,7 +681,7 @@ namespace DotRecast.Detour.TileCache
|
|||
return layer;
|
||||
}
|
||||
|
||||
void CalcTightTileBounds(DtTileCacheLayerHeader header, ref RcVec3f bmin, ref RcVec3f bmax)
|
||||
void CalcTightTileBounds(DtTileCacheLayerHeader header, ref Vector3 bmin, ref Vector3 bmax)
|
||||
{
|
||||
float cs = m_params.cs;
|
||||
bmin.X = header.bmin.X + header.minx * cs;
|
||||
|
@ -691,7 +692,7 @@ namespace DotRecast.Detour.TileCache
|
|||
bmax.Z = header.bmin.Z + (header.maxy + 1) * cs;
|
||||
}
|
||||
|
||||
public void GetObstacleBounds(DtTileCacheObstacle ob, ref RcVec3f bmin, ref RcVec3f bmax)
|
||||
public void GetObstacleBounds(DtTileCacheObstacle ob, ref Vector3 bmin, ref Vector3 bmax)
|
||||
{
|
||||
if (ob.type == DtTileCacheObstacleType.CYLINDER)
|
||||
{
|
||||
|
|
|
@ -23,6 +23,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.TileCache.Io;
|
||||
using DotRecast.Detour.TileCache.Io.Compress;
|
||||
|
||||
|
@ -1801,10 +1802,10 @@ namespace DotRecast.Detour.TileCache
|
|||
return mesh;
|
||||
}
|
||||
|
||||
public void MarkCylinderArea(DtTileCacheLayer layer, RcVec3f orig, float cs, float ch, RcVec3f pos, float radius, float height, int areaId)
|
||||
public void MarkCylinderArea(DtTileCacheLayer layer, Vector3 orig, float cs, float ch, Vector3 pos, float radius, float height, int areaId)
|
||||
{
|
||||
RcVec3f bmin = new RcVec3f();
|
||||
RcVec3f bmax = new RcVec3f();
|
||||
Vector3 bmin = new Vector3();
|
||||
Vector3 bmax = new Vector3();
|
||||
bmin.X = pos.X - radius;
|
||||
bmin.Y = pos.Y;
|
||||
bmin.Z = pos.Z - radius;
|
||||
|
@ -1862,7 +1863,7 @@ namespace DotRecast.Detour.TileCache
|
|||
}
|
||||
}
|
||||
|
||||
public void MarkBoxArea(DtTileCacheLayer layer, RcVec3f orig, float cs, float ch, RcVec3f bmin, RcVec3f bmax, int areaId)
|
||||
public void MarkBoxArea(DtTileCacheLayer layer, Vector3 orig, float cs, float ch, Vector3 bmin, Vector3 bmax, int areaId)
|
||||
{
|
||||
int w = layer.header.width;
|
||||
int h = layer.header.height;
|
||||
|
@ -1990,7 +1991,7 @@ namespace DotRecast.Detour.TileCache
|
|||
return layer;
|
||||
}
|
||||
|
||||
public void MarkBoxArea(DtTileCacheLayer layer, RcVec3f orig, float cs, float ch, RcVec3f center, RcVec3f extents,
|
||||
public void MarkBoxArea(DtTileCacheLayer layer, Vector3 orig, float cs, float ch, Vector3 center, Vector3 extents,
|
||||
float[] rotAux, int areaId)
|
||||
{
|
||||
int w = layer.header.width;
|
||||
|
|
|
@ -24,6 +24,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.TileCache.Io.Compress;
|
||||
using DotRecast.Recast;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
@ -87,8 +88,8 @@ namespace DotRecast.Detour.TileCache
|
|||
protected virtual RcHeightfieldLayerSet BuildHeightfieldLayerSet(IInputGeomProvider geom, RcConfig cfg, int tx, int ty)
|
||||
{
|
||||
RcBuilder rcBuilder = new RcBuilder();
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
RcBuilderConfig builderCfg = new RcBuilderConfig(cfg, bmin, bmax, tx, ty);
|
||||
RcHeightfieldLayerSet lset = rcBuilder.BuildLayers(geom, builderCfg);
|
||||
return lset;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.TileCache
|
||||
{
|
||||
|
@ -31,8 +32,8 @@ namespace DotRecast.Detour.TileCache
|
|||
public int version; // < Data version
|
||||
public int tx, ty, tlayer;
|
||||
|
||||
public RcVec3f bmin = new RcVec3f();
|
||||
public RcVec3f bmax = new RcVec3f();
|
||||
public Vector3 bmin = new Vector3();
|
||||
public Vector3 bmax = new Vector3();
|
||||
public int hmin, hmax; // < Height min/max range
|
||||
public int width, height; // < Dimension of the layer.
|
||||
public int minx, maxx, miny, maxy; // < Usable sub-region.
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.TileCache
|
||||
{
|
||||
|
@ -27,12 +28,12 @@ namespace DotRecast.Detour.TileCache
|
|||
{
|
||||
public readonly int index;
|
||||
public DtTileCacheObstacleType type;
|
||||
public RcVec3f pos = new RcVec3f();
|
||||
public RcVec3f bmin = new RcVec3f();
|
||||
public RcVec3f bmax = new RcVec3f();
|
||||
public Vector3 pos = new Vector3();
|
||||
public Vector3 bmin = new Vector3();
|
||||
public Vector3 bmax = new Vector3();
|
||||
public float radius, height;
|
||||
public RcVec3f center = new RcVec3f();
|
||||
public RcVec3f extents = new RcVec3f();
|
||||
public Vector3 center = new Vector3();
|
||||
public Vector3 extents = new Vector3();
|
||||
public readonly float[] rotAux = new float[2]; // { Cos(0.5f*angle)*Sin(-0.5f*angle); Cos(0.5f*angle)*Cos(0.5f*angle) - 0.5 }
|
||||
|
||||
public List<long> touched = new List<long>();
|
||||
|
|
|
@ -19,12 +19,13 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.TileCache
|
||||
{
|
||||
public struct DtTileCacheParams
|
||||
{
|
||||
public RcVec3f orig;
|
||||
public Vector3 orig;
|
||||
public float cs, ch;
|
||||
public int width, height;
|
||||
public float walkableHeight;
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -37,10 +38,10 @@ namespace DotRecast.Detour
|
|||
float[] inters = new float[Math.Max(m, n) * 3 * 3];
|
||||
int ii = 0;
|
||||
/* Initialize variables. */
|
||||
RcVec3f a = new RcVec3f();
|
||||
RcVec3f b = new RcVec3f();
|
||||
RcVec3f a1 = new RcVec3f();
|
||||
RcVec3f b1 = new RcVec3f();
|
||||
Vector3 a = new Vector3();
|
||||
Vector3 b = new Vector3();
|
||||
Vector3 a1 = new Vector3();
|
||||
Vector3 b1 = new Vector3();
|
||||
|
||||
int aa = 0;
|
||||
int ba = 0;
|
||||
|
@ -49,8 +50,8 @@ namespace DotRecast.Detour
|
|||
|
||||
DtConvexConvexInFlag f = DtConvexConvexInFlag.Unknown;
|
||||
bool firstPoint = true;
|
||||
RcVec3f ip = new RcVec3f();
|
||||
RcVec3f iq = new RcVec3f();
|
||||
Vector3 ip = new Vector3();
|
||||
Vector3 iq = new Vector3();
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -59,8 +60,8 @@ namespace DotRecast.Detour
|
|||
a1 = RcVecUtils.Create(p, 3 * ((ai + n - 1) % n)); // prev a
|
||||
b1 = RcVecUtils.Create(q, 3 * ((bi + m - 1) % m)); // prev b
|
||||
|
||||
RcVec3f A = RcVec3f.Subtract(a, a1);
|
||||
RcVec3f B = RcVec3f.Subtract(b, b1);
|
||||
Vector3 A = Vector3.Subtract(a, a1);
|
||||
Vector3 B = Vector3.Subtract(b, b1);
|
||||
|
||||
float cross = B.X * A.Z - A.X * B.Z; // TriArea2D({0, 0}, A, B);
|
||||
float aHB = DtUtils.TriArea2D(b1, b, a);
|
||||
|
@ -176,7 +177,7 @@ namespace DotRecast.Detour
|
|||
return copied;
|
||||
}
|
||||
|
||||
private static int AddVertex(float[] inters, int ii, RcVec3f p)
|
||||
private static int AddVertex(float[] inters, int ii, Vector3 p)
|
||||
{
|
||||
if (ii > 0)
|
||||
{
|
||||
|
@ -212,7 +213,7 @@ namespace DotRecast.Detour
|
|||
return inflag;
|
||||
}
|
||||
|
||||
private static DtConvexConvexIntersection SegSegInt(RcVec3f a, RcVec3f b, RcVec3f c, RcVec3f d, ref RcVec3f p, ref RcVec3f q)
|
||||
private static DtConvexConvexIntersection SegSegInt(Vector3 a, Vector3 b, Vector3 c, Vector3 d, ref Vector3 p, ref Vector3 q)
|
||||
{
|
||||
if (DtUtils.IntersectSegSeg2D(a, b, c, d, out var s, out var t))
|
||||
{
|
||||
|
@ -228,7 +229,7 @@ namespace DotRecast.Detour
|
|||
return DtConvexConvexIntersection.None;
|
||||
}
|
||||
|
||||
private static DtConvexConvexIntersection ParallelInt(RcVec3f a, RcVec3f b, RcVec3f c, RcVec3f d, ref RcVec3f p, ref RcVec3f q)
|
||||
private static DtConvexConvexIntersection ParallelInt(Vector3 a, Vector3 b, Vector3 c, Vector3 d, ref Vector3 p, ref Vector3 q)
|
||||
{
|
||||
if (Between(a, b, c) && Between(a, b, d))
|
||||
{
|
||||
|
@ -275,7 +276,7 @@ namespace DotRecast.Detour
|
|||
return DtConvexConvexIntersection.None;
|
||||
}
|
||||
|
||||
private static bool Between(RcVec3f a, RcVec3f b, RcVec3f c)
|
||||
private static bool Between(Vector3 a, Vector3 b, Vector3 c)
|
||||
{
|
||||
if (MathF.Abs(a.X - b.X) > MathF.Abs(a.Z - b.Z))
|
||||
{
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
|
||||
namespace DotRecast.Detour
|
||||
|
@ -34,9 +35,9 @@ namespace DotRecast.Detour
|
|||
this.scale = scale;
|
||||
}
|
||||
|
||||
public float GetCost(RcVec3f neighbourPos, RcVec3f endPos)
|
||||
public float GetCost(Vector3 neighbourPos, Vector3 endPos)
|
||||
{
|
||||
return RcVec3f.Distance(neighbourPos, endPos) * scale;
|
||||
return Vector3.Distance(neighbourPos, endPos) * scale;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,18 +1,19 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
public class DtFindNearestPolyQuery : IDtPolyQuery
|
||||
{
|
||||
private readonly DtNavMeshQuery _query;
|
||||
private readonly RcVec3f _center;
|
||||
private readonly Vector3 _center;
|
||||
private long _nearestRef;
|
||||
private RcVec3f _nearestPt;
|
||||
private Vector3 _nearestPt;
|
||||
private bool _overPoly;
|
||||
private float _nearestDistanceSqr;
|
||||
|
||||
public DtFindNearestPolyQuery(DtNavMeshQuery query, RcVec3f center)
|
||||
public DtFindNearestPolyQuery(DtNavMeshQuery query, Vector3 center)
|
||||
{
|
||||
this._query = query;
|
||||
this._center = center;
|
||||
|
@ -28,7 +29,7 @@ namespace DotRecast.Detour
|
|||
// If a point is directly over a polygon and closer than
|
||||
// climb height, favor that instead of straight line nearest point.
|
||||
float d = 0;
|
||||
RcVec3f diff = RcVec3f.Subtract(_center, closestPtPoly);
|
||||
Vector3 diff = Vector3.Subtract(_center, closestPtPoly);
|
||||
if (posOverPoly)
|
||||
{
|
||||
d = MathF.Abs(diff.Y) - tile.data.header.walkableClimb;
|
||||
|
@ -53,7 +54,7 @@ namespace DotRecast.Detour
|
|||
return _nearestRef;
|
||||
}
|
||||
|
||||
public RcVec3f NearestPt()
|
||||
public Vector3 NearestPt()
|
||||
{
|
||||
return _nearestPt;
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -80,10 +81,10 @@ namespace DotRecast.Detour
|
|||
public float walkableClimb;
|
||||
|
||||
/** The minimum bounds of the tile's AABB. [(x, y, z)] */
|
||||
public RcVec3f bmin = new RcVec3f();
|
||||
public Vector3 bmin = new Vector3();
|
||||
|
||||
/** The maximum bounds of the tile's AABB. [(x, y, z)] */
|
||||
public RcVec3f bmax = new RcVec3f();
|
||||
public Vector3 bmax = new Vector3();
|
||||
|
||||
/** The bounding volume quantization factor. */
|
||||
public float bvQuantFactor;
|
||||
|
|
|
@ -22,6 +22,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -69,7 +70,7 @@ namespace DotRecast.Detour
|
|||
private readonly DtNavMeshParams m_params;
|
||||
|
||||
/// < Current initialization params. TODO: do not store this info twice.
|
||||
private readonly RcVec3f m_orig;
|
||||
private readonly Vector3 m_orig;
|
||||
|
||||
/// < Origin of the tile (0,0)
|
||||
// float m_orig[3]; ///< Origin of the tile (0,0)
|
||||
|
@ -257,7 +258,7 @@ namespace DotRecast.Detour
|
|||
* The world position for the query. [(x, y, z)]
|
||||
* @return 2-element int array with (tx,ty) tile location
|
||||
*/
|
||||
public void CalcTileLoc(RcVec3f pos, out int tx, out int ty)
|
||||
public void CalcTileLoc(Vector3 pos, out int tx, out int ty)
|
||||
{
|
||||
tx = (int)MathF.Floor((pos.X - m_orig.X) / m_tileWidth);
|
||||
ty = (int)MathF.Floor((pos.Z - m_orig.Z) / m_tileHeight);
|
||||
|
@ -348,7 +349,7 @@ namespace DotRecast.Detour
|
|||
// TODO: These methods are duplicates from dtNavMeshQuery, but are needed
|
||||
// for off-mesh connection finding.
|
||||
|
||||
List<long> QueryPolygonsInTile(DtMeshTile tile, RcVec3f qmin, RcVec3f qmax)
|
||||
List<long> QueryPolygonsInTile(DtMeshTile tile, Vector3 qmin, Vector3 qmax)
|
||||
{
|
||||
List<long> polys = new List<long>();
|
||||
if (tile.data.bvTree != null)
|
||||
|
@ -404,8 +405,8 @@ namespace DotRecast.Detour
|
|||
}
|
||||
else
|
||||
{
|
||||
RcVec3f bmin = new RcVec3f();
|
||||
RcVec3f bmax = new RcVec3f();
|
||||
Vector3 bmin = new Vector3();
|
||||
Vector3 bmax = new Vector3();
|
||||
long @base = GetPolyRefBase(tile);
|
||||
for (int i = 0; i < tile.data.header.polyCount; ++i)
|
||||
{
|
||||
|
@ -847,7 +848,7 @@ namespace DotRecast.Detour
|
|||
continue;
|
||||
}
|
||||
|
||||
var ext = new RcVec3f()
|
||||
var ext = new Vector3()
|
||||
{
|
||||
X = targetCon.rad,
|
||||
Y = target.data.header.walkableClimb,
|
||||
|
@ -855,7 +856,7 @@ namespace DotRecast.Detour
|
|||
};
|
||||
|
||||
// Find polygon to connect to.
|
||||
RcVec3f p = targetCon.pos[1];
|
||||
Vector3 p = targetCon.pos[1];
|
||||
var refs = FindNearestPolyInTile(tile, p, ext, out var nearestPt);
|
||||
if (refs == 0)
|
||||
{
|
||||
|
@ -912,14 +913,14 @@ namespace DotRecast.Detour
|
|||
|
||||
cons.Clear();
|
||||
|
||||
RcVec2f amin = RcVec2f.Zero;
|
||||
RcVec2f amax = RcVec2f.Zero;
|
||||
Vector2 amin = Vector2.Zero;
|
||||
Vector2 amax = Vector2.Zero;
|
||||
CalcSlabEndPoints(verts, va, vb, ref amin, ref amax, side);
|
||||
float apos = GetSlabCoord(verts, va, side);
|
||||
|
||||
// Remove links pointing to 'side' and compact the links array.
|
||||
RcVec2f bmin = RcVec2f.Zero;
|
||||
RcVec2f bmax = RcVec2f.Zero;
|
||||
Vector2 bmin = Vector2.Zero;
|
||||
Vector2 bmax = Vector2.Zero;
|
||||
int m = DT_EXT_LINK | side;
|
||||
int n = 0;
|
||||
long @base = GetPolyRefBase(tile);
|
||||
|
@ -980,7 +981,7 @@ namespace DotRecast.Detour
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void CalcSlabEndPoints(float[] verts, int va, int vb, ref RcVec2f bmin, ref RcVec2f bmax, int side)
|
||||
static void CalcSlabEndPoints(float[] verts, int va, int vb, ref Vector2 bmin, ref Vector2 bmax, int side)
|
||||
{
|
||||
if (side == 0 || side == 4)
|
||||
{
|
||||
|
@ -1018,7 +1019,7 @@ namespace DotRecast.Detour
|
|||
}
|
||||
}
|
||||
|
||||
bool OverlapSlabs(RcVec2f amin, RcVec2f amax, RcVec2f bmin, RcVec2f bmax, float px, float py)
|
||||
bool OverlapSlabs(Vector2 amin, Vector2 amax, Vector2 bmin, Vector2 bmax, float px, float py)
|
||||
{
|
||||
// Check for horizontal overlap.
|
||||
// The segment is shrunken a little so that slabs which touch
|
||||
|
@ -1078,7 +1079,7 @@ namespace DotRecast.Detour
|
|||
DtOffMeshConnection con = tile.data.offMeshCons[i];
|
||||
DtPoly poly = tile.data.polys[con.poly];
|
||||
|
||||
var ext = new RcVec3f()
|
||||
var ext = new Vector3()
|
||||
{
|
||||
X = con.rad,
|
||||
Y = tile.data.header.walkableClimb,
|
||||
|
@ -1092,7 +1093,7 @@ namespace DotRecast.Detour
|
|||
continue;
|
||||
}
|
||||
|
||||
RcVec3f[] p = con.pos; // First vertex
|
||||
Vector3[] p = con.pos; // First vertex
|
||||
// findNearestPoly may return too optimistic results, further check
|
||||
// to make sure.
|
||||
if (RcMath.Sqr(nearestPt.X - p[0].X) + RcMath.Sqr(nearestPt.Z - p[0].Z) > RcMath.Sqr(con.rad))
|
||||
|
@ -1138,7 +1139,7 @@ namespace DotRecast.Detour
|
|||
* @param pos
|
||||
* @return
|
||||
*/
|
||||
RcVec3f ClosestPointOnDetailEdges(DtMeshTile tile, DtPoly poly, RcVec3f pos, bool onlyBoundary)
|
||||
Vector3 ClosestPointOnDetailEdges(DtMeshTile tile, DtPoly poly, Vector3 pos, bool onlyBoundary)
|
||||
{
|
||||
int ANY_BOUNDARY_EDGE = (DtDetailTriEdgeFlags.DT_DETAIL_EDGE_BOUNDARY << 0) |
|
||||
(DtDetailTriEdgeFlags.DT_DETAIL_EDGE_BOUNDARY << 2) |
|
||||
|
@ -1146,8 +1147,8 @@ namespace DotRecast.Detour
|
|||
int ip = poly.index;
|
||||
float dmin = float.MaxValue;
|
||||
float tmin = 0;
|
||||
RcVec3f pmin = new RcVec3f();
|
||||
RcVec3f pmax = new RcVec3f();
|
||||
Vector3 pmin = new Vector3();
|
||||
Vector3 pmax = new Vector3();
|
||||
|
||||
if (tile.data.detailMeshes != null)
|
||||
{
|
||||
|
@ -1161,13 +1162,13 @@ namespace DotRecast.Detour
|
|||
continue;
|
||||
}
|
||||
|
||||
RcVec3f[] v = new RcVec3f[3];
|
||||
Vector3[] v = new Vector3[3];
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
if (tris[ti + j] < poly.vertCount)
|
||||
{
|
||||
int index = poly.verts[tris[ti + j]] * 3;
|
||||
v[j] = new RcVec3f
|
||||
v[j] = new Vector3
|
||||
{
|
||||
X = tile.data.verts[index],
|
||||
Y = tile.data.verts[index + 1],
|
||||
|
@ -1177,7 +1178,7 @@ namespace DotRecast.Detour
|
|||
else
|
||||
{
|
||||
int index = (pd.vertBase + (tris[ti + j] - poly.vertCount)) * 3;
|
||||
v[j] = new RcVec3f
|
||||
v[j] = new Vector3
|
||||
{
|
||||
X = tile.data.detailVerts[index],
|
||||
Y = tile.data.detailVerts[index + 1],
|
||||
|
@ -1209,7 +1210,7 @@ namespace DotRecast.Detour
|
|||
}
|
||||
else
|
||||
{
|
||||
RcVec3f[] v = new RcVec3f[2];
|
||||
Vector3[] v = new Vector3[2];
|
||||
for (int j = 0; j < poly.vertCount; ++j)
|
||||
{
|
||||
int k = (j + 1) % poly.vertCount;
|
||||
|
@ -1231,10 +1232,10 @@ namespace DotRecast.Detour
|
|||
}
|
||||
}
|
||||
|
||||
return RcVec3f.Lerp(pmin, pmax, tmin);
|
||||
return Vector3.Lerp(pmin, pmax, tmin);
|
||||
}
|
||||
|
||||
public bool GetPolyHeight(DtMeshTile tile, DtPoly poly, RcVec3f pos, out float height)
|
||||
public bool GetPolyHeight(DtMeshTile tile, DtPoly poly, Vector3 pos, out float height)
|
||||
{
|
||||
height = 0;
|
||||
|
||||
|
@ -1266,13 +1267,13 @@ namespace DotRecast.Detour
|
|||
for (int j = 0; j < pd.triCount; ++j)
|
||||
{
|
||||
int t = (pd.triBase + j) * 4;
|
||||
RcVec3f[] v = new RcVec3f[3];
|
||||
Vector3[] v = new Vector3[3];
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
if (tile.data.detailTris[t + k] < poly.vertCount)
|
||||
{
|
||||
int index = poly.verts[tile.data.detailTris[t + k]] * 3;
|
||||
v[k] = new RcVec3f
|
||||
v[k] = new Vector3
|
||||
{
|
||||
X = tile.data.verts[index],
|
||||
Y = tile.data.verts[index + 1],
|
||||
|
@ -1282,7 +1283,7 @@ namespace DotRecast.Detour
|
|||
else
|
||||
{
|
||||
int index = (pd.vertBase + (tile.data.detailTris[t + k] - poly.vertCount)) * 3;
|
||||
v[k] = new RcVec3f
|
||||
v[k] = new Vector3
|
||||
{
|
||||
X = tile.data.detailVerts[index],
|
||||
Y = tile.data.detailVerts[index + 1],
|
||||
|
@ -1300,7 +1301,7 @@ namespace DotRecast.Detour
|
|||
}
|
||||
else
|
||||
{
|
||||
RcVec3f[] v = new RcVec3f[3];
|
||||
Vector3[] v = new Vector3[3];
|
||||
v[0].X = tile.data.verts[poly.verts[0] * 3];
|
||||
v[0].Y = tile.data.verts[poly.verts[0] * 3 + 1];
|
||||
v[0].Z = tile.data.verts[poly.verts[0] * 3 + 2];
|
||||
|
@ -1330,7 +1331,7 @@ namespace DotRecast.Detour
|
|||
return true;
|
||||
}
|
||||
|
||||
public void ClosestPointOnPoly(long refs, RcVec3f pos, out RcVec3f closest, out bool posOverPoly)
|
||||
public void ClosestPointOnPoly(long refs, Vector3 pos, out Vector3 closest, out bool posOverPoly)
|
||||
{
|
||||
GetTileAndPolyByRefUnsafe(refs, out var tile, out var poly);
|
||||
closest = pos;
|
||||
|
@ -1348,11 +1349,11 @@ namespace DotRecast.Detour
|
|||
if (poly.GetPolyType() == DtPolyTypes.DT_POLYTYPE_OFFMESH_CONNECTION)
|
||||
{
|
||||
int i = poly.verts[0] * 3;
|
||||
var v0 = new RcVec3f { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
var v0 = new Vector3 { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
i = poly.verts[1] * 3;
|
||||
var v1 = new RcVec3f { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
var v1 = new Vector3 { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
DtUtils.DistancePtSegSqr2D(pos, v0, v1, out var t);
|
||||
closest = RcVec3f.Lerp(v0, v1, t);
|
||||
closest = Vector3.Lerp(v0, v1, t);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1361,13 +1362,13 @@ namespace DotRecast.Detour
|
|||
}
|
||||
|
||||
/// Find nearest polygon within a tile.
|
||||
private long FindNearestPolyInTile(DtMeshTile tile, RcVec3f center, RcVec3f halfExtents, out RcVec3f nearestPt)
|
||||
private long FindNearestPolyInTile(DtMeshTile tile, Vector3 center, Vector3 halfExtents, out Vector3 nearestPt)
|
||||
{
|
||||
nearestPt = RcVec3f.Zero;
|
||||
nearestPt = Vector3.Zero;
|
||||
|
||||
bool overPoly = false;
|
||||
RcVec3f bmin = RcVec3f.Subtract(center, halfExtents);
|
||||
RcVec3f bmax = RcVec3f.Add(center, halfExtents);
|
||||
Vector3 bmin = Vector3.Subtract(center, halfExtents);
|
||||
Vector3 bmax = Vector3.Add(center, halfExtents);
|
||||
|
||||
// Get nearby polygons from proximity grid.
|
||||
List<long> polys = QueryPolygonsInTile(tile, bmin, bmax);
|
||||
|
@ -1383,7 +1384,7 @@ namespace DotRecast.Detour
|
|||
|
||||
// If a point is directly over a polygon and closer than
|
||||
// climb height, favor that instead of straight line nearest point.
|
||||
RcVec3f diff = RcVec3f.Subtract(center, closestPtPoly);
|
||||
Vector3 diff = Vector3.Subtract(center, closestPtPoly);
|
||||
if (posOverPoly)
|
||||
{
|
||||
d = MathF.Abs(diff.Y) - tile.data.header.walkableClimb;
|
||||
|
@ -1532,7 +1533,7 @@ namespace DotRecast.Detour
|
|||
/// inside a normal polygon. So an off-mesh connection is "entered" from a
|
||||
/// normal polygon at one of its endpoints. This is the polygon identified by
|
||||
/// the prevRef parameter.
|
||||
public DtStatus GetOffMeshConnectionPolyEndPoints(long prevRef, long polyRef, ref RcVec3f startPos, ref RcVec3f endPos)
|
||||
public DtStatus GetOffMeshConnectionPolyEndPoints(long prevRef, long polyRef, ref Vector3 startPos, ref Vector3 endPos)
|
||||
{
|
||||
if (polyRef == 0)
|
||||
{
|
||||
|
@ -1735,9 +1736,9 @@ namespace DotRecast.Detour
|
|||
return DtStatus.DT_SUCCESS;
|
||||
}
|
||||
|
||||
public RcVec3f GetPolyCenter(long refs)
|
||||
public Vector3 GetPolyCenter(long refs)
|
||||
{
|
||||
RcVec3f center = RcVec3f.Zero;
|
||||
Vector3 center = Vector3.Zero;
|
||||
|
||||
var status = GetTileAndPolyByRef(refs, out var tile, out var poly);
|
||||
if (status.Succeeded())
|
||||
|
@ -1785,10 +1786,10 @@ namespace DotRecast.Detour
|
|||
return tiles;
|
||||
}
|
||||
|
||||
public void ComputeBounds(out RcVec3f bmin, out RcVec3f bmax)
|
||||
public void ComputeBounds(out Vector3 bmin, out Vector3 bmax)
|
||||
{
|
||||
bmin = new RcVec3f(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
|
||||
bmax = new RcVec3f(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity);
|
||||
bmin = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
|
||||
bmax = new Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity);
|
||||
for (int t = 0; t < GetMaxTiles(); ++t)
|
||||
{
|
||||
DtMeshTile tile = GetTile(t);
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -220,7 +221,7 @@ namespace DotRecast.Detour
|
|||
const int XM = 1 << 2;
|
||||
const int ZM = 1 << 3;
|
||||
|
||||
public static int ClassifyOffMeshPoint(RcVec3f pt, RcVec3f bmin, RcVec3f bmax)
|
||||
public static int ClassifyOffMeshPoint(Vector3 pt, Vector3 bmin, Vector3 bmax)
|
||||
{
|
||||
int outcode = 0;
|
||||
outcode |= (pt.X >= bmax.X) ? XP : 0;
|
||||
|
@ -307,8 +308,8 @@ namespace DotRecast.Detour
|
|||
|
||||
hmin -= option.walkableClimb;
|
||||
hmax += option.walkableClimb;
|
||||
RcVec3f bmin = new RcVec3f();
|
||||
RcVec3f bmax = new RcVec3f();
|
||||
Vector3 bmin = new Vector3();
|
||||
Vector3 bmax = new Vector3();
|
||||
bmin = option.bmin;
|
||||
bmax = option.bmax;
|
||||
bmin.Y = hmin;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -90,8 +91,8 @@ namespace DotRecast.Detour
|
|||
public int tileX; // < The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.)
|
||||
public int tileZ; // < The tile's y-grid location within the multi-tile destination mesh. (Along the z-axis.)
|
||||
public int tileLayer; // < The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
|
||||
public RcVec3f bmin; // < The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
|
||||
public RcVec3f bmax; // < The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
|
||||
public Vector3 bmin; // < The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
|
||||
public Vector3 bmax; // < The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
|
||||
|
||||
/// @}
|
||||
/// @name General Configuration Attributes
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -31,7 +32,7 @@ namespace DotRecast.Detour
|
|||
public struct DtNavMeshParams
|
||||
{
|
||||
/** The world space origin of the navigation mesh's tile space. [(x, y, z)] */
|
||||
public RcVec3f orig;
|
||||
public Vector3 orig;
|
||||
|
||||
/** The width of each tile. (Along the x-axis.) */
|
||||
public float tileWidth;
|
||||
|
|
|
@ -23,6 +23,7 @@ using System.Collections.Generic;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -50,10 +51,10 @@ namespace DotRecast.Detour
|
|||
/// @param[out] randomRef The reference id of the random location.
|
||||
/// @param[out] randomPt The random location.
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus FindRandomPoint(IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
|
||||
public DtStatus FindRandomPoint(IDtQueryFilter filter, IRcRand frand, out long randomRef, out Vector3 randomPt)
|
||||
{
|
||||
randomRef = 0;
|
||||
randomPt = RcVec3f.Zero;
|
||||
randomPt = Vector3.Zero;
|
||||
|
||||
if (null == filter || null == frand)
|
||||
{
|
||||
|
@ -170,8 +171,8 @@ namespace DotRecast.Detour
|
|||
* Function returning a random number [0..1).
|
||||
* @return Random location
|
||||
*/
|
||||
public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
|
||||
IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
|
||||
public DtStatus FindRandomPointAroundCircle(long startRef, Vector3 centerPos, float maxRadius,
|
||||
IDtQueryFilter filter, IRcRand frand, out long randomRef, out Vector3 randomPt)
|
||||
{
|
||||
return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, DtNoOpDtPolygonByCircleConstraint.Shared, out randomRef, out randomPt);
|
||||
}
|
||||
|
@ -191,15 +192,15 @@ namespace DotRecast.Detour
|
|||
* Function returning a random number [0..1).
|
||||
* @return Random location
|
||||
*/
|
||||
public DtStatus FindRandomPointWithinCircle(long startRef, RcVec3f centerPos, float maxRadius,
|
||||
IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
|
||||
public DtStatus FindRandomPointWithinCircle(long startRef, Vector3 centerPos, float maxRadius,
|
||||
IDtQueryFilter filter, IRcRand frand, out long randomRef, out Vector3 randomPt)
|
||||
{
|
||||
return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, DtStrictDtPolygonByCircleConstraint.Shared, out randomRef, out randomPt);
|
||||
}
|
||||
|
||||
public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
|
||||
public DtStatus FindRandomPointAroundCircle(long startRef, Vector3 centerPos, float maxRadius,
|
||||
IDtQueryFilter filter, IRcRand frand, IDtPolygonByCircleConstraint constraint,
|
||||
out long randomRef, out RcVec3f randomPt)
|
||||
out long randomRef, out Vector3 randomPt)
|
||||
{
|
||||
randomRef = startRef;
|
||||
randomPt = centerPos;
|
||||
|
@ -339,10 +340,10 @@ namespace DotRecast.Detour
|
|||
// Cost
|
||||
if (neighbourNode.flags == 0)
|
||||
{
|
||||
neighbourNode.pos = RcVec3f.Lerp(va, vb, 0.5f);
|
||||
neighbourNode.pos = Vector3.Lerp(va, vb, 0.5f);
|
||||
}
|
||||
|
||||
float total = bestNode.total + RcVec3f.Distance(bestNode.pos, neighbourNode.pos);
|
||||
float total = bestNode.total + Vector3.Distance(bestNode.pos, neighbourNode.pos);
|
||||
|
||||
// The node is already in open list and the new result is worse, skip.
|
||||
if ((neighbourNode.flags & DtNodeFlags.DT_NODE_OPEN) != 0 && total >= neighbourNode.total)
|
||||
|
@ -377,7 +378,7 @@ namespace DotRecast.Detour
|
|||
float t = frand.Next();
|
||||
|
||||
float[] areas = new float[randomPolyVerts.Length / 3];
|
||||
RcVec3f pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
|
||||
Vector3 pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
|
||||
ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
|
||||
|
||||
randomRef = randomPolyRef;
|
||||
|
@ -401,7 +402,7 @@ namespace DotRecast.Detour
|
|||
/// @param[out] closest
|
||||
/// @param[out] posOverPoly
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus ClosestPointOnPoly(long refs, RcVec3f pos, out RcVec3f closest, out bool posOverPoly)
|
||||
public DtStatus ClosestPointOnPoly(long refs, Vector3 pos, out Vector3 closest, out bool posOverPoly)
|
||||
{
|
||||
closest = pos;
|
||||
posOverPoly = false;
|
||||
|
@ -432,7 +433,7 @@ namespace DotRecast.Detour
|
|||
/// @param[in] pos The position to check. [(x, y, z)]
|
||||
/// @param[out] closest The closest point. [(x, y, z)]
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus ClosestPointOnPolyBoundary(long refs, RcVec3f pos, out RcVec3f closest)
|
||||
public DtStatus ClosestPointOnPolyBoundary(long refs, Vector3 pos, out Vector3 closest)
|
||||
{
|
||||
closest = pos;
|
||||
var status = m_nav.GetTileAndPolyByRef(refs, out var tile, out var poly);
|
||||
|
@ -492,7 +493,7 @@ namespace DotRecast.Detour
|
|||
/// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)]
|
||||
/// @param[out] height The height at the surface of the polygon.
