DotRecastNetSim/BuildingAndIntegrating.md

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🔨 Build

  • Building requires only .NET 8 SDK.

🔨 Building with Command Prompt

dotnet build

🔨 Building with an IDE

  1. Open IDE: Launch your C# IDE (e.g., Visual Studio).
  2. Open Solution: Go to the "File" menu and select "Open Solution."
  3. Build: In the IDE menu, select "Build" > "Build Solution" or click the "Build" icon on the toolbar.

▶️ Run

▶️ Running With Command Prompt

dotnet run --project src/DotRecast.Recast.Demo --framework net8.0

▶️ Running With IDE (ex. Visual Studio 2022 or Rider ...)

  1. Open your C# IDE (like Visual Studio).
  2. Go to "File" in the menu.
  3. Choose "Open Project" or "Open Solution."
  4. Find and select DotRecast.sln, then click "Open."
  5. Run to DotRecast.Recast.Demo

🧪 Running Unit Test

🧪 Testing With Command Prompt

 dotnet test --framework net8.0

🧪 Testing With IDE

  • Refer to the manual for your IDE.

🛠️ Integration

There are a few ways to integrate DotRecast.Recast and DotRecast.Detour into your project. Source integration is the most popular and most flexible, and is what the project was designed for from the beginning.

🛠️ Source Integration

It is recommended to add the source directories DotRecast.Core, DotRecast.Recast, DotRecast.Detour, DotRecast.Detour.Crowd, DotRecast.Detour.TileCache and directly into your project depending on which parts of the project you need.

For example your level building tool could include DotRecast.Core, DotRecast.Recast, DotRecast.Detour and your game runtime could just include DotRecast.Detour

🛠️ Installation through Nuget