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus GetPolyHeight(long refs, RcVec3f pos, out float height)
|
||||
public DtStatus GetPolyHeight(long refs, Vector3 pos, out float height)
|
||||
{
|
||||
height = default;
|
||||
|
||||
|
@ -513,9 +514,9 @@ namespace DotRecast.Detour
|
|||
if (poly.GetPolyType() == DtPolyTypes.DT_POLYTYPE_OFFMESH_CONNECTION)
|
||||
{
|
||||
int i = poly.verts[0] * 3;
|
||||
var v0 = new RcVec3f { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
var v0 = new Vector3 { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
i = poly.verts[1] * 3;
|
||||
var v1 = new RcVec3f { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
var v1 = new Vector3 { X = tile.data.verts[i], Y = tile.data.verts[i + 1], Z = tile.data.verts[i + 2] };
|
||||
DtUtils.DistancePtSegSqr2D(pos, v0, v1, out var t);
|
||||
height = v0.Y + (v1.Y - v0.Y) * t;
|
||||
|
||||
|
@ -541,8 +542,8 @@ namespace DotRecast.Detour
|
|||
/// @param[out] nearestPt The nearest point on the polygon. Unchanged if no polygon is found. [opt] [(x, y, z)]
|
||||
/// @param[out] isOverPoly Set to true if the point's X/Z coordinate lies inside the polygon, false otherwise. Unchanged if no polygon is found. [opt]
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus FindNearestPoly(RcVec3f center, RcVec3f halfExtents, IDtQueryFilter filter,
|
||||
out long nearestRef, out RcVec3f nearestPt, out bool isOverPoly)
|
||||
public DtStatus FindNearestPoly(Vector3 center, Vector3 halfExtents, IDtQueryFilter filter,
|
||||
out long nearestRef, out Vector3 nearestPt, out bool isOverPoly)
|
||||
{
|
||||
nearestRef = 0;
|
||||
nearestPt = center;
|
||||
|
@ -564,7 +565,7 @@ namespace DotRecast.Detour
|
|||
}
|
||||
|
||||
// FIXME: (PP) duplicate?
|
||||
protected void QueryPolygonsInTile(DtMeshTile tile, RcVec3f qmin, RcVec3f qmax, IDtQueryFilter filter, IDtPolyQuery query)
|
||||
protected void QueryPolygonsInTile(DtMeshTile tile, Vector3 qmin, Vector3 qmax, IDtQueryFilter filter, IDtPolyQuery query)
|
||||
{
|
||||
if (tile.data.bvTree != null)
|
||||
{
|
||||
|
@ -621,8 +622,8 @@ namespace DotRecast.Detour
|
|||
}
|
||||
else
|
||||
{
|
||||
RcVec3f bmin = new RcVec3f();
|
||||
RcVec3f bmax = new RcVec3f();
|
||||
Vector3 bmin = new Vector3();
|
||||
Vector3 bmax = new Vector3();
|
||||
long @base = m_nav.GetPolyRefBase(tile);
|
||||
for (int i = 0; i < tile.data.header.polyCount; ++i)
|
||||
{
|
||||
|
@ -671,7 +672,7 @@ namespace DotRecast.Detour
|
|||
* The polygon filter to apply to the query.
|
||||
* @return The reference ids of the polygons that overlap the query box.
|
||||
*/
|
||||
public DtStatus QueryPolygons(RcVec3f center, RcVec3f halfExtents, IDtQueryFilter filter, IDtPolyQuery query)
|
||||
public DtStatus QueryPolygons(Vector3 center, Vector3 halfExtents, IDtQueryFilter filter, IDtPolyQuery query)
|
||||
{
|
||||
if (!center.IsFinite() || !halfExtents.IsFinite() || null == filter)
|
||||
{
|
||||
|
@ -679,8 +680,8 @@ namespace DotRecast.Detour
|
|||
}
|
||||
|
||||
// Find tiles the query touches.
|
||||
RcVec3f bmin = RcVec3f.Subtract(center, halfExtents);
|
||||
RcVec3f bmax = RcVec3f.Add(center, halfExtents);
|
||||
Vector3 bmin = Vector3.Subtract(center, halfExtents);
|
||||
Vector3 bmax = Vector3.Add(center, halfExtents);
|
||||
foreach (var t in QueryTiles(center, halfExtents))
|
||||
{
|
||||
QueryPolygonsInTile(t, bmin, bmax, filter, query);
|
||||
|
@ -692,15 +693,15 @@ namespace DotRecast.Detour
|
|||
/**
|
||||
* Finds tiles that overlap the search box.
|
||||
*/
|
||||
public IList<DtMeshTile> QueryTiles(RcVec3f center, RcVec3f halfExtents)
|
||||
public IList<DtMeshTile> QueryTiles(Vector3 center, Vector3 halfExtents)
|
||||
{
|
||||
if (!center.IsFinite() || !halfExtents.IsFinite())
|
||||
{
|
||||
return RcImmutableArray<DtMeshTile>.Empty;
|
||||
}
|
||||
|
||||
RcVec3f bmin = RcVec3f.Subtract(center, halfExtents);
|
||||
RcVec3f bmax = RcVec3f.Add(center, halfExtents);
|
||||
Vector3 bmin = Vector3.Subtract(center, halfExtents);
|
||||
Vector3 bmax = Vector3.Add(center, halfExtents);
|
||||
m_nav.CalcTileLoc(bmin, out var minx, out var miny);
|
||||
m_nav.CalcTileLoc(bmax, out var maxx, out var maxy);
|
||||
|
||||
|
@ -736,7 +737,7 @@ namespace DotRecast.Detour
|
|||
* The polygon filter to apply to the query.
|
||||
* @return Found path
|
||||
*/
|
||||
public DtStatus FindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, ref List<long> path, DtFindPathOption fpo)
|
||||
public DtStatus FindPath(long startRef, long endRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter, ref List<long> path, DtFindPathOption fpo)
|
||||
{
|
||||
if (null == path)
|
||||
return DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM;
|
||||
|
@ -831,7 +832,7 @@ namespace DotRecast.Detour
|
|||
if ((options & DtFindPathOptions.DT_FINDPATH_ANY_ANGLE) != 0)
|
||||
{
|
||||
if ((parentRef != 0) &&
|
||||
(raycastLimitSqr >= float.MaxValue || RcVec3f.DistanceSquared(parentNode.pos, bestNode.pos) < raycastLimitSqr))
|
||||
(raycastLimitSqr >= float.MaxValue || Vector3.DistanceSquared(parentNode.pos, bestNode.pos) < raycastLimitSqr))
|
||||
{
|
||||
tryLOS = true;
|
||||
}
|
||||
|
@ -995,17 +996,17 @@ namespace DotRecast.Detour
|
|||
* query options (see: #FindPathOptions)
|
||||
* @return
|
||||
*/
|
||||
public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options)
|
||||
public DtStatus InitSlicedFindPath(long startRef, long endRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter, int options)
|
||||
{
|
||||
return InitSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, DtDefaultQueryHeuristic.Default, -1.0f);
|
||||
}
|
||||
|
||||
public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options, float raycastLimit)
|
||||
public DtStatus InitSlicedFindPath(long startRef, long endRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter, int options, float raycastLimit)
|
||||
{
|
||||
return InitSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, DtDefaultQueryHeuristic.Default, raycastLimit);
|
||||
}
|
||||
|
||||
public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options, IDtQueryHeuristic heuristic, float raycastLimit)
|
||||
public DtStatus InitSlicedFindPath(long startRef, long endRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter, int options, IDtQueryHeuristic heuristic, float raycastLimit)
|
||||
{
|
||||
// Init path state.
|
||||
m_query = new DtQueryData();
|
||||
|
@ -1149,7 +1150,7 @@ namespace DotRecast.Detour
|
|||
if ((m_query.options & DtFindPathOptions.DT_FINDPATH_ANY_ANGLE) != 0)
|
||||
{
|
||||
if ((parentRef != 0) &&
|
||||
(m_query.raycastLimitSqr >= float.MaxValue || RcVec3f.DistanceSquared(parentNode.pos, bestNode.pos) < m_query.raycastLimitSqr))
|
||||
(m_query.raycastLimitSqr >= float.MaxValue || Vector3.DistanceSquared(parentNode.pos, bestNode.pos) < m_query.raycastLimitSqr))
|
||||
{
|
||||
tryLOS = true;
|
||||
}
|
||||
|
@ -1405,7 +1406,7 @@ namespace DotRecast.Detour
|
|||
return DtStatus.DT_SUCCESS | details;
|
||||
}
|
||||
|
||||
protected DtStatus AppendVertex(RcVec3f pos, int flags, long refs, ref List<DtStraightPath> straightPath,
|
||||
protected DtStatus AppendVertex(Vector3 pos, int flags, long refs, ref List<DtStraightPath> straightPath,
|
||||
int maxStraightPath)
|
||||
{
|
||||
if (straightPath.Count > 0 && DtUtils.VEqual(straightPath[straightPath.Count - 1].pos, pos))
|
||||
|
@ -1431,7 +1432,7 @@ namespace DotRecast.Detour
|
|||
return DtStatus.DT_IN_PROGRESS;
|
||||
}
|
||||
|
||||
protected DtStatus AppendPortals(int startIdx, int endIdx, RcVec3f endPos, List<long> path,
|
||||
protected DtStatus AppendPortals(int startIdx, int endIdx, Vector3 endPos, List<long> path,
|
||||
ref List<DtStraightPath> straightPath, int maxStraightPath, int options)
|
||||
{
|
||||
var startPos = straightPath[straightPath.Count - 1].pos;
|
||||
|
@ -1472,7 +1473,7 @@ namespace DotRecast.Detour
|
|||
// Append intersection
|
||||
if (DtUtils.IntersectSegSeg2D(startPos, endPos, left, right, out var _, out var t))
|
||||
{
|
||||
var pt = RcVec3f.Lerp(left, right, t);
|
||||
var pt = Vector3.Lerp(left, right, t);
|
||||
stat = AppendVertex(pt, 0, path[i + 1], ref straightPath, maxStraightPath);
|
||||
if (!stat.InProgress())
|
||||
{
|
||||
|
@ -1510,7 +1511,7 @@ namespace DotRecast.Detour
|
|||
/// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0]
|
||||
/// @param[in] options Query options. (see: #dtStraightPathOptions)
|
||||
/// @returns The status flags for the query.
|
||||
public virtual DtStatus FindStraightPath(RcVec3f startPos, RcVec3f endPos, List<long> path,
|
||||
public virtual DtStatus FindStraightPath(Vector3 startPos, Vector3 endPos, List<long> path,
|
||||
ref List<DtStraightPath> straightPath,
|
||||
int maxStraightPath, int options)
|
||||
{
|
||||
|
@ -1544,9 +1545,9 @@ namespace DotRecast.Detour
|
|||
|
||||
if (path.Count > 1)
|
||||
{
|
||||
RcVec3f portalApex = closestStartPos;
|
||||
RcVec3f portalLeft = portalApex;
|
||||
RcVec3f portalRight = portalApex;
|
||||
Vector3 portalApex = closestStartPos;
|
||||
Vector3 portalLeft = portalApex;
|
||||
Vector3 portalRight = portalApex;
|
||||
int apexIndex = 0;
|
||||
int leftIndex = 0;
|
||||
int rightIndex = 0;
|
||||
|
@ -1559,8 +1560,8 @@ namespace DotRecast.Detour
|
|||
|
||||
for (int i = 0; i < path.Count; ++i)
|
||||
{
|
||||
RcVec3f left;
|
||||
RcVec3f right;
|
||||
Vector3 left;
|
||||
Vector3 right;
|
||||
int toType;
|
||||
|
||||
if (i + 1 < path.Count)
|
||||
|
@ -1769,11 +1770,11 @@ namespace DotRecast.Detour
|
|||
/// @param[out] visitedCount The number of polygons visited during the move.
|
||||
/// @param[in] maxVisitedSize The maximum number of polygons the @p visited array can hold.
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus MoveAlongSurface(long startRef, RcVec3f startPos, RcVec3f endPos,
|
||||
public DtStatus MoveAlongSurface(long startRef, Vector3 startPos, Vector3 endPos,
|
||||
IDtQueryFilter filter,
|
||||
out RcVec3f resultPos, ref List<long> visited)
|
||||
out Vector3 resultPos, ref List<long> visited)
|
||||
{
|
||||
resultPos = RcVec3f.Zero;
|
||||
resultPos = Vector3.Zero;
|
||||
|
||||
if (null != visited)
|
||||
visited.Clear();
|
||||
|
@ -1796,14 +1797,14 @@ namespace DotRecast.Detour
|
|||
LinkedList<DtNode> stack = new LinkedList<DtNode>();
|
||||
stack.AddLast(startNode);
|
||||
|
||||
RcVec3f bestPos = new RcVec3f();
|
||||
Vector3 bestPos = new Vector3();
|
||||
float bestDist = float.MaxValue;
|
||||
DtNode bestNode = null;
|
||||
bestPos = startPos;
|
||||
|
||||
// Search constraints
|
||||
var searchPos = RcVec3f.Lerp(startPos, endPos, 0.5f);
|
||||
float searchRadSqr = RcMath.Sqr(RcVec3f.Distance(startPos, endPos) / 2.0f + 0.001f);
|
||||
var searchPos = Vector3.Lerp(startPos, endPos, 0.5f);
|
||||
float searchRadSqr = RcMath.Sqr(Vector3.Distance(startPos, endPos) / 2.0f + 0.001f);
|
||||
|
||||
float[] verts = new float[m_nav.GetMaxVertsPerPoly() * 3];
|
||||
|
||||
|
@ -1945,10 +1946,10 @@ namespace DotRecast.Detour
|
|||
return DtStatus.DT_SUCCESS;
|
||||
}
|
||||
|
||||
protected DtStatus GetPortalPoints(long from, long to, out RcVec3f left, out RcVec3f right, out int fromType, out int toType)
|
||||
protected DtStatus GetPortalPoints(long from, long to, out Vector3 left, out Vector3 right, out int fromType, out int toType)
|
||||
{
|
||||
left = RcVec3f.Zero;
|
||||
right = RcVec3f.Zero;
|
||||
left = Vector3.Zero;
|
||||
right = Vector3.Zero;
|
||||
fromType = 0;
|
||||
toType = 0;
|
||||
|
||||
|
@ -1974,10 +1975,10 @@ namespace DotRecast.Detour
|
|||
// Returns portal points between two polygons.
|
||||
protected DtStatus GetPortalPoints(long from, DtPoly fromPoly, DtMeshTile fromTile,
|
||||
long to, DtPoly toPoly, DtMeshTile toTile,
|
||||
out RcVec3f left, out RcVec3f right)
|
||||
out Vector3 left, out Vector3 right)
|
||||
{
|
||||
left = RcVec3f.Zero;
|
||||
right = RcVec3f.Zero;
|
||||
left = Vector3.Zero;
|
||||
right = Vector3.Zero;
|
||||
|
||||
// Find the link that points to the 'to' polygon.
|
||||
DtLink link = null;
|
||||
|
@ -2071,7 +2072,7 @@ namespace DotRecast.Detour
|
|||
}
|
||||
|
||||
protected DtStatus GetEdgeMidPoint(long from, DtPoly fromPoly, DtMeshTile fromTile, long to,
|
||||
DtPoly toPoly, DtMeshTile toTile, ref RcVec3f mid)
|
||||
DtPoly toPoly, DtMeshTile toTile, ref Vector3 mid)
|
||||
{
|
||||
var ppStatus = GetPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, out var left, out var right);
|
||||
if (ppStatus.Failed())
|
||||
|
@ -2086,9 +2087,9 @@ namespace DotRecast.Detour
|
|||
return DtStatus.DT_SUCCESS;
|
||||
}
|
||||
|
||||
protected DtStatus GetEdgeIntersectionPoint(RcVec3f fromPos, long from, DtPoly fromPoly, DtMeshTile fromTile,
|
||||
RcVec3f toPos, long to, DtPoly toPoly, DtMeshTile toTile,
|
||||
ref RcVec3f pt)
|
||||
protected DtStatus GetEdgeIntersectionPoint(Vector3 fromPos, long from, DtPoly fromPoly, DtMeshTile fromTile,
|
||||
Vector3 toPos, long to, DtPoly toPoly, DtMeshTile toTile,
|
||||
ref Vector3 pt)
|
||||
{
|
||||
var ppStatus = GetPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, out var left, out var right);
|
||||
if (ppStatus.Failed())
|
||||
|
@ -2102,7 +2103,7 @@ namespace DotRecast.Detour
|
|||
t = Math.Clamp(t2, 0.1f, 0.9f);
|
||||
}
|
||||
|
||||
pt = RcVec3f.Lerp(left, right, t);
|
||||
pt = Vector3.Lerp(left, right, t);
|
||||
return DtStatus.DT_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -2159,7 +2160,7 @@ namespace DotRecast.Detour
|
|||
/// @param[out] pathCount The number of visited polygons. [opt]
|
||||
/// @param[in] maxPath The maximum number of polygons the @p path array can hold.
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus Raycast(long startRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options,
|
||||
public DtStatus Raycast(long startRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter, int options,
|
||||
long prevRef, out DtRaycastHit hit)
|
||||
{
|
||||
hit = null;
|
||||
|
@ -2173,13 +2174,13 @@ namespace DotRecast.Detour
|
|||
|
||||
hit = new DtRaycastHit();
|
||||
|
||||
RcVec3f[] verts = new RcVec3f[m_nav.GetMaxVertsPerPoly() + 1];
|
||||
Vector3[] verts = new Vector3[m_nav.GetMaxVertsPerPoly() + 1];
|
||||
|
||||
RcVec3f curPos = RcVec3f.Zero;
|
||||
RcVec3f lastPos = RcVec3f.Zero;
|
||||
Vector3 curPos = Vector3.Zero;
|
||||
Vector3 lastPos = Vector3.Zero;
|
||||
|
||||
curPos = startPos;
|
||||
var dir = RcVec3f.Subtract(endPos, startPos);
|
||||
var dir = Vector3.Subtract(endPos, startPos);
|
||||
|
||||
DtMeshTile prevTile, tile, nextTile;
|
||||
DtPoly prevPoly, poly, nextPoly;
|
||||
|
@ -2343,8 +2344,8 @@ namespace DotRecast.Detour
|
|||
curPos = RcVecUtils.Mad(startPos, dir, hit.t);
|
||||
var e1 = verts[segMax];
|
||||
var e2 = verts[(segMax + 1) % nv];
|
||||
var eDir = RcVec3f.Subtract(e2, e1);
|
||||
var diff = RcVec3f.Subtract(curPos, e1);
|
||||
var eDir = Vector3.Subtract(e2, e1);
|
||||
var diff = Vector3.Subtract(curPos, e1);
|
||||
float s = RcMath.Sqr(eDir.X) > RcMath.Sqr(eDir.Z) ? diff.X / eDir.X : diff.Z / eDir.Z;
|
||||
curPos.Y = e1.Y + eDir.Y * s;
|
||||
|
||||
|
@ -2363,7 +2364,7 @@ namespace DotRecast.Detour
|
|||
// int vb = b * 3;
|
||||
float dx = verts[b].X - verts[a].X;
|
||||
float dz = verts[b].Z - verts[a].X;
|
||||
hit.hitNormal = RcVec3f.Normalize(new RcVec3f(dz, 0, -dx));
|
||||
hit.hitNormal = Vector3.Normalize(new Vector3(dz, 0, -dx));
|
||||
return DtStatus.DT_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -2423,7 +2424,7 @@ namespace DotRecast.Detour
|
|||
/// @param[out] resultCount The number of polygons found. [opt]
|
||||
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus FindPolysAroundCircle(long startRef, RcVec3f centerPos, float radius, IDtQueryFilter filter,
|
||||
public DtStatus FindPolysAroundCircle(long startRef, Vector3 centerPos, float radius, IDtQueryFilter filter,
|
||||
ref List<long> resultRef, ref List<long> resultParent, ref List<float> resultCost)
|
||||
{
|
||||
if (null != resultRef)
|
||||
|
@ -2527,7 +2528,7 @@ namespace DotRecast.Detour
|
|||
// Cost
|
||||
if (neighbourNode.flags == 0)
|
||||
{
|
||||
neighbourNode.pos = RcVec3f.Lerp(va, vb, 0.5f);
|
||||
neighbourNode.pos = Vector3.Lerp(va, vb, 0.5f);
|
||||
}
|
||||
|
||||
float cost = filter.GetCost(bestNode.pos, neighbourNode.pos, parentRef, parentTile, parentPoly, bestRef,
|
||||
|
@ -2594,7 +2595,7 @@ namespace DotRecast.Detour
|
|||
/// @param[out] resultCount The number of polygons found.
|
||||
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus FindPolysAroundShape(long startRef, RcVec3f[] verts, IDtQueryFilter filter,
|
||||
public DtStatus FindPolysAroundShape(long startRef, Vector3[] verts, IDtQueryFilter filter,
|
||||
ref List<long> resultRef, ref List<long> resultParent, ref List<float> resultCost)
|
||||
{
|
||||
resultRef.Clear();
|
||||
|
@ -2611,7 +2612,7 @@ namespace DotRecast.Detour
|
|||
m_nodePool.Clear();
|
||||
m_openList.Clear();
|
||||
|
||||
RcVec3f centerPos = RcVec3f.Zero;
|
||||
Vector3 centerPos = Vector3.Zero;
|
||||
for (int i = 0; i < nverts; ++i)
|
||||
{
|
||||
centerPos += verts[i];
|
||||
|
@ -2709,7 +2710,7 @@ namespace DotRecast.Detour
|
|||
// Cost
|
||||
if (neighbourNode.flags == 0)
|
||||
{
|
||||
neighbourNode.pos = RcVec3f.Lerp(va, vb, 0.5f);
|
||||
neighbourNode.pos = Vector3.Lerp(va, vb, 0.5f);
|
||||
}
|
||||
|
||||
float cost = filter.GetCost(bestNode.pos, neighbourNode.pos, parentRef, parentTile, parentPoly, bestRef,
|
||||
|
@ -2772,7 +2773,7 @@ namespace DotRecast.Detour
|
|||
/// @param[out] resultRef The reference ids of the polygons touched by the circle.
|
||||
/// @param[out] resultParent The reference ids of the parent polygons for each result.
|
||||
/// @returns The status flags for the query.
|
||||
public DtStatus FindLocalNeighbourhood(long startRef, RcVec3f centerPos, float radius,
|
||||
public DtStatus FindLocalNeighbourhood(long startRef, Vector3 centerPos, float radius,
|
||||
IDtQueryFilter filter,
|
||||
ref List<long> resultRef, ref List<long> resultParent)
|
||||
{
|
||||
|
@ -3100,13 +3101,13 @@ namespace DotRecast.Detour
|
|||
/// @param[out] hitNormal The normalized ray formed from the wall point to the
|
||||
/// source point. [(x, y, z)]
|
||||
/// @returns The status flags for the query.
|
||||
public virtual DtStatus FindDistanceToWall(long startRef, RcVec3f centerPos, float maxRadius,
|
||||
public virtual DtStatus FindDistanceToWall(long startRef, Vector3 centerPos, float maxRadius,
|
||||
IDtQueryFilter filter,
|
||||
out float hitDist, out RcVec3f hitPos, out RcVec3f hitNormal)
|
||||
out float hitDist, out Vector3 hitPos, out Vector3 hitNormal)
|
||||
{
|
||||
hitDist = 0;
|
||||
hitPos = RcVec3f.Zero;
|
||||
hitNormal = RcVec3f.Zero;
|
||||
hitPos = Vector3.Zero;
|
||||
hitNormal = Vector3.Zero;
|
||||
|
||||
// Validate input
|
||||
if (!m_nav.IsValidPolyRef(startRef) || !centerPos.IsFinite() || maxRadius < 0
|
||||
|
@ -3130,8 +3131,8 @@ namespace DotRecast.Detour
|
|||
float radiusSqr = RcMath.Sqr(maxRadius);
|
||||
|
||||
var hasBestV = false;
|
||||
var bestvj = RcVec3f.Zero;
|
||||
var bestvi = RcVec3f.Zero;
|
||||
var bestvj = Vector3.Zero;
|
||||
var bestvi = Vector3.Zero;
|
||||
|
||||
var status = DtStatus.DT_SUCCESS;
|
||||
while (!m_openList.IsEmpty())
|
||||
|
@ -3270,7 +3271,7 @@ namespace DotRecast.Detour
|
|||
ref neighbourNode.pos);
|
||||
}
|
||||
|
||||
float total = bestNode.total + RcVec3f.Distance(bestNode.pos, neighbourNode.pos);
|
||||
float total = bestNode.total + Vector3.Distance(bestNode.pos, neighbourNode.pos);
|
||||
|
||||
// The node is already in open list and the new result is worse, skip.
|
||||
if ((neighbourNode.flags & DtNodeFlags.DT_NODE_OPEN) != 0 && total >= neighbourNode.total)
|
||||
|
@ -3298,8 +3299,8 @@ namespace DotRecast.Detour
|
|||
// Calc hit normal.
|
||||
if (hasBestV)
|
||||
{
|
||||
var tangent = RcVec3f.Subtract(bestvi, bestvj);
|
||||
hitNormal = RcVec3f.Normalize(new RcVec3f(tangent.Z, 0, -tangent.X));
|
||||
var tangent = Vector3.Subtract(bestvi, bestvj);
|
||||
hitNormal = Vector3.Normalize(new Vector3(tangent.Z, 0, -tangent.X));
|
||||
}
|
||||
|
||||
hitDist = MathF.Sqrt(radiusSqr);
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -27,7 +28,7 @@ namespace DotRecast.Detour
|
|||
*/
|
||||
public static class DtNavMeshRaycast
|
||||
{
|
||||
public static bool Raycast(DtNavMesh mesh, RcVec3f src, RcVec3f dst, out float hitTime)
|
||||
public static bool Raycast(DtNavMesh mesh, Vector3 src, Vector3 dst, out float hitTime)
|
||||
{
|
||||
hitTime = 0.0f;
|
||||
for (int t = 0; t < mesh.GetMaxTiles(); ++t)
|
||||
|
@ -45,7 +46,7 @@ namespace DotRecast.Detour
|
|||
return false;
|
||||
}
|
||||
|
||||
private static bool Raycast(DtMeshTile tile, RcVec3f sp, RcVec3f sq, out float hitTime)
|
||||
private static bool Raycast(DtMeshTile tile, Vector3 sp, Vector3 sq, out float hitTime)
|
||||
{
|
||||
hitTime = 0.0f;
|
||||
for (int i = 0; i < tile.data.header.polyCount; ++i)
|
||||
|
@ -58,7 +59,7 @@ namespace DotRecast.Detour
|
|||
|
||||
ref DtPolyDetail pd = ref tile.data.detailMeshes[i];
|
||||
|
||||
RcVec3f[] verts = new RcVec3f[3];
|
||||
Vector3[] verts = new Vector3[3];
|
||||
for (int j = 0; j < pd.triCount; ++j)
|
||||
{
|
||||
int t = (pd.triBase + j) * 4;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -10,7 +11,7 @@ namespace DotRecast.Detour
|
|||
{
|
||||
}
|
||||
|
||||
public float[] Apply(float[] polyVerts, RcVec3f circleCenter, float radius)
|
||||
public float[] Apply(float[] polyVerts, Vector3 circleCenter, float radius)
|
||||
{
|
||||
return polyVerts;
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -28,7 +29,7 @@ namespace DotRecast.Detour
|
|||
public readonly int index;
|
||||
|
||||
/** Position of the node. */
|
||||
public RcVec3f pos = new RcVec3f();
|
||||
public Vector3 pos = new Vector3();
|
||||
|
||||
/** Cost of reaching the given node. */
|
||||
public float cost;
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
using System.Numerics;
|
||||
using DotRecast.Core.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
|
@ -27,7 +28,7 @@ namespace DotRecast.Detour
|
|||
public class DtOffMeshConnection
|
||||
{
|
||||
/// The endpoints of the connection. [(ax, ay, az, bx, by, bz)]
|
||||
public RcVec3f[] pos = new RcVec3f[2];
|
||||
public Vector3[] pos = new Vector3[2];
|
||||
|
||||
/// The radius of the endpoints. [Limit: >= 0]
|
||||
public float rad;
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -28,12 +29,12 @@ namespace DotRecast.Detour
|
|||
{
|
||||
private const int MAX_STEER_POINTS = 3;
|
||||
|
||||
public static bool GetSteerTarget(DtNavMeshQuery navQuery, RcVec3f startPos, RcVec3f endPos,
|
||||
public static bool GetSteerTarget(DtNavMeshQuery navQuery, Vector3 startPos, Vector3 endPos,
|
||||
float minTargetDist,
|
||||
List<long> path,
|
||||
out RcVec3f steerPos, out int steerPosFlag, out long steerPosRef)
|
||||
out Vector3 steerPos, out int steerPosFlag, out long steerPosRef)
|
||||
{
|
||||
steerPos = RcVec3f.Zero;
|
||||
steerPos = Vector3.Zero;
|
||||
steerPosFlag = 0;
|
||||
steerPosRef = 0;
|
||||
|
||||
|
@ -68,7 +69,7 @@ namespace DotRecast.Detour
|
|||
return true;
|
||||
}
|
||||
|
||||
public static bool InRange(RcVec3f v1, RcVec3f v2, float r, float h)
|
||||
public static bool InRange(Vector3 v1, Vector3 v2, float r, float h)
|
||||
{
|
||||
float dx = v2.X - v1.X;
|
||||
float dy = v2.Y - v1.Y;
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
public readonly struct DtPolyPoint
|
||||
{
|
||||
public readonly long refs;
|
||||
public readonly RcVec3f pt;
|
||||
public readonly Vector3 pt;
|
||||
|
||||
public DtPolyPoint(long polyRefs, RcVec3f polyPt)
|
||||
public DtPolyPoint(long polyRefs, Vector3 polyPt)
|
||||
{
|
||||
refs = polyRefs;
|
||||
pt = polyPt;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -29,8 +30,8 @@ namespace DotRecast.Detour
|
|||
public float lastBestNodeCost;
|
||||
public long startRef;
|
||||
public long endRef;
|
||||
public RcVec3f startPos;
|
||||
public RcVec3f endPos;
|
||||
public Vector3 startPos;
|
||||
public Vector3 endPos;
|
||||
public IDtQueryFilter filter;
|
||||
public int options;
|
||||
public float raycastLimitSqr;
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -84,10 +85,10 @@ namespace DotRecast.Detour
|
|||
return (poly.flags & m_includeFlags) != 0 && (poly.flags & m_excludeFlags) == 0;
|
||||
}
|
||||
|
||||
public float GetCost(RcVec3f pa, RcVec3f pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef,
|
||||
public float GetCost(Vector3 pa, Vector3 pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef,
|
||||
DtMeshTile curTile, DtPoly curPoly, long nextRef, DtMeshTile nextTile, DtPoly nextPoly)
|
||||
{
|
||||
return RcVec3f.Distance(pa, pb) * m_areaCost[curPoly.GetArea()];
|
||||
return Vector3.Distance(pa, pb) * m_areaCost[curPoly.GetArea()];
|
||||
}
|
||||
|
||||
public int GetIncludeFlags()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -15,7 +16,7 @@ namespace DotRecast.Detour
|
|||
return false;
|
||||
}
|
||||
|
||||
public float GetCost(RcVec3f pa, RcVec3f pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef,
|
||||
public float GetCost(Vector3 pa, Vector3 pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef,
|
||||
DtMeshTile curTile, DtPoly curPoly, long nextRef, DtMeshTile nextTile, DtPoly nextPoly)
|
||||
{
|
||||
return 0;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -15,7 +16,7 @@ namespace DotRecast.Detour
|
|||
return true;
|
||||
}
|
||||
|
||||
public float GetCost(RcVec3f pa, RcVec3f pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef,
|
||||
public float GetCost(Vector3 pa, Vector3 pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef,
|
||||
DtMeshTile curTile, DtPoly curPoly, long nextRef, DtMeshTile nextTile, DtPoly nextPoly)
|
||||
{
|
||||
return 0;
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -32,7 +33,7 @@ namespace DotRecast.Detour
|
|||
public float t;
|
||||
|
||||
/** hitNormal The normal of the nearest wall hit. [(x, y, z)] */
|
||||
public RcVec3f hitNormal = new RcVec3f();
|
||||
public Vector3 hitNormal = new Vector3();
|
||||
|
||||
/** Visited polygons. */
|
||||
public readonly List<long> path = new List<long>();
|
||||
|
|
|
@ -19,17 +19,18 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
//TODO: (PP) Add comments
|
||||
public readonly struct DtStraightPath
|
||||
{
|
||||
public readonly RcVec3f pos;
|
||||
public readonly Vector3 pos;
|
||||
public readonly int flags;
|
||||
public readonly long refs;
|
||||
|
||||
public DtStraightPath(RcVec3f pos, int flags, long refs)
|
||||
public DtStraightPath(Vector3 pos, int flags, long refs)
|
||||
{
|
||||
this.pos = pos;
|
||||
this.flags = flags;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -31,7 +32,7 @@ namespace DotRecast.Detour
|
|||
return temp;
|
||||
}
|
||||
|
||||
public float[] Apply(float[] verts, RcVec3f center, float radius)
|
||||
public float[] Apply(float[] verts, Vector3 center, float radius)
|
||||
{
|
||||
float radiusSqr = radius * radius;
|
||||
int outsideVertex = -1;
|
||||
|
@ -62,7 +63,7 @@ namespace DotRecast.Detour
|
|||
}
|
||||
|
||||
|
||||
private float[] Circle(RcVec3f center, float radius)
|
||||
private float[] Circle(Vector3 center, float radius)
|
||||
{
|
||||
float[] circle = new float[12 * 3];
|
||||
for (int i = 0; i < CIRCLE_SEGMENTS * 3; i += 3)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -46,14 +47,14 @@ namespace DotRecast.Detour
|
|||
///
|
||||
/// Basically, this function will return true if the specified points are
|
||||
/// close enough to eachother to be considered colocated.
|
||||
public static bool VEqual(RcVec3f p0, RcVec3f p1)
|
||||
public static bool VEqual(Vector3 p0, Vector3 p1)
|
||||
{
|
||||
return VEqual(p0, p1, EQUAL_THRESHOLD);
|
||||
}
|
||||
|
||||
public static bool VEqual(RcVec3f p0, RcVec3f p1, float thresholdSqr)
|
||||
public static bool VEqual(Vector3 p0, Vector3 p1, float thresholdSqr)
|
||||
{
|
||||
float d = RcVec3f.DistanceSquared(p0, p1);
|
||||
float d = Vector3.DistanceSquared(p0, p1);
|
||||
return d < thresholdSqr;
|
||||
}
|
||||
|
||||
|
@ -80,7 +81,7 @@ namespace DotRecast.Detour
|
|||
/// @param[in] bmax Maximum bounds of box B. [(x, y, z)]
|
||||
/// @return True if the two AABB's overlap.
|
||||
/// @see dtOverlapQuantBounds
|
||||
public static bool OverlapBounds(RcVec3f amin, RcVec3f amax, RcVec3f bmin, RcVec3f bmax)
|
||||
public static bool OverlapBounds(Vector3 amin, Vector3 amax, Vector3 bmin, Vector3 bmax)
|
||||
{
|
||||
bool overlap = true;
|
||||
overlap = (amin.X > bmax.X || amax.X < bmin.X) ? false : overlap;
|
||||
|
@ -105,10 +106,10 @@ namespace DotRecast.Detour
|
|||
int va = j * 3;
|
||||
int vb = i * 3;
|
||||
|
||||
RcVec3f n = new RcVec3f(polya[vb + 2] - polya[va + 2], 0, -(polya[vb + 0] - polya[va + 0]));
|
||||
Vector3 n = new Vector3(polya[vb + 2] - polya[va + 2], 0, -(polya[vb + 0] - polya[va + 0]));
|
||||
|
||||
RcVec2f aminmax = ProjectPoly(n, polya, npolya);
|
||||
RcVec2f bminmax = ProjectPoly(n, polyb, npolyb);
|
||||
Vector2 aminmax = ProjectPoly(n, polya, npolya);
|
||||
Vector2 bminmax = ProjectPoly(n, polyb, npolyb);
|
||||
if (!OverlapRange(aminmax.X, aminmax.Y, bminmax.X, bminmax.Y, eps))
|
||||
{
|
||||
// Found separating axis
|
||||
|
@ -121,10 +122,10 @@ namespace DotRecast.Detour
|
|||
int va = j * 3;
|
||||
int vb = i * 3;
|
||||
|
||||
RcVec3f n = new RcVec3f(polyb[vb + 2] - polyb[va + 2], 0, -(polyb[vb + 0] - polyb[va + 0]));
|
||||
Vector3 n = new Vector3(polyb[vb + 2] - polyb[va + 2], 0, -(polyb[vb + 0] - polyb[va + 0]));
|
||||
|
||||
RcVec2f aminmax = ProjectPoly(n, polya, npolya);
|
||||
RcVec2f bminmax = ProjectPoly(n, polyb, npolyb);
|
||||
Vector2 aminmax = ProjectPoly(n, polya, npolya);
|
||||
Vector2 bminmax = ProjectPoly(n, polyb, npolyb);
|
||||
if (!OverlapRange(aminmax.X, aminmax.Y, bminmax.X, bminmax.Y, eps))
|
||||
{
|
||||
// Found separating axis
|
||||
|
@ -154,7 +155,7 @@ namespace DotRecast.Detour
|
|||
return acx * abz - abx * acz;
|
||||
}
|
||||
|
||||
public static float TriArea2D(RcVec3f a, RcVec3f b, RcVec3f c)
|
||||
public static float TriArea2D(Vector3 a, Vector3 b, Vector3 c)
|
||||
{
|
||||
float abx = b.X - a.X;
|
||||
float abz = b.Z - a.Z;
|
||||
|
@ -165,7 +166,7 @@ namespace DotRecast.Detour
|
|||
|
||||
// Returns a random point in a convex polygon.
|
||||
// Adapted from Graphics Gems article.
|
||||
public static RcVec3f RandomPointInConvexPoly(float[] pts, int npts, float[] areas, float s, float t)
|
||||
public static Vector3 RandomPointInConvexPoly(float[] pts, int npts, float[] areas, float s, float t)
|
||||
{
|
||||
// Calc triangle araes
|
||||
float areasum = 0.0f;
|
||||
|
@ -202,7 +203,7 @@ namespace DotRecast.Detour
|
|||
int pb = (tri - 1) * 3;
|
||||
int pc = tri * 3;
|
||||
|
||||
return new RcVec3f()
|
||||
return new Vector3()
|
||||
{
|
||||
X = a * pts[pa] + b * pts[pb] + c * pts[pc],
|
||||
Y = a * pts[pa + 1] + b * pts[pb + 1] + c * pts[pc + 1],
|
||||
|
@ -210,14 +211,14 @@ namespace DotRecast.Detour
|
|||
};
|
||||
}
|
||||
|
||||
public static bool ClosestHeightPointTriangle(RcVec3f p, RcVec3f a, RcVec3f b, RcVec3f c, out float h)
|
||||
public static bool ClosestHeightPointTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c, out float h)
|
||||
{
|
||||
const float EPS = 1e-6f;
|
||||
|
||||
h = 0;
|
||||
RcVec3f v0 = RcVec3f.Subtract(c, a);
|
||||
RcVec3f v1 = RcVec3f.Subtract(b, a);
|
||||
RcVec3f v2 = RcVec3f.Subtract(p, a);
|
||||
Vector3 v0 = Vector3.Subtract(c, a);
|
||||
Vector3 v1 = Vector3.Subtract(b, a);
|
||||
Vector3 v2 = Vector3.Subtract(p, a);
|
||||
|
||||
// Compute scaled barycentric coordinates
|
||||
float denom = v0.X * v1.Z - v0.Z * v1.X;
|
||||
|
@ -246,7 +247,7 @@ namespace DotRecast.Detour
|
|||
return false;
|
||||
}
|
||||
|
||||
public static RcVec2f ProjectPoly(RcVec3f axis, float[] poly, int npoly)
|
||||
public static Vector2 ProjectPoly(Vector3 axis, float[] poly, int npoly)
|
||||
{
|
||||
float rmin, rmax;
|
||||
rmin = rmax = axis.Dot2D(poly, 0);
|
||||
|
@ -257,7 +258,7 @@ namespace DotRecast.Detour
|
|||
rmax = Math.Max(rmax, d);
|
||||
}
|
||||
|
||||
return new RcVec2f
|
||||
return new Vector2
|
||||
{
|
||||
X = rmin,
|
||||
Y = rmax,
|
||||
|
@ -267,7 +268,7 @@ namespace DotRecast.Detour
|
|||
/// @par
|
||||
///
|
||||
/// All points are projected onto the xz-plane, so the y-values are ignored.
|
||||
public static bool PointInPolygon(RcVec3f pt, float[] verts, int nverts)
|
||||
public static bool PointInPolygon(Vector3 pt, float[] verts, int nverts)
|
||||
{
|
||||
// TODO: Replace pnpoly with triArea2D tests?
|
||||
int i, j;
|
||||
|
@ -286,7 +287,7 @@ namespace DotRecast.Detour
|
|||
return c;
|
||||
}
|
||||
|
||||
public static bool DistancePtPolyEdgesSqr(RcVec3f pt, float[] verts, int nverts, float[] ed, float[] et)
|
||||
public static bool DistancePtPolyEdgesSqr(Vector3 pt, float[] verts, int nverts, float[] ed, float[] et)
|
||||
{
|
||||
// TODO: Replace pnpoly with triArea2D tests?
|
||||
int i, j;
|
||||
|
@ -307,14 +308,14 @@ namespace DotRecast.Detour
|
|||
return c;
|
||||
}
|
||||
|
||||
public static float DistancePtSegSqr2D(RcVec3f pt, float[] verts, int p, int q, out float t)
|
||||
public static float DistancePtSegSqr2D(Vector3 pt, float[] verts, int p, int q, out float t)
|
||||
{
|
||||
var vp = RcVecUtils.Create(verts, p);
|
||||
var vq = RcVecUtils.Create(verts, q);
|
||||
return DistancePtSegSqr2D(pt, vp, vq, out t);
|
||||
}
|
||||
|
||||
public static float DistancePtSegSqr2D(RcVec3f pt, RcVec3f p, RcVec3f q, out float t)
|
||||
public static float DistancePtSegSqr2D(Vector3 pt, Vector3 p, Vector3 q, out float t)
|
||||
{
|
||||
float pqx = q.X - p.X;
|
||||
float pqz = q.Z - p.Z;
|
||||
|
@ -341,8 +342,8 @@ namespace DotRecast.Detour
|
|||
return dx * dx + dz * dz;
|
||||
}
|
||||
|
||||
public static bool IntersectSegmentPoly2D(RcVec3f p0, RcVec3f p1,
|
||||
RcVec3f[] verts, int nverts,
|
||||
public static bool IntersectSegmentPoly2D(Vector3 p0, Vector3 p1,
|
||||
Vector3[] verts, int nverts,
|
||||
out float tmin, out float tmax,
|
||||
out int segMin, out int segMax)
|
||||
{
|
||||
|
@ -353,15 +354,15 @@ namespace DotRecast.Detour
|
|||
segMin = -1;
|
||||
segMax = -1;
|
||||
|
||||
var dir = RcVec3f.Subtract(p1, p0);
|
||||
var dir = Vector3.Subtract(p1, p0);
|
||||
|
||||
var p0v = p0;
|
||||
for (int i = 0, j = nverts - 1; i < nverts; j = i++)
|
||||
{
|
||||
RcVec3f vpj = verts[j];
|
||||
RcVec3f vpi = verts[i];
|
||||
var edge = RcVec3f.Subtract(vpi, vpj);
|
||||
var diff = RcVec3f.Subtract(p0v, vpj);
|
||||
Vector3 vpj = verts[j];
|
||||
Vector3 vpi = verts[i];
|
||||
var edge = Vector3.Subtract(vpi, vpj);
|
||||
var diff = Vector3.Subtract(p0v, vpj);
|
||||
float n = RcVecUtils.Perp2D(edge, diff);
|
||||
float d = RcVecUtils.Perp2D(dir, edge);
|
||||
if (MathF.Abs(d) < EPS)
|
||||
|
@ -417,14 +418,14 @@ namespace DotRecast.Detour
|
|||
}
|
||||
|
||||
|
||||
public static bool IntersectSegSeg2D(RcVec3f ap, RcVec3f aq, RcVec3f bp, RcVec3f bq, out float s, out float t)
|
||||
public static bool IntersectSegSeg2D(Vector3 ap, Vector3 aq, Vector3 bp, Vector3 bq, out float s, out float t)
|
||||
{
|
||||
s = 0;
|
||||
t = 0;
|
||||
|
||||
RcVec3f u = RcVec3f.Subtract(aq, ap);
|
||||
RcVec3f v = RcVec3f.Subtract(bq, bp);
|
||||
RcVec3f w = RcVec3f.Subtract(ap, bp);
|
||||
Vector3 u = Vector3.Subtract(aq, ap);
|
||||
Vector3 v = Vector3.Subtract(bq, bp);
|
||||
Vector3 w = Vector3.Subtract(ap, bp);
|
||||
float d = RcVecUtils.PerpXZ(u, v);
|
||||
if (MathF.Abs(d) < 1e-6f)
|
||||
{
|
||||
|
|
|
@ -19,11 +19,12 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
public interface IDtPolygonByCircleConstraint
|
||||
{
|
||||
float[] Apply(float[] polyVerts, RcVec3f circleCenter, float radius);
|
||||
float[] Apply(float[] polyVerts, Vector3 circleCenter, float radius);
|
||||
}
|
||||
}
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
|
@ -26,7 +27,7 @@ namespace DotRecast.Detour
|
|||
{
|
||||
bool PassFilter(long refs, DtMeshTile tile, DtPoly poly);
|
||||
|
||||
float GetCost(RcVec3f pa, RcVec3f pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef, DtMeshTile curTile,
|
||||
float GetCost(Vector3 pa, Vector3 pb, long prevRef, DtMeshTile prevTile, DtPoly prevPoly, long curRef, DtMeshTile curTile,
|
||||
DtPoly curPoly, long nextRef, DtMeshTile nextTile, DtPoly nextPoly);
|
||||
}
|
||||
}
|
|
@ -18,11 +18,12 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour
|
||||
{
|
||||
public interface IDtQueryHeuristic
|
||||
{
|
||||
float GetCost(RcVec3f neighbourPos, RcVec3f endPos);
|
||||
float GetCost(Vector3 neighbourPos, Vector3 endPos);
|
||||
}
|
||||
}
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Io
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Detour.Io
|
||||
{
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using Silk.NET.OpenGL;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
||||
namespace DotRecast.Recast.Demo.Draw;
|
||||
|
@ -92,7 +93,7 @@ public class DebugDraw
|
|||
GetOpenGlDraw().Vertex(pos, color);
|
||||
}
|
||||
|
||||
public void Vertex(RcVec3f pos, int color)
|
||||
public void Vertex(Vector3 pos, int color)
|
||||
{
|
||||
GetOpenGlDraw().Vertex(pos, color);
|
||||
}
|
||||
|
@ -102,7 +103,7 @@ public class DebugDraw
|
|||
GetOpenGlDraw().Vertex(x, y, z, color);
|
||||
}
|
||||
|
||||
public void Vertex(RcVec3f pos, int color, RcVec2f uv)
|
||||
public void Vertex(Vector3 pos, int color, Vector2 uv)
|
||||
{
|
||||
GetOpenGlDraw().Vertex(pos, color, uv);
|
||||
}
|
||||
|
@ -336,12 +337,12 @@ public class DebugDraw
|
|||
float dy = y1 - y0;
|
||||
float dz = z1 - z0;
|
||||
float len = MathF.Sqrt(dx * dx + dy * dy + dz * dz);
|
||||
RcVec3f prev = new RcVec3f();
|
||||
Vector3 prev = new Vector3();
|
||||
EvalArc(x0, y0, z0, dx, dy, dz, len * h, PAD, ref prev);
|
||||
for (int i = 1; i <= NUM_ARC_PTS; ++i)
|
||||
{
|
||||
float u = PAD + i * ARC_PTS_SCALE;
|
||||
RcVec3f pt = new RcVec3f();
|
||||
Vector3 pt = new Vector3();
|
||||
EvalArc(x0, y0, z0, dx, dy, dz, len * h, u, ref pt);
|
||||
Vertex(prev.X, prev.Y, prev.Z, col);
|
||||
Vertex(pt.X, pt.Y, pt.Z, col);
|
||||
|
@ -353,8 +354,8 @@ public class DebugDraw
|
|||
// End arrows
|
||||
if (as0 > 0.001f)
|
||||
{
|
||||
RcVec3f p = new RcVec3f();
|
||||
RcVec3f q = new RcVec3f();
|
||||
Vector3 p = new Vector3();
|
||||
Vector3 q = new Vector3();
|
||||
EvalArc(x0, y0, z0, dx, dy, dz, len * h, PAD, ref p);
|
||||
EvalArc(x0, y0, z0, dx, dy, dz, len * h, PAD + 0.05f, ref q);
|
||||
AppendArrowHead(p, q, as0, col);
|
||||
|
@ -362,15 +363,15 @@ public class DebugDraw
|
|||
|
||||
if (as1 > 0.001f)
|
||||
{
|
||||
RcVec3f p = new RcVec3f();
|
||||
RcVec3f q = new RcVec3f();
|
||||
Vector3 p = new Vector3();
|
||||
Vector3 q = new Vector3();
|
||||
EvalArc(x0, y0, z0, dx, dy, dz, len * h, 1 - PAD, ref p);
|
||||
EvalArc(x0, y0, z0, dx, dy, dz, len * h, 1 - (PAD + 0.05f), ref q);
|
||||
AppendArrowHead(p, q, as1, col);
|
||||
}
|
||||
}
|
||||
|
||||
private void EvalArc(float x0, float y0, float z0, float dx, float dy, float dz, float h, float u, ref RcVec3f res)
|
||||
private void EvalArc(float x0, float y0, float z0, float dx, float dy, float dz, float h, float u, ref Vector3 res)
|
||||
{
|
||||
res.X = x0 + dx * u;
|
||||
res.Y = y0 + dy * u + h * (1 - (u * 2 - 1) * (u * 2 - 1));
|
||||
|
@ -461,15 +462,15 @@ public class DebugDraw
|
|||
Vertex(x1, y1, z1, col);
|
||||
|
||||
// End arrows
|
||||
RcVec3f p = new RcVec3f(x0, y0, z0);
|
||||
RcVec3f q = new RcVec3f(x1, y1, z1);
|
||||
Vector3 p = new Vector3(x0, y0, z0);
|
||||
Vector3 q = new Vector3(x1, y1, z1);
|
||||
if (as0 > 0.001f)
|
||||
AppendArrowHead(p, q, as0, col);
|
||||
if (as1 > 0.001f)
|
||||
AppendArrowHead(q, p, as1, col);
|
||||
}
|
||||
|
||||
void AppendArrowHead(RcVec3f p, RcVec3f q, float s, int col)
|
||||
void AppendArrowHead(Vector3 p, Vector3 q, float s, int col)
|
||||
{
|
||||
const float eps = 0.001f;
|
||||
if (VdistSqr(p, q) < eps * eps)
|
||||
|
@ -477,9 +478,9 @@ public class DebugDraw
|
|||
return;
|
||||
}
|
||||
|
||||
RcVec3f ax = new RcVec3f();
|
||||
RcVec3f ay = new RcVec3f(0, 1, 0);
|
||||
RcVec3f az = new RcVec3f();
|
||||
Vector3 ax = new Vector3();
|
||||
Vector3 ay = new Vector3(0, 1, 0);
|
||||
Vector3 az = new Vector3();
|
||||
Vsub(ref az, q, p);
|
||||
Vnormalize(ref az);
|
||||
Vcross(ref ax, ay, az);
|
||||
|
@ -495,14 +496,14 @@ public class DebugDraw
|
|||
Vertex(p.X + az.X * s - ax.X * s / 3, p.Y + az.Y * s - ax.Y * s / 3, p.Z + az.Z * s - ax.Z * s / 3, col);
|
||||
}
|
||||
|
||||
public void Vcross(ref RcVec3f dest, RcVec3f v1, RcVec3f v2)
|
||||
public void Vcross(ref Vector3 dest, Vector3 v1, Vector3 v2)
|
||||
{
|
||||
dest.X = v1.Y * v2.Z - v1.Z * v2.Y;
|
||||
dest.Y = v1.Z * v2.X - v1.X * v2.Z;
|
||||
dest.Z = v1.X * v2.Y - v1.Y * v2.X;
|
||||
}
|
||||
|
||||
public void Vnormalize(ref RcVec3f v)
|
||||
public void Vnormalize(ref Vector3 v)
|
||||
{
|
||||
float d = (float)(1.0f / Math.Sqrt(v.X * v.X + v.Y * v.Y + v.Z * v.Z));
|
||||
v.X *= d;
|
||||
|
@ -510,14 +511,14 @@ public class DebugDraw
|
|||
v.Z *= d;
|
||||
}
|
||||
|
||||
public void Vsub(ref RcVec3f dest, RcVec3f v1, RcVec3f v2)
|
||||
public void Vsub(ref Vector3 dest, Vector3 v1, Vector3 v2)
|
||||
{
|
||||
dest.X = v1.X - v2.X;
|
||||
dest.Y = v1.Y - v2.Y;
|
||||
dest.Z = v1.Z - v2.Z;
|
||||
}
|
||||
|
||||
public float VdistSqr(RcVec3f v1, RcVec3f v2)
|
||||
public float VdistSqr(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
float x = v1.X - v2.X;
|
||||
float y = v1.Y - v2.Y;
|
||||
|
@ -637,7 +638,7 @@ public class DebugDraw
|
|||
return _projectionMatrix;
|
||||
}
|
||||
|
||||
public RcMatrix4x4f ViewMatrix(RcVec3f cameraPos, RcVec2f cameraEulers)
|
||||
public RcMatrix4x4f ViewMatrix(Vector3 cameraPos, Vector2 cameraEulers)
|
||||
{
|
||||
var rx = RcMatrix4x4f.CreateFromRotate(cameraEulers.X, 1, 0, 0);
|
||||
var ry = RcMatrix4x4f.CreateFromRotate(cameraEulers.Y, 0, 1, 0);
|
||||
|
@ -746,7 +747,7 @@ public class DebugDraw
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool FrustumTest(RcVec3f bmin, RcVec3f bmax)
|
||||
public bool FrustumTest(Vector3 bmin, Vector3 bmax)
|
||||
{
|
||||
return FrustumTest(new float[] { bmin.X, bmin.Y, bmin.Z, bmax.X, bmax.Y, bmax.Z });
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Demo.Draw;
|
||||
|
||||
|
@ -65,7 +66,7 @@ public static class GLU
|
|||
matrix.M44 = 0.0f;
|
||||
}
|
||||
|
||||
public static int GlhUnProjectf(float winx, float winy, float winz, float[] modelview, float[] projection, int[] viewport, ref RcVec3f objectCoordinate)
|
||||
public static int GlhUnProjectf(float winx, float winy, float winz, float[] modelview, float[] projection, int[] viewport, ref Vector3 objectCoordinate)
|
||||
{
|
||||
// Transformation matrices
|
||||
float[] m = new float[16], A = new float[16];
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Demo.Draw;
|
||||
|
||||
|
@ -15,9 +16,9 @@ public interface IOpenGLDraw
|
|||
void Vertex(float x, float y, float z, int color);
|
||||
|
||||
void Vertex(float[] pos, int color);
|
||||
void Vertex(RcVec3f pos, int color);
|
||||
void Vertex(Vector3 pos, int color);
|
||||
|
||||
void Vertex(RcVec3f pos, int color, RcVec2f uv);
|
||||
void Vertex(Vector3 pos, int color, Vector2 uv);
|
||||
|
||||
void Vertex(float x, float y, float z, int color, float u, float v);
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.IO;
|
||||
using Silk.NET.OpenGL;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Demo.Draw;
|
||||
|
||||
|
@ -285,13 +286,13 @@ public class ModernOpenGLDraw : IOpenGLDraw
|
|||
vertices.Add(new OpenGLVertex(pos, color));
|
||||
}
|
||||
|
||||
public void Vertex(RcVec3f pos, int color)
|
||||
public void Vertex(Vector3 pos, int color)
|
||||
{
|
||||
vertices.Add(new OpenGLVertex(pos, color));
|
||||
}
|
||||
|
||||
|
||||
public void Vertex(RcVec3f pos, int color, RcVec2f uv)
|
||||
public void Vertex(Vector3 pos, int color, Vector2 uv)
|
||||
{
|
||||
vertices.Add(new OpenGLVertex(pos, uv, color));
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
using DotRecast.Recast.Toolset.Geom;
|
||||
|
@ -80,8 +81,8 @@ public class NavMeshRenderer
|
|||
if (geom != null)
|
||||
{
|
||||
int gw = 0, gh = 0;
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
CalcGridSize(bmin, bmax, settings.cellSize, out gw, out gh);
|
||||
int tw = (gw + settings.tileSize - 1) / settings.tileSize;
|
||||
int th = (gh + settings.tileSize - 1) / settings.tileSize;
|
||||
|
@ -210,8 +211,8 @@ public class NavMeshRenderer
|
|||
private void DrawGeomBounds(DemoInputGeomProvider geom)
|
||||
{
|
||||
// Draw bounds
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
_debugDraw.DebugDrawBoxWire(bmin.X, bmin.Y, bmin.Z, bmax.X, bmax.Y, bmax.Z,
|
||||
DebugDraw.DuRGBA(255, 255, 255, 128), 1.0f);
|
||||
_debugDraw.Begin(DebugDrawPrimitives.POINTS, 5.0f);
|
||||
|
@ -260,8 +261,8 @@ public class NavMeshRenderer
|
|||
int col = DebugDraw.DuTransCol(DebugDraw.AreaToCol(vol.areaMod.GetMaskedValue()), 32);
|
||||
for (int j = 0, k = vol.verts.Length - 3; j < vol.verts.Length; k = j, j += 3)
|
||||
{
|
||||
var va = new RcVec3f(vol.verts[k], vol.verts[k + 1], vol.verts[k + 2]);
|
||||
var vb = new RcVec3f(vol.verts[j], vol.verts[j + 1], vol.verts[j + 2]);
|
||||
var va = new Vector3(vol.verts[k], vol.verts[k + 1], vol.verts[k + 2]);
|
||||
var vb = new Vector3(vol.verts[j], vol.verts[j + 1], vol.verts[j + 2]);
|
||||
|
||||
_debugDraw.Vertex(vol.verts[0], vol.hmax, vol.verts[2], col);
|
||||
_debugDraw.Vertex(vb.X, vol.hmax, vb.Z, col);
|
||||
|
@ -285,8 +286,8 @@ public class NavMeshRenderer
|
|||
int col = DebugDraw.DuTransCol(DebugDraw.AreaToCol(vol.areaMod.GetMaskedValue()), 220);
|
||||
for (int j = 0, k = vol.verts.Length - 3; j < vol.verts.Length; k = j, j += 3)
|
||||
{
|
||||
var va = new RcVec3f(vol.verts[k], vol.verts[k + 1], vol.verts[k + 2]);
|
||||
var vb = new RcVec3f(vol.verts[j], vol.verts[j + 1], vol.verts[j + 2]);
|
||||
var va = new Vector3(vol.verts[k], vol.verts[k + 1], vol.verts[k + 2]);
|
||||
var vb = new Vector3(vol.verts[j], vol.verts[j + 1], vol.verts[j + 2]);
|
||||
_debugDraw.Vertex(va.X, vol.hmin, va.Z, DebugDraw.DuDarkenCol(col));
|
||||
_debugDraw.Vertex(vb.X, vol.hmin, vb.Z, DebugDraw.DuDarkenCol(col));
|
||||
_debugDraw.Vertex(va.X, vol.hmax, va.Z, col);
|
||||
|
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Demo.Draw;
|
||||
|
||||
|
@ -26,7 +27,7 @@ public struct OpenGLVertex
|
|||
[FieldOffset(20)]
|
||||
private readonly int color;
|
||||
|
||||
public OpenGLVertex(RcVec3f pos, RcVec2f uv, int color) :
|
||||
public OpenGLVertex(Vector3 pos, Vector2 uv, int color) :
|
||||
this(pos.X, pos.Y, pos.Z, uv.X, uv.Y, color)
|
||||
{
|
||||
}
|
||||
|
@ -36,7 +37,7 @@ public struct OpenGLVertex
|
|||
{
|
||||
}
|
||||
|
||||
public OpenGLVertex(RcVec3f pos, int color) :
|
||||
public OpenGLVertex(Vector3 pos, int color) :
|
||||
this(pos.X, pos.Y, pos.Z, 0f, 0f, color)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
using Silk.NET.OpenGL;
|
||||
|
@ -41,9 +42,9 @@ public class RecastDebugDraw : DebugDraw
|
|||
{
|
||||
float walkableThr = MathF.Cos(walkableSlopeAngle / 180.0f * MathF.PI);
|
||||
|
||||
RcVec2f uva = RcVec2f.Zero;
|
||||
RcVec2f uvb = RcVec2f.Zero;
|
||||
RcVec2f uvc = RcVec2f.Zero;
|
||||
Vector2 uva = Vector2.Zero;
|
||||
Vector2 uvb = Vector2.Zero;
|
||||
Vector2 uvc = Vector2.Zero;
|
||||
|
||||
Texture(true);
|
||||
|
||||
|
@ -51,7 +52,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
Begin(DebugDrawPrimitives.TRIS);
|
||||
for (int i = 0; i < tris.Length; i += 3)
|
||||
{
|
||||
RcVec3f norm = new RcVec3f(normals[i], normals[i + 1], normals[i + 2]);
|
||||
Vector3 norm = new Vector3(normals[i], normals[i + 1], normals[i + 2]);
|
||||
|
||||
int color;
|
||||
char a = (char)(220 * (2 + norm.X + norm.Y) / 4);
|
||||
|
@ -64,9 +65,9 @@ public class RecastDebugDraw : DebugDraw
|
|||
color = DuRGBA(a, a, a, 255);
|
||||
}
|
||||
|
||||
RcVec3f va = new RcVec3f(verts[tris[i] * 3], verts[tris[i] * 3 + 1], verts[tris[i] * 3 + 2]);
|
||||
RcVec3f vb = new RcVec3f(verts[tris[i + 1] * 3], verts[tris[i + 1] * 3 + 1], verts[tris[i + 1] * 3 + 2]);
|
||||
RcVec3f vc = new RcVec3f(verts[tris[i + 2] * 3], verts[tris[i + 2] * 3 + 1], verts[tris[i + 2] * 3 + 2]);
|
||||
Vector3 va = new Vector3(verts[tris[i] * 3], verts[tris[i] * 3 + 1], verts[tris[i] * 3 + 2]);
|
||||
Vector3 vb = new Vector3(verts[tris[i + 1] * 3], verts[tris[i + 1] * 3 + 1], verts[tris[i + 1] * 3 + 2]);
|
||||
Vector3 vc = new Vector3(verts[tris[i + 2] * 3], verts[tris[i + 2] * 3 + 1], verts[tris[i + 2] * 3 + 2]);
|
||||
|
||||
int ax = 0, ay = 0;
|
||||
if (MathF.Abs(norm.Y) > MathF.Abs(norm.Get(ax)))
|
||||
|
@ -186,11 +187,11 @@ public class RecastDebugDraw : DebugDraw
|
|||
}
|
||||
|
||||
DtOffMeshConnection con = tile.data.offMeshCons[i - tile.data.header.offMeshBase];
|
||||
RcVec3f va = new RcVec3f(
|
||||
Vector3 va = new Vector3(
|
||||
tile.data.verts[p.verts[0] * 3], tile.data.verts[p.verts[0] * 3 + 1],
|
||||
tile.data.verts[p.verts[0] * 3 + 2]
|
||||
);
|
||||
RcVec3f vb = new RcVec3f(
|
||||
Vector3 vb = new Vector3(
|
||||
tile.data.verts[p.verts[1] * 3], tile.data.verts[p.verts[1] * 3 + 1],
|
||||
tile.data.verts[p.verts[1] * 3 + 2]
|
||||
);
|
||||
|
@ -352,11 +353,11 @@ public class RecastDebugDraw : DebugDraw
|
|||
}
|
||||
}
|
||||
|
||||
var v0 = new RcVec3f(
|
||||
var v0 = new Vector3(
|
||||
tile.data.verts[p.verts[j] * 3], tile.data.verts[p.verts[j] * 3 + 1],
|
||||
tile.data.verts[p.verts[j] * 3 + 2]
|
||||
);
|
||||
var v1 = new RcVec3f(
|
||||
var v1 = new Vector3(
|
||||
tile.data.verts[p.verts[(j + 1) % nj] * 3],
|
||||
tile.data.verts[p.verts[(j + 1) % nj] * 3 + 1],
|
||||
tile.data.verts[p.verts[(j + 1) % nj] * 3 + 2]
|
||||
|
@ -370,20 +371,20 @@ public class RecastDebugDraw : DebugDraw
|
|||
for (int k = 0; k < pd.triCount; ++k)
|
||||
{
|
||||
int t = (pd.triBase + k) * 4;
|
||||
RcVec3f[] tv = new RcVec3f[3];
|
||||
Vector3[] tv = new Vector3[3];
|
||||
for (int m = 0; m < 3; ++m)
|
||||
{
|
||||
int v = tile.data.detailTris[t + m];
|
||||
if (v < p.vertCount)
|
||||
{
|
||||
tv[m] = new RcVec3f(
|
||||
tv[m] = new Vector3(
|
||||
tile.data.verts[p.verts[v] * 3], tile.data.verts[p.verts[v] * 3 + 1],
|
||||
tile.data.verts[p.verts[v] * 3 + 2]
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
tv[m] = new RcVec3f(
|
||||
tv[m] = new Vector3(
|
||||
tile.data.detailVerts[(pd.vertBase + (v - p.vertCount)) * 3],
|
||||
tile.data.detailVerts[(pd.vertBase + (v - p.vertCount)) * 3 + 1],
|
||||
tile.data.detailVerts[(pd.vertBase + (v - p.vertCount)) * 3 + 2]
|
||||
|
@ -420,7 +421,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
End();
|
||||
}
|
||||
|
||||
static float DistancePtLine2d(RcVec3f pt, RcVec3f p, RcVec3f q)
|
||||
static float DistancePtLine2d(Vector3 pt, Vector3 p, Vector3 q)
|
||||
{
|
||||
float pqx = q.X - p.X;
|
||||
float pqz = q.Z - p.Z;
|
||||
|
@ -522,7 +523,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
{
|
||||
float alpha = 1f;
|
||||
|
||||
RcVec3f orig = cset.bmin;
|
||||
Vector3 orig = cset.bmin;
|
||||
float cs = cset.cs;
|
||||
float ch = cset.ch;
|
||||
|
||||
|
@ -533,7 +534,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
for (int i = 0; i < cset.conts.Count; ++i)
|
||||
{
|
||||
RcContour cont = cset.conts[i];
|
||||
RcVec3f pos = GetContourCenter(cont, orig, cs, ch);
|
||||
Vector3 pos = GetContourCenter(cont, orig, cs, ch);
|
||||
for (int j = 0; j < cont.nverts; ++j)
|
||||
{
|
||||
int v = j * 4;
|
||||
|
@ -545,7 +546,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
RcContour cont2 = FindContourFromSet(cset, (short)cont.verts[v + 3]);
|
||||
if (cont2 != null)
|
||||
{
|
||||
RcVec3f pos2 = GetContourCenter(cont2, orig, cs, ch);
|
||||
Vector3 pos2 = GetContourCenter(cont2, orig, cs, ch);
|
||||
AppendArc(pos.X, pos.Y, pos.Z, pos2.X, pos2.Y, pos2.Z, 0.25f, 0.6f, 0.6f, color);
|
||||
}
|
||||
}
|
||||
|
@ -561,16 +562,16 @@ public class RecastDebugDraw : DebugDraw
|
|||
{
|
||||
RcContour cont = cset.conts[i];
|
||||
int col = DuDarkenCol(DuIntToCol(cont.reg, a));
|
||||
RcVec3f pos = GetContourCenter(cont, orig, cs, ch);
|
||||
Vector3 pos = GetContourCenter(cont, orig, cs, ch);
|
||||
Vertex(pos, col);
|
||||
}
|
||||
|
||||
End();
|
||||
}
|
||||
|
||||
private RcVec3f GetContourCenter(RcContour cont, RcVec3f orig, float cs, float ch)
|
||||
private Vector3 GetContourCenter(RcContour cont, Vector3 orig, float cs, float ch)
|
||||
{
|
||||
RcVec3f center = new RcVec3f();
|
||||
Vector3 center = new Vector3();
|
||||
center.X = 0;
|
||||
center.Y = 0;
|
||||
center.Z = 0;
|
||||
|
@ -612,7 +613,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
|
||||
public void DebugDrawRawContours(RcContourSet cset, float alpha)
|
||||
{
|
||||
RcVec3f orig = cset.bmin;
|
||||
Vector3 orig = cset.bmin;
|
||||
float cs = cset.cs;
|
||||
float ch = cset.ch;
|
||||
|
||||
|
@ -688,7 +689,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
public void DebugDrawContours(RcContourSet cset)
|
||||
{
|
||||
float alpha = 1f;
|
||||
RcVec3f orig = cset.bmin;
|
||||
Vector3 orig = cset.bmin;
|
||||
float cs = cset.cs;
|
||||
float ch = cset.ch;
|
||||
|
||||
|
@ -770,7 +771,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
return;
|
||||
}
|
||||
|
||||
RcVec3f orig = hf.bmin;
|
||||
Vector3 orig = hf.bmin;
|
||||
float cs = hf.cs;
|
||||
float ch = hf.ch;
|
||||
|
||||
|
@ -802,7 +803,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
|
||||
public void DebugDrawHeightfieldWalkable(RcHeightfield hf)
|
||||
{
|
||||
RcVec3f orig = hf.bmin;
|
||||
Vector3 orig = hf.bmin;
|
||||
float cs = hf.cs;
|
||||
float ch = hf.ch;
|
||||
|
||||
|
@ -935,7 +936,7 @@ public class RecastDebugDraw : DebugDraw
|
|||
int nvp = mesh.nvp;
|
||||
float cs = mesh.cs;
|
||||
float ch = mesh.ch;
|
||||
RcVec3f orig = mesh.bmin;
|
||||
Vector3 orig = mesh.bmin;
|
||||
|
||||
Begin(DebugDrawPrimitives.TRIS);
|
||||
|
||||
|
@ -1348,11 +1349,11 @@ public class RecastDebugDraw : DebugDraw
|
|||
continue;
|
||||
|
||||
// Create new links
|
||||
var va = new RcVec3f(
|
||||
var va = new Vector3(
|
||||
tile.data.verts[poly.verts[j] * 3],
|
||||
tile.data.verts[poly.verts[j] * 3 + 1], tile.data.verts[poly.verts[j] * 3 + 2]
|
||||
);
|
||||
var vb = new RcVec3f(
|
||||
var vb = new Vector3(
|
||||
tile.data.verts[poly.verts[(j + 1) % nv] * 3],
|
||||
tile.data.verts[poly.verts[(j + 1) % nv] * 3 + 1],
|
||||
tile.data.verts[poly.verts[(j + 1) % nv] * 3 + 2]
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Demo.Messages;
|
||||
|
||||
public class RaycastEvent : IRecastDemoMessage
|
||||
{
|
||||
public RcVec3f Start { get; init; }
|
||||
public RcVec3f End { get; init; }
|
||||
public Vector3 Start { get; init; }
|
||||
public Vector3 End { get; init; }
|
||||
}
|
|
@ -34,6 +34,7 @@ using Silk.NET.OpenGL.Extensions.ImGui;
|
|||
using Silk.NET.Windowing;
|
||||
using ImGuiNET;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.Extras.Unity.Astar;
|
||||
using DotRecast.Detour.Io;
|
||||
|
@ -80,7 +81,7 @@ public class RecastDemo : IRecastDemoChannel
|
|||
private bool processHitTestShift;
|
||||
private int _modState;
|
||||
|
||||
private RcVec2f mousePos = new RcVec2f();
|
||||
private Vector2 mousePos = new Vector2();
|
||||
|
||||
private bool _mouseOverMenu;
|
||||
private bool pan;
|
||||
|
@ -88,12 +89,12 @@ public class RecastDemo : IRecastDemoChannel
|
|||
private bool rotate;
|
||||
private bool movedDuringRotate;
|
||||
private float scrollZoom;
|
||||
private RcVec2f origMousePos = new RcVec2f();
|
||||
private RcVec2f origCameraEulers = new RcVec2f();
|
||||
private RcVec3f origCameraPos = new RcVec3f();
|
||||
private Vector2 origMousePos = new Vector2();
|
||||
private Vector2 origCameraEulers = new Vector2();
|
||||
private Vector3 origCameraPos = new Vector3();
|
||||
|
||||
private RcVec2f cameraEulers = new RcVec2f(45, -45);
|
||||
private RcVec3f cameraPos = new RcVec3f(0, 0, 0);
|
||||
private Vector2 cameraEulers = new Vector2(45, -45);
|
||||
private Vector3 cameraPos = new Vector3(0, 0, 0);
|
||||
|
||||
|
||||
private float[] projectionMatrix = new float[16];
|
||||
|
@ -109,7 +110,7 @@ public class RecastDemo : IRecastDemoChannel
|
|||
|
||||
private int[] viewport;
|
||||
private bool markerPositionSet;
|
||||
private RcVec3f markerPosition = new RcVec3f();
|
||||
private Vector3 markerPosition = new Vector3();
|
||||
|
||||
private RcToolsetView toolset;
|
||||
private RcSettingsView settingsView;
|
||||
|
@ -459,8 +460,8 @@ public class RecastDemo : IRecastDemoChannel
|
|||
if (_sample.GetInputGeom() != null)
|
||||
{
|
||||
var settings = _sample.GetSettings();
|
||||
RcVec3f bmin = _sample.GetInputGeom().GetMeshBoundsMin();
|
||||
RcVec3f bmax = _sample.GetInputGeom().GetMeshBoundsMax();
|
||||
Vector3 bmin = _sample.GetInputGeom().GetMeshBoundsMin();
|
||||
Vector3 bmax = _sample.GetInputGeom().GetMeshBoundsMax();
|
||||
RcCommons.CalcGridSize(bmin, bmax, settings.cellSize, out var gw, out var gh);
|
||||
settingsView.SetVoxels(gw, gh);
|
||||
settingsView.SetTiles(tileNavMeshBuilder.GetTiles(_sample.GetInputGeom(), settings.cellSize, settings.tileSize));
|
||||
|
@ -518,8 +519,8 @@ public class RecastDemo : IRecastDemoChannel
|
|||
{
|
||||
processHitTest = false;
|
||||
|
||||
RcVec3f rayStart = new RcVec3f();
|
||||
RcVec3f rayEnd = new RcVec3f();
|
||||
Vector3 rayStart = new Vector3();
|
||||
Vector3 rayEnd = new Vector3();
|
||||
|
||||
GLU.GlhUnProjectf(mousePos.X, viewport[3] - 1 - mousePos.Y, 0.0f, modelviewMatrix, projectionMatrix, viewport, ref rayStart);
|
||||
GLU.GlhUnProjectf(mousePos.X, viewport[3] - 1 - mousePos.Y, 1.0f, modelviewMatrix, projectionMatrix, viewport, ref rayEnd);
|
||||
|
@ -534,8 +535,8 @@ public class RecastDemo : IRecastDemoChannel
|
|||
if (_sample.IsChanged())
|
||||
{
|
||||
bool hasBound = false;
|
||||
RcVec3f bminN = RcVec3f.Zero;
|
||||
RcVec3f bmaxN = RcVec3f.Zero;
|
||||
Vector3 bminN = Vector3.Zero;
|
||||
Vector3 bmaxN = Vector3.Zero;
|
||||
if (_sample.GetInputGeom() != null)
|
||||
{
|
||||
bminN = _sample.GetInputGeom().GetMeshBoundsMin();
|
||||
|
@ -555,17 +556,17 @@ public class RecastDemo : IRecastDemoChannel
|
|||
{
|
||||
if (!hasBound)
|
||||
{
|
||||
bminN = new RcVec3f(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
|
||||
bmaxN = new RcVec3f(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity);
|
||||
bminN = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
|
||||
bmaxN = new Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity);
|
||||
}
|
||||
|
||||
bminN = new RcVec3f(
|
||||
bminN = new Vector3(
|
||||
Math.Min(bminN.X, result.GetSolidHeightfield().bmin.X),
|
||||
Math.Min(bminN.Y, result.GetSolidHeightfield().bmin.Y),
|
||||
Math.Min(bminN.Z, result.GetSolidHeightfield().bmin.Z)
|
||||
);
|
||||
|
||||
bmaxN = new RcVec3f(
|
||||
bmaxN = new Vector3(
|
||||
Math.Max(bmaxN.X, result.GetSolidHeightfield().bmax.X),
|
||||
Math.Max(bmaxN.Y, result.GetSolidHeightfield().bmax.Y),
|
||||
Math.Max(bmaxN.Z, result.GetSolidHeightfield().bmax.Z)
|
||||
|
@ -578,8 +579,8 @@ public class RecastDemo : IRecastDemoChannel
|
|||
|
||||
if (hasBound)
|
||||
{
|
||||
RcVec3f bmin = bminN;
|
||||
RcVec3f bmax = bmaxN;
|
||||
Vector3 bmin = bminN;
|
||||
Vector3 bmax = bmaxN;
|
||||
|
||||
camr = (float)(Math.Sqrt(RcMath.Sqr(bmax.X - bmin.X) + RcMath.Sqr(bmax.Y - bmin.Y) + RcMath.Sqr(bmax.Z - bmin.Z)) / 2);
|
||||
cameraPos.X = (bmax.X + bmin.X) / 2 + camr;
|
||||
|
@ -797,8 +798,8 @@ public class RecastDemo : IRecastDemoChannel
|
|||
hit = RcPolyMeshRaycast.Raycast(_sample.GetRecastResults(), rayStart, rayEnd, out hitTime);
|
||||
}
|
||||
|
||||
RcVec3f rayDir = new RcVec3f(rayEnd.X - rayStart.X, rayEnd.Y - rayStart.Y, rayEnd.Z - rayStart.Z);
|
||||
rayDir = RcVec3f.Normalize(rayDir);
|
||||
Vector3 rayDir = new Vector3(rayEnd.X - rayStart.X, rayEnd.Y - rayStart.Y, rayEnd.Z - rayStart.Z);
|
||||
rayDir = Vector3.Normalize(rayDir);
|
||||
|
||||
ISampleTool raySampleTool = toolset.GetTool();
|
||||
|
||||
|
@ -820,7 +821,7 @@ public class RecastDemo : IRecastDemoChannel
|
|||
}
|
||||
else
|
||||
{
|
||||
RcVec3f pos = new RcVec3f();
|
||||
Vector3 pos = new Vector3();
|
||||
pos.X = rayStart.X + (rayEnd.X - rayStart.X) * hitTime;
|
||||
pos.Y = rayStart.Y + (rayEnd.Y - rayStart.Y) * hitTime;
|
||||
pos.Z = rayStart.Z + (rayEnd.Z - rayStart.Z) * hitTime;
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
using DotRecast.Recast.Toolset;
|
||||
|
@ -155,7 +156,7 @@ public class ConvexVolumeSampleTool : ISampleTool
|
|||
// ..
|
||||
}
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
var geom = _sample.GetInputGeom();
|
||||
if (shift)
|
||||
|
@ -178,7 +179,7 @@ public class ConvexVolumeSampleTool : ISampleTool
|
|||
// TODO Auto-generated method stub
|
||||
}
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -21,6 +21,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.Crowd;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
@ -133,7 +134,7 @@ public class CrowdAgentProfilingSampleTool : ISampleTool
|
|||
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
|
||||
{
|
||||
float radius = ag.option.radius;
|
||||
RcVec3f pos = ag.npos;
|
||||
Vector3 pos = ag.npos;
|
||||
dd.DebugDrawCircle(pos.X, pos.Y, pos.Z, radius, DuRGBA(0, 0, 0, 32), 2.0f);
|
||||
}
|
||||
|
||||
|
@ -143,7 +144,7 @@ public class CrowdAgentProfilingSampleTool : ISampleTool
|
|||
|
||||
float height = ag.option.height;
|
||||
float radius = ag.option.radius;
|
||||
RcVec3f pos = ag.npos;
|
||||
Vector3 pos = ag.npos;
|
||||
|
||||
int col = DuRGBA(220, 220, 220, 128);
|
||||
if (crowAgentData.type == RcCrowdAgentType.TRAVELLER)
|
||||
|
@ -198,7 +199,7 @@ public class CrowdAgentProfilingSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
|
@ -209,7 +210,7 @@ public class CrowdAgentProfilingSampleTool : ISampleTool
|
|||
_tool.Update(dt);
|
||||
}
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.Crowd;
|
||||
|
||||
|
@ -188,7 +189,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
float gridy = -float.MaxValue;
|
||||
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
|
||||
{
|
||||
RcVec3f pos = ag.corridor.GetPos();
|
||||
Vector3 pos = ag.corridor.GetPos();
|
||||
gridy = Math.Max(gridy, pos.Y);
|
||||
}
|
||||
|
||||
|
@ -220,10 +221,10 @@ public class CrowdSampleTool : ISampleTool
|
|||
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
|
||||
{
|
||||
RcCrowdAgentTrail trail = agentTrails[ag.idx];
|
||||
RcVec3f pos = ag.npos;
|
||||
Vector3 pos = ag.npos;
|
||||
|
||||
dd.Begin(LINES, 3.0f);
|
||||
RcVec3f prev = new RcVec3f();
|
||||
Vector3 prev = new Vector3();
|
||||
float preva = 1;
|
||||
prev = pos;
|
||||
for (int j = 0; j < RcCrowdAgentTrail.AGENT_MAX_TRAIL - 1; ++j)
|
||||
|
@ -247,7 +248,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
continue;
|
||||
|
||||
float radius = ag.option.radius;
|
||||
RcVec3f pos = ag.npos;
|
||||
Vector3 pos = ag.npos;
|
||||
|
||||
if (_showCorners)
|
||||
{
|
||||
|
@ -256,8 +257,8 @@ public class CrowdSampleTool : ISampleTool
|
|||
dd.Begin(LINES, 2.0f);
|
||||
for (int j = 0; j < ag.corners.Count; ++j)
|
||||
{
|
||||
RcVec3f va = j == 0 ? pos : ag.corners[j - 1].pos;
|
||||
RcVec3f vb = ag.corners[j].pos;
|
||||
Vector3 va = j == 0 ? pos : ag.corners[j - 1].pos;
|
||||
Vector3 vb = ag.corners[j].pos;
|
||||
dd.Vertex(va.X, va.Y + radius, va.Z, DuRGBA(128, 0, 0, 192));
|
||||
dd.Vertex(vb.X, vb.Y + radius, vb.Z, DuRGBA(128, 0, 0, 192));
|
||||
}
|
||||
|
@ -265,7 +266,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
if ((ag.corners[ag.corners.Count - 1].flags
|
||||
& DtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0)
|
||||
{
|
||||
RcVec3f v = ag.corners[ag.corners.Count - 1].pos;
|
||||
Vector3 v = ag.corners[ag.corners.Count - 1].pos;
|
||||
dd.Vertex(v.X, v.Y, v.Z, DuRGBA(192, 0, 0, 192));
|
||||
dd.Vertex(v.X, v.Y + radius * 2, v.Z, DuRGBA(192, 0, 0, 192));
|
||||
}
|
||||
|
@ -299,7 +300,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
|
||||
if (_showCollisionSegments)
|
||||
{
|
||||
RcVec3f center = ag.boundary.GetCenter();
|
||||
Vector3 center = ag.boundary.GetCenter();
|
||||
dd.DebugDrawCross(center.X, center.Y + radius, center.Z, 0.2f, DuRGBA(192, 0, 128, 255), 2.0f);
|
||||
dd.DebugDrawCircle(center.X, center.Y + radius, center.Z, ag.option.collisionQueryRange, DuRGBA(192, 0, 128, 128), 2.0f);
|
||||
|
||||
|
@ -307,9 +308,9 @@ public class CrowdSampleTool : ISampleTool
|
|||
for (int j = 0; j < ag.boundary.GetSegmentCount(); ++j)
|
||||
{
|
||||
int col = DuRGBA(192, 0, 128, 192);
|
||||
RcVec3f[] s = ag.boundary.GetSegment(j);
|
||||
RcVec3f s0 = s[0];
|
||||
RcVec3f s3 = s[1];
|
||||
Vector3[] s = ag.boundary.GetSegment(j);
|
||||
Vector3 s0 = s[0];
|
||||
Vector3 s3 = s[1];
|
||||
if (DtUtils.TriArea2D(pos, s0, s3) < 0.0f)
|
||||
col = DuDarkenCol(col);
|
||||
|
||||
|
@ -352,7 +353,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
|
||||
{
|
||||
float radius = ag.option.radius;
|
||||
RcVec3f pos = ag.npos;
|
||||
Vector3 pos = ag.npos;
|
||||
|
||||
int col = DuRGBA(0, 0, 0, 32);
|
||||
if (agentDebug.agent == ag)
|
||||
|
@ -365,7 +366,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
{
|
||||
float height = ag.option.height;
|
||||
float radius = ag.option.radius;
|
||||
RcVec3f pos = ag.npos;
|
||||
Vector3 pos = ag.npos;
|
||||
|
||||
int col = DuRGBA(220, 220, 220, 128);
|
||||
if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_REQUESTING
|
||||
|
@ -401,7 +402,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
dd.Begin(QUADS);
|
||||
for (int j = 0; j < vod.GetSampleCount(); ++j)
|
||||
{
|
||||
RcVec3f p = vod.GetSampleVelocity(j);
|
||||
Vector3 p = vod.GetSampleVelocity(j);
|
||||
float sr = vod.GetSampleSize(j);
|
||||
float pen = vod.GetSamplePenalty(j);
|
||||
float pen2 = vod.GetSamplePreferredSidePenalty(j);
|
||||
|
@ -422,9 +423,9 @@ public class CrowdSampleTool : ISampleTool
|
|||
{
|
||||
float radius = ag.option.radius;
|
||||
float height = ag.option.height;
|
||||
RcVec3f pos = ag.npos;
|
||||
RcVec3f vel = ag.vel;
|
||||
RcVec3f dvel = ag.dvel;
|
||||
Vector3 pos = ag.npos;
|
||||
Vector3 vel = ag.vel;
|
||||
Vector3 dvel = ag.dvel;
|
||||
|
||||
int col = DuRGBA(220, 220, 220, 192);
|
||||
if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_REQUESTING
|
||||
|
@ -472,7 +473,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
}
|
||||
}
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
var crowd = _tool.GetCrowd();
|
||||
if (crowd == null)
|
||||
|
@ -515,7 +516,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
if (nav != null && navquery != null)
|
||||
{
|
||||
IDtQueryFilter filter = new DtQueryDefaultFilter();
|
||||
RcVec3f halfExtents = crowd.GetQueryExtents();
|
||||
Vector3 halfExtents = crowd.GetQueryExtents();
|
||||
navquery.FindNearestPoly(p, halfExtents, filter, out var refs, out var nearestPt, out var _);
|
||||
if (refs != 0)
|
||||
{
|
||||
|
@ -536,7 +537,7 @@ public class CrowdSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -24,6 +24,7 @@ using System.Threading.Tasks;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Dynamic;
|
||||
using DotRecast.Recast.Toolset;
|
||||
using DotRecast.Recast.Toolset.Tools;
|
||||
|
@ -81,10 +82,10 @@ public class DynamicUpdateSampleTool : ISampleTool
|
|||
|
||||
private bool sposSet;
|
||||
private bool eposSet;
|
||||
private RcVec3f spos;
|
||||
private RcVec3f epos;
|
||||
private Vector3 spos;
|
||||
private Vector3 epos;
|
||||
private bool raycastHit;
|
||||
private RcVec3f raycastHitPos;
|
||||
private Vector3 raycastHitPos;
|
||||
|
||||
public DynamicUpdateSampleTool()
|
||||
{
|
||||
|
@ -303,7 +304,7 @@ public class DynamicUpdateSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
dd.DepthMask(false);
|
||||
if (raycastHitPos != RcVec3f.Zero)
|
||||
if (raycastHitPos != Vector3.Zero)
|
||||
{
|
||||
int spathCol = raycastHit ? DuRGBA(128, 32, 16, 220) : DuRGBA(64, 128, 240, 220);
|
||||
dd.Begin(LINES, 2.0f);
|
||||
|
@ -316,7 +317,7 @@ public class DynamicUpdateSampleTool : ISampleTool
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawAgent(RecastDebugDraw dd, RcVec3f pos, int col)
|
||||
private void DrawAgent(RecastDebugDraw dd, Vector3 pos, int col)
|
||||
{
|
||||
var settings = _sample.GetSettings();
|
||||
float r = settings.agentRadius;
|
||||
|
@ -354,7 +355,7 @@ public class DynamicUpdateSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
if (mode == RcDynamicUpdateToolMode.COLLIDERS)
|
||||
{
|
||||
|
@ -390,7 +391,7 @@ public class DynamicUpdateSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f dir, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 dir, bool shift)
|
||||
{
|
||||
if (mode == RcDynamicUpdateToolMode.COLLIDERS)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
using DotRecast.Recast.Toolset.Gizmos;
|
||||
|
||||
|
@ -38,9 +39,9 @@ public static class GizmoRenderer
|
|||
|
||||
public static int GetColorByNormal(float[] vertices, int v0, int v1, int v2)
|
||||
{
|
||||
RcVec3f e0 = new RcVec3f();
|
||||
RcVec3f e1 = new RcVec3f();
|
||||
RcVec3f normal = new RcVec3f();
|
||||
Vector3 e0 = new Vector3();
|
||||
Vector3 e1 = new Vector3();
|
||||
Vector3 normal = new Vector3();
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
e0 = RcVecUtils.Subtract(vertices, v1, v0);
|
||||
|
@ -50,7 +51,7 @@ public static class GizmoRenderer
|
|||
normal.X = e0.Y * e1.Z - e0.Z * e1.Y;
|
||||
normal.Y = e0.Z * e1.X - e0.X * e1.Z;
|
||||
normal.Z = e0.X * e1.Y - e0.Y * e1.X;
|
||||
normal = RcVec3f.Normalize(normal);
|
||||
normal = Vector3.Normalize(normal);
|
||||
float c = Math.Clamp(0.57735026f * (normal.X + normal.Y + normal.Z), -1, 1);
|
||||
int col = DebugDraw.DuLerpCol(
|
||||
DebugDraw.DuRGBA(32, 32, 0, 160),
|
||||
|
@ -62,15 +63,15 @@ public static class GizmoRenderer
|
|||
|
||||
public static void RenderBox(RecastDebugDraw debugDraw, RcBoxGizmo box)
|
||||
{
|
||||
var trX = new RcVec3f(box.halfEdges[0].X, box.halfEdges[1].X, box.halfEdges[2].X);
|
||||
var trY = new RcVec3f(box.halfEdges[0].Y, box.halfEdges[1].Y, box.halfEdges[2].Y);
|
||||
var trZ = new RcVec3f(box.halfEdges[0].Z, box.halfEdges[1].Z, box.halfEdges[2].Z);
|
||||
var trX = new Vector3(box.halfEdges[0].X, box.halfEdges[1].X, box.halfEdges[2].X);
|
||||
var trY = new Vector3(box.halfEdges[0].Y, box.halfEdges[1].Y, box.halfEdges[2].Y);
|
||||
var trZ = new Vector3(box.halfEdges[0].Z, box.halfEdges[1].Z, box.halfEdges[2].Z);
|
||||
float[] vertices = new float[8 * 3];
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
vertices[i * 3 + 0] = RcVec3f.Dot(RcBoxGizmo.VERTS[i], trX) + box.center.X;
|
||||
vertices[i * 3 + 1] = RcVec3f.Dot(RcBoxGizmo.VERTS[i], trY) + box.center.Y;
|
||||
vertices[i * 3 + 2] = RcVec3f.Dot(RcBoxGizmo.VERTS[i], trZ) + box.center.Z;
|
||||
vertices[i * 3 + 0] = Vector3.Dot(RcBoxGizmo.VERTS[i], trX) + box.center.X;
|
||||
vertices[i * 3 + 1] = Vector3.Dot(RcBoxGizmo.VERTS[i], trY) + box.center.Y;
|
||||
vertices[i * 3 + 2] = Vector3.Dot(RcBoxGizmo.VERTS[i], trZ) + box.center.Z;
|
||||
}
|
||||
|
||||
debugDraw.Begin(DebugDrawPrimitives.TRIS);
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
using DotRecast.Recast.Toolset;
|
||||
|
||||
|
@ -31,8 +32,8 @@ public interface ISampleTool
|
|||
|
||||
IRcToolable GetTool();
|
||||
void Layout();
|
||||
void HandleClick(RcVec3f s, RcVec3f p, bool shift);
|
||||
void HandleClick(Vector3 s, Vector3 p, bool shift);
|
||||
void HandleRender(NavMeshRenderer renderer);
|
||||
void HandleUpdate(float dt);
|
||||
void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift);
|
||||
void HandleClickRay(Vector3 start, Vector3 direction, bool shift);
|
||||
}
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Extras.Jumplink;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
using DotRecast.Recast.Toolset;
|
||||
|
@ -302,7 +303,7 @@ public class JumpLinkBuilderSampleTool : ISampleTool
|
|||
{
|
||||
GroundSample s = link.start.gsamples[i];
|
||||
float u = i / (float)(link.start.gsamples.Length - 1);
|
||||
RcVec3f spt = RcVec3f.Lerp(link.start.p, link.start.q, u);
|
||||
Vector3 spt = Vector3.Lerp(link.start.p, link.start.q, u);
|
||||
int col = DuRGBA(48, 16, 16, 255); // DuRGBA(255,(s->flags & 4)?255:0,0,255);
|
||||
float off = 0.1f;
|
||||
if (!s.validHeight)
|
||||
|
@ -322,7 +323,7 @@ public class JumpLinkBuilderSampleTool : ISampleTool
|
|||
{
|
||||
GroundSample s = link.start.gsamples[i];
|
||||
float u = i / (float)(link.start.gsamples.Length - 1);
|
||||
RcVec3f spt = RcVec3f.Lerp(link.start.p, link.start.q, u);
|
||||
Vector3 spt = Vector3.Lerp(link.start.p, link.start.q, u);
|
||||
int col = DuRGBA(255, 255, 255, 255);
|
||||
float off = 0;
|
||||
if (s.validHeight)
|
||||
|
@ -342,7 +343,7 @@ public class JumpLinkBuilderSampleTool : ISampleTool
|
|||
{
|
||||
GroundSample s = end.gsamples[i];
|
||||
float u = i / (float)(end.gsamples.Length - 1);
|
||||
RcVec3f spt = RcVec3f.Lerp(end.p, end.q, u);
|
||||
Vector3 spt = Vector3.Lerp(end.p, end.q, u);
|
||||
int col = DuRGBA(48, 16, 16, 255); // DuRGBA(255,(s->flags & 4)?255:0,0,255);
|
||||
float off = 0.1f;
|
||||
if (!s.validHeight)
|
||||
|
@ -361,7 +362,7 @@ public class JumpLinkBuilderSampleTool : ISampleTool
|
|||
{
|
||||
GroundSample s = end.gsamples[i];
|
||||
float u = i / (float)(end.gsamples.Length - 1);
|
||||
RcVec3f spt = RcVec3f.Lerp(end.p, end.q, u);
|
||||
Vector3 spt = Vector3.Lerp(end.p, end.q, u);
|
||||
int col = DuRGBA(255, 255, 255, 255);
|
||||
float off = 0;
|
||||
if (s.validHeight)
|
||||
|
@ -399,12 +400,12 @@ public class JumpLinkBuilderSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
private void DrawTrajectory(RecastDebugDraw dd, JumpLink link, RcVec3f pa, RcVec3f pb, Trajectory tra, int cola)
|
||||
private void DrawTrajectory(RecastDebugDraw dd, JumpLink link, Vector3 pa, Vector3 pb, Trajectory tra, int cola)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -413,7 +414,7 @@ public class JumpLinkBuilderSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.TileCache;
|
||||
using DotRecast.Detour.TileCache.Io.Compress;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
|
@ -66,8 +67,8 @@ public class ObstacleSampleTool : ISampleTool
|
|||
if (ob.state == DtObstacleState.DT_OBSTACLE_EMPTY)
|
||||
continue;
|
||||
|
||||
RcVec3f bmin = RcVec3f.Zero;
|
||||
RcVec3f bmax = RcVec3f.Zero;
|
||||
Vector3 bmin = Vector3.Zero;
|
||||
Vector3 bmax = Vector3.Zero;
|
||||
tc.GetObstacleBounds(ob, ref bmin, ref bmax);
|
||||
|
||||
int col = 0;
|
||||
|
@ -98,7 +99,7 @@ public class ObstacleSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
if (shift)
|
||||
{
|
||||
|
@ -118,7 +119,7 @@ public class ObstacleSampleTool : ISampleTool
|
|||
tc.Update();
|
||||
}
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
using DotRecast.Recast.Toolset;
|
||||
using DotRecast.Recast.Toolset.Geom;
|
||||
|
@ -40,7 +41,7 @@ public class OffMeshConnectionSampleTool : ISampleTool
|
|||
|
||||
private int _bidir;
|
||||
private bool _hasStartPt;
|
||||
private RcVec3f _startPt;
|
||||
private Vector3 _startPt;
|
||||
|
||||
public OffMeshConnectionSampleTool()
|
||||
{
|
||||
|
@ -88,7 +89,7 @@ public class OffMeshConnectionSampleTool : ISampleTool
|
|||
// ..
|
||||
}
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
DemoInputGeomProvider geom = _sample.GetInputGeom();
|
||||
if (geom == null)
|
||||
|
@ -124,7 +125,7 @@ public class OffMeshConnectionSampleTool : ISampleTool
|
|||
// TODO Auto-generated method stub
|
||||
}
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
|
@ -42,18 +43,18 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
//
|
||||
private bool m_sposSet;
|
||||
private long m_startRef;
|
||||
private RcVec3f m_spos;
|
||||
private Vector3 m_spos;
|
||||
|
||||
private bool m_eposSet;
|
||||
private long m_endRef;
|
||||
private RcVec3f m_epos;
|
||||
private Vector3 m_epos;
|
||||
|
||||
private readonly DtQueryDefaultFilter m_filter;
|
||||
private readonly RcVec3f m_polyPickExt = new RcVec3f(2, 4, 2);
|
||||
private readonly Vector3 m_polyPickExt = new Vector3(2, 4, 2);
|
||||
|
||||
// for hit
|
||||
private RcVec3f m_hitPos;
|
||||
private RcVec3f m_hitNormal;
|
||||
private Vector3 m_hitPos;
|
||||
private Vector3 m_hitNormal;
|
||||
private bool m_hitResult;
|
||||
|
||||
private float m_distanceToWall;
|
||||
|
@ -61,12 +62,12 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
private List<long> m_polys;
|
||||
private List<long> m_parent;
|
||||
private float m_neighbourhoodRadius;
|
||||
private RcVec3f[] m_queryPoly = new RcVec3f[4];
|
||||
private List<RcVec3f> m_smoothPath;
|
||||
private Vector3[] m_queryPoly = new Vector3[4];
|
||||
private List<Vector3> m_smoothPath;
|
||||
private DtStatus m_pathFindStatus = DtStatus.DT_FAILURE;
|
||||
|
||||
// for mode RANDOM_POINTS_IN_CIRCLE
|
||||
private List<RcVec3f> _randomPoints = new();
|
||||
private List<Vector3> _randomPoints = new();
|
||||
|
||||
public TestNavmeshSampleTool()
|
||||
{
|
||||
|
@ -383,12 +384,12 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
{
|
||||
dd.DebugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
|
||||
dd.DepthMask(false);
|
||||
if (m_spos != RcVec3f.Zero)
|
||||
if (m_spos != Vector3.Zero)
|
||||
{
|
||||
dd.DebugDrawCircle(m_spos.X, m_spos.Y + agentHeight / 2, m_spos.Z, m_distanceToWall, DuRGBA(64, 16, 0, 220), 2.0f);
|
||||
}
|
||||
|
||||
if (m_hitPos != RcVec3f.Zero)
|
||||
if (m_hitPos != Vector3.Zero)
|
||||
{
|
||||
dd.Begin(LINES, 3.0f);
|
||||
dd.Vertex(m_hitPos.X, m_hitPos.Y + 0.02f, m_hitPos.Z, DuRGBA(0, 0, 0, 192));
|
||||
|
@ -409,8 +410,8 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
if (m_parent[i] != 0)
|
||||
{
|
||||
dd.DepthMask(false);
|
||||
RcVec3f p0 = m_navMesh.GetPolyCenter(m_parent[i]);
|
||||
RcVec3f p1 = m_navMesh.GetPolyCenter(m_polys[i]);
|
||||
Vector3 p0 = m_navMesh.GetPolyCenter(m_parent[i]);
|
||||
Vector3 p1 = m_navMesh.GetPolyCenter(m_polys[i]);
|
||||
dd.DebugDrawArc(p0.X, p0.Y, p0.Z, p1.X, p1.Y, p1.Z, 0.25f, 0.0f, 0.4f, DuRGBA(0, 0, 0, 128), 2.0f);
|
||||
dd.DepthMask(true);
|
||||
}
|
||||
|
@ -440,8 +441,8 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
if (m_parent[i] != 0)
|
||||
{
|
||||
dd.DepthMask(false);
|
||||
RcVec3f p0 = m_navMesh.GetPolyCenter(m_parent[i]);
|
||||
RcVec3f p1 = m_navMesh.GetPolyCenter(m_polys[i]);
|
||||
Vector3 p0 = m_navMesh.GetPolyCenter(m_parent[i]);
|
||||
Vector3 p1 = m_navMesh.GetPolyCenter(m_polys[i]);
|
||||
dd.DebugDrawArc(p0.X, p0.Y, p0.Z, p1.X, p1.Y, p1.Z, 0.25f, 0.0f, 0.4f, DuRGBA(0, 0, 0, 128), 2.0f);
|
||||
dd.DepthMask(true);
|
||||
}
|
||||
|
@ -479,8 +480,8 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
if (m_parent[i] != 0)
|
||||
{
|
||||
dd.DepthMask(false);
|
||||
RcVec3f p0 = m_navMesh.GetPolyCenter(m_parent[i]);
|
||||
RcVec3f p1 = m_navMesh.GetPolyCenter(m_polys[i]);
|
||||
Vector3 p0 = m_navMesh.GetPolyCenter(m_parent[i]);
|
||||
Vector3 p1 = m_navMesh.GetPolyCenter(m_polys[i]);
|
||||
dd.DebugDrawArc(p0.X, p0.Y, p0.Z, p1.X, p1.Y, p1.Z, 0.25f, 0.0f, 0.4f, DuRGBA(0, 0, 0, 128), 2.0f);
|
||||
dd.DepthMask(true);
|
||||
}
|
||||
|
@ -507,11 +508,11 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
continue;
|
||||
}
|
||||
|
||||
RcVec3f delta = RcVec3f.Subtract(s3, s.vmin);
|
||||
RcVec3f p0 = RcVecUtils.Mad(s.vmin, delta, 0.5f);
|
||||
RcVec3f norm = new RcVec3f(delta.Z, 0, -delta.X);
|
||||
norm = RcVec3f.Normalize(norm);
|
||||
RcVec3f p1 = RcVecUtils.Mad(p0, norm, agentRadius * 0.5f);
|
||||
Vector3 delta = Vector3.Subtract(s3, s.vmin);
|
||||
Vector3 p0 = RcVecUtils.Mad(s.vmin, delta, 0.5f);
|
||||
Vector3 norm = new Vector3(delta.Z, 0, -delta.X);
|
||||
norm = Vector3.Normalize(norm);
|
||||
Vector3 p1 = RcVecUtils.Mad(p0, norm, agentRadius * 0.5f);
|
||||
// Skip backfacing segments.
|
||||
if (segmentRefs[j] != 0)
|
||||
{
|
||||
|
@ -555,7 +556,7 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
dd.DepthMask(false);
|
||||
dd.Begin(POINTS, 4.0f);
|
||||
int col = DuRGBA(64, 16, 0, 220);
|
||||
foreach (RcVec3f point in _randomPoints)
|
||||
foreach (Vector3 point in _randomPoints)
|
||||
{
|
||||
dd.Vertex(point.X, point.Y + 0.1f, point.Z, col);
|
||||
}
|
||||
|
@ -575,7 +576,7 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawAgent(RecastDebugDraw dd, RcVec3f pos, int col)
|
||||
private void DrawAgent(RecastDebugDraw dd, Vector3 pos, int col)
|
||||
{
|
||||
var settings = _sample.GetSettings();
|
||||
float r = settings.agentRadius;
|
||||
|
@ -613,7 +614,7 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
if (shift)
|
||||
{
|
||||
|
@ -717,7 +718,7 @@ public class TestNavmeshSampleTool : ISampleTool
|
|||
}
|
||||
}
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Demo.Draw;
|
||||
using DotRecast.Recast.Toolset;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
@ -18,7 +19,7 @@ public class TileSampleTool : ISampleTool
|
|||
private readonly RcTileTool _tool;
|
||||
|
||||
private bool _hitPosSet;
|
||||
private RcVec3f _hitPos;
|
||||
private Vector3 _hitPos;
|
||||
|
||||
public TileSampleTool()
|
||||
{
|
||||
|
@ -62,8 +63,8 @@ public class TileSampleTool : ISampleTool
|
|||
int tx = (int)((_hitPos.X - bmin.X) / ts);
|
||||
int ty = (int)((_hitPos.Z - bmin.Z) / ts);
|
||||
|
||||
RcVec3f lastBuiltTileBmin = RcVec3f.Zero;
|
||||
RcVec3f lastBuiltTileBmax = RcVec3f.Zero;
|
||||
Vector3 lastBuiltTileBmin = Vector3.Zero;
|
||||
Vector3 lastBuiltTileBmax = Vector3.Zero;
|
||||
|
||||
lastBuiltTileBmin.X = bmin.X + tx * ts;
|
||||
lastBuiltTileBmin.Y = bmin.Y;
|
||||
|
@ -98,7 +99,7 @@ public class TileSampleTool : ISampleTool
|
|||
}
|
||||
|
||||
|
||||
public void HandleClick(RcVec3f s, RcVec3f p, bool shift)
|
||||
public void HandleClick(Vector3 s, Vector3 p, bool shift)
|
||||
{
|
||||
_hitPosSet = true;
|
||||
_hitPos = p;
|
||||
|
@ -130,7 +131,7 @@ public class TileSampleTool : ISampleTool
|
|||
{
|
||||
}
|
||||
|
||||
public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
|
||||
public void HandleClickRay(Vector3 start, Vector3 direction, bool shift)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -23,6 +23,7 @@ using System.Collections.Generic;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
||||
namespace DotRecast.Recast.Toolset.Geom
|
||||
|
@ -32,8 +33,8 @@ namespace DotRecast.Recast.Toolset.Geom
|
|||
public readonly float[] vertices;
|
||||
public readonly int[] faces;
|
||||
public readonly float[] normals;
|
||||
private readonly RcVec3f bmin;
|
||||
private readonly RcVec3f bmax;
|
||||
private readonly Vector3 bmin;
|
||||
private readonly Vector3 bmax;
|
||||
|
||||
private readonly List<RcConvexVolume> _convexVolumes = new List<RcConvexVolume>();
|
||||
private readonly List<RcOffMeshConnection> _offMeshConnections = new List<RcOffMeshConnection>();
|
||||
|
@ -73,12 +74,12 @@ namespace DotRecast.Recast.Toolset.Geom
|
|||
return _mesh;
|
||||
}
|
||||
|
||||
public RcVec3f GetMeshBoundsMin()
|
||||
public Vector3 GetMeshBoundsMin()
|
||||
{
|
||||
return bmin;
|
||||
}
|
||||
|
||||
public RcVec3f GetMeshBoundsMax()
|
||||
public Vector3 GetMeshBoundsMax()
|
||||
{
|
||||
return bmax;
|
||||
}
|
||||
|
@ -122,7 +123,7 @@ namespace DotRecast.Recast.Toolset.Geom
|
|||
return _offMeshConnections;
|
||||
}
|
||||
|
||||
public void AddOffMeshConnection(RcVec3f start, RcVec3f end, float radius, bool bidir, int area, int flags)
|
||||
public void AddOffMeshConnection(Vector3 start, Vector3 end, float radius, bool bidir, int area, int flags)
|
||||
{
|
||||
_offMeshConnections.Add(new RcOffMeshConnection(start, end, radius, bidir, area, flags));
|
||||
}
|
||||
|
@ -133,7 +134,7 @@ namespace DotRecast.Recast.Toolset.Geom
|
|||
_offMeshConnections.RemoveAll(filter); // TODO : 확인 필요
|
||||
}
|
||||
|
||||
public bool RaycastMesh(RcVec3f src, RcVec3f dst, out float tmin)
|
||||
public bool RaycastMesh(Vector3 src, Vector3 dst, out float tmin)
|
||||
{
|
||||
tmin = 1.0f;
|
||||
|
||||
|
@ -143,8 +144,8 @@ namespace DotRecast.Recast.Toolset.Geom
|
|||
return false;
|
||||
}
|
||||
|
||||
var p = new RcVec2f();
|
||||
var q = new RcVec2f();
|
||||
var p = new Vector2();
|
||||
var q = new Vector2();
|
||||
p.X = src.X + (dst.X - src.X) * btmin;
|
||||
p.Y = src.Z + (dst.Z - src.Z) * btmin;
|
||||
q.X = src.X + (dst.X - src.X) * btmax;
|
||||
|
@ -163,17 +164,17 @@ namespace DotRecast.Recast.Toolset.Geom
|
|||
int[] tris = chunk.tris;
|
||||
for (int j = 0; j < chunk.tris.Length; j += 3)
|
||||
{
|
||||
RcVec3f v1 = new RcVec3f(
|
||||
Vector3 v1 = new Vector3(
|
||||
vertices[tris[j] * 3],
|
||||
vertices[tris[j] * 3 + 1],
|
||||
vertices[tris[j] * 3 + 2]
|
||||
);
|
||||
RcVec3f v2 = new RcVec3f(
|
||||
Vector3 v2 = new Vector3(
|
||||
vertices[tris[j + 1] * 3],
|
||||
vertices[tris[j + 1] * 3 + 1],
|
||||
vertices[tris[j + 1] * 3 + 2]
|
||||
);
|
||||
RcVec3f v3 = new RcVec3f(
|
||||
Vector3 v3 = new Vector3(
|
||||
vertices[tris[j + 2] * 3],
|
||||
vertices[tris[j + 2] * 3 + 1],
|
||||
vertices[tris[j + 2] * 3 + 2]
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Dynamic.Colliders;
|
||||
|
||||
namespace DotRecast.Recast.Toolset.Gizmos
|
||||
|
@ -11,28 +12,28 @@ namespace DotRecast.Recast.Toolset.Gizmos
|
|||
2, 6, 7, 2, 7, 3, 4, 0, 3, 4, 3, 7
|
||||
};
|
||||
|
||||
public static readonly RcVec3f[] VERTS =
|
||||
public static readonly Vector3[] VERTS =
|
||||
{
|
||||
new RcVec3f(-1f, -1f, -1f),
|
||||
new RcVec3f(1f, -1f, -1f),
|
||||
new RcVec3f(1f, -1f, 1f),
|
||||
new RcVec3f(-1f, -1f, 1f),
|
||||
new RcVec3f(-1f, 1f, -1f),
|
||||
new RcVec3f(1f, 1f, -1f),
|
||||
new RcVec3f(1f, 1f, 1f),
|
||||
new RcVec3f(-1f, 1f, 1f),
|
||||
new Vector3(-1f, -1f, -1f),
|
||||
new Vector3(1f, -1f, -1f),
|
||||
new Vector3(1f, -1f, 1f),
|
||||
new Vector3(-1f, -1f, 1f),
|
||||
new Vector3(-1f, 1f, -1f),
|
||||
new Vector3(1f, 1f, -1f),
|
||||
new Vector3(1f, 1f, 1f),
|
||||
new Vector3(-1f, 1f, 1f),
|
||||
};
|
||||
|
||||
public readonly float[] vertices = new float[8 * 3];
|
||||
public readonly RcVec3f center;
|
||||
public readonly RcVec3f[] halfEdges;
|
||||
public readonly Vector3 center;
|
||||
public readonly Vector3[] halfEdges;
|
||||
|
||||
public RcBoxGizmo(RcVec3f center, RcVec3f extent, RcVec3f forward, RcVec3f up) :
|
||||
public RcBoxGizmo(Vector3 center, Vector3 extent, Vector3 forward, Vector3 up) :
|
||||
this(center, DtBoxCollider.GetHalfEdges(up, forward, extent))
|
||||
{
|
||||
}
|
||||
|
||||
public RcBoxGizmo(RcVec3f center, RcVec3f[] halfEdges)
|
||||
public RcBoxGizmo(Vector3 center, Vector3[] halfEdges)
|
||||
{
|
||||
this.center = center;
|
||||
this.halfEdges = halfEdges;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using static DotRecast.Recast.Toolset.Gizmos.RcGizmoHelper;
|
||||
|
||||
namespace DotRecast.Recast.Toolset.Gizmos
|
||||
|
@ -11,30 +12,30 @@ namespace DotRecast.Recast.Toolset.Gizmos
|
|||
public readonly float[] center;
|
||||
public readonly float[] gradient;
|
||||
|
||||
public RcCapsuleGizmo(RcVec3f start, RcVec3f end, float radius)
|
||||
public RcCapsuleGizmo(Vector3 start, Vector3 end, float radius)
|
||||
{
|
||||
center = new float[]
|
||||
{
|
||||
0.5f * (start.X + end.X), 0.5f * (start.Y + end.Y),
|
||||
0.5f * (start.Z + end.Z)
|
||||
};
|
||||
RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
RcVec3f[] normals = new RcVec3f[3];
|
||||
normals[1] = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
normals[1] = RcVec3f.Normalize(normals[1]);
|
||||
Vector3 axis = new Vector3(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
Vector3[] normals = new Vector3[3];
|
||||
normals[1] = new Vector3(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
normals[1] = Vector3.Normalize(normals[1]);
|
||||
normals[0] = GetSideVector(axis);
|
||||
normals[2] = RcVec3f.Zero;
|
||||
normals[2] = RcVec3f.Cross(normals[0], normals[1]);
|
||||
normals[2] = RcVec3f.Normalize(normals[2]);
|
||||
normals[2] = Vector3.Zero;
|
||||
normals[2] = Vector3.Cross(normals[0], normals[1]);
|
||||
normals[2] = Vector3.Normalize(normals[2]);
|
||||
triangles = GenerateSphericalTriangles();
|
||||
var trX = new RcVec3f(normals[0].X, normals[1].X, normals[2].X);
|
||||
var trY = new RcVec3f(normals[0].Y, normals[1].Y, normals[2].Y);
|
||||
var trZ = new RcVec3f(normals[0].Z, normals[1].Z, normals[2].Z);
|
||||
var trX = new Vector3(normals[0].X, normals[1].X, normals[2].X);
|
||||
var trY = new Vector3(normals[0].Y, normals[1].Y, normals[2].Y);
|
||||
var trZ = new Vector3(normals[0].Z, normals[1].Z, normals[2].Z);
|
||||
float[] spVertices = GenerateSphericalVertices();
|
||||
float halfLength = 0.5f * axis.Length();
|
||||
vertices = new float[spVertices.Length];
|
||||
gradient = new float[spVertices.Length / 3];
|
||||
RcVec3f v = new RcVec3f();
|
||||
Vector3 v = new Vector3();
|
||||
for (int i = 0; i < spVertices.Length; i += 3)
|
||||
{
|
||||
float offset = (i >= spVertices.Length / 2) ? -halfLength : halfLength;
|
||||
|
@ -47,22 +48,22 @@ namespace DotRecast.Recast.Toolset.Gizmos
|
|||
v.X = vertices[i] - center[0];
|
||||
v.Y = vertices[i + 1] - center[1];
|
||||
v.Z = vertices[i + 2] - center[2];
|
||||
v = RcVec3f.Normalize(v);
|
||||
v = Vector3.Normalize(v);
|
||||
gradient[i / 3] = Math.Clamp(0.57735026f * (v.X + v.Y + v.Z), -1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
private RcVec3f GetSideVector(RcVec3f axis)
|
||||
private Vector3 GetSideVector(Vector3 axis)
|
||||
{
|
||||
var side = new RcVec3f(1, 0, 0);
|
||||
var side = new Vector3(1, 0, 0);
|
||||
if (axis.X > 0.8)
|
||||
{
|
||||
side = new RcVec3f(0, 0, 1);
|
||||
side = new Vector3(0, 0, 1);
|
||||
}
|
||||
|
||||
var forward = RcVec3f.Cross(side, axis);
|
||||
side = RcVec3f.Cross(axis, forward);
|
||||
side = RcVec3f.Normalize(side);
|
||||
var forward = Vector3.Cross(side, axis);
|
||||
side = Vector3.Cross(axis, forward);
|
||||
side = Vector3.Normalize(side);
|
||||
return side;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using static DotRecast.Recast.Toolset.Gizmos.RcGizmoHelper;
|
||||
|
||||
|
||||
|
@ -9,31 +10,31 @@ namespace DotRecast.Recast.Toolset.Gizmos
|
|||
{
|
||||
public readonly float[] vertices;
|
||||
public readonly int[] triangles;
|
||||
public readonly RcVec3f center;
|
||||
public readonly Vector3 center;
|
||||
public readonly float[] gradient;
|
||||
|
||||
public RcCylinderGizmo(RcVec3f start, RcVec3f end, float radius)
|
||||
public RcCylinderGizmo(Vector3 start, Vector3 end, float radius)
|
||||
{
|
||||
center = new RcVec3f(
|
||||
center = new Vector3(
|
||||
0.5f * (start.X + end.X), 0.5f * (start.Y + end.Y),
|
||||
0.5f * (start.Z + end.Z)
|
||||
);
|
||||
RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
RcVec3f[] normals = new RcVec3f[3];
|
||||
normals[1] = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
normals[1] = RcVec3f.Normalize(normals[1]);
|
||||
Vector3 axis = new Vector3(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
Vector3[] normals = new Vector3[3];
|
||||
normals[1] = new Vector3(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
normals[1] = Vector3.Normalize(normals[1]);
|
||||
normals[0] = GetSideVector(axis);
|
||||
normals[2] = RcVec3f.Zero;
|
||||
normals[2] = RcVec3f.Cross(normals[0], normals[1]);
|
||||
normals[2] = RcVec3f.Normalize(normals[2]);
|
||||
normals[2] = Vector3.Zero;
|
||||
normals[2] = Vector3.Cross(normals[0], normals[1]);
|
||||
normals[2] = Vector3.Normalize(normals[2]);
|
||||
triangles = GenerateCylindricalTriangles();
|
||||
RcVec3f trX = new RcVec3f(normals[0].X, normals[1].X, normals[2].X);
|
||||
RcVec3f trY = new RcVec3f(normals[0].Y, normals[1].Y, normals[2].Y);
|
||||
RcVec3f trZ = new RcVec3f(normals[0].Z, normals[1].Z, normals[2].Z);
|
||||
Vector3 trX = new Vector3(normals[0].X, normals[1].X, normals[2].X);
|
||||
Vector3 trY = new Vector3(normals[0].Y, normals[1].Y, normals[2].Y);
|
||||
Vector3 trZ = new Vector3(normals[0].Z, normals[1].Z, normals[2].Z);
|
||||
vertices = GenerateCylindricalVertices();
|
||||
float halfLength = 0.5f * axis.Length();
|
||||
gradient = new float[vertices.Length / 3];
|
||||
RcVec3f v = new RcVec3f();
|
||||
Vector3 v = new Vector3();
|
||||
for (int i = 0; i < vertices.Length; i += 3)
|
||||
{
|
||||
float offset = (i >= vertices.Length / 2) ? -halfLength : halfLength;
|
||||
|
@ -52,23 +53,23 @@ namespace DotRecast.Recast.Toolset.Gizmos
|
|||
v.X = vertices[i] - center.X;
|
||||
v.Y = vertices[i + 1] - center.Y;
|
||||
v.Z = vertices[i + 2] - center.Z;
|
||||
v = RcVec3f.Normalize(v);
|
||||
v = Vector3.Normalize(v);
|
||||
gradient[i / 3] = Math.Clamp(0.57735026f * (v.X + v.Y + v.Z), -1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private RcVec3f GetSideVector(RcVec3f axis)
|
||||
private Vector3 GetSideVector(Vector3 axis)
|
||||
{
|
||||
RcVec3f side = new RcVec3f(1, 0, 0);
|
||||
Vector3 side = new Vector3(1, 0, 0);
|
||||
if (axis.X > 0.8)
|
||||
{
|
||||
side = new RcVec3f(0, 0, 1);
|
||||
side = new Vector3(0, 0, 1);
|
||||
}
|
||||
|
||||
var forward = RcVec3f.Cross(side, axis);
|
||||
side = RcVec3f.Cross(axis, forward);
|
||||
side = RcVec3f.Normalize(side);
|
||||
var forward = Vector3.Cross(side, axis);
|
||||
side = Vector3.Cross(axis, forward);
|
||||
side = Vector3.Normalize(side);
|
||||
return side;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,25 +1,26 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Toolset.Gizmos
|
||||
{
|
||||
public static class RcGizmoFactory
|
||||
{
|
||||
public static RcBoxGizmo Box(RcVec3f center, RcVec3f[] halfEdges)
|
||||
public static RcBoxGizmo Box(Vector3 center, Vector3[] halfEdges)
|
||||
{
|
||||
return new RcBoxGizmo(center, halfEdges);
|
||||
}
|
||||
|
||||
public static RcSphereGizmo Sphere(RcVec3f center, float radius)
|
||||
public static RcSphereGizmo Sphere(Vector3 center, float radius)
|
||||
{
|
||||
return new RcSphereGizmo(center, radius);
|
||||
}
|
||||
|
||||
public static RcCapsuleGizmo Capsule(RcVec3f start, RcVec3f end, float radius)
|
||||
public static RcCapsuleGizmo Capsule(Vector3 start, Vector3 end, float radius)
|
||||
{
|
||||
return new RcCapsuleGizmo(start, end, radius);
|
||||
}
|
||||
|
||||
public static RcCylinderGizmo Cylinder(RcVec3f start, RcVec3f end, float radius)
|
||||
public static RcCylinderGizmo Cylinder(Vector3 start, Vector3 end, float radius)
|
||||
{
|
||||
return new RcCylinderGizmo(start, end, radius);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using static DotRecast.Recast.Toolset.Gizmos.RcGizmoHelper;
|
||||
|
||||
|
||||
|
@ -9,9 +10,9 @@ namespace DotRecast.Recast.Toolset.Gizmos
|
|||
public readonly float[] vertices;
|
||||
public readonly int[] triangles;
|
||||
public readonly float radius;
|
||||
public readonly RcVec3f center;
|
||||
public readonly Vector3 center;
|
||||
|
||||
public RcSphereGizmo(RcVec3f center, float radius)
|
||||
public RcSphereGizmo(Vector3 center, float radius)
|
||||
{
|
||||
this.center = center;
|
||||
this.radius = radius;
|
||||
|
|
|
@ -2,18 +2,19 @@
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
||||
namespace DotRecast.Recast.Toolset.Tools
|
||||
{
|
||||
public class RcConvexVolumeTool : IRcToolable
|
||||
{
|
||||
private readonly List<RcVec3f> _pts;
|
||||
private readonly List<Vector3> _pts;
|
||||
private readonly List<int> _hull;
|
||||
|
||||
public RcConvexVolumeTool()
|
||||
{
|
||||
_pts = new List<RcVec3f>();
|
||||
_pts = new List<Vector3>();
|
||||
_hull = new List<int>();
|
||||
}
|
||||
|
||||
|
@ -22,7 +23,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return "Convex Volumes";
|
||||
}
|
||||
|
||||
public List<RcVec3f> GetShapePoint()
|
||||
public List<Vector3> GetShapePoint()
|
||||
{
|
||||
return _pts;
|
||||
}
|
||||
|
@ -38,16 +39,16 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
_hull.Clear();
|
||||
}
|
||||
|
||||
public bool PlottingShape(RcVec3f p, out List<RcVec3f> pts, out List<int> hull)
|
||||
public bool PlottingShape(Vector3 p, out List<Vector3> pts, out List<int> hull)
|
||||
{
|
||||
pts = null;
|
||||
hull = null;
|
||||
|
||||
// Create
|
||||
// If clicked on that last pt, create the shape.
|
||||
if (_pts.Count > 0 && RcVec3f.DistanceSquared(p, _pts[_pts.Count - 1]) < 0.2f * 0.2f)
|
||||
if (_pts.Count > 0 && Vector3.DistanceSquared(p, _pts[_pts.Count - 1]) < 0.2f * 0.2f)
|
||||
{
|
||||
pts = new List<RcVec3f>(_pts);
|
||||
pts = new List<Vector3>(_pts);
|
||||
hull = new List<int>(_hull);
|
||||
|
||||
_pts.Clear();
|
||||
|
@ -74,7 +75,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
|
||||
public RcConvexVolume RemoveByPos(IInputGeomProvider geom, RcVec3f pos)
|
||||
public RcConvexVolume RemoveByPos(IInputGeomProvider geom, Vector3 pos)
|
||||
{
|
||||
// Delete
|
||||
int nearestIndex = -1;
|
||||
|
@ -102,7 +103,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
geom.AddConvexVolume(volume);
|
||||
}
|
||||
|
||||
public static RcConvexVolume CreateConvexVolume(List<RcVec3f> pts, List<int> hull, RcAreaModification areaType, float boxDescent, float boxHeight, float polyOffset)
|
||||
public static RcConvexVolume CreateConvexVolume(List<Vector3> pts, List<int> hull, RcAreaModification areaType, float boxDescent, float boxHeight, float polyOffset)
|
||||
{
|
||||
//
|
||||
if (hull.Count <= 2)
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Toolset.Tools
|
||||
{
|
||||
public class RcCrowdAgentData
|
||||
{
|
||||
public readonly RcCrowdAgentType type;
|
||||
public readonly RcVec3f home = new RcVec3f();
|
||||
public readonly Vector3 home = new Vector3();
|
||||
|
||||
public RcCrowdAgentData(RcCrowdAgentType type, RcVec3f home)
|
||||
public RcCrowdAgentData(RcCrowdAgentType type, Vector3 home)
|
||||
{
|
||||
this.type = type;
|
||||
this.home = home;
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.Crowd;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
@ -74,14 +75,14 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return ap;
|
||||
}
|
||||
|
||||
private DtStatus GetMobPosition(DtNavMeshQuery navquery, IDtQueryFilter filter, out RcVec3f randomPt)
|
||||
private DtStatus GetMobPosition(DtNavMeshQuery navquery, IDtQueryFilter filter, out Vector3 randomPt)
|
||||
{
|
||||
return navquery.FindRandomPoint(filter, rnd, out var randomRef, out randomPt);
|
||||
}
|
||||
|
||||
private DtStatus GetVillagerPosition(DtNavMeshQuery navquery, IDtQueryFilter filter, out RcVec3f randomPt)
|
||||
private DtStatus GetVillagerPosition(DtNavMeshQuery navquery, IDtQueryFilter filter, out Vector3 randomPt)
|
||||
{
|
||||
randomPt = RcVec3f.Zero;
|
||||
randomPt = Vector3.Zero;
|
||||
|
||||
if (0 >= _polyPoints.Count)
|
||||
return DtStatus.DT_FAILURE;
|
||||
|
@ -107,7 +108,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
bool valid = true;
|
||||
foreach (var zone in _polyPoints)
|
||||
{
|
||||
if (RcVec3f.DistanceSquared(zone.pt, randomPt) < zoneSeparation)
|
||||
if (Vector3.DistanceSquared(zone.pt, randomPt) < zoneSeparation)
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
|
@ -189,7 +190,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
var status = DtStatus.DT_FAILURE;
|
||||
var randomPt = RcVec3f.Zero;
|
||||
var randomPt = Vector3.Zero;
|
||||
switch (type)
|
||||
{
|
||||
case RcCrowdAgentType.MOB:
|
||||
|
@ -285,7 +286,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
List<DtPolyPoint> potentialTargets = new List<DtPolyPoint>();
|
||||
foreach (var zone in _polyPoints)
|
||||
{
|
||||
if (RcVec3f.DistanceSquared(zone.pt, ag.npos) > _cfg.zoneRadius * _cfg.zoneRadius)
|
||||
if (Vector3.DistanceSquared(zone.pt, ag.npos) > _cfg.zoneRadius * _cfg.zoneRadius)
|
||||
{
|
||||
potentialTargets.Add(zone);
|
||||
}
|
||||
|
@ -317,7 +318,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return false;
|
||||
}
|
||||
|
||||
private DtCrowdAgent AddAgent(RcVec3f p, RcCrowdAgentType type, float agentRadius, float agentHeight, float agentMaxAcceleration, float agentMaxSpeed)
|
||||
private DtCrowdAgent AddAgent(Vector3 p, RcCrowdAgentType type, float agentRadius, float agentHeight, float agentMaxAcceleration, float agentMaxSpeed)
|
||||
{
|
||||
DtCrowdAgentParams ap = GetAgentParams(agentRadius, agentHeight, agentMaxAcceleration, agentMaxSpeed);
|
||||
ap.userData = new RcCrowdAgentData(type, p);
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.Crowd;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
@ -16,7 +17,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
private long crowdUpdateTime;
|
||||
private readonly Dictionary<long, RcCrowdAgentTrail> _trails;
|
||||
private long _moveTargetRef;
|
||||
private RcVec3f _moveTargetPos;
|
||||
private Vector3 _moveTargetPos;
|
||||
|
||||
public RcCrowdTool()
|
||||
{
|
||||
|
@ -52,7 +53,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return _moveTargetRef;
|
||||
}
|
||||
|
||||
public RcVec3f GetMoveTargetPos()
|
||||
public Vector3 GetMoveTargetPos()
|
||||
{
|
||||
return _moveTargetPos;
|
||||
}
|
||||
|
@ -170,7 +171,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
}
|
||||
|
||||
public void AddAgent(RcVec3f p, float agentRadius, float agentHeight, float agentMaxAcceleration, float agentMaxSpeed)
|
||||
public void AddAgent(Vector3 p, float agentRadius, float agentHeight, float agentMaxAcceleration, float agentMaxSpeed)
|
||||
{
|
||||
DtCrowdAgentParams ap = CreateAgentParams(agentRadius, agentHeight, agentMaxAcceleration, agentMaxSpeed);
|
||||
DtCrowdAgent ag = crowd.AddAgent(p, ap);
|
||||
|
@ -212,15 +213,15 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return ap;
|
||||
}
|
||||
|
||||
public DtCrowdAgent HitTestAgents(RcVec3f s, RcVec3f p)
|
||||
public DtCrowdAgent HitTestAgents(Vector3 s, Vector3 p)
|
||||
{
|
||||
DtCrowdAgent isel = null;
|
||||
float tsel = float.MaxValue;
|
||||
|
||||
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
|
||||
{
|
||||
RcVec3f bmin = new RcVec3f();
|
||||
RcVec3f bmax = new RcVec3f();
|
||||
Vector3 bmin = new Vector3();
|
||||
Vector3 bmax = new Vector3();
|
||||
GetAgentBounds(ag, ref bmin, ref bmax);
|
||||
if (RcIntersections.IsectSegAABB(s, p, bmin, bmax, out var tmin, out var tmax))
|
||||
{
|
||||
|
@ -235,9 +236,9 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return isel;
|
||||
}
|
||||
|
||||
private void GetAgentBounds(DtCrowdAgent ag, ref RcVec3f bmin, ref RcVec3f bmax)
|
||||
private void GetAgentBounds(DtCrowdAgent ag, ref Vector3 bmin, ref Vector3 bmax)
|
||||
{
|
||||
RcVec3f p = ag.npos;
|
||||
Vector3 p = ag.npos;
|
||||
float r = ag.option.radius;
|
||||
float h = ag.option.height;
|
||||
bmin.X = p.X - r;
|
||||
|
@ -248,7 +249,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
bmax.Z = p.Z + r;
|
||||
}
|
||||
|
||||
public void SetMoveTarget(RcVec3f p, bool adjust)
|
||||
public void SetMoveTarget(Vector3 p, bool adjust)
|
||||
{
|
||||
if (crowd == null)
|
||||
return;
|
||||
|
@ -256,21 +257,21 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
// Find nearest point on navmesh and set move request to that location.
|
||||
DtNavMeshQuery navquery = crowd.GetNavMeshQuery();
|
||||
IDtQueryFilter filter = crowd.GetFilter(0);
|
||||
RcVec3f halfExtents = crowd.GetQueryExtents();
|
||||
Vector3 halfExtents = crowd.GetQueryExtents();
|
||||
|
||||
if (adjust)
|
||||
{
|
||||
// Request velocity
|
||||
if (_agentDebug.agent != null)
|
||||
{
|
||||
RcVec3f vel = CalcVel(_agentDebug.agent.npos, p, _agentDebug.agent.option.maxSpeed);
|
||||
Vector3 vel = CalcVel(_agentDebug.agent.npos, p, _agentDebug.agent.option.maxSpeed);
|
||||
crowd.RequestMoveVelocity(_agentDebug.agent, vel);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
|
||||
{
|
||||
RcVec3f vel = CalcVel(ag.npos, p, ag.option.maxSpeed);
|
||||
Vector3 vel = CalcVel(ag.npos, p, ag.option.maxSpeed);
|
||||
crowd.RequestMoveVelocity(ag, vel);
|
||||
}
|
||||
}
|
||||
|
@ -292,11 +293,11 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
}
|
||||
|
||||
private RcVec3f CalcVel(RcVec3f pos, RcVec3f tgt, float speed)
|
||||
private Vector3 CalcVel(Vector3 pos, Vector3 tgt, float speed)
|
||||
{
|
||||
RcVec3f vel = RcVec3f.Subtract(tgt, pos);
|
||||
Vector3 vel = Vector3.Subtract(tgt, pos);
|
||||
vel.Y = 0.0f;
|
||||
vel = RcVec3f.Normalize(vel);
|
||||
vel = Vector3.Normalize(vel);
|
||||
return vel.Scale(speed);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Threading.Tasks;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Dynamic;
|
||||
using DotRecast.Detour.Dynamic.Colliders;
|
||||
using DotRecast.Detour.Dynamic.Io;
|
||||
|
@ -47,7 +48,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return dynaMesh;
|
||||
}
|
||||
|
||||
public void RemoveShape(RcVec3f start, RcVec3f dir)
|
||||
public void RemoveShape(Vector3 start, Vector3 dir)
|
||||
{
|
||||
foreach (var e in colliderGizmos)
|
||||
{
|
||||
|
@ -60,7 +61,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
}
|
||||
|
||||
private bool Hit(RcVec3f point, RcVec3f dir, float[] bounds)
|
||||
private bool Hit(Vector3 point, Vector3 dir, float[] bounds)
|
||||
{
|
||||
float cx = 0.5f * (bounds[0] + bounds[3]);
|
||||
float cy = 0.5f * (bounds[1] + bounds[4]);
|
||||
|
@ -89,7 +90,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
|
||||
public RcGizmo AddShape(RcDynamicColliderShape colliderShape, RcVec3f p)
|
||||
public RcGizmo AddShape(RcDynamicColliderShape colliderShape, Vector3 p)
|
||||
{
|
||||
if (dynaMesh == null)
|
||||
{
|
||||
|
@ -166,7 +167,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
|
||||
public RcGizmo SphereCollider(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo SphereCollider(Vector3 p, float walkableClimb)
|
||||
{
|
||||
float radius = 1 + (float)random.NextDouble() * 10;
|
||||
var collider = new DtSphereCollider(p, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb);
|
||||
|
@ -175,86 +176,86 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return new RcGizmo(collider, gizmo);
|
||||
}
|
||||
|
||||
public RcGizmo CapsuleCollider(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo CapsuleCollider(Vector3 p, float walkableClimb)
|
||||
{
|
||||
float radius = 0.4f + (float)random.NextDouble() * 4f;
|
||||
RcVec3f a = new RcVec3f(
|
||||
Vector3 a = new Vector3(
|
||||
(1f - 2 * (float)random.NextDouble()),
|
||||
0.01f + (float)random.NextDouble(),
|
||||
(1f - 2 * (float)random.NextDouble())
|
||||
);
|
||||
a = RcVec3f.Normalize(a);
|
||||
a = Vector3.Normalize(a);
|
||||
|
||||
float len = 1f + (float)random.NextDouble() * 20f;
|
||||
a.X *= len;
|
||||
a.Y *= len;
|
||||
a.Z *= len;
|
||||
RcVec3f start = new RcVec3f(p.X, p.Y, p.Z);
|
||||
RcVec3f end = new RcVec3f(p.X + a.X, p.Y + a.Y, p.Z + a.Z);
|
||||
Vector3 start = new Vector3(p.X, p.Y, p.Z);
|
||||
Vector3 end = new Vector3(p.X + a.X, p.Y + a.Y, p.Z + a.Z);
|
||||
var collider = new DtCapsuleCollider(start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb);
|
||||
var gizmo = RcGizmoFactory.Capsule(start, end, radius);
|
||||
return new RcGizmo(collider, gizmo);
|
||||
}
|
||||
|
||||
public RcGizmo BoxCollider(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo BoxCollider(Vector3 p, float walkableClimb)
|
||||
{
|
||||
RcVec3f extent = new RcVec3f(
|
||||
Vector3 extent = new Vector3(
|
||||
0.5f + (float)random.NextDouble() * 6f,
|
||||
0.5f + (float)random.NextDouble() * 6f,
|
||||
0.5f + (float)random.NextDouble() * 6f
|
||||
);
|
||||
RcVec3f forward = new RcVec3f((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble()));
|
||||
RcVec3f up = new RcVec3f((1f - 2 * (float)random.NextDouble()), 0.01f + (float)random.NextDouble(), (1f - 2 * (float)random.NextDouble()));
|
||||
RcVec3f[] halfEdges = Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(up, forward, extent);
|
||||
Vector3 forward = new Vector3((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble()));
|
||||
Vector3 up = new Vector3((1f - 2 * (float)random.NextDouble()), 0.01f + (float)random.NextDouble(), (1f - 2 * (float)random.NextDouble()));
|
||||
Vector3[] halfEdges = Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(up, forward, extent);
|
||||
var collider = new DtBoxCollider(p, halfEdges, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb);
|
||||
var gizmo = RcGizmoFactory.Box(p, halfEdges);
|
||||
return new RcGizmo(collider, gizmo);
|
||||
}
|
||||
|
||||
public RcGizmo CylinderCollider(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo CylinderCollider(Vector3 p, float walkableClimb)
|
||||
{
|
||||
float radius = 0.7f + (float)random.NextDouble() * 4f;
|
||||
RcVec3f a = new RcVec3f(1f - 2 * (float)random.NextDouble(), 0.01f + (float)random.NextDouble(), 1f - 2 * (float)random.NextDouble());
|
||||
a = RcVec3f.Normalize(a);
|
||||
Vector3 a = new Vector3(1f - 2 * (float)random.NextDouble(), 0.01f + (float)random.NextDouble(), 1f - 2 * (float)random.NextDouble());
|
||||
a = Vector3.Normalize(a);
|
||||
float len = 2f + (float)random.NextDouble() * 20f;
|
||||
a.X *= len;
|
||||
a.Y *= len;
|
||||
a.Z *= len;
|
||||
RcVec3f start = new RcVec3f(p.X, p.Y, p.Z);
|
||||
RcVec3f end = new RcVec3f(p.X + a.X, p.Y + a.Y, p.Z + a.Z);
|
||||
Vector3 start = new Vector3(p.X, p.Y, p.Z);
|
||||
Vector3 end = new Vector3(p.X + a.X, p.Y + a.Y, p.Z + a.Z);
|
||||
var collider = new DtCylinderCollider(start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb);
|
||||
var gizmo = RcGizmoFactory.Cylinder(start, end, radius);
|
||||
|
||||
return new RcGizmo(collider, gizmo);
|
||||
}
|
||||
|
||||
public RcGizmo CompositeCollider(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo CompositeCollider(Vector3 p, float walkableClimb)
|
||||
{
|
||||
RcVec3f baseExtent = new RcVec3f(5, 3, 8);
|
||||
RcVec3f baseCenter = new RcVec3f(p.X, p.Y + 3, p.Z);
|
||||
RcVec3f baseUp = new RcVec3f(0, 1, 0);
|
||||
RcVec3f forward = new RcVec3f((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble()));
|
||||
forward = RcVec3f.Normalize(forward);
|
||||
Vector3 baseExtent = new Vector3(5, 3, 8);
|
||||
Vector3 baseCenter = new Vector3(p.X, p.Y + 3, p.Z);
|
||||
Vector3 baseUp = new Vector3(0, 1, 0);
|
||||
Vector3 forward = new Vector3((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble()));
|
||||
forward = Vector3.Normalize(forward);
|
||||
|
||||
RcVec3f side = RcVec3f.Cross(forward, baseUp);
|
||||
Vector3 side = Vector3.Cross(forward, baseUp);
|
||||
DtBoxCollider @base = new DtBoxCollider(baseCenter, Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(baseUp, forward, baseExtent),
|
||||
SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, walkableClimb);
|
||||
var roofUp = RcVec3f.Zero;
|
||||
RcVec3f roofExtent = new RcVec3f(4.5f, 4.5f, 8f);
|
||||
var roofUp = Vector3.Zero;
|
||||
Vector3 roofExtent = new Vector3(4.5f, 4.5f, 8f);
|
||||
var rx = RcMatrix4x4f.CreateFromRotate(45, forward.X, forward.Y, forward.Z);
|
||||
roofUp = MulMatrixVector(ref roofUp, rx, baseUp);
|
||||
RcVec3f roofCenter = new RcVec3f(p.X, p.Y + 6, p.Z);
|
||||
Vector3 roofCenter = new Vector3(p.X, p.Y + 6, p.Z);
|
||||
DtBoxCollider roof = new DtBoxCollider(roofCenter, Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(roofUp, forward, roofExtent),
|
||||
SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, walkableClimb);
|
||||
RcVec3f trunkStart = new RcVec3f(
|
||||
Vector3 trunkStart = new Vector3(
|
||||
baseCenter.X - forward.X * 15 + side.X * 6,
|
||||
p.Y,
|
||||
baseCenter.Z - forward.Z * 15 + side.Z * 6
|
||||
);
|
||||
RcVec3f trunkEnd = new RcVec3f(trunkStart.X, trunkStart.Y + 10, trunkStart.Z);
|
||||
Vector3 trunkEnd = new Vector3(trunkStart.X, trunkStart.Y + 10, trunkStart.Z);
|
||||
DtCapsuleCollider trunk = new DtCapsuleCollider(trunkStart, trunkEnd, 0.5f, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD,
|
||||
walkableClimb);
|
||||
RcVec3f crownCenter = new RcVec3f(
|
||||
Vector3 crownCenter = new Vector3(
|
||||
baseCenter.X - forward.X * 15 + side.X * 6, p.Y + 10,
|
||||
baseCenter.Z - forward.Z * 15 + side.Z * 6
|
||||
);
|
||||
|
@ -269,17 +270,17 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return new RcGizmo(collider, gizmo);
|
||||
}
|
||||
|
||||
public RcGizmo TrimeshBridge(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo TrimeshBridge(Vector3 p, float walkableClimb)
|
||||
{
|
||||
return TrimeshCollider(p, bridgeGeom, walkableClimb);
|
||||
}
|
||||
|
||||
public RcGizmo TrimeshHouse(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo TrimeshHouse(Vector3 p, float walkableClimb)
|
||||
{
|
||||
return TrimeshCollider(p, houseGeom, walkableClimb);
|
||||
}
|
||||
|
||||
public RcGizmo ConvexTrimesh(RcVec3f p, float walkableClimb)
|
||||
public RcGizmo ConvexTrimesh(Vector3 p, float walkableClimb)
|
||||
{
|
||||
float[] verts = TransformVertices(p, convexGeom, 360);
|
||||
var collider = new DtConvexTrimeshCollider(verts, convexGeom.faces,
|
||||
|
@ -288,7 +289,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return new RcGizmo(collider, gizmo);
|
||||
}
|
||||
|
||||
private RcGizmo TrimeshCollider(RcVec3f p, DemoInputGeomProvider geom, float walkableClimb)
|
||||
private RcGizmo TrimeshCollider(Vector3 p, DemoInputGeomProvider geom, float walkableClimb)
|
||||
{
|
||||
float[] verts = TransformVertices(p, geom, 0);
|
||||
var collider = new DtTrimeshCollider(verts, geom.faces, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD,
|
||||
|
@ -298,14 +299,14 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return new RcGizmo(collider, gizmo);
|
||||
}
|
||||
|
||||
private float[] TransformVertices(RcVec3f p, DemoInputGeomProvider geom, float ax)
|
||||
private float[] TransformVertices(Vector3 p, DemoInputGeomProvider geom, float ax)
|
||||
{
|
||||
var rx = RcMatrix4x4f.CreateFromRotate((float)random.NextDouble() * ax, 1, 0, 0);
|
||||
var ry = RcMatrix4x4f.CreateFromRotate((float)random.NextDouble() * 360, 0, 1, 0);
|
||||
var m = RcMatrix4x4f.Mul(ref rx, ref ry);
|
||||
float[] verts = new float[geom.vertices.Length];
|
||||
RcVec3f v = new RcVec3f();
|
||||
RcVec3f vr = new RcVec3f();
|
||||
Vector3 v = new Vector3();
|
||||
Vector3 vr = new Vector3();
|
||||
for (int i = 0; i < geom.vertices.Length; i += 3)
|
||||
{
|
||||
v.X = geom.vertices[i];
|
||||
|
@ -331,7 +332,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return resultvector;
|
||||
}
|
||||
|
||||
private static RcVec3f MulMatrixVector(ref RcVec3f resultvector, RcMatrix4x4f matrix, RcVec3f pvector)
|
||||
private static Vector3 MulMatrixVector(ref Vector3 resultvector, RcMatrix4x4f matrix, Vector3 pvector)
|
||||
{
|
||||
resultvector.X = matrix.M11 * pvector.X + matrix.M21 * pvector.Y + matrix.M31 * pvector.Z;
|
||||
resultvector.Y = matrix.M12 * pvector.X + matrix.M22 * pvector.Y + matrix.M32 * pvector.Z;
|
||||
|
@ -355,14 +356,14 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool Raycast(RcVec3f spos, RcVec3f epos, out float hitPos, out RcVec3f raycastHitPos)
|
||||
public bool Raycast(Vector3 spos, Vector3 epos, out float hitPos, out Vector3 raycastHitPos)
|
||||
{
|
||||
RcVec3f sp = new RcVec3f(spos.X, spos.Y + 1.3f, spos.Z);
|
||||
RcVec3f ep = new RcVec3f(epos.X, epos.Y + 1.3f, epos.Z);
|
||||
Vector3 sp = new Vector3(spos.X, spos.Y + 1.3f, spos.Z);
|
||||
Vector3 ep = new Vector3(epos.X, epos.Y + 1.3f, epos.Z);
|
||||
|
||||
bool hasHit = dynaMesh.VoxelQuery().Raycast(sp, ep, out hitPos);
|
||||
raycastHitPos = hasHit
|
||||
? new RcVec3f(sp.X + hitPos * (ep.X - sp.X), sp.Y + hitPos * (ep.Y - sp.Y), sp.Z + hitPos * (ep.Z - sp.Z))
|
||||
? new Vector3(sp.X + hitPos * (ep.X - sp.X), sp.Y + hitPos * (ep.Y - sp.Y), sp.Z + hitPos * (ep.Z - sp.Z))
|
||||
: ep;
|
||||
|
||||
return hasHit;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Extras.Jumplink;
|
||||
using DotRecast.Recast.Geom;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
@ -111,11 +112,11 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
{
|
||||
int area = SampleAreaModifications.SAMPLE_POLYAREA_TYPE_JUMP_AUTO;
|
||||
int flags = SampleAreaModifications.SAMPLE_POLYFLAGS_JUMP;
|
||||
RcVec3f prev = new RcVec3f();
|
||||
Vector3 prev = new Vector3();
|
||||
for (int i = 0; i < link.startSamples.Length; i++)
|
||||
{
|
||||
RcVec3f p = link.startSamples[i].p;
|
||||
RcVec3f q = link.endSamples[i].p;
|
||||
Vector3 p = link.startSamples[i].p;
|
||||
Vector3 q = link.endSamples[i].p;
|
||||
if (i == 0 || RcVecUtils.Dist2D(prev, p) > agentRadius)
|
||||
{
|
||||
geom.AddOffMeshConnection(p, q, agentRadius, false, area, flags);
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Linq;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.TileCache;
|
||||
using DotRecast.Detour.TileCache.Io.Compress;
|
||||
|
@ -96,7 +97,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
}
|
||||
|
||||
public void RemoveTempObstacle(RcVec3f sp, RcVec3f sq)
|
||||
public void RemoveTempObstacle(Vector3 sp, Vector3 sq)
|
||||
{
|
||||
if (null == _tc)
|
||||
return;
|
||||
|
@ -105,7 +106,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
_tc.RemoveObstacle(refs);
|
||||
}
|
||||
|
||||
public long AddTempObstacle(RcVec3f p)
|
||||
public long AddTempObstacle(Vector3 p)
|
||||
{
|
||||
if (null == _tc)
|
||||
return 0;
|
||||
|
@ -148,7 +149,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return tc;
|
||||
}
|
||||
|
||||
public long HitTestObstacle(RcVec3f sp, RcVec3f sq)
|
||||
public long HitTestObstacle(Vector3 sp, Vector3 sq)
|
||||
{
|
||||
float tmin = float.MaxValue;
|
||||
DtTileCacheObstacle obmin = null;
|
||||
|
@ -159,8 +160,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
if (ob.state == DtObstacleState.DT_OBSTACLE_EMPTY)
|
||||
continue;
|
||||
|
||||
RcVec3f bmin = RcVec3f.Zero;
|
||||
RcVec3f bmax = RcVec3f.Zero;
|
||||
Vector3 bmin = Vector3.Zero;
|
||||
Vector3 bmax = Vector3.Zero;
|
||||
_tc.GetObstacleBounds(ob, ref bmin, ref bmax);
|
||||
|
||||
if (RcIntersections.IsectSegAABB(sp, sq, bmin, bmax, out var t0, out var t1))
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
||||
|
@ -16,7 +17,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return "Off-Mesh Links";
|
||||
}
|
||||
|
||||
public void Add(IInputGeomProvider geom, RcNavMeshBuildSettings settings, RcVec3f start, RcVec3f end, bool bidir)
|
||||
public void Add(IInputGeomProvider geom, RcNavMeshBuildSettings settings, Vector3 start, Vector3 end, bool bidir)
|
||||
{
|
||||
if (null == geom)
|
||||
return;
|
||||
|
@ -26,7 +27,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
geom.AddOffMeshConnection(start, end, settings.agentRadius, bidir, area, flags);
|
||||
}
|
||||
|
||||
public void Remove(IInputGeomProvider geom, RcNavMeshBuildSettings settings, RcVec3f p)
|
||||
public void Remove(IInputGeomProvider geom, RcNavMeshBuildSettings settings, Vector3 p)
|
||||
{
|
||||
// Delete
|
||||
// Find nearest link end-point
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
|
||||
namespace DotRecast.Recast.Toolset.Tools
|
||||
|
@ -21,8 +22,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return "Test Navmesh";
|
||||
}
|
||||
|
||||
public DtStatus FindFollowPath(DtNavMesh navMesh, DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
|
||||
ref List<long> polys, ref List<RcVec3f> smoothPath)
|
||||
public DtStatus FindFollowPath(DtNavMesh navMesh, DtNavMeshQuery navQuery, long startRef, long endRef, Vector3 startPt, Vector3 endPt, IDtQueryFilter filter, bool enableRaycast,
|
||||
ref List<long> polys, ref List<Vector3> smoothPath)
|
||||
{
|
||||
if (startRef == 0 || endRef == 0)
|
||||
{
|
||||
|
@ -33,7 +34,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
polys ??= new List<long>();
|
||||
smoothPath ??= new List<RcVec3f>();
|
||||
smoothPath ??= new List<Vector3>();
|
||||
|
||||
polys.Clear();
|
||||
smoothPath.Clear();
|
||||
|
@ -73,8 +74,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
: false;
|
||||
|
||||
// Find movement delta.
|
||||
RcVec3f delta = RcVec3f.Subtract(steerPos, iterPos);
|
||||
float len = MathF.Sqrt(RcVec3f.Dot(delta, delta));
|
||||
Vector3 delta = Vector3.Subtract(steerPos, iterPos);
|
||||
float len = MathF.Sqrt(Vector3.Dot(delta, delta));
|
||||
// If the steer target is end of path or off-mesh link, do not move past the location.
|
||||
if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
|
||||
{
|
||||
|
@ -85,7 +86,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
len = STEP_SIZE / len;
|
||||
}
|
||||
|
||||
RcVec3f moveTgt = RcVecUtils.Mad(iterPos, delta, len);
|
||||
Vector3 moveTgt = RcVecUtils.Mad(iterPos, delta, len);
|
||||
|
||||
// Move
|
||||
navQuery.MoveAlongSurface(polys[0], iterPos, moveTgt, filter, out var result, ref visited);
|
||||
|
@ -116,8 +117,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
else if (offMeshConnection && DtPathUtils.InRange(iterPos, steerPos, SLOP, 1.0f))
|
||||
{
|
||||
// Reached off-mesh connection.
|
||||
RcVec3f startPos = RcVec3f.Zero;
|
||||
RcVec3f endPos = RcVec3f.Zero;
|
||||
Vector3 startPos = Vector3.Zero;
|
||||
Vector3 endPos = Vector3.Zero;
|
||||
|
||||
// Advance the path up to and over the off-mesh connection.
|
||||
long prevRef = 0;
|
||||
|
@ -163,7 +164,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return DtStatus.DT_SUCCESS;
|
||||
}
|
||||
|
||||
public DtStatus FindStraightPath(DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
|
||||
public DtStatus FindStraightPath(DtNavMeshQuery navQuery, long startRef, long endRef, Vector3 startPt, Vector3 endPt, IDtQueryFilter filter, bool enableRaycast,
|
||||
ref List<long> polys, ref List<DtStraightPath> straightPath, int straightPathOptions)
|
||||
{
|
||||
if (startRef == 0 || endRef == 0)
|
||||
|
@ -184,7 +185,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return DtStatus.DT_FAILURE;
|
||||
|
||||
// In case of partial path, make sure the end point is clamped to the last polygon.
|
||||
var epos = new RcVec3f(endPt.X, endPt.Y, endPt.Z);
|
||||
var epos = new Vector3(endPt.X, endPt.Y, endPt.Z);
|
||||
if (polys[polys.Count - 1] != endRef)
|
||||
{
|
||||
var result = navQuery.ClosestPointOnPoly(polys[polys.Count - 1], endPt, out var closest, out var _);
|
||||
|
@ -199,7 +200,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return DtStatus.DT_SUCCESS;
|
||||
}
|
||||
|
||||
public DtStatus InitSlicedFindPath(DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, bool enableRaycast)
|
||||
public DtStatus InitSlicedFindPath(DtNavMeshQuery navQuery, long startRef, long endRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter, bool enableRaycast)
|
||||
{
|
||||
if (startRef == 0 || endRef == 0)
|
||||
{
|
||||
|
@ -212,7 +213,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
);
|
||||
}
|
||||
|
||||
public DtStatus UpdateSlicedFindPath(DtNavMeshQuery navQuery, int maxIter, long endRef, RcVec3f startPos, RcVec3f endPos,
|
||||
public DtStatus UpdateSlicedFindPath(DtNavMeshQuery navQuery, int maxIter, long endRef, Vector3 startPos, Vector3 endPos,
|
||||
ref List<long> path, ref List<DtStraightPath> straightPath)
|
||||
{
|
||||
var status = navQuery.UpdateSlicedFindPath(maxIter, out _);
|
||||
|
@ -228,7 +229,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
if (path != null)
|
||||
{
|
||||
// In case of partial path, make sure the end point is clamped to the last polygon.
|
||||
RcVec3f epos = endPos;
|
||||
Vector3 epos = endPos;
|
||||
if (path[path.Count - 1] != endRef)
|
||||
{
|
||||
var result = navQuery.ClosestPointOnPoly(path[path.Count - 1], endPos, out var closest, out var _);
|
||||
|
@ -246,8 +247,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
|
||||
public DtStatus Raycast(DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter,
|
||||
ref List<long> polys, ref List<DtStraightPath> straightPath, ref RcVec3f hitPos, ref RcVec3f hitNormal, ref bool hitResult)
|
||||
public DtStatus Raycast(DtNavMeshQuery navQuery, long startRef, long endRef, Vector3 startPos, Vector3 endPos, IDtQueryFilter filter,
|
||||
ref List<long> polys, ref List<DtStraightPath> straightPath, ref Vector3 hitPos, ref Vector3 hitNormal, ref bool hitResult)
|
||||
{
|
||||
if (startRef == 0 || endRef == 0)
|
||||
{
|
||||
|
@ -275,7 +276,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
else
|
||||
{
|
||||
// Hit
|
||||
hitPos = RcVec3f.Lerp(startPos, endPos, rayHit.t);
|
||||
hitPos = Vector3.Lerp(startPos, endPos, rayHit.t);
|
||||
hitNormal = rayHit.hitNormal;
|
||||
hitResult = true;
|
||||
}
|
||||
|
@ -298,8 +299,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return status;
|
||||
}
|
||||
|
||||
public DtStatus FindDistanceToWall(DtNavMeshQuery navQuery, long startRef, RcVec3f spos, float maxRadius, IDtQueryFilter filter,
|
||||
ref float hitDist, ref RcVec3f hitPos, ref RcVec3f hitNormal)
|
||||
public DtStatus FindDistanceToWall(DtNavMeshQuery navQuery, long startRef, Vector3 spos, float maxRadius, IDtQueryFilter filter,
|
||||
ref float hitDist, ref Vector3 hitPos, ref Vector3 hitNormal)
|
||||
{
|
||||
if (0 == startRef)
|
||||
{
|
||||
|
@ -320,7 +321,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
|
||||
public DtStatus FindPolysAroundCircle(DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f spos, RcVec3f epos, IDtQueryFilter filter, ref List<long> resultRef, ref List<long> resultParent)
|
||||
public DtStatus FindPolysAroundCircle(DtNavMeshQuery navQuery, long startRef, long endRef, Vector3 spos, Vector3 epos, IDtQueryFilter filter, ref List<long> resultRef, ref List<long> resultParent)
|
||||
{
|
||||
if (startRef == 0 || endRef == 0)
|
||||
{
|
||||
|
@ -344,7 +345,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return status;
|
||||
}
|
||||
|
||||
public DtStatus FindLocalNeighbourhood(DtNavMeshQuery navQuery, long startRef, RcVec3f spos, float radius, IDtQueryFilter filter,
|
||||
public DtStatus FindLocalNeighbourhood(DtNavMeshQuery navQuery, long startRef, Vector3 spos, float radius, IDtQueryFilter filter,
|
||||
ref List<long> resultRef, ref List<long> resultParent)
|
||||
{
|
||||
if (startRef == 0)
|
||||
|
@ -365,8 +366,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
}
|
||||
|
||||
|
||||
public DtStatus FindPolysAroundShape(DtNavMeshQuery navQuery, float agentHeight, long startRef, long endRef, RcVec3f spos, RcVec3f epos, IDtQueryFilter filter,
|
||||
ref List<long> resultRefs, ref List<long> resultParents, ref RcVec3f[] queryPoly)
|
||||
public DtStatus FindPolysAroundShape(DtNavMeshQuery navQuery, float agentHeight, long startRef, long endRef, Vector3 spos, Vector3 epos, IDtQueryFilter filter,
|
||||
ref List<long> resultRefs, ref List<long> resultParents, ref Vector3[] queryPoly)
|
||||
{
|
||||
if (startRef == 0 || endRef == 0)
|
||||
{
|
||||
|
@ -376,7 +377,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
float nx = (epos.Z - spos.Z) * 0.25f;
|
||||
float nz = -(epos.X - spos.X) * 0.25f;
|
||||
|
||||
var tempQueryPoly = new RcVec3f[4];
|
||||
var tempQueryPoly = new Vector3[4];
|
||||
tempQueryPoly[0].X = spos.X + nx * 1.2f;
|
||||
tempQueryPoly[0].Y = spos.Y + agentHeight / 2;
|
||||
tempQueryPoly[0].Z = spos.Z + nz * 1.2f;
|
||||
|
@ -407,8 +408,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return status;
|
||||
}
|
||||
|
||||
public DtStatus FindRandomPointAroundCircle(DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f spos, RcVec3f epos, IDtQueryFilter filter, bool constrainByCircle, int count,
|
||||
ref List<RcVec3f> points)
|
||||
public DtStatus FindRandomPointAroundCircle(DtNavMeshQuery navQuery, long startRef, long endRef, Vector3 spos, Vector3 epos, IDtQueryFilter filter, bool constrainByCircle, int count,
|
||||
ref List<Vector3> points)
|
||||
{
|
||||
if (startRef == 0 || endRef == 0)
|
||||
{
|
||||
|
@ -426,7 +427,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
var frand = new RcRand();
|
||||
int prevCnt = points.Count;
|
||||
|
||||
points = new List<RcVec3f>();
|
||||
points = new List<Vector3>();
|
||||
while (0 < count && points.Count < prevCnt + count)
|
||||
{
|
||||
var status = navQuery.FindRandomPointAroundCircle(startRef, spos, dist, filter, frand, constraint,
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Recast.Geom;
|
||||
using DotRecast.Recast.Toolset.Builder;
|
||||
|
@ -74,8 +75,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return false;
|
||||
}
|
||||
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
|
||||
RcConfig cfg = new RcConfig(
|
||||
true, settings.tileSize, settings.tileSize,
|
||||
|
@ -112,7 +113,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool BuildTile(IInputGeomProvider geom, RcNavMeshBuildSettings settings, DtNavMesh navMesh, RcVec3f pos, out long tileBuildTicks, out int tileTriCount, out int tileMemUsage)
|
||||
public bool BuildTile(IInputGeomProvider geom, RcNavMeshBuildSettings settings, DtNavMesh navMesh, Vector3 pos, out long tileBuildTicks, out int tileTriCount, out int tileMemUsage)
|
||||
{
|
||||
tileBuildTicks = 0;
|
||||
tileTriCount = 0;
|
||||
|
@ -123,8 +124,8 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
|
||||
float ts = settings.tileSize * settings.cellSize;
|
||||
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
|
||||
int tx = (int)((pos.X - bmin.X) / ts);
|
||||
int ty = (int)((pos.Z - bmin.Z) / ts);
|
||||
|
@ -132,7 +133,7 @@ namespace DotRecast.Recast.Toolset.Tools
|
|||
return BuildTile(geom, settings, navMesh, tx, ty, out tileBuildTicks, out tileTriCount, out tileMemUsage);
|
||||
}
|
||||
|
||||
public bool RemoveTile(IInputGeomProvider geom, RcNavMeshBuildSettings settings, DtNavMesh navMesh, RcVec3f pos)
|
||||
public bool RemoveTile(IInputGeomProvider geom, RcNavMeshBuildSettings settings, DtNavMesh navMesh, Vector3 pos)
|
||||
{
|
||||
if (null == settings || null == geom || navMesh == null)
|
||||
return false;
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Geom
|
||||
{
|
||||
public class BoundsItem
|
||||
{
|
||||
public RcVec2f bmin;
|
||||
public RcVec2f bmax;
|
||||
public Vector2 bmin;
|
||||
public Vector2 bmax;
|
||||
public int i;
|
||||
}
|
||||
}
|
|
@ -21,15 +21,16 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Geom
|
||||
{
|
||||
public interface IInputGeomProvider
|
||||
{
|
||||
RcTriMesh GetMesh();
|
||||
RcVec3f GetMeshBoundsMin();
|
||||
Vector3 GetMeshBoundsMin();
|
||||
|
||||
RcVec3f GetMeshBoundsMax();
|
||||
Vector3 GetMeshBoundsMax();
|
||||
|
||||
IEnumerable<RcTriMesh> Meshes();
|
||||
|
||||
|
@ -39,7 +40,7 @@ namespace DotRecast.Recast.Geom
|
|||
|
||||
// off mesh connections
|
||||
public List<RcOffMeshConnection> GetOffMeshConnections();
|
||||
public void AddOffMeshConnection(RcVec3f start, RcVec3f end, float radius, bool bidir, int area, int flags);
|
||||
public void AddOffMeshConnection(Vector3 start, Vector3 end, float radius, bool bidir, int area, int flags);
|
||||
public void RemoveOffMeshConnections(Predicate<RcOffMeshConnection> filter);
|
||||
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Geom
|
||||
{
|
||||
|
@ -30,7 +31,7 @@ namespace DotRecast.Recast.Geom
|
|||
private int ntris;
|
||||
private int maxTrisPerChunk;
|
||||
|
||||
private void CalcExtends(BoundsItem[] items, int imin, int imax, ref RcVec2f bmin, ref RcVec2f bmax)
|
||||
private void CalcExtends(BoundsItem[] items, int imin, int imax, ref Vector2 bmin, ref Vector2 bmax)
|
||||
{
|
||||
bmin.X = items[imin].bmin.X;
|
||||
bmin.Y = items[imin].bmin.Y;
|
||||
|
@ -185,7 +186,7 @@ namespace DotRecast.Recast.Geom
|
|||
}
|
||||
}
|
||||
|
||||
private bool CheckOverlapRect(float[] amin, float[] amax, RcVec2f bmin, RcVec2f bmax)
|
||||
private bool CheckOverlapRect(float[] amin, float[] amax, Vector2 bmin, Vector2 bmax)
|
||||
{
|
||||
bool overlap = true;
|
||||
overlap = (amin[0] > bmax.X || amax[0] < bmin.X) ? false : overlap;
|
||||
|
@ -222,7 +223,7 @@ namespace DotRecast.Recast.Geom
|
|||
return ids;
|
||||
}
|
||||
|
||||
public List<RcChunkyTriMeshNode> GetChunksOverlappingSegment(RcVec2f p, RcVec2f q)
|
||||
public List<RcChunkyTriMeshNode> GetChunksOverlappingSegment(Vector2 p, Vector2 q)
|
||||
{
|
||||
// Traverse tree
|
||||
List<RcChunkyTriMeshNode> ids = new List<RcChunkyTriMeshNode>();
|
||||
|
@ -251,13 +252,13 @@ namespace DotRecast.Recast.Geom
|
|||
return ids;
|
||||
}
|
||||
|
||||
private bool CheckOverlapSegment(RcVec2f p, RcVec2f q, RcVec2f bmin, RcVec2f bmax)
|
||||
private bool CheckOverlapSegment(Vector2 p, Vector2 q, Vector2 bmin, Vector2 bmax)
|
||||
{
|
||||
const float EPSILON = 1e-6f;
|
||||
|
||||
float tmin = 0;
|
||||
float tmax = 1;
|
||||
var d = new RcVec2f();
|
||||
var d = new Vector2();
|
||||
d.X = q.X - p.X;
|
||||
d.Y = q.Y - p.Y;
|
||||
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Geom
|
||||
{
|
||||
public class RcChunkyTriMeshNode
|
||||
{
|
||||
public RcVec2f bmin;
|
||||
public RcVec2f bmax;
|
||||
public Vector2 bmin;
|
||||
public Vector2 bmax;
|
||||
public int i;
|
||||
public int[] tris;
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Geom
|
||||
{
|
||||
|
@ -33,7 +34,7 @@ namespace DotRecast.Recast.Geom
|
|||
public readonly int flags;
|
||||
public readonly int userId;
|
||||
|
||||
public RcOffMeshConnection(RcVec3f start, RcVec3f end, float radius, bool bidir, int area, int flags)
|
||||
public RcOffMeshConnection(Vector3 start, Vector3 end, float radius, bool bidir, int area, int flags)
|
||||
{
|
||||
verts = new float[6];
|
||||
verts[0] = start.X;
|
||||
|
|
|
@ -23,6 +23,7 @@ using System.Collections.Generic;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast.Geom
|
||||
{
|
||||
|
@ -31,8 +32,8 @@ namespace DotRecast.Recast.Geom
|
|||
public readonly float[] vertices;
|
||||
public readonly int[] faces;
|
||||
public readonly float[] normals;
|
||||
private RcVec3f bmin;
|
||||
private RcVec3f bmax;
|
||||
private Vector3 bmin;
|
||||
private Vector3 bmax;
|
||||
|
||||
private readonly List<RcConvexVolume> volumes = new List<RcConvexVolume>();
|
||||
private readonly RcTriMesh _mesh;
|
||||
|
@ -93,12 +94,12 @@ namespace DotRecast.Recast.Geom
|
|||
return _mesh;
|
||||
}
|
||||
|
||||
public RcVec3f GetMeshBoundsMin()
|
||||
public Vector3 GetMeshBoundsMin()
|
||||
{
|
||||
return bmin;
|
||||
}
|
||||
|
||||
public RcVec3f GetMeshBoundsMax()
|
||||
public Vector3 GetMeshBoundsMax()
|
||||
{
|
||||
return bmax;
|
||||
}
|
||||
|
@ -132,7 +133,7 @@ namespace DotRecast.Recast.Geom
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void AddOffMeshConnection(RcVec3f start, RcVec3f end, float radius, bool bidir, int area, int flags)
|
||||
public void AddOffMeshConnection(Vector3 start, Vector3 end, float radius, bool bidir, int area, int flags)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
@ -150,8 +151,8 @@ namespace DotRecast.Recast.Geom
|
|||
int v1 = faces[i + 1] * 3;
|
||||
int v2 = faces[i + 2] * 3;
|
||||
|
||||
var e0 = new RcVec3f();
|
||||
var e1 = new RcVec3f();
|
||||
var e0 = new Vector3();
|
||||
var e1 = new Vector3();
|
||||
e0.X = vertices[v1 + 0] - vertices[v0 + 0];
|
||||
e0.Y = vertices[v1 + 1] - vertices[v0 + 1];
|
||||
e0.Z = vertices[v1 + 2] - vertices[v0 + 2];
|
||||
|
|
|
@ -22,6 +22,7 @@ using System;
|
|||
using DotRecast.Core;
|
||||
using DotRecast.Core.Collections;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -457,8 +458,8 @@ namespace DotRecast.Recast
|
|||
int zStride = xSize; // For readability
|
||||
|
||||
// Compute the bounding box of the polygon
|
||||
RcVec3f bmin = RcVecUtils.Create(verts);
|
||||
RcVec3f bmax = RcVecUtils.Create(verts);
|
||||
Vector3 bmin = RcVecUtils.Create(verts);
|
||||
Vector3 bmax = RcVecUtils.Create(verts);
|
||||
for (int i = 3; i < verts.Length; i += 3)
|
||||
{
|
||||
bmin = RcVecUtils.Min(bmin, verts, i);
|
||||
|
@ -539,7 +540,7 @@ namespace DotRecast.Recast
|
|||
continue;
|
||||
}
|
||||
|
||||
RcVec3f point = new RcVec3f(
|
||||
Vector3 point = new Vector3(
|
||||
compactHeightfield.bmin.X + (x + 0.5f) * compactHeightfield.cs,
|
||||
0,
|
||||
compactHeightfield.bmin.Z + (z + 0.5f) * compactHeightfield.cs
|
||||
|
@ -577,13 +578,13 @@ namespace DotRecast.Recast
|
|||
int zStride = xSize; // For readability
|
||||
|
||||
// Compute the bounding box of the cylinder
|
||||
RcVec3f cylinderBBMin = new RcVec3f(
|
||||
Vector3 cylinderBBMin = new Vector3(
|
||||
position[0] - radius,
|
||||
position[1],
|
||||
position[2] - radius
|
||||
);
|
||||
|
||||
RcVec3f cylinderBBMax = new RcVec3f(
|
||||
Vector3 cylinderBBMax = new Vector3(
|
||||
position[0] + radius,
|
||||
position[1] + height,
|
||||
position[2] + radius
|
||||
|
@ -679,7 +680,7 @@ namespace DotRecast.Recast
|
|||
}
|
||||
}
|
||||
|
||||
// public static bool PointInPoly(float[] verts, RcVec3f p)
|
||||
// public static bool PointInPoly(float[] verts, Vector3 p)
|
||||
// {
|
||||
// bool c = false;
|
||||
// int i, j;
|
||||
|
@ -703,13 +704,13 @@ namespace DotRecast.Recast
|
|||
/// @param[in] verts The polygon vertices
|
||||
/// @param[in] point The point to check
|
||||
/// @returns true if the point lies within the polygon, false otherwise.
|
||||
public static bool PointInPoly(float[] verts, RcVec3f point)
|
||||
public static bool PointInPoly(float[] verts, Vector3 point)
|
||||
{
|
||||
bool inPoly = false;
|
||||
for (int i = 0, j = verts.Length / 3 - 1; i < verts.Length / 3; j = i++)
|
||||
{
|
||||
RcVec3f vi = new RcVec3f(verts[i * 3], verts[i * 3 + 1], verts[i * 3 + 2]);
|
||||
RcVec3f vj = new RcVec3f(verts[j * 3], verts[j * 3 + 1], verts[j * 3 + 2]);
|
||||
Vector3 vi = new Vector3(verts[i * 3], verts[i * 3 + 1], verts[i * 3 + 2]);
|
||||
Vector3 vj = new Vector3(verts[j * 3], verts[j * 3 + 1], verts[j * 3 + 2]);
|
||||
if (vi.Z > point.Z == vj.Z > point.Z)
|
||||
{
|
||||
continue;
|
||||
|
@ -753,17 +754,17 @@ namespace DotRecast.Recast
|
|||
int vertIndexB = vertIndex;
|
||||
int vertIndexC = (vertIndex + 1) % numVerts;
|
||||
|
||||
RcVec3f vertA = RcVecUtils.Create(verts, vertIndexA * 3);
|
||||
RcVec3f vertB = RcVecUtils.Create(verts, vertIndexB * 3);
|
||||
RcVec3f vertC = RcVecUtils.Create(verts, vertIndexC * 3);
|
||||
Vector3 vertA = RcVecUtils.Create(verts, vertIndexA * 3);
|
||||
Vector3 vertB = RcVecUtils.Create(verts, vertIndexB * 3);
|
||||
Vector3 vertC = RcVecUtils.Create(verts, vertIndexC * 3);
|
||||
|
||||
// From A to B on the x/z plane
|
||||
RcVec3f prevSegmentDir = RcVec3f.Subtract(vertB, vertA);
|
||||
Vector3 prevSegmentDir = Vector3.Subtract(vertB, vertA);
|
||||
prevSegmentDir.Y = 0; // Squash onto x/z plane
|
||||
prevSegmentDir = RcVecUtils.SafeNormalize(prevSegmentDir);
|
||||
|
||||
// From B to C on the x/z plane
|
||||
RcVec3f currSegmentDir = RcVec3f.Subtract(vertC, vertB);
|
||||
Vector3 currSegmentDir = Vector3.Subtract(vertC, vertB);
|
||||
currSegmentDir.Y = 0; // Squash onto x/z plane
|
||||
currSegmentDir = RcVecUtils.SafeNormalize(currSegmentDir);
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ using System.Threading;
|
|||
using System.Threading.Tasks;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
|
@ -47,8 +48,8 @@ namespace DotRecast.Recast
|
|||
|
||||
public List<RcBuilderResult> BuildTiles(IInputGeomProvider geom, RcConfig cfg, TaskFactory taskFactory)
|
||||
{
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
CalcTileCount(bmin, bmax, cfg.Cs, cfg.TileSizeX, cfg.TileSizeZ, out var tw, out var th);
|
||||
List<RcBuilderResult> results = new List<RcBuilderResult>();
|
||||
if (null != taskFactory)
|
||||
|
@ -66,8 +67,8 @@ namespace DotRecast.Recast
|
|||
|
||||
public Task BuildTilesAsync(IInputGeomProvider geom, RcConfig cfg, int threads, List<RcBuilderResult> results, TaskFactory taskFactory, CancellationToken cancellationToken)
|
||||
{
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
CalcTileCount(bmin, bmax, cfg.Cs, cfg.TileSizeX, cfg.TileSizeZ, out var tw, out var th);
|
||||
Task task;
|
||||
if (1 < threads)
|
||||
|
@ -82,7 +83,7 @@ namespace DotRecast.Recast
|
|||
return task;
|
||||
}
|
||||
|
||||
private Task BuildSingleThreadAsync(IInputGeomProvider geom, RcConfig cfg, RcVec3f bmin, RcVec3f bmax,
|
||||
private Task BuildSingleThreadAsync(IInputGeomProvider geom, RcConfig cfg, Vector3 bmin, Vector3 bmax,
|
||||
int tw, int th, List<RcBuilderResult> results)
|
||||
{
|
||||
RcAtomicInteger counter = new RcAtomicInteger(0);
|
||||
|
@ -97,7 +98,7 @@ namespace DotRecast.Recast
|
|||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task BuildMultiThreadAsync(IInputGeomProvider geom, RcConfig cfg, RcVec3f bmin, RcVec3f bmax,
|
||||
private Task BuildMultiThreadAsync(IInputGeomProvider geom, RcConfig cfg, Vector3 bmin, Vector3 bmax,
|
||||
int tw, int th, List<RcBuilderResult> results, TaskFactory taskFactory, CancellationToken cancellationToken)
|
||||
{
|
||||
RcAtomicInteger counter = new RcAtomicInteger(0);
|
||||
|
@ -147,7 +148,7 @@ namespace DotRecast.Recast
|
|||
return Task.WhenAll(tasks.ToArray());
|
||||
}
|
||||
|
||||
public RcBuilderResult BuildTile(IInputGeomProvider geom, RcConfig cfg, RcVec3f bmin, RcVec3f bmax, int tx,
|
||||
public RcBuilderResult BuildTile(IInputGeomProvider geom, RcConfig cfg, Vector3 bmin, Vector3 bmax, int tx,
|
||||
int ty, RcAtomicInteger counter, int total)
|
||||
{
|
||||
RcBuilderResult result = Build(geom, new RcBuilderConfig(cfg, bmin, bmax, tx, ty));
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -36,16 +37,16 @@ namespace DotRecast.Recast
|
|||
public readonly int height;
|
||||
|
||||
/** The minimum bounds of the field's AABB. [(x, y, z)] [Units: wu] **/
|
||||
public readonly RcVec3f bmin = new RcVec3f();
|
||||
public readonly Vector3 bmin = new Vector3();
|
||||
|
||||
/** The maximum bounds of the field's AABB. [(x, y, z)] [Units: wu] **/
|
||||
public readonly RcVec3f bmax = new RcVec3f();
|
||||
public readonly Vector3 bmax = new Vector3();
|
||||
|
||||
public RcBuilderConfig(RcConfig cfg, RcVec3f bmin, RcVec3f bmax) : this(cfg, bmin, bmax, 0, 0)
|
||||
public RcBuilderConfig(RcConfig cfg, Vector3 bmin, Vector3 bmax) : this(cfg, bmin, bmax, 0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public RcBuilderConfig(RcConfig cfg, RcVec3f bmin, RcVec3f bmax, int tileX, int tileZ)
|
||||
public RcBuilderConfig(RcConfig cfg, Vector3 bmin, Vector3 bmax, int tileX, int tileZ)
|
||||
{
|
||||
this.tileX = tileX;
|
||||
this.tileZ = tileZ;
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -98,14 +99,14 @@ namespace DotRecast.Recast
|
|||
// Calculate bounding box.
|
||||
}
|
||||
|
||||
public static void CalcGridSize(RcVec3f bmin, RcVec3f bmax, float cs, out int sizeX, out int sizeZ)
|
||||
public static void CalcGridSize(Vector3 bmin, Vector3 bmax, float cs, out int sizeX, out int sizeZ)
|
||||
{
|
||||
sizeX = (int)((bmax.X - bmin.X) / cs + 0.5f);
|
||||
sizeZ = (int)((bmax.Z - bmin.Z) / cs + 0.5f);
|
||||
}
|
||||
|
||||
|
||||
public static void CalcTileCount(RcVec3f bmin, RcVec3f bmax, float cs, int tileSizeX, int tileSizeZ, out int tw, out int td)
|
||||
public static void CalcTileCount(Vector3 bmin, Vector3 bmax, float cs, int tileSizeX, int tileSizeZ, out int tw, out int td)
|
||||
{
|
||||
CalcGridSize(bmin, bmax, cs, out var gw, out var gd);
|
||||
tw = (gw + tileSizeX - 1) / tileSizeX;
|
||||
|
@ -123,7 +124,7 @@ namespace DotRecast.Recast
|
|||
{
|
||||
int[] areas = new int[nt];
|
||||
float walkableThr = MathF.Cos(walkableSlopeAngle / 180.0f * MathF.PI);
|
||||
RcVec3f norm = new RcVec3f();
|
||||
Vector3 norm = new Vector3();
|
||||
for (int i = 0; i < nt; ++i)
|
||||
{
|
||||
int tri = i * 3;
|
||||
|
@ -136,12 +137,12 @@ namespace DotRecast.Recast
|
|||
return areas;
|
||||
}
|
||||
|
||||
public static void CalcTriNormal(float[] verts, int v0, int v1, int v2, ref RcVec3f norm)
|
||||
public static void CalcTriNormal(float[] verts, int v0, int v1, int v2, ref Vector3 norm)
|
||||
{
|
||||
var e0 = RcVecUtils.Subtract(verts, v1 * 3, v0 * 3);
|
||||
var e1 = RcVecUtils.Subtract(verts, v2 * 3, v0 * 3);
|
||||
norm = RcVec3f.Cross(e0, e1);
|
||||
norm = RcVec3f.Normalize(norm);
|
||||
norm = Vector3.Cross(e0, e1);
|
||||
norm = Vector3.Normalize(norm);
|
||||
}
|
||||
|
||||
|
||||
|
@ -157,7 +158,7 @@ namespace DotRecast.Recast
|
|||
{
|
||||
float walkableThr = MathF.Cos(walkableSlopeAngle / 180.0f * MathF.PI);
|
||||
|
||||
RcVec3f norm = new RcVec3f();
|
||||
Vector3 norm = new Vector3();
|
||||
|
||||
for (int i = 0; i < nt; ++i)
|
||||
{
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -50,10 +51,10 @@ namespace DotRecast.Recast
|
|||
public int maxRegions;
|
||||
|
||||
/** The minimum bounds in world space. [(x, y, z)] */
|
||||
public RcVec3f bmin = new RcVec3f();
|
||||
public Vector3 bmin = new Vector3();
|
||||
|
||||
/** The maximum bounds in world space. [(x, y, z)] */
|
||||
public RcVec3f bmax = new RcVec3f();
|
||||
public Vector3 bmax = new Vector3();
|
||||
|
||||
/** The size of each cell. (On the xz-plane.) */
|
||||
public float cs;
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -30,10 +31,10 @@ namespace DotRecast.Recast
|
|||
public List<RcContour> conts = new List<RcContour>();
|
||||
|
||||
/** The minimum bounds in world space. [(x, y, z)] */
|
||||
public RcVec3f bmin = new RcVec3f();
|
||||
public Vector3 bmin = new Vector3();
|
||||
|
||||
/** The maximum bounds in world space. [(x, y, z)] */
|
||||
public RcVec3f bmax = new RcVec3f();
|
||||
public Vector3 bmax = new Vector3();
|
||||
|
||||
/** The size of each cell. (On the xz-plane.) */
|
||||
public float cs;
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using static DotRecast.Recast.RcConstants;
|
||||
|
||||
|
||||
|
@ -30,7 +31,7 @@ namespace DotRecast.Recast
|
|||
private const float EPSILON = 0.00001f;
|
||||
private static readonly int[] BOX_EDGES = new[] { 0, 1, 0, 2, 0, 4, 1, 3, 1, 5, 2, 3, 2, 6, 3, 7, 4, 5, 4, 6, 5, 7, 6, 7 };
|
||||
|
||||
public static void RasterizeSphere(RcHeightfield hf, RcVec3f center, float radius, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
public static void RasterizeSphere(RcHeightfield hf, Vector3 center, float radius, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
{
|
||||
using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_RASTERIZE_SPHERE);
|
||||
float[] bounds =
|
||||
|
@ -42,7 +43,7 @@ namespace DotRecast.Recast
|
|||
rectangle => IntersectSphere(rectangle, center, radius * radius));
|
||||
}
|
||||
|
||||
public static void RasterizeCapsule(RcHeightfield hf, RcVec3f start, RcVec3f end, float radius, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
public static void RasterizeCapsule(RcHeightfield hf, Vector3 start, Vector3 end, float radius, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
{
|
||||
using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_RASTERIZE_CAPSULE);
|
||||
float[] bounds =
|
||||
|
@ -51,12 +52,12 @@ namespace DotRecast.Recast
|
|||
Math.Min(start.Z, end.Z) - radius, Math.Max(start.X, end.X) + radius, Math.Max(start.Y, end.Y) + radius,
|
||||
Math.Max(start.Z, end.Z) + radius
|
||||
};
|
||||
RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
Vector3 axis = new Vector3(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
RasterizationFilledShape(hf, bounds, area, flagMergeThr,
|
||||
rectangle => IntersectCapsule(rectangle, start, end, axis, radius * radius));
|
||||
}
|
||||
|
||||
public static void RasterizeCylinder(RcHeightfield hf, RcVec3f start, RcVec3f end, float radius, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
public static void RasterizeCylinder(RcHeightfield hf, Vector3 start, Vector3 end, float radius, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
{
|
||||
using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_RASTERIZE_CYLINDER);
|
||||
float[] bounds =
|
||||
|
@ -65,23 +66,23 @@ namespace DotRecast.Recast
|
|||
Math.Min(start.Z, end.Z) - radius, Math.Max(start.X, end.X) + radius, Math.Max(start.Y, end.Y) + radius,
|
||||
Math.Max(start.Z, end.Z) + radius
|
||||
};
|
||||
RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
Vector3 axis = new Vector3(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
|
||||
RasterizationFilledShape(hf, bounds, area, flagMergeThr,
|
||||
rectangle => IntersectCylinder(rectangle, start, end, axis, radius * radius));
|
||||
}
|
||||
|
||||
public static void RasterizeBox(RcHeightfield hf, RcVec3f center, RcVec3f[] halfEdges, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
public static void RasterizeBox(RcHeightfield hf, Vector3 center, Vector3[] halfEdges, int area, int flagMergeThr, RcTelemetry ctx)
|
||||
{
|
||||
using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_RASTERIZE_BOX);
|
||||
RcVec3f[] normals =
|
||||
Vector3[] normals =
|
||||
{
|
||||
new RcVec3f(halfEdges[0].X, halfEdges[0].Y, halfEdges[0].Z),
|
||||
new RcVec3f(halfEdges[1].X, halfEdges[1].Y, halfEdges[1].Z),
|
||||
new RcVec3f(halfEdges[2].X, halfEdges[2].Y, halfEdges[2].Z),
|
||||
new Vector3(halfEdges[0].X, halfEdges[0].Y, halfEdges[0].Z),
|
||||
new Vector3(halfEdges[1].X, halfEdges[1].Y, halfEdges[1].Z),
|
||||
new Vector3(halfEdges[2].X, halfEdges[2].Y, halfEdges[2].Z),
|
||||
};
|
||||
normals[0] = RcVec3f.Normalize(normals[0]);
|
||||
normals[1] = RcVec3f.Normalize(normals[1]);
|
||||
normals[2] = RcVec3f.Normalize(normals[2]);
|
||||
normals[0] = Vector3.Normalize(normals[0]);
|
||||
normals[1] = Vector3.Normalize(normals[1]);
|
||||
normals[2] = Vector3.Normalize(normals[2]);
|
||||
|
||||
float[] vertices = new float[8 * 3];
|
||||
float[] bounds = new float[]
|
||||
|
@ -230,7 +231,7 @@ namespace DotRecast.Recast
|
|||
}
|
||||
}
|
||||
|
||||
private static float[] IntersectSphere(float[] rectangle, RcVec3f center, float radiusSqr)
|
||||
private static float[] IntersectSphere(float[] rectangle, Vector3 center, float radiusSqr)
|
||||
{
|
||||
float x = Math.Max(rectangle[0], Math.Min(center.X, rectangle[2]));
|
||||
float y = rectangle[4];
|
||||
|
@ -265,7 +266,7 @@ namespace DotRecast.Recast
|
|||
return new float[] { y + tmin, y + tmax };
|
||||
}
|
||||
|
||||
private static float[] IntersectCapsule(float[] rectangle, RcVec3f start, RcVec3f end, RcVec3f axis, float radiusSqr)
|
||||
private static float[] IntersectCapsule(float[] rectangle, Vector3 start, Vector3 end, Vector3 axis, float radiusSqr)
|
||||
{
|
||||
float[] s = MergeIntersections(IntersectSphere(rectangle, start, radiusSqr), IntersectSphere(rectangle, end, radiusSqr));
|
||||
float axisLen2dSqr = axis.X * axis.X + axis.Z * axis.Z;
|
||||
|
@ -277,14 +278,14 @@ namespace DotRecast.Recast
|
|||
return s;
|
||||
}
|
||||
|
||||
private static float[] IntersectCylinder(float[] rectangle, RcVec3f start, RcVec3f end, RcVec3f axis, float radiusSqr)
|
||||
private static float[] IntersectCylinder(float[] rectangle, Vector3 start, Vector3 end, Vector3 axis, float radiusSqr)
|
||||
{
|
||||
float[] s = MergeIntersections(
|
||||
RayCylinderIntersection(new RcVec3f(
|
||||
RayCylinderIntersection(new Vector3(
|
||||
Math.Clamp(start.X, rectangle[0], rectangle[2]), rectangle[4],
|
||||
Math.Clamp(start.Z, rectangle[1], rectangle[3])
|
||||
), start, axis, radiusSqr),
|
||||
RayCylinderIntersection(new RcVec3f(
|
||||
RayCylinderIntersection(new Vector3(
|
||||
Math.Clamp(end.X, rectangle[0], rectangle[2]), rectangle[4],
|
||||
Math.Clamp(end.Z, rectangle[1], rectangle[3])
|
||||
), start, axis, radiusSqr));
|
||||
|
@ -296,16 +297,16 @@ namespace DotRecast.Recast
|
|||
|
||||
if (axis.Y * axis.Y > EPSILON)
|
||||
{
|
||||
RcVec3f[] rectangleOnStartPlane = new RcVec3f[4];
|
||||
RcVec3f[] rectangleOnEndPlane = new RcVec3f[4];
|
||||
float ds = RcVec3f.Dot(axis, start);
|
||||
float de = RcVec3f.Dot(axis, end);
|
||||
Vector3[] rectangleOnStartPlane = new Vector3[4];
|
||||
Vector3[] rectangleOnEndPlane = new Vector3[4];
|
||||
float ds = Vector3.Dot(axis, start);
|
||||
float de = Vector3.Dot(axis, end);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
float x = rectangle[(i + 1) & 2];
|
||||
float z = rectangle[(i & 2) + 1];
|
||||
RcVec3f a = new RcVec3f(x, rectangle[4], z);
|
||||
float dotAxisA = RcVec3f.Dot(axis, a);
|
||||
Vector3 a = new Vector3(x, rectangle[4], z);
|
||||
float dotAxisA = Vector3.Dot(axis, a);
|
||||
float t = (ds - dotAxisA) / axis.Y;
|
||||
rectangleOnStartPlane[i].X = x;
|
||||
rectangleOnStartPlane[i].Y = rectangle[4] + t;
|
||||
|
@ -326,23 +327,23 @@ namespace DotRecast.Recast
|
|||
return s;
|
||||
}
|
||||
|
||||
private static float[] CylinderCapIntersection(RcVec3f start, float radiusSqr, float[] s, int i, RcVec3f[] rectangleOnPlane)
|
||||
private static float[] CylinderCapIntersection(Vector3 start, float radiusSqr, float[] s, int i, Vector3[] rectangleOnPlane)
|
||||
{
|
||||
int j = (i + 1) % 4;
|
||||
// Ray against sphere intersection
|
||||
var m = new RcVec3f(
|
||||
var m = new Vector3(
|
||||
rectangleOnPlane[i].X - start.X,
|
||||
rectangleOnPlane[i].Y - start.Y,
|
||||
rectangleOnPlane[i].Z - start.Z
|
||||
);
|
||||
var d = new RcVec3f(
|
||||
var d = new Vector3(
|
||||
rectangleOnPlane[j].X - rectangleOnPlane[i].X,
|
||||
rectangleOnPlane[j].Y - rectangleOnPlane[i].Y,
|
||||
rectangleOnPlane[j].Z - rectangleOnPlane[i].Z
|
||||
);
|
||||
float dl = RcVec3f.Dot(d, d);
|
||||
float b = RcVec3f.Dot(m, d) / dl;
|
||||
float c = (RcVec3f.Dot(m, m) - radiusSqr) / dl;
|
||||
float dl = Vector3.Dot(d, d);
|
||||
float b = Vector3.Dot(m, d) / dl;
|
||||
float c = (Vector3.Dot(m, m) - radiusSqr) / dl;
|
||||
float discr = b * b - c;
|
||||
if (discr > EPSILON)
|
||||
{
|
||||
|
@ -363,7 +364,7 @@ namespace DotRecast.Recast
|
|||
return s;
|
||||
}
|
||||
|
||||
private static float[] SlabsCylinderIntersection(float[] rectangle, RcVec3f start, RcVec3f end, RcVec3f axis, float radiusSqr, float[] s)
|
||||
private static float[] SlabsCylinderIntersection(float[] rectangle, Vector3 start, Vector3 end, Vector3 axis, float radiusSqr, float[] s)
|
||||
{
|
||||
if (Math.Min(start.X, end.X) < rectangle[0])
|
||||
{
|
||||
|
@ -388,42 +389,42 @@ namespace DotRecast.Recast
|
|||
return s;
|
||||
}
|
||||
|
||||
private static float[] XSlabCylinderIntersection(float[] rectangle, RcVec3f start, RcVec3f axis, float radiusSqr, float x)
|
||||
private static float[] XSlabCylinderIntersection(float[] rectangle, Vector3 start, Vector3 axis, float radiusSqr, float x)
|
||||
{
|
||||
return RayCylinderIntersection(XSlabRayIntersection(rectangle, start, axis, x), start, axis, radiusSqr);
|
||||
}
|
||||
|
||||
private static RcVec3f XSlabRayIntersection(float[] rectangle, RcVec3f start, RcVec3f direction, float x)
|
||||
private static Vector3 XSlabRayIntersection(float[] rectangle, Vector3 start, Vector3 direction, float x)
|
||||
{
|
||||
// 2d intersection of plane and segment
|
||||
float t = (x - start.X) / direction.X;
|
||||
float z = Math.Clamp(start.Z + t * direction.Z, rectangle[1], rectangle[3]);
|
||||
return new RcVec3f(x, rectangle[4], z);
|
||||
return new Vector3(x, rectangle[4], z);
|
||||
}
|
||||
|
||||
private static float[] ZSlabCylinderIntersection(float[] rectangle, RcVec3f start, RcVec3f axis, float radiusSqr, float z)
|
||||
private static float[] ZSlabCylinderIntersection(float[] rectangle, Vector3 start, Vector3 axis, float radiusSqr, float z)
|
||||
{
|
||||
return RayCylinderIntersection(ZSlabRayIntersection(rectangle, start, axis, z), start, axis, radiusSqr);
|
||||
}
|
||||
|
||||
private static RcVec3f ZSlabRayIntersection(float[] rectangle, RcVec3f start, RcVec3f direction, float z)
|
||||
private static Vector3 ZSlabRayIntersection(float[] rectangle, Vector3 start, Vector3 direction, float z)
|
||||
{
|
||||
// 2d intersection of plane and segment
|
||||
float t = (z - start.Z) / direction.Z;
|
||||
float x = Math.Clamp(start.X + t * direction.X, rectangle[0], rectangle[2]);
|
||||
return new RcVec3f(x, rectangle[4], z);
|
||||
return new Vector3(x, rectangle[4], z);
|
||||
}
|
||||
|
||||
// Based on Christer Ericsons's "Real-Time Collision Detection"
|
||||
private static float[] RayCylinderIntersection(RcVec3f point, RcVec3f start, RcVec3f axis, float radiusSqr)
|
||||
private static float[] RayCylinderIntersection(Vector3 point, Vector3 start, Vector3 axis, float radiusSqr)
|
||||
{
|
||||
RcVec3f d = axis;
|
||||
RcVec3f m = new RcVec3f(point.X - start.X, point.Y - start.Y, point.Z - start.Z);
|
||||
Vector3 d = axis;
|
||||
Vector3 m = new Vector3(point.X - start.X, point.Y - start.Y, point.Z - start.Z);
|
||||
// float[] n = { 0, 1, 0 };
|
||||
float md = RcVec3f.Dot(m, d);
|
||||
float md = Vector3.Dot(m, d);
|
||||
// float nd = Dot(n, d);
|
||||
float nd = axis.Y;
|
||||
float dd = RcVec3f.Dot(d, d);
|
||||
float dd = Vector3.Dot(d, d);
|
||||
|
||||
// float nn = Dot(n, n);
|
||||
float nn = 1;
|
||||
|
@ -431,7 +432,7 @@ namespace DotRecast.Recast
|
|||
float mn = m.Y;
|
||||
// float a = dd * nn - nd * nd;
|
||||
float a = dd - nd * nd;
|
||||
float k = RcVec3f.Dot(m, m) - radiusSqr;
|
||||
float k = Vector3.Dot(m, m) - radiusSqr;
|
||||
float c = dd * k - md * md;
|
||||
if (MathF.Abs(a) < EPSILON)
|
||||
{
|
||||
|
@ -516,7 +517,7 @@ namespace DotRecast.Recast
|
|||
}
|
||||
|
||||
// check intersection with rays starting in rectangle vertices
|
||||
var point = new RcVec3f(0, rectangle[1], 0);
|
||||
var point = new Vector3(0, rectangle[1], 0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
point.X = ((i & 1) == 0) ? rectangle[0] : rectangle[2];
|
||||
|
@ -669,7 +670,7 @@ namespace DotRecast.Recast
|
|||
}
|
||||
|
||||
// rectangle vertex
|
||||
var point = new RcVec3f(0, rectangle[1], 0);
|
||||
var point = new Vector3(0, rectangle[1], 0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
point.X = ((i & 1) == 0) ? rectangle[0] : rectangle[2];
|
||||
|
@ -726,7 +727,7 @@ namespace DotRecast.Recast
|
|||
return false;
|
||||
}
|
||||
|
||||
private static bool RayTriangleIntersection(RcVec3f point, int plane, float[][] planes, out float y)
|
||||
private static bool RayTriangleIntersection(Vector3 point, int plane, float[][] planes, out float y)
|
||||
{
|
||||
y = 0.0f;
|
||||
float t = (planes[plane][3] - RcVecUtils.Dot(planes[plane], point)) / planes[plane][1];
|
||||
|
@ -773,7 +774,7 @@ namespace DotRecast.Recast
|
|||
return dx * dx + dy * dy + dz * dz;
|
||||
}
|
||||
|
||||
private static bool OverlapBounds(RcVec3f amin, RcVec3f amax, float[] bounds)
|
||||
private static bool OverlapBounds(Vector3 amin, Vector3 amax, float[] bounds)
|
||||
{
|
||||
bool overlap = true;
|
||||
overlap = (amin.X > bounds[3] || amax.X < bounds[0]) ? false : overlap;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -32,10 +33,10 @@ namespace DotRecast.Recast
|
|||
public readonly int height;
|
||||
|
||||
/** The minimum bounds in world space. [(x, y, z)] */
|
||||
public readonly RcVec3f bmin;
|
||||
public readonly Vector3 bmin;
|
||||
|
||||
/** The maximum bounds in world space. [(x, y, z)] */
|
||||
public RcVec3f bmax;
|
||||
public Vector3 bmax;
|
||||
|
||||
/** The size of each cell. (On the xz-plane.) */
|
||||
public readonly float cs;
|
||||
|
@ -49,7 +50,7 @@ namespace DotRecast.Recast
|
|||
/** Border size in cell units */
|
||||
public readonly int borderSize;
|
||||
|
||||
public RcHeightfield(int width, int height, RcVec3f bmin, RcVec3f bmax, float cs, float ch, int borderSize)
|
||||
public RcHeightfield(int width, int height, Vector3 bmin, Vector3 bmax, float cs, float ch, int borderSize)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -6,10 +7,10 @@ namespace DotRecast.Recast
|
|||
/// @see rcHeightfieldLayerSet
|
||||
public class RcHeightfieldLayer
|
||||
{
|
||||
public RcVec3f bmin = new RcVec3f();
|
||||
public Vector3 bmin = new Vector3();
|
||||
|
||||
/// < The minimum bounds in world space. [(x, y, z)]
|
||||
public RcVec3f bmax = new RcVec3f();
|
||||
public Vector3 bmax = new Vector3();
|
||||
|
||||
/// < The maximum bounds in world space. [(x, y, z)]
|
||||
public float cs;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
|
|
@ -22,6 +22,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -412,8 +413,8 @@ namespace DotRecast.Recast
|
|||
int lh = h - borderSize * 2;
|
||||
|
||||
// Build contracted bbox for layers.
|
||||
RcVec3f bmin = chf.bmin;
|
||||
RcVec3f bmax = chf.bmax;
|
||||
Vector3 bmin = chf.bmin;
|
||||
Vector3 bmax = chf.bmax;
|
||||
bmin.X += borderSize * chf.cs;
|
||||
bmin.Z += borderSize * chf.cs;
|
||||
bmax.X -= borderSize * chf.cs;
|
||||
|
|
|
@ -22,6 +22,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using static DotRecast.Recast.RcConstants;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
|
@ -45,7 +46,7 @@ namespace DotRecast.Recast
|
|||
return a[0] * b[0] + a[2] * b[2];
|
||||
}
|
||||
|
||||
private static float Vdot2(RcVec3f a, RcVec3f b)
|
||||
private static float Vdot2(Vector3 a, Vector3 b)
|
||||
{
|
||||
return a.X * b.X + a.Z * b.Z;
|
||||
}
|
||||
|
@ -70,7 +71,7 @@ namespace DotRecast.Recast
|
|||
return dx * dx + dy * dy;
|
||||
}
|
||||
|
||||
private static float VdistSq2(float[] p, RcVec3f q)
|
||||
private static float VdistSq2(float[] p, Vector3 q)
|
||||
{
|
||||
float dx = q.X - p[0];
|
||||
float dy = q.Z - p[2];
|
||||
|
@ -78,7 +79,7 @@ namespace DotRecast.Recast
|
|||
}
|
||||
|
||||
|
||||
private static float VdistSq2(RcVec3f p, RcVec3f q)
|
||||
private static float VdistSq2(Vector3 p, Vector3 q)
|
||||
{
|
||||
float dx = q.X - p.X;
|
||||
float dy = q.Z - p.Z;
|
||||
|
@ -91,12 +92,12 @@ namespace DotRecast.Recast
|
|||
return MathF.Sqrt(VdistSq2(p, q));
|
||||
}
|
||||
|
||||
private static float Vdist2(RcVec3f p, RcVec3f q)
|
||||
private static float Vdist2(Vector3 p, Vector3 q)
|
||||
{
|
||||
return MathF.Sqrt(VdistSq2(p, q));
|
||||
}
|
||||
|
||||
private static float Vdist2(float[] p, RcVec3f q)
|
||||
private static float Vdist2(float[] p, Vector3 q)
|
||||
{
|
||||
return MathF.Sqrt(VdistSq2(p, q));
|
||||
}
|
||||
|
@ -109,7 +110,7 @@ namespace DotRecast.Recast
|
|||
return dx * dx + dy * dy;
|
||||
}
|
||||
|
||||
private static float VdistSq2(RcVec3f p, float[] verts, int q)
|
||||
private static float VdistSq2(Vector3 p, float[] verts, int q)
|
||||
{
|
||||
float dx = verts[q + 0] - p.X;
|
||||
float dy = verts[q + 2] - p.Z;
|
||||
|
@ -122,7 +123,7 @@ namespace DotRecast.Recast
|
|||
return MathF.Sqrt(VdistSq2(p, verts, q));
|
||||
}
|
||||
|
||||
private static float Vdist2(RcVec3f p, float[] verts, int q)
|
||||
private static float Vdist2(Vector3 p, float[] verts, int q)
|
||||
{
|
||||
return MathF.Sqrt(VdistSq2(p, verts, q));
|
||||
}
|
||||
|
@ -146,7 +147,7 @@ namespace DotRecast.Recast
|
|||
return u1 * v2 - v1 * u2;
|
||||
}
|
||||
|
||||
private static float Vcross2(RcVec3f p1, RcVec3f p2, RcVec3f p3)
|
||||
private static float Vcross2(Vector3 p1, Vector3 p2, Vector3 p3)
|
||||
{
|
||||
float u1 = p2.X - p1.X;
|
||||
float v1 = p2.Z - p1.Z;
|
||||
|
@ -156,11 +157,11 @@ namespace DotRecast.Recast
|
|||
}
|
||||
|
||||
|
||||
private static bool CircumCircle(float[] verts, int p1, int p2, int p3, ref RcVec3f c, RcAtomicFloat r)
|
||||
private static bool CircumCircle(float[] verts, int p1, int p2, int p3, ref Vector3 c, RcAtomicFloat r)
|
||||
{
|
||||
const float EPS = 1e-6f;
|
||||
// Calculate the circle relative to p1, to avoid some precision issues.
|
||||
var v1 = new RcVec3f();
|
||||
var v1 = new Vector3();
|
||||
var v2 = RcVecUtils.Subtract(verts, p2, p1);
|
||||
var v3 = RcVecUtils.Subtract(verts, p3, p1);
|
||||
|
||||
|
@ -183,7 +184,7 @@ namespace DotRecast.Recast
|
|||
return false;
|
||||
}
|
||||
|
||||
private static float DistPtTri(RcVec3f p, float[] verts, int a, int b, int c)
|
||||
private static float DistPtTri(Vector3 p, float[] verts, int a, int b, int c)
|
||||
{
|
||||
var v0 = RcVecUtils.Subtract(verts, c, a);
|
||||
var v1 = RcVecUtils.Subtract(verts, b, a);
|
||||
|
@ -242,7 +243,7 @@ namespace DotRecast.Recast
|
|||
return dx * dx + dy * dy + dz * dz;
|
||||
}
|
||||
|
||||
private static float DistancePtSeg2d(RcVec3f verts, float[] poly, int p, int q)
|
||||
private static float DistancePtSeg2d(Vector3 verts, float[] poly, int p, int q)
|
||||
{
|
||||
float pqx = poly[q + 0] - poly[p + 0];
|
||||
float pqz = poly[q + 2] - poly[p + 2];
|
||||
|
@ -298,7 +299,7 @@ namespace DotRecast.Recast
|
|||
return dx * dx + dz * dz;
|
||||
}
|
||||
|
||||
private static float DistToTriMesh(RcVec3f p, float[] verts, int nverts, List<int> tris, int ntris)
|
||||
private static float DistToTriMesh(Vector3 p, float[] verts, int nverts, List<int> tris, int ntris)
|
||||
{
|
||||
float dmin = float.MaxValue;
|
||||
for (int i = 0; i < ntris; ++i)
|
||||
|
@ -321,7 +322,7 @@ namespace DotRecast.Recast
|
|||
return dmin;
|
||||
}
|
||||
|
||||
private static float DistToPoly(int nvert, float[] verts, RcVec3f p)
|
||||
private static float DistToPoly(int nvert, float[] verts, Vector3 p)
|
||||
{
|
||||
float dmin = float.MaxValue;
|
||||
int i, j;
|
||||
|
@ -533,7 +534,7 @@ namespace DotRecast.Recast
|
|||
|
||||
// Find best point on left of edge.
|
||||
int pt = npts;
|
||||
RcVec3f c = new RcVec3f();
|
||||
Vector3 c = new Vector3();
|
||||
RcAtomicFloat r = new RcAtomicFloat(-1f);
|
||||
for (int u = 0; u < npts; ++u)
|
||||
{
|
||||
|
@ -1001,8 +1002,8 @@ namespace DotRecast.Recast
|
|||
if (sampleDist > 0)
|
||||
{
|
||||
// Create sample locations in a grid.
|
||||
RcVec3f bmin = RcVecUtils.Create(@in);
|
||||
RcVec3f bmax = RcVecUtils.Create(@in);
|
||||
Vector3 bmin = RcVecUtils.Create(@in);
|
||||
Vector3 bmax = RcVecUtils.Create(@in);
|
||||
for (int i = 1; i < nin; ++i)
|
||||
{
|
||||
bmin = RcVecUtils.Min(bmin, @in, i * 3);
|
||||
|
@ -1018,7 +1019,7 @@ namespace DotRecast.Recast
|
|||
{
|
||||
for (int x = x0; x < x1; ++x)
|
||||
{
|
||||
RcVec3f pt = new RcVec3f();
|
||||
Vector3 pt = new Vector3();
|
||||
pt.X = x * sampleDist;
|
||||
pt.Y = (bmax.Y + bmin.Y) * 0.5f;
|
||||
pt.Z = z * sampleDist;
|
||||
|
@ -1047,7 +1048,7 @@ namespace DotRecast.Recast
|
|||
}
|
||||
|
||||
// Find sample with most error.
|
||||
RcVec3f bestpt = new RcVec3f();
|
||||
Vector3 bestpt = new Vector3();
|
||||
float bestd = 0;
|
||||
int besti = -1;
|
||||
for (int i = 0; i < nsamples; ++i)
|
||||
|
@ -1058,7 +1059,7 @@ namespace DotRecast.Recast
|
|||
continue; // skip added.
|
||||
}
|
||||
|
||||
RcVec3f pt = new RcVec3f();
|
||||
Vector3 pt = new Vector3();
|
||||
// The sample location is jittered to get rid of some bad triangulations
|
||||
// which are cause by symmetrical data from the grid structure.
|
||||
pt.X = samples[s + 0] * sampleDist + GetJitterX(i) * cs * 0.1f;
|
||||
|
@ -1441,7 +1442,7 @@ namespace DotRecast.Recast
|
|||
int nvp = mesh.nvp;
|
||||
float cs = mesh.cs;
|
||||
float ch = mesh.ch;
|
||||
RcVec3f orig = mesh.bmin;
|
||||
Vector3 orig = mesh.bmin;
|
||||
int borderSize = mesh.borderSize;
|
||||
int heightSearchRadius = (int)Math.Max(1, MathF.Ceiling(mesh.maxEdgeError));
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -1231,8 +1232,8 @@ namespace DotRecast.Recast
|
|||
int maxVertsPerMesh = 0;
|
||||
for (int i = 0; i < nmeshes; ++i)
|
||||
{
|
||||
mesh.bmin = RcVec3f.Min(mesh.bmin, meshes[i].bmin);
|
||||
mesh.bmax = RcVec3f.Max(mesh.bmax, meshes[i].bmax);
|
||||
mesh.bmin = Vector3.Min(mesh.bmin, meshes[i].bmin);
|
||||
mesh.bmax = Vector3.Max(mesh.bmax, meshes[i].bmax);
|
||||
maxVertsPerMesh = Math.Max(maxVertsPerMesh, meshes[i].nverts);
|
||||
maxVerts += meshes[i].nverts;
|
||||
maxPolys += meshes[i].npolys;
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
|
@ -53,10 +54,10 @@ namespace DotRecast.Recast
|
|||
public int[] flags;
|
||||
|
||||
/** The minimum bounds in world space. [(x, y, z)] */
|
||||
public RcVec3f bmin = new RcVec3f();
|
||||
public Vector3 bmin = new Vector3();
|
||||
|
||||
/** The maximum bounds in world space. [(x, y, z)] */
|
||||
public RcVec3f bmax = new RcVec3f();
|
||||
public Vector3 bmax = new Vector3();
|
||||
|
||||
/** The size of each cell. (On the xz-plane.) */
|
||||
public float cs;
|
||||
|
|
|
@ -20,12 +20,13 @@ freely, subject to the following restrictions:
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
{
|
||||
public static class RcPolyMeshRaycast
|
||||
{
|
||||
public static bool Raycast(IList<RcBuilderResult> results, RcVec3f src, RcVec3f dst, out float hitTime)
|
||||
public static bool Raycast(IList<RcBuilderResult> results, Vector3 src, Vector3 dst, out float hitTime)
|
||||
{
|
||||
hitTime = 0.0f;
|
||||
foreach (RcBuilderResult result in results)
|
||||
|
@ -42,7 +43,7 @@ namespace DotRecast.Recast
|
|||
return false;
|
||||
}
|
||||
|
||||
private static bool Raycast(RcPolyMesh poly, RcPolyMeshDetail meshDetail, RcVec3f sp, RcVec3f sq, out float hitTime)
|
||||
private static bool Raycast(RcPolyMesh poly, RcPolyMeshDetail meshDetail, Vector3 sp, Vector3 sq, out float hitTime)
|
||||
{
|
||||
hitTime = 0;
|
||||
if (meshDetail != null)
|
||||
|
@ -57,7 +58,7 @@ namespace DotRecast.Recast
|
|||
int tris = btris * 4;
|
||||
for (int j = 0; j < ntris; ++j)
|
||||
{
|
||||
RcVec3f[] vs = new RcVec3f[3];
|
||||
Vector3[] vs = new Vector3[3];
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
vs[k].X = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3];
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using static DotRecast.Recast.RcConstants;
|
||||
|
||||
namespace DotRecast.Recast
|
||||
|
@ -49,7 +50,7 @@ namespace DotRecast.Recast
|
|||
return overlap;
|
||||
}
|
||||
|
||||
private static bool OverlapBounds(RcVec3f amin, RcVec3f amax, RcVec3f bmin, RcVec3f bmax)
|
||||
private static bool OverlapBounds(Vector3 amin, Vector3 amax, Vector3 bmin, Vector3 bmax)
|
||||
{
|
||||
bool overlap = true;
|
||||
overlap = (amin.X > bmax.X || amax.X < bmin.X) ? false : overlap;
|
||||
|
@ -230,15 +231,15 @@ namespace DotRecast.Recast
|
|||
/// @param[in] flagMergeThreshold The threshold in which area flags will be merged
|
||||
/// @returns true if the operation completes successfully. false if there was an error adding spans to the heightfield.
|
||||
private static void RasterizeTri(float[] verts, int v0, int v1, int v2, int area, RcHeightfield heightfield,
|
||||
RcVec3f heightfieldBBMin, RcVec3f heightfieldBBMax,
|
||||
Vector3 heightfieldBBMin, Vector3 heightfieldBBMax,
|
||||
float cellSize, float inverseCellSize, float inverseCellHeight,
|
||||
int flagMergeThreshold)
|
||||
{
|
||||
float by = heightfieldBBMax.Y - heightfieldBBMin.Y;
|
||||
|
||||
// Calculate the bounding box of the triangle.
|
||||
RcVec3f tmin = RcVecUtils.Create(verts, v0 * 3);
|
||||
RcVec3f tmax = RcVecUtils.Create(verts, v0 * 3);
|
||||
Vector3 tmin = RcVecUtils.Create(verts, v0 * 3);
|
||||
Vector3 tmax = RcVecUtils.Create(verts, v0 * 3);
|
||||
tmin = RcVecUtils.Min(tmin, verts, v1 * 3);
|
||||
tmin = RcVecUtils.Min(tmin, verts, v2 * 3);
|
||||
tmax = RcVecUtils.Max(tmax, verts, v1 * 3);
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Core.Test;
|
||||
|
@ -12,7 +13,7 @@ public class Vector3Tests
|
|||
public void TestVectorLength()
|
||||
{
|
||||
var v1 = new Vector3(Random.Shared.NextSingle(), Random.Shared.NextSingle(), Random.Shared.NextSingle());
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
|
||||
Assert.That(v1.Length(), Is.EqualTo(v11.Length()));
|
||||
Assert.That(v1.LengthSquared(), Is.EqualTo(v11.LengthSquared()));
|
||||
|
@ -28,9 +29,9 @@ public class Vector3Tests
|
|||
var v4 = v1 - v2;
|
||||
Assert.That(v3, Is.EqualTo(v4));
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new RcVec3f(v2.X, v2.Y, v2.Z);
|
||||
var v33 = RcVec3f.Subtract(v11, v22);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new Vector3(v2.X, v2.Y, v2.Z);
|
||||
var v33 = Vector3.Subtract(v11, v22);
|
||||
var v44 = v11 - v22;
|
||||
Assert.That(v33, Is.EqualTo(v44));
|
||||
|
||||
|
@ -50,9 +51,9 @@ public class Vector3Tests
|
|||
var v4 = v1 + v2;
|
||||
Assert.That(v3, Is.EqualTo(v4));
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new RcVec3f(v2.X, v2.Y, v2.Z);
|
||||
var v33 = RcVec3f.Add(v11, v22);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new Vector3(v2.X, v2.Y, v2.Z);
|
||||
var v33 = Vector3.Add(v11, v22);
|
||||
var v44 = v11 + v22;
|
||||
Assert.That(v33, Is.EqualTo(v44));
|
||||
|
||||
|
@ -68,8 +69,8 @@ public class Vector3Tests
|
|||
var v1 = new Vector3(Random.Shared.NextSingle(), Random.Shared.NextSingle(), Random.Shared.NextSingle());
|
||||
var v2 = Vector3.Normalize(v1);
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = RcVec3f.Normalize(v11);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = Vector3.Normalize(v11);
|
||||
|
||||
Assert.That(v2.X, Is.EqualTo(v22.X).Within(0.000001d));
|
||||
Assert.That(v2.Y, Is.EqualTo(v22.Y).Within(0.000001d));
|
||||
|
@ -84,9 +85,9 @@ public class Vector3Tests
|
|||
var v2 = new Vector3(Random.Shared.NextSingle(), Random.Shared.NextSingle(), Random.Shared.NextSingle());
|
||||
var v3 = Vector3.Cross(v1, v2);
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new RcVec3f(v2.X, v2.Y, v2.Z);
|
||||
var v33 = RcVec3f.Cross(v11, v22);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new Vector3(v2.X, v2.Y, v2.Z);
|
||||
var v33 = Vector3.Cross(v11, v22);
|
||||
|
||||
Assert.That(v3.X, Is.EqualTo(v33.X));
|
||||
Assert.That(v3.Y, Is.EqualTo(v33.Y));
|
||||
|
@ -103,7 +104,7 @@ public class Vector3Tests
|
|||
v1.CopyTo(array1);
|
||||
v1.CopyTo(array2, 0);
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var array11 = new float[3];
|
||||
var array22 = new float[3];
|
||||
v11.CopyTo(array11);
|
||||
|
@ -121,9 +122,9 @@ public class Vector3Tests
|
|||
var v2 = new Vector3(Random.Shared.NextSingle(), Random.Shared.NextSingle(), Random.Shared.NextSingle());
|
||||
float d3 = Vector3.Dot(v1, v2);
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new RcVec3f(v2.X, v2.Y, v2.Z);
|
||||
var d33 = RcVec3f.Dot(v11, v22);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new Vector3(v2.X, v2.Y, v2.Z);
|
||||
var d33 = Vector3.Dot(v11, v22);
|
||||
|
||||
Assert.That(d3, Is.EqualTo(d33));
|
||||
}
|
||||
|
@ -137,10 +138,10 @@ public class Vector3Tests
|
|||
var d3 = Vector3.Distance(v1, v2);
|
||||
var d4 = Vector3.DistanceSquared(v1, v2);
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new RcVec3f(v2.X, v2.Y, v2.Z);
|
||||
var d33 = RcVec3f.Distance(v11, v22);
|
||||
var d44 = RcVec3f.DistanceSquared(v11, v22);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new Vector3(v2.X, v2.Y, v2.Z);
|
||||
var d33 = Vector3.Distance(v11, v22);
|
||||
var d44 = Vector3.DistanceSquared(v11, v22);
|
||||
|
||||
Assert.That(d3, Is.EqualTo(d33));
|
||||
Assert.That(d4, Is.EqualTo(d44));
|
||||
|
@ -155,10 +156,10 @@ public class Vector3Tests
|
|||
var v3 = Vector3.Min(v1, v2);
|
||||
var v4 = Vector3.Max(v1, v2);
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new RcVec3f(v2.X, v2.Y, v2.Z);
|
||||
var v33 = RcVec3f.Min(v11, v22);
|
||||
var v44 = RcVec3f.Max(v11, v22);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new Vector3(v2.X, v2.Y, v2.Z);
|
||||
var v33 = Vector3.Min(v11, v22);
|
||||
var v44 = Vector3.Max(v11, v22);
|
||||
|
||||
Assert.That(v3.X, Is.EqualTo(v33.X));
|
||||
Assert.That(v3.Y, Is.EqualTo(v33.Y));
|
||||
|
@ -179,9 +180,9 @@ public class Vector3Tests
|
|||
var v2 = new Vector3(Random.Shared.NextSingle(), Random.Shared.NextSingle(), Random.Shared.NextSingle());
|
||||
var v3 = Vector3.Lerp(v1, v2, amt);
|
||||
|
||||
var v11 = new RcVec3f(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new RcVec3f(v2.X, v2.Y, v2.Z);
|
||||
var v33 = RcVec3f.Lerp(v11, v22, amt);
|
||||
var v11 = new Vector3(v1.X, v1.Y, v1.Z);
|
||||
var v22 = new Vector3(v2.X, v2.Y, v2.Z);
|
||||
var v33 = Vector3.Lerp(v11, v22, amt);
|
||||
|
||||
Assert.That(v3.X, Is.EqualTo(v33.X));
|
||||
Assert.That(v3.Y, Is.EqualTo(v33.Y));
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Crowd.Test;
|
||||
|
@ -36,22 +37,22 @@ public class AbstractCrowdTest
|
|||
|
||||
protected readonly long[] endRefs = { 281474976710721L, 281474976710767L, 281474976710758L, 281474976710731L, 281474976710772L };
|
||||
|
||||
protected readonly RcVec3f[] startPoss =
|
||||
protected readonly Vector3[] startPoss =
|
||||
{
|
||||
new RcVec3f(22.60652f, 10.197294f, -45.918674f),
|
||||
new RcVec3f(22.331268f, 10.197294f, -1.0401875f),
|
||||
new RcVec3f(18.694363f, 15.803535f, -73.090416f),
|
||||
new RcVec3f(0.7453353f, 10.197294f, -5.94005f),
|
||||
new RcVec3f(-20.651257f, 5.904126f, -13.712508f),
|
||||
new Vector3(22.60652f, 10.197294f, -45.918674f),
|
||||
new Vector3(22.331268f, 10.197294f, -1.0401875f),
|
||||
new Vector3(18.694363f, 15.803535f, -73.090416f),
|
||||
new Vector3(0.7453353f, 10.197294f, -5.94005f),
|
||||
new Vector3(-20.651257f, 5.904126f, -13.712508f),
|
||||
};
|
||||
|
||||
protected readonly RcVec3f[] endPoss =
|
||||
protected readonly Vector3[] endPoss =
|
||||
{
|
||||
new RcVec3f(6.4576626f, 10.197294f, -18.33406f),
|
||||
new RcVec3f(-5.8023443f, 0.19729415f, 3.008419f),
|
||||
new RcVec3f(38.423977f, 10.197294f, -0.116066754f),
|
||||
new RcVec3f(0.8635526f, 10.197294f, -10.31032f),
|
||||
new RcVec3f(18.784092f, 10.197294f, 3.0543678f),
|
||||
new Vector3(6.4576626f, 10.197294f, -18.33406f),
|
||||
new Vector3(-5.8023443f, 0.19729415f, 3.008419f),
|
||||
new Vector3(38.423977f, 10.197294f, -0.116066754f),
|
||||
new Vector3(0.8635526f, 10.197294f, -10.31032f),
|
||||
new Vector3(18.784092f, 10.197294f, 3.0543678f),
|
||||
};
|
||||
|
||||
protected DtMeshData nmd;
|
||||
|
@ -110,14 +111,14 @@ public class AbstractCrowdTest
|
|||
return ap;
|
||||
}
|
||||
|
||||
protected void AddAgentGrid(int size, float distance, int updateFlags, int obstacleAvoidanceType, RcVec3f startPos)
|
||||
protected void AddAgentGrid(int size, float distance, int updateFlags, int obstacleAvoidanceType, Vector3 startPos)
|
||||
{
|
||||
DtCrowdAgentParams ap = GetAgentParams(updateFlags, obstacleAvoidanceType);
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
RcVec3f pos = new RcVec3f();
|
||||
Vector3 pos = new Vector3();
|
||||
pos.X = startPos.X + i * distance;
|
||||
pos.Y = startPos.Y;
|
||||
pos.Z = startPos.Z + j * distance;
|
||||
|
@ -126,15 +127,15 @@ public class AbstractCrowdTest
|
|||
}
|
||||
}
|
||||
|
||||
protected void SetMoveTarget(RcVec3f pos, bool adjust)
|
||||
protected void SetMoveTarget(Vector3 pos, bool adjust)
|
||||
{
|
||||
RcVec3f ext = crowd.GetQueryExtents();
|
||||
Vector3 ext = crowd.GetQueryExtents();
|
||||
IDtQueryFilter filter = crowd.GetFilter(0);
|
||||
if (adjust)
|
||||
{
|
||||
foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
|
||||
{
|
||||
RcVec3f vel = CalcVel(ag.npos, pos, ag.option.maxSpeed);
|
||||
Vector3 vel = CalcVel(ag.npos, pos, ag.option.maxSpeed);
|
||||
crowd.RequestMoveVelocity(ag, vel);
|
||||
}
|
||||
}
|
||||
|
@ -148,11 +149,11 @@ public class AbstractCrowdTest
|
|||
}
|
||||
}
|
||||
|
||||
protected RcVec3f CalcVel(RcVec3f pos, RcVec3f tgt, float speed)
|
||||
protected Vector3 CalcVel(Vector3 pos, Vector3 tgt, float speed)
|
||||
{
|
||||
RcVec3f vel = RcVec3f.Subtract(tgt, pos);
|
||||
Vector3 vel = Vector3.Subtract(tgt, pos);
|
||||
vel.Y = 0.0f;
|
||||
vel = RcVec3f.Normalize(vel);
|
||||
vel = Vector3.Normalize(vel);
|
||||
vel = vel.Scale(speed);
|
||||
return vel;
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
|
@ -34,27 +35,27 @@ public class PathCorridorTest
|
|||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
corridor.Reset(0, new RcVec3f(10, 20, 30));
|
||||
corridor.Reset(0, new Vector3(10, 20, 30));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ShouldKeepOriginalPathInFindCornersWhenNothingCanBePruned()
|
||||
{
|
||||
List<DtStraightPath> straightPath = new();
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(11, 20, 30.00001f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(12, 20, 30.00002f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(11f, 21, 32f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(11f, 21, 32f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new Vector3(11, 20, 30.00001f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new Vector3(12, 20, 30.00002f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new Vector3(11f, 21, 32f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new Vector3(11f, 21, 32f), 0, 0));
|
||||
var mockQuery = new Mock<DtNavMeshQuery>(It.IsAny<DtNavMesh>());
|
||||
mockQuery.Setup(q => q.FindStraightPath(
|
||||
It.IsAny<RcVec3f>(),
|
||||
It.IsAny<RcVec3f>(),
|
||||
It.IsAny<Vector3>(),
|
||||
It.IsAny<Vector3>(),
|
||||
It.IsAny<List<long>>(),
|
||||
ref It.Ref<List<DtStraightPath>>.IsAny,
|
||||
It.IsAny<int>(),
|
||||
It.IsAny<int>())
|
||||
)
|
||||
.Callback((RcVec3f startPos, RcVec3f endPos, List<long> path,
|
||||
.Callback((Vector3 startPos, Vector3 endPos, List<long> path,
|
||||
ref List<DtStraightPath> refStraightPath, int maxStraightPath, int options) =>
|
||||
{
|
||||
refStraightPath = straightPath;
|
||||
|
@ -71,21 +72,21 @@ public class PathCorridorTest
|
|||
public void ShouldPrunePathInFindCorners()
|
||||
{
|
||||
List<DtStraightPath> straightPath = new();
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(10, 20, 30.00001f), 0, 0)); // too close
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(10, 20, 30.00002f), 0, 0)); // too close
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(11f, 21, 32f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(12f, 22, 33f), DtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION, 0)); // offmesh
|
||||
straightPath.Add(new DtStraightPath(new RcVec3f(11f, 21, 32f), DtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION, 0)); // offmesh
|
||||
straightPath.Add(new DtStraightPath(new Vector3(10, 20, 30.00001f), 0, 0)); // too close
|
||||
straightPath.Add(new DtStraightPath(new Vector3(10, 20, 30.00002f), 0, 0)); // too close
|
||||
straightPath.Add(new DtStraightPath(new Vector3(11f, 21, 32f), 0, 0));
|
||||
straightPath.Add(new DtStraightPath(new Vector3(12f, 22, 33f), DtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION, 0)); // offmesh
|
||||
straightPath.Add(new DtStraightPath(new Vector3(11f, 21, 32f), DtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION, 0)); // offmesh
|
||||
|
||||
var mockQuery = new Mock<DtNavMeshQuery>(It.IsAny<DtNavMesh>());
|
||||
mockQuery.Setup(q => q.FindStraightPath(
|
||||
It.IsAny<RcVec3f>(),
|
||||
It.IsAny<RcVec3f>(),
|
||||
It.IsAny<Vector3>(),
|
||||
It.IsAny<Vector3>(),
|
||||
It.IsAny<List<long>>(),
|
||||
ref It.Ref<List<DtStraightPath>>.IsAny,
|
||||
It.IsAny<int>(),
|
||||
It.IsAny<int>())
|
||||
).Callback((RcVec3f startPos, RcVec3f endPos, List<long> path,
|
||||
).Callback((Vector3 startPos, Vector3 endPos, List<long> path,
|
||||
ref List<DtStraightPath> refStraightPath, int maxStraightPath, int options) =>
|
||||
{
|
||||
refStraightPath = straightPath;
|
||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.IO;
|
|||
using System.Threading.Tasks;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Dynamic.Colliders;
|
||||
using DotRecast.Detour.Dynamic.Io;
|
||||
using DotRecast.Detour.Dynamic.Test.Io;
|
||||
|
@ -13,10 +14,10 @@ namespace DotRecast.Detour.Dynamic.Test;
|
|||
[Parallelizable]
|
||||
public class DynamicNavMeshTest
|
||||
{
|
||||
private static readonly RcVec3f START_POS = new RcVec3f(70.87453f, 0.0010070801f, 86.69021f);
|
||||
private static readonly RcVec3f END_POS = new RcVec3f(-50.22061f, 0.0010070801f, -70.761444f);
|
||||
private static readonly RcVec3f EXTENT = new RcVec3f(0.1f, 0.1f, 0.1f);
|
||||
private static readonly RcVec3f SPHERE_POS = new RcVec3f(45.381645f, 0.0010070801f, 52.68981f);
|
||||
private static readonly Vector3 START_POS = new Vector3(70.87453f, 0.0010070801f, 86.69021f);
|
||||
private static readonly Vector3 END_POS = new Vector3(-50.22061f, 0.0010070801f, -70.761444f);
|
||||
private static readonly Vector3 EXTENT = new Vector3(0.1f, 0.1f, 0.1f);
|
||||
private static readonly Vector3 SPHERE_POS = new Vector3(45.381645f, 0.0010070801f, 52.68981f);
|
||||
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Dynamic.Io;
|
||||
using NUnit.Framework;
|
||||
|
||||
|
@ -50,8 +51,8 @@ public class VoxelFileReaderTest
|
|||
Assert.That(f.tiles[0].cellHeight, Is.EqualTo(0.001f));
|
||||
Assert.That(f.tiles[0].width, Is.EqualTo(810));
|
||||
Assert.That(f.tiles[0].depth, Is.EqualTo(810));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new RcVec3f(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new RcVec3f(101.25f, 5.0f, 101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new Vector3(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new Vector3(101.25f, 5.0f, 101.25f)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -77,7 +78,7 @@ public class VoxelFileReaderTest
|
|||
Assert.That(f.tiles[0].cellHeight, Is.EqualTo(0.001f));
|
||||
Assert.That(f.tiles[0].width, Is.EqualTo(90));
|
||||
Assert.That(f.tiles[0].depth, Is.EqualTo(90));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new RcVec3f(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new RcVec3f(-78.75f, 5.0f, -78.75f)));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new Vector3(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new Vector3(-78.75f, 5.0f, -78.75f)));
|
||||
}
|
||||
}
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Dynamic.Io;
|
||||
using NUnit.Framework;
|
||||
|
||||
|
@ -52,8 +53,8 @@ public class VoxelFileReaderWriterTest
|
|||
Assert.That(f.tiles[0].width, Is.EqualTo(810));
|
||||
Assert.That(f.tiles[0].depth, Is.EqualTo(810));
|
||||
Assert.That(f.tiles[0].spanData.Length, Is.EqualTo(9021024));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new RcVec3f(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new RcVec3f(101.25f, 5.0f, 101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new Vector3(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new Vector3(101.25f, 5.0f, 101.25f)));
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
|
@ -83,8 +84,8 @@ public class VoxelFileReaderWriterTest
|
|||
Assert.That(f.tiles[0].spanData.Length, Is.EqualTo(104952));
|
||||
Assert.That(f.tiles[5].spanData.Length, Is.EqualTo(109080));
|
||||
Assert.That(f.tiles[18].spanData.Length, Is.EqualTo(113400));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new RcVec3f(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new RcVec3f(-78.75f, 5.0f, -78.75f)));
|
||||
Assert.That(f.tiles[0].boundsMin, Is.EqualTo(new Vector3(-101.25f, 0f, -101.25f)));
|
||||
Assert.That(f.tiles[0].boundsMax, Is.EqualTo(new Vector3(-78.75f, 5.0f, -78.75f)));
|
||||
}
|
||||
|
||||
private DtVoxelFile ReadWriteRead(BinaryReader bis, bool compression)
|
||||
|
|
|
@ -23,6 +23,7 @@ using System.Threading.Tasks;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Dynamic.Io;
|
||||
using DotRecast.Detour.Dynamic.Test.Io;
|
||||
using DotRecast.Recast;
|
||||
|
@ -36,7 +37,7 @@ public class VoxelQueryTest
|
|||
{
|
||||
private const int TILE_WIDTH = 100;
|
||||
private const int TILE_DEPTH = 90;
|
||||
private static readonly RcVec3f ORIGIN = new RcVec3f(50, 10, 40);
|
||||
private static readonly Vector3 ORIGIN = new Vector3(50, 10, 40);
|
||||
|
||||
|
||||
[Test]
|
||||
|
@ -58,8 +59,8 @@ public class VoxelQueryTest
|
|||
});
|
||||
|
||||
DtVoxelQuery query = new DtVoxelQuery(ORIGIN, TILE_WIDTH, TILE_DEPTH, hfProvider.Object);
|
||||
RcVec3f start = new RcVec3f(120, 10, 365);
|
||||
RcVec3f end = new RcVec3f(320, 10, 57);
|
||||
Vector3 start = new Vector3(120, 10, 365);
|
||||
Vector3 end = new Vector3(320, 10, 57);
|
||||
|
||||
// When
|
||||
query.Raycast(start, end, out var hit);
|
||||
|
@ -74,8 +75,8 @@ public class VoxelQueryTest
|
|||
{
|
||||
DtDynamicNavMesh mesh = CreateDynaMesh();
|
||||
DtVoxelQuery query = mesh.VoxelQuery();
|
||||
RcVec3f start = new RcVec3f(7.4f, 0.5f, -64.8f);
|
||||
RcVec3f end = new RcVec3f(31.2f, 0.5f, -75.3f);
|
||||
Vector3 start = new Vector3(7.4f, 0.5f, -64.8f);
|
||||
Vector3 end = new Vector3(31.2f, 0.5f, -75.3f);
|
||||
bool isHit = query.Raycast(start, end, out var hit);
|
||||
Assert.That(isHit, Is.EqualTo(false));
|
||||
}
|
||||
|
@ -85,8 +86,8 @@ public class VoxelQueryTest
|
|||
{
|
||||
DtDynamicNavMesh mesh = CreateDynaMesh();
|
||||
DtVoxelQuery query = mesh.VoxelQuery();
|
||||
RcVec3f start = new RcVec3f(32.3f, 0.5f, 47.9f);
|
||||
RcVec3f end = new RcVec3f(-31.2f, 0.5f, -29.8f);
|
||||
Vector3 start = new Vector3(32.3f, 0.5f, 47.9f);
|
||||
Vector3 end = new Vector3(-31.2f, 0.5f, -29.8f);
|
||||
bool isHit = query.Raycast(start, end, out var hit);
|
||||
Assert.That(isHit, Is.EqualTo(true));
|
||||
Assert.That(hit, Is.EqualTo(0.5263836f).Within(1e-7f));
|
||||
|
|
|
@ -20,6 +20,7 @@ using System.IO;
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Extras.Unity.Astar;
|
||||
using DotRecast.Detour.Io;
|
||||
using NUnit.Framework;
|
||||
|
@ -33,8 +34,8 @@ public class UnityAStarPathfindingImporterTest
|
|||
public void Test_v4_0_6()
|
||||
{
|
||||
DtNavMesh mesh = LoadNavMesh("graph.zip");
|
||||
RcVec3f startPos = new RcVec3f(8.200293f, 2.155071f, -26.176147f);
|
||||
RcVec3f endPos = new RcVec3f(11.971109f, 0.000000f, 8.663261f);
|
||||
Vector3 startPos = new Vector3(8.200293f, 2.155071f, -26.176147f);
|
||||
Vector3 endPos = new Vector3(11.971109f, 0.000000f, 8.663261f);
|
||||
var path = new List<long>();
|
||||
var status = FindPath(mesh, startPos, endPos, ref path);
|
||||
Assert.That(status, Is.EqualTo(DtStatus.DT_SUCCESS));
|
||||
|
@ -46,8 +47,8 @@ public class UnityAStarPathfindingImporterTest
|
|||
public void Test_v4_1_16()
|
||||
{
|
||||
DtNavMesh mesh = LoadNavMesh("graph_v4_1_16.zip");
|
||||
RcVec3f startPos = new RcVec3f(22.93f, -2.37f, -5.11f);
|
||||
RcVec3f endPos = new RcVec3f(16.81f, -2.37f, 25.52f);
|
||||
Vector3 startPos = new Vector3(22.93f, -2.37f, -5.11f);
|
||||
Vector3 endPos = new Vector3(16.81f, -2.37f, 25.52f);
|
||||
var path = new List<long>();
|
||||
var status = FindPath(mesh, startPos, endPos, ref path);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
|
@ -59,7 +60,7 @@ public class UnityAStarPathfindingImporterTest
|
|||
public void TestBoundsTree()
|
||||
{
|
||||
DtNavMesh mesh = LoadNavMesh("test_boundstree.zip");
|
||||
RcVec3f position = new RcVec3f(387.52988f, 19.997f, 368.86282f);
|
||||
Vector3 position = new Vector3(387.52988f, 19.997f, 368.86282f);
|
||||
|
||||
mesh.CalcTileLoc(position, out var tileX, out var tileY);
|
||||
long tileRef = mesh.GetTileRefAt(tileX, tileY, 0);
|
||||
|
@ -90,7 +91,7 @@ public class UnityAStarPathfindingImporterTest
|
|||
return meshes[0];
|
||||
}
|
||||
|
||||
private DtStatus FindPath(DtNavMesh mesh, RcVec3f startPos, RcVec3f endPos, ref List<long> path)
|
||||
private DtStatus FindPath(DtNavMesh mesh, Vector3 startPos, Vector3 endPos, ref List<long> path)
|
||||
{
|
||||
// Perform a simple pathfinding
|
||||
DtNavMeshQuery query = new DtNavMeshQuery(mesh);
|
||||
|
@ -100,19 +101,19 @@ public class UnityAStarPathfindingImporterTest
|
|||
return query.FindPath(polys[0].refs, polys[1].refs, startPos, endPos, filter, ref path, DtFindPathOption.NoOption);
|
||||
}
|
||||
|
||||
private DtPolyPoint[] GetNearestPolys(DtNavMesh mesh, params RcVec3f[] positions)
|
||||
private DtPolyPoint[] GetNearestPolys(DtNavMesh mesh, params Vector3[] positions)
|
||||
{
|
||||
DtNavMeshQuery query = new DtNavMeshQuery(mesh);
|
||||
IDtQueryFilter filter = new DtQueryDefaultFilter();
|
||||
RcVec3f extents = new RcVec3f(0.1f, 0.1f, 0.1f);
|
||||
Vector3 extents = new Vector3(0.1f, 0.1f, 0.1f);
|
||||
|
||||
var results = new DtPolyPoint[positions.Length];
|
||||
for (int i = 0; i < results.Length; i++)
|
||||
{
|
||||
RcVec3f position = positions[i];
|
||||
Vector3 position = positions[i];
|
||||
var status = query.FindNearestPoly(position, extents, filter, out var nearestRef, out var nearestPt, out var _);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
Assert.That(nearestPt, Is.Not.EqualTo(RcVec3f.Zero), "Nearest start position is null!");
|
||||
Assert.That(nearestPt, Is.Not.EqualTo(Vector3.Zero), "Nearest start position is null!");
|
||||
|
||||
results[i] = new DtPolyPoint(nearestRef, nearestPt);
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -34,22 +35,22 @@ public abstract class AbstractDetourTest
|
|||
281474976710721L, 281474976710767L, 281474976710758L, 281474976710731L, 281474976710772L
|
||||
};
|
||||
|
||||
protected static readonly RcVec3f[] startPoss =
|
||||
protected static readonly Vector3[] startPoss =
|
||||
{
|
||||
new RcVec3f(22.60652f, 10.197294f, -45.918674f),
|
||||
new RcVec3f(22.331268f, 10.197294f, -1.0401875f),
|
||||
new RcVec3f(18.694363f, 15.803535f, -73.090416f),
|
||||
new RcVec3f(0.7453353f, 10.197294f, -5.94005f),
|
||||
new RcVec3f(-20.651257f, 5.904126f, -13.712508f)
|
||||
new Vector3(22.60652f, 10.197294f, -45.918674f),
|
||||
new Vector3(22.331268f, 10.197294f, -1.0401875f),
|
||||
new Vector3(18.694363f, 15.803535f, -73.090416f),
|
||||
new Vector3(0.7453353f, 10.197294f, -5.94005f),
|
||||
new Vector3(-20.651257f, 5.904126f, -13.712508f)
|
||||
};
|
||||
|
||||
protected static readonly RcVec3f[] endPoss =
|
||||
protected static readonly Vector3[] endPoss =
|
||||
{
|
||||
new RcVec3f(6.4576626f, 10.197294f, -18.33406f),
|
||||
new RcVec3f(-5.8023443f, 0.19729415f, 3.008419f),
|
||||
new RcVec3f(38.423977f, 10.197294f, -0.116066754f),
|
||||
new RcVec3f(0.8635526f, 10.197294f, -10.31032f),
|
||||
new RcVec3f(18.784092f, 10.197294f, 3.0543678f),
|
||||
new Vector3(6.4576626f, 10.197294f, -18.33406f),
|
||||
new Vector3(-5.8023443f, 0.19729415f, 3.008419f),
|
||||
new Vector3(38.423977f, 10.197294f, -0.116066754f),
|
||||
new Vector3(0.8635526f, 10.197294f, -10.31032f),
|
||||
new Vector3(18.784092f, 10.197294f, 3.0543678f),
|
||||
};
|
||||
|
||||
protected DtNavMeshQuery query;
|
||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
|
@ -27,22 +28,22 @@ public class FindDistanceToWallTest : AbstractDetourTest
|
|||
{
|
||||
private static readonly float[] DISTANCES_TO_WALL = { 0.597511f, 3.201085f, 0.603713f, 2.791475f, 2.815544f };
|
||||
|
||||
private static readonly RcVec3f[] HIT_POSITION =
|
||||
private static readonly Vector3[] HIT_POSITION =
|
||||
{
|
||||
new RcVec3f(23.177608f, 10.197294f, -45.742954f),
|
||||
new RcVec3f(22.331268f, 10.197294f, -4.241272f),
|
||||
new RcVec3f(18.108675f, 15.743596f, -73.236839f),
|
||||
new RcVec3f(1.984785f, 10.197294f, -8.441269f),
|
||||
new RcVec3f(-22.315216f, 4.997294f, -11.441269f),
|
||||
new Vector3(23.177608f, 10.197294f, -45.742954f),
|
||||
new Vector3(22.331268f, 10.197294f, -4.241272f),
|
||||
new Vector3(18.108675f, 15.743596f, -73.236839f),
|
||||
new Vector3(1.984785f, 10.197294f, -8.441269f),
|
||||
new Vector3(-22.315216f, 4.997294f, -11.441269f),
|
||||
};
|
||||
|
||||
private static readonly RcVec3f[] HIT_NORMAL =
|
||||
private static readonly Vector3[] HIT_NORMAL =
|
||||
{
|
||||
new RcVec3f(-0.955779f, 0.0f, -0.29408592f),
|
||||
new RcVec3f(0.0f, 0.0f, 1.0f),
|
||||
new RcVec3f(0.97014254f, 0.0f, 0.24253564f),
|
||||
new RcVec3f(-1.0f, 0.0f, 0.0f),
|
||||
new RcVec3f(1.0f, 0.0f, 0.0f),
|
||||
new Vector3(-0.955779f, 0.0f, -0.29408592f),
|
||||
new Vector3(0.0f, 0.0f, 1.0f),
|
||||
new Vector3(0.97014254f, 0.0f, 0.24253564f),
|
||||
new Vector3(-1.0f, 0.0f, 0.0f),
|
||||
new Vector3(1.0f, 0.0f, 0.0f),
|
||||
};
|
||||
|
||||
[Test]
|
||||
|
@ -51,7 +52,7 @@ public class FindDistanceToWallTest : AbstractDetourTest
|
|||
IDtQueryFilter filter = new DtQueryDefaultFilter();
|
||||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
query.FindDistanceToWall(startRefs[i], startPos, 3.5f, filter,
|
||||
out var hitDist, out var hitPos, out var hitNormal);
|
||||
Assert.That(hitDist, Is.EqualTo(DISTANCES_TO_WALL[i]).Within(0.001f));
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -57,7 +58,7 @@ public class FindLocalNeighbourhoodTest : AbstractDetourTest
|
|||
IDtQueryFilter filter = new DtQueryDefaultFilter();
|
||||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
var refs = new List<long>();
|
||||
var parentRefs = new List<long>();
|
||||
var status = query.FindLocalNeighbourhood(startRefs[i], startPos, 3.5f, filter, ref refs, ref parentRefs);
|
||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -26,23 +27,23 @@ public class FindNearestPolyTest : AbstractDetourTest
|
|||
{
|
||||
private static readonly long[] POLY_REFS = { 281474976710696L, 281474976710773L, 281474976710680L, 281474976710753L, 281474976710733L };
|
||||
|
||||
private static readonly RcVec3f[] POLY_POS =
|
||||
private static readonly Vector3[] POLY_POS =
|
||||
{
|
||||
new RcVec3f(22.606520f, 10.197294f, -45.918674f),
|
||||
new RcVec3f(22.331268f, 10.197294f, -1.040187f),
|
||||
new RcVec3f(18.694363f, 15.803535f, -73.090416f),
|
||||
new RcVec3f(0.745335f, 10.197294f, -5.940050f),
|
||||
new RcVec3f(-20.651257f, 5.904126f, -13.712508f)
|
||||
new Vector3(22.606520f, 10.197294f, -45.918674f),
|
||||
new Vector3(22.331268f, 10.197294f, -1.040187f),
|
||||
new Vector3(18.694363f, 15.803535f, -73.090416f),
|
||||
new Vector3(0.745335f, 10.197294f, -5.940050f),
|
||||
new Vector3(-20.651257f, 5.904126f, -13.712508f)
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestFindNearestPoly()
|
||||
{
|
||||
IDtQueryFilter filter = new DtQueryDefaultFilter();
|
||||
RcVec3f extents = new RcVec3f(2, 4, 2);
|
||||
Vector3 extents = new Vector3(2, 4, 2);
|
||||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearestPt, out var _);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
Assert.That(nearestRef, Is.EqualTo(POLY_REFS[i]));
|
||||
|
@ -56,10 +57,10 @@ public class FindNearestPolyTest : AbstractDetourTest
|
|||
[Test]
|
||||
public void ShouldReturnStartPosWhenNoPolyIsValid()
|
||||
{
|
||||
RcVec3f extents = new RcVec3f(2, 4, 2);
|
||||
Vector3 extents = new Vector3(2, 4, 2);
|
||||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
var status = query.FindNearestPoly(startPos, extents, DtQueryEmptyFilter.Shared, out var nearestRef, out var nearestPt, out var _);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
Assert.That(nearestRef, Is.EqualTo(0L));
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -74,59 +75,59 @@ public class FindPathTest : AbstractDetourTest
|
|||
{
|
||||
new[]
|
||||
{
|
||||
new DtStraightPath(new RcVec3f(22.606520f, 10.197294f, -45.918674f), 1, 281474976710696L),
|
||||
new DtStraightPath(new RcVec3f(3.484785f, 10.197294f, -34.241272f), 0, 281474976710713L),
|
||||
new DtStraightPath(new RcVec3f(1.984785f, 10.197294f, -31.241272f), 0, 281474976710712L),
|
||||
new DtStraightPath(new RcVec3f(1.984785f, 10.197294f, -29.741272f), 0, 281474976710727L),
|
||||
new DtStraightPath(new RcVec3f(2.584784f, 10.197294f, -27.941273f), 0, 281474976710730L),
|
||||
new DtStraightPath(new RcVec3f(6.457663f, 10.197294f, -18.334061f), 2, 0L)
|
||||
new DtStraightPath(new Vector3(22.606520f, 10.197294f, -45.918674f), 1, 281474976710696L),
|
||||
new DtStraightPath(new Vector3(3.484785f, 10.197294f, -34.241272f), 0, 281474976710713L),
|
||||
new DtStraightPath(new Vector3(1.984785f, 10.197294f, -31.241272f), 0, 281474976710712L),
|
||||
new DtStraightPath(new Vector3(1.984785f, 10.197294f, -29.741272f), 0, 281474976710727L),
|
||||
new DtStraightPath(new Vector3(2.584784f, 10.197294f, -27.941273f), 0, 281474976710730L),
|
||||
new DtStraightPath(new Vector3(6.457663f, 10.197294f, -18.334061f), 2, 0L)
|
||||
},
|
||||
|
||||
new[]
|
||||
{
|
||||
new DtStraightPath(new RcVec3f(22.331268f, 10.197294f, -1.040187f), 1, 281474976710773L),
|
||||
new DtStraightPath(new RcVec3f(9.784786f, 10.197294f, -2.141273f), 0, 281474976710755L),
|
||||
new DtStraightPath(new RcVec3f(7.984783f, 10.197294f, -2.441269f), 0, 281474976710753L),
|
||||
new DtStraightPath(new RcVec3f(1.984785f, 10.197294f, -8.441269f), 0, 281474976710752L),
|
||||
new DtStraightPath(new RcVec3f(-4.315216f, 10.197294f, -15.341270f), 0, 281474976710724L),
|
||||
new DtStraightPath(new RcVec3f(-8.215216f, 10.197294f, -17.441269f), 0, 281474976710728L),
|
||||
new DtStraightPath(new RcVec3f(-10.015216f, 10.197294f, -17.741272f), 0, 281474976710738L),
|
||||
new DtStraightPath(new RcVec3f(-11.815216f, 9.997294f, -17.441269f), 0, 281474976710736L),
|
||||
new DtStraightPath(new RcVec3f(-17.815216f, 5.197294f, -11.441269f), 0, 281474976710735L),
|
||||
new DtStraightPath(new RcVec3f(-17.815216f, 5.197294f, -8.441269f), 0, 281474976710746L),
|
||||
new DtStraightPath(new RcVec3f(-11.815216f, 0.197294f, 3.008419f), 2, 0L)
|
||||
new DtStraightPath(new Vector3(22.331268f, 10.197294f, -1.040187f), 1, 281474976710773L),
|
||||
new DtStraightPath(new Vector3(9.784786f, 10.197294f, -2.141273f), 0, 281474976710755L),
|
||||
new DtStraightPath(new Vector3(7.984783f, 10.197294f, -2.441269f), 0, 281474976710753L),
|
||||
new DtStraightPath(new Vector3(1.984785f, 10.197294f, -8.441269f), 0, 281474976710752L),
|
||||
new DtStraightPath(new Vector3(-4.315216f, 10.197294f, -15.341270f), 0, 281474976710724L),
|
||||
new DtStraightPath(new Vector3(-8.215216f, 10.197294f, -17.441269f), 0, 281474976710728L),
|
||||
new DtStraightPath(new Vector3(-10.015216f, 10.197294f, -17.741272f), 0, 281474976710738L),
|
||||
new DtStraightPath(new Vector3(-11.815216f, 9.997294f, -17.441269f), 0, 281474976710736L),
|
||||
new DtStraightPath(new Vector3(-17.815216f, 5.197294f, -11.441269f), 0, 281474976710735L),
|
||||
new DtStraightPath(new Vector3(-17.815216f, 5.197294f, -8.441269f), 0, 281474976710746L),
|
||||
new DtStraightPath(new Vector3(-11.815216f, 0.197294f, 3.008419f), 2, 0L)
|
||||
},
|
||||
|
||||
new[]
|
||||
{
|
||||
new DtStraightPath(new RcVec3f(18.694363f, 15.803535f, -73.090416f), 1, 281474976710680L),
|
||||
new DtStraightPath(new RcVec3f(17.584785f, 10.197294f, -49.841274f), 0, 281474976710697L),
|
||||
new DtStraightPath(new RcVec3f(17.284786f, 10.197294f, -48.041275f), 0, 281474976710695L),
|
||||
new DtStraightPath(new RcVec3f(16.084785f, 10.197294f, -45.341274f), 0, 281474976710694L),
|
||||
new DtStraightPath(new RcVec3f(3.484785f, 10.197294f, -34.241272f), 0, 281474976710713L),
|
||||
new DtStraightPath(new RcVec3f(1.984785f, 10.197294f, -31.241272f), 0, 281474976710712L),
|
||||
new DtStraightPath(new RcVec3f(1.984785f, 10.197294f, -8.441269f), 0, 281474976710753L),
|
||||
new DtStraightPath(new RcVec3f(7.984783f, 10.197294f, -2.441269f), 0, 281474976710755L),
|
||||
new DtStraightPath(new RcVec3f(9.784786f, 10.197294f, -2.141273f), 0, 281474976710768L),
|
||||
new DtStraightPath(new RcVec3f(38.423977f, 10.197294f, -0.116067f), 2, 0L)
|
||||
new DtStraightPath(new Vector3(18.694363f, 15.803535f, -73.090416f), 1, 281474976710680L),
|
||||
new DtStraightPath(new Vector3(17.584785f, 10.197294f, -49.841274f), 0, 281474976710697L),
|
||||
new DtStraightPath(new Vector3(17.284786f, 10.197294f, -48.041275f), 0, 281474976710695L),
|
||||
new DtStraightPath(new Vector3(16.084785f, 10.197294f, -45.341274f), 0, 281474976710694L),
|
||||
new DtStraightPath(new Vector3(3.484785f, 10.197294f, -34.241272f), 0, 281474976710713L),
|
||||
new DtStraightPath(new Vector3(1.984785f, 10.197294f, -31.241272f), 0, 281474976710712L),
|
||||
new DtStraightPath(new Vector3(1.984785f, 10.197294f, -8.441269f), 0, 281474976710753L),
|
||||
new DtStraightPath(new Vector3(7.984783f, 10.197294f, -2.441269f), 0, 281474976710755L),
|
||||
new DtStraightPath(new Vector3(9.784786f, 10.197294f, -2.141273f), 0, 281474976710768L),
|
||||
new DtStraightPath(new Vector3(38.423977f, 10.197294f, -0.116067f), 2, 0L)
|
||||
},
|
||||
|
||||
new[]
|
||||
{
|
||||
new DtStraightPath(new RcVec3f(0.745335f, 10.197294f, -5.940050f), 1, 281474976710753L),
|
||||
new DtStraightPath(new RcVec3f(0.863553f, 10.197294f, -10.310320f), 2, 0L)
|
||||
new DtStraightPath(new Vector3(0.745335f, 10.197294f, -5.940050f), 1, 281474976710753L),
|
||||
new DtStraightPath(new Vector3(0.863553f, 10.197294f, -10.310320f), 2, 0L)
|
||||
},
|
||||
|
||||
new[]
|
||||
{
|
||||
new DtStraightPath(new RcVec3f(-20.651257f, 5.904126f, -13.712508f), 1, 281474976710733L),
|
||||
new DtStraightPath(new RcVec3f(-11.815216f, 9.997294f, -17.441269f), 0, 281474976710738L),
|
||||
new DtStraightPath(new RcVec3f(-10.015216f, 10.197294f, -17.741272f), 0, 281474976710728L),
|
||||
new DtStraightPath(new RcVec3f(-8.215216f, 10.197294f, -17.441269f), 0, 281474976710724L),
|
||||
new DtStraightPath(new RcVec3f(-4.315216f, 10.197294f, -15.341270f), 0, 281474976710729L),
|
||||
new DtStraightPath(new RcVec3f(1.984785f, 10.197294f, -8.441269f), 0, 281474976710753L),
|
||||
new DtStraightPath(new RcVec3f(7.984783f, 10.197294f, -2.441269f), 0, 281474976710755L),
|
||||
new DtStraightPath(new RcVec3f(18.784092f, 10.197294f, 3.054368f), 2, 0L)
|
||||
new DtStraightPath(new Vector3(-20.651257f, 5.904126f, -13.712508f), 1, 281474976710733L),
|
||||
new DtStraightPath(new Vector3(-11.815216f, 9.997294f, -17.441269f), 0, 281474976710738L),
|
||||
new DtStraightPath(new Vector3(-10.015216f, 10.197294f, -17.741272f), 0, 281474976710728L),
|
||||
new DtStraightPath(new Vector3(-8.215216f, 10.197294f, -17.441269f), 0, 281474976710724L),
|
||||
new DtStraightPath(new Vector3(-4.315216f, 10.197294f, -15.341270f), 0, 281474976710729L),
|
||||
new DtStraightPath(new Vector3(1.984785f, 10.197294f, -8.441269f), 0, 281474976710753L),
|
||||
new DtStraightPath(new Vector3(7.984783f, 10.197294f, -2.441269f), 0, 281474976710755L),
|
||||
new DtStraightPath(new Vector3(18.784092f, 10.197294f, 3.054368f), 2, 0L)
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -139,8 +140,8 @@ public class FindPathTest : AbstractDetourTest
|
|||
{
|
||||
long startRef = startRefs[i];
|
||||
long endRef = endRefs[i];
|
||||
RcVec3f startPos = startPoss[i];
|
||||
RcVec3f endPos = endPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
Vector3 endPos = endPoss[i];
|
||||
var status = query.FindPath(startRef, endRef, startPos, endPos, filter, ref path, DtFindPathOption.NoOption);
|
||||
Assert.That(status, Is.EqualTo(STATUSES[i]));
|
||||
Assert.That(path.Count, Is.EqualTo(RESULTS[i].Length));
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -108,7 +109,7 @@ public class FindPolysAroundCircleTest : AbstractDetourTest
|
|||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
long startRef = startRefs[i];
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
var status = query.FindPolysAroundCircle(startRef, startPos, 7.5f, filter, ref refs, ref parentRefs, ref costs);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -136,7 +137,7 @@ public class FindPolysAroundShapeTest : AbstractDetourTest
|
|||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
long startRef = startRefs[i];
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
query.FindPolysAroundShape(startRef, GetQueryPoly(startPos, endPoss[i]), filter, ref refs, ref parentRefs, ref costs);
|
||||
|
||||
Assert.That(refs.Count, Is.EqualTo(REFS[i].Length));
|
||||
|
@ -158,13 +159,13 @@ public class FindPolysAroundShapeTest : AbstractDetourTest
|
|||
}
|
||||
}
|
||||
|
||||
private RcVec3f[] GetQueryPoly(RcVec3f m_spos, RcVec3f m_epos)
|
||||
private Vector3[] GetQueryPoly(Vector3 m_spos, Vector3 m_epos)
|
||||
{
|
||||
float nx = (m_epos.Z - m_spos.Z) * 0.25f;
|
||||
float nz = -(m_epos.X - m_spos.X) * 0.25f;
|
||||
float agentHeight = 2.0f;
|
||||
|
||||
RcVec3f[] m_queryPoly = new RcVec3f[4];
|
||||
Vector3[] m_queryPoly = new Vector3[4];
|
||||
m_queryPoly[0].X = m_spos.X + nx * 1.2f;
|
||||
m_queryPoly[0].Y = m_spos.Y + agentHeight / 2;
|
||||
m_queryPoly[0].Z = m_spos.Z + nz * 1.2f;
|
||||
|
|
|
@ -20,6 +20,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.Io;
|
||||
using DotRecast.Recast;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
@ -68,8 +69,8 @@ public class MeshSetReaderWriterTest
|
|||
header.numTiles = 0;
|
||||
DtNavMesh mesh = new DtNavMesh(header.option, 6);
|
||||
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
RcCommons.CalcTileCount(bmin, bmax, m_cellSize, m_tileSize, m_tileSize, out var tw, out var th);
|
||||
for (int y = 0; y < th; ++y)
|
||||
{
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -56,13 +57,13 @@ public class MoveAlongSurfaceTest : AbstractDetourTest
|
|||
}
|
||||
};
|
||||
|
||||
private static readonly RcVec3f[] POSITION =
|
||||
private static readonly Vector3[] POSITION =
|
||||
{
|
||||
new RcVec3f(6.457663f, 10.197294f, -18.334061f),
|
||||
new RcVec3f(-1.433933f, 10.197294f, -1.359993f),
|
||||
new RcVec3f(12.184784f, 9.997294f, -18.941269f),
|
||||
new RcVec3f(0.863553f, 10.197294f, -10.310320f),
|
||||
new RcVec3f(18.784092f, 10.197294f, 3.054368f),
|
||||
new Vector3(6.457663f, 10.197294f, -18.334061f),
|
||||
new Vector3(-1.433933f, 10.197294f, -1.359993f),
|
||||
new Vector3(12.184784f, 9.997294f, -18.941269f),
|
||||
new Vector3(0.863553f, 10.197294f, -10.310320f),
|
||||
new Vector3(18.784092f, 10.197294f, 3.054368f),
|
||||
};
|
||||
|
||||
[Test]
|
||||
|
@ -73,8 +74,8 @@ public class MoveAlongSurfaceTest : AbstractDetourTest
|
|||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
long startRef = startRefs[i];
|
||||
RcVec3f startPos = startPoss[i];
|
||||
RcVec3f endPos = endPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
Vector3 endPos = endPoss[i];
|
||||
var status = query.MoveAlongSurface(startRef, startPos, endPos, filter, out var result, ref visited);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace DotRecast.Detour.Test;
|
||||
|
@ -31,7 +32,7 @@ public class PolygonByCircleConstraintTest
|
|||
public void ShouldHandlePolygonFullyInsideCircle()
|
||||
{
|
||||
float[] polygon = { -2, 0, 2, 2, 0, 2, 2, 0, -2, -2, 0, -2 };
|
||||
RcVec3f center = new RcVec3f(1, 0, 1);
|
||||
Vector3 center = new Vector3(1, 0, 1);
|
||||
float[] constrained = _constraint.Apply(polygon, center, 6);
|
||||
|
||||
Assert.That(constrained, Is.EqualTo(polygon));
|
||||
|
@ -42,7 +43,7 @@ public class PolygonByCircleConstraintTest
|
|||
{
|
||||
int expectedSize = 21;
|
||||
float[] polygon = { -2, 0, 2, 2, 0, 2, 2, 0, -2, -2, 0, -2 };
|
||||
RcVec3f center = new RcVec3f(2, 0, 0);
|
||||
Vector3 center = new Vector3(2, 0, 0);
|
||||
|
||||
float[] constrained = _constraint.Apply(polygon, center, 3);
|
||||
Assert.That(constrained.Length, Is.EqualTo(expectedSize));
|
||||
|
@ -54,7 +55,7 @@ public class PolygonByCircleConstraintTest
|
|||
{
|
||||
int expectedSize = 12 * 3;
|
||||
float[] polygon = { -4, 0, 0, -3, 0, 3, 2, 0, 3, 3, 0, -3, -2, 0, -4 };
|
||||
RcVec3f center = new RcVec3f(-1, 0, -1);
|
||||
Vector3 center = new Vector3(-1, 0, -1);
|
||||
float[] constrained = _constraint.Apply(polygon, center, 2);
|
||||
|
||||
Assert.That(constrained.Length, Is.EqualTo(expectedSize));
|
||||
|
@ -72,7 +73,7 @@ public class PolygonByCircleConstraintTest
|
|||
{
|
||||
int expectedSize = 9 * 3;
|
||||
float[] polygon = { -4, 0, 0, -3, 0, 3, 2, 0, 3, 3, 0, -3, -2, 0, -4 };
|
||||
RcVec3f center = new RcVec3f(-2, 0, -1);
|
||||
Vector3 center = new Vector3(-2, 0, -1);
|
||||
float[] constrained = _constraint.Apply(polygon, center, 3);
|
||||
|
||||
Assert.That(constrained.Length, Is.EqualTo(expectedSize));
|
||||
|
@ -84,7 +85,7 @@ public class PolygonByCircleConstraintTest
|
|||
{
|
||||
int expectedSize = 7 * 3;
|
||||
float[] polygon = { -4, 0, 0, -3, 0, 3, 2, 0, 3, 3, 0, -3, -2, 0, -4 };
|
||||
RcVec3f center = new RcVec3f(4, 0, 0);
|
||||
Vector3 center = new Vector3(4, 0, 0);
|
||||
float[] constrained = _constraint.Apply(polygon, center, 4);
|
||||
|
||||
Assert.That(constrained.Length, Is.EqualTo(expectedSize));
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
|||
*/
|
||||
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ freely, subject to the following restrictions:
|
|||
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
|
@ -43,8 +44,8 @@ public class TiledFindPathTest
|
|||
|
||||
protected static readonly long[] START_REFS = { 281475015507969L };
|
||||
protected static readonly long[] END_REFS = { 281474985099266L };
|
||||
protected static readonly RcVec3f[] START_POS = { new RcVec3f(39.447338f, 9.998177f, -0.784811f) };
|
||||
protected static readonly RcVec3f[] END_POS = { new RcVec3f(19.292645f, 11.611748f, -57.750366f) };
|
||||
protected static readonly Vector3[] START_POS = { new Vector3(39.447338f, 9.998177f, -0.784811f) };
|
||||
protected static readonly Vector3[] END_POS = { new Vector3(19.292645f, 11.611748f, -57.750366f) };
|
||||
|
||||
protected DtNavMeshQuery query;
|
||||
protected DtNavMesh navmesh;
|
||||
|
@ -70,8 +71,8 @@ public class TiledFindPathTest
|
|||
{
|
||||
long startRef = START_REFS[i];
|
||||
long endRef = END_REFS[i];
|
||||
RcVec3f startPos = START_POS[i];
|
||||
RcVec3f endPos = END_POS[i];
|
||||
Vector3 startPos = START_POS[i];
|
||||
Vector3 endPos = END_POS[i];
|
||||
var status = query.FindPath(startRef, endRef, startPos, endPos, filter, ref path, DtFindPathOption.NoOption);
|
||||
Assert.That(status, Is.EqualTo(STATUSES[i]));
|
||||
Assert.That(path.Count, Is.EqualTo(RESULTS[i].Length));
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
using NUnit.Framework;
|
||||
|
||||
|
@ -47,7 +48,7 @@ public class TempObstaclesTest : AbstractTileCacheTest
|
|||
DtMeshTile tile = tiles[0];
|
||||
Assert.That(tile.data.header.vertCount, Is.EqualTo(16));
|
||||
Assert.That(tile.data.header.polyCount, Is.EqualTo(6));
|
||||
long o = tc.AddObstacle(new RcVec3f(-1.815208f, 9.998184f, -20.307983f), 1f, 2f);
|
||||
long o = tc.AddObstacle(new Vector3(-1.815208f, 9.998184f, -20.307983f), 1f, 2f);
|
||||
bool upToDate = tc.Update();
|
||||
Assert.That(upToDate, Is.True);
|
||||
tiles = tc.GetNavMesh().GetTilesAt(1, 4);
|
||||
|
@ -82,8 +83,8 @@ public class TempObstaclesTest : AbstractTileCacheTest
|
|||
Assert.That(tile.data.header.vertCount, Is.EqualTo(16));
|
||||
Assert.That(tile.data.header.polyCount, Is.EqualTo(6));
|
||||
long o = tc.AddBoxObstacle(
|
||||
new RcVec3f(-2.315208f, 9.998184f, -20.807983f),
|
||||
new RcVec3f(-1.315208f, 11.998184f, -19.807983f)
|
||||
new Vector3(-2.315208f, 9.998184f, -20.807983f),
|
||||
new Vector3(-1.315208f, 11.998184f, -19.807983f)
|
||||
);
|
||||
bool upToDate = tc.Update();
|
||||
Assert.That(upToDate, Is.True);
|
||||
|
|
|
@ -22,6 +22,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.TileCache.Io.Compress;
|
||||
using DotRecast.Recast;
|
||||
using DotRecast.Recast.Geom;
|
||||
|
@ -71,8 +72,8 @@ public class TestTileLayerBuilder : DtTileCacheLayerBuilder
|
|||
true, true, true,
|
||||
SampleAreaModifications.SAMPLE_AREAMOD_GROUND, true);
|
||||
|
||||
RcVec3f bmin = geom.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geom.GetMeshBoundsMax();
|
||||
Vector3 bmin = geom.GetMeshBoundsMin();
|
||||
Vector3 bmax = geom.GetMeshBoundsMax();
|
||||
RcCommons.CalcTileCount(bmin, bmax, CellSize, m_tileSize, m_tileSize, out tw, out th);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Detour.TileCache.Io;
|
||||
using DotRecast.Detour.TileCache.Io.Compress;
|
||||
using DotRecast.Detour.TileCache.Test.Io;
|
||||
|
@ -32,8 +33,8 @@ namespace DotRecast.Detour.TileCache.Test;
|
|||
[Parallelizable]
|
||||
public class TileCacheFindPathTest : AbstractTileCacheTest
|
||||
{
|
||||
private readonly RcVec3f start = new RcVec3f(39.44734f, 9.998177f, -0.784811f);
|
||||
private readonly RcVec3f end = new RcVec3f(19.292645f, 11.611748f, -57.750366f);
|
||||
private readonly Vector3 start = new Vector3(39.44734f, 9.998177f, -0.784811f);
|
||||
private readonly Vector3 end = new Vector3(19.292645f, 11.611748f, -57.750366f);
|
||||
private readonly DtNavMesh navmesh;
|
||||
private readonly DtNavMeshQuery query;
|
||||
|
||||
|
@ -50,7 +51,7 @@ public class TileCacheFindPathTest : AbstractTileCacheTest
|
|||
public void TestFindPath()
|
||||
{
|
||||
IDtQueryFilter filter = new DtQueryDefaultFilter();
|
||||
RcVec3f extents = new RcVec3f(2f, 4f, 2f);
|
||||
Vector3 extents = new Vector3(2f, 4f, 2f);
|
||||
query.FindNearestPoly(start, extents, filter, out var startRef, out var startPos, out var _);
|
||||
query.FindNearestPoly(end, extents, filter, out var endRef, out var endPos, out var _);
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
|||
using System.Collections.Generic;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
using NUnit.Framework;
|
||||
|
||||
|
@ -31,8 +32,8 @@ public class TileCacheNavigationTest : AbstractTileCacheTest
|
|||
{
|
||||
protected readonly long[] startRefs = { 281475006070787L };
|
||||
protected readonly long[] endRefs = { 281474986147841L };
|
||||
protected readonly RcVec3f[] startPoss = { new RcVec3f(39.447338f, 9.998177f, -0.784811f) };
|
||||
protected readonly RcVec3f[] endPoss = { new RcVec3f(19.292645f, 11.611748f, -57.750366f) };
|
||||
protected readonly Vector3[] startPoss = { new Vector3(39.447338f, 9.998177f, -0.784811f) };
|
||||
protected readonly Vector3[] endPoss = { new Vector3(19.292645f, 11.611748f, -57.750366f) };
|
||||
private readonly DtStatus[] statuses = { DtStatus.DT_SUCCESS };
|
||||
|
||||
private readonly long[][] results =
|
||||
|
@ -88,8 +89,8 @@ public class TileCacheNavigationTest : AbstractTileCacheTest
|
|||
{
|
||||
long startRef = startRefs[i];
|
||||
long endRef = endRefs[i];
|
||||
RcVec3f startPos = startPoss[i];
|
||||
RcVec3f endPos = endPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
Vector3 endPos = endPoss[i];
|
||||
var status = query.FindPath(startRef, endRef, startPos, endPos, filter, ref path, DtFindPathOption.NoOption);
|
||||
Assert.That(status, Is.EqualTo(statuses[i]));
|
||||
Assert.That(path.Count, Is.EqualTo(results[i].Length));
|
||||
|
@ -109,8 +110,8 @@ public class TileCacheNavigationTest : AbstractTileCacheTest
|
|||
{
|
||||
long startRef = startRefs[i];
|
||||
long endRef = endRefs[i];
|
||||
RcVec3f startPos = startPoss[i];
|
||||
RcVec3f endPos = endPoss[i];
|
||||
Vector3 startPos = startPoss[i];
|
||||
Vector3 endPos = endPoss[i];
|
||||
var status = query.FindPath(startRef, endRef, startPos, endPos, filter, ref path, DtFindPathOption.ZeroScale);
|
||||
Assert.That(status, Is.EqualTo(statuses[i]));
|
||||
Assert.That(path.Count, Is.EqualTo(results[i].Length));
|
||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
|||
using System;
|
||||
using System.IO;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
using NUnit.Framework;
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ using System;
|
|||
using System.IO;
|
||||
using DotRecast.Core;
|
||||
using DotRecast.Core.Numerics;
|
||||
using System.Numerics;
|
||||
using DotRecast.Recast.Geom;
|
||||
using NUnit.Framework;
|
||||
|
||||
|
@ -99,8 +100,8 @@ public class RecastSoloMeshTest
|
|||
m_partitionType = partitionType;
|
||||
IInputGeomProvider geomProvider = SimpleInputGeomProvider.LoadFile(filename);
|
||||
long time = RcFrequency.Ticks;
|
||||
RcVec3f bmin = geomProvider.GetMeshBoundsMin();
|
||||
RcVec3f bmax = geomProvider.GetMeshBoundsMax();
|
||||
Vector3 bmin = geomProvider.GetMeshBoundsMin();
|
||||
Vector3 bmax = geomProvider.GetMeshBoundsMax();
|
||||
RcTelemetry m_ctx = new RcTelemetry();
|
||||
//
|
||||
// Step 1. Initialize build config.
|
||||
|
|
Loading…
Reference in New Issue