forked from bit/DotRecastNetSim
87 lines
5.2 KiB
Markdown
87 lines
5.2 KiB
Markdown
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# DotRecast : C# Recast & Detour
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DotRecast is a port of C++'s [recastnavigation](https://github.com/recastnavigation/recastnavigation) and Java's [recast4j](https://github.com/ppiastucki/recast4j) to the C# language.
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## 📹 Youtube
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<a href="https://youtu.be/zIFIgziKLhQ"><img src="https://user-images.githubusercontent.com/313821/266750582-8cf67832-1206-4b58-8c1f-7205210cbf22.gif" width="100" height="50"/></a>
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<a href="https://youtu.be/CPvc19gNUEk"><img src="https://img.youtube.com/vi/CPvc19gNUEk/0.jpg" width="100" height="50"/></a>
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<a href="https://youtu.be/pe5jpGUNPRg"><img src="https://img.youtube.com/vi/pe5jpGUNPRg/0.jpg" width="100" height="50"/></a>
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## 🚀 Features
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- 🤖 Automatic - Recast can generate a navmesh from any level geometry you throw at it
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- 🏎️ Fast - swift turnaround times for level designers
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- 🧘 Flexible - detailed customization options and modular design let you tailor functionality to your specific needs
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- 🚫 Dependency-Free - building Recast & Detour only requires a .NET compiler
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- 💪 Industry Standard - Recast powers AI navigation features in Unity, Unreal, Godot, O3DE and countless AAA and indie games and engines
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Recast Navigation is divided into multiple modules, each contained in its own folder:
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- `DotRecast.Recast`: Navmesh generation
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- `DotRecast.Detour`: Runtime loading of navmesh data, pathfinding, navmesh queries
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- `DotRecast.Detour.TileCache`: Navmesh streaming. Useful for large levels and open-world games
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- `DotRecast.Detour.Crowd`: Agent movement, collision avoidance, and crowd simulation
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- `DotRecast.Recast.Dynamic`: robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removed
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- `DotRecast.Recast.Extras`: simple tool to import navmeshes created with [A* Pathfinding Project](https://arongranberg.com/astar/)
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- `DotRecast.Recast.Toolset`: sdk
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- `DotRecast.Recast.Demo`: Standalone, comprehensive demo app showcasing all aspects of Recast & Detour's functionality
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- `test/DotRecast.*.Test`: Unit tests
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## ⚙ How it Works
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Recast constructs a navmesh through a multi-step mesh rasterization process.
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1. First Recast rasterizes the input triangle meshes into voxels.
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2. Voxels in areas where agents would not be able to move are filtered and removed.
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3. The walkable areas described by the voxel grid are then divided into sets of polygonal regions.
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4. The navigation polygons are generated by re-triangulating the generated polygonal regions into a navmesh.
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You can use Recast to build a single navmesh, or a tiled navmesh.
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Single meshes are suitable for many simple, static cases and are easy to work with.
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Tiled navmeshes are more complex to work with but better support larger, more dynamic environments. Tiled meshes enable advance Detour features like re-baking, heirarchical path-planning, and navmesh data-streaming.
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### Building DotRecast.Recast.Demo
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1. `DotRecast.Recast.Demo` uses [dotnet 8](https://dotnet.microsoft.com/) to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it.
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2. Open a command prompt, point it to a directory and clone DotRecast to it: `git clone https://github.com/ikpil/DotRecast.git`
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3. Open `<DotRecastDir>\DotRecast.sln` with Visual Studio 2022 and build `DotRecast.Recast.Demo`
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- Optionally, you can run using the `dotnet run` command with `DotRecast.Recast.Demo.csproj`
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#### Windows
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- need to install [microsoft visual c++ redistributable package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
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#### Linux & macOS & Windows
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- Navigate to the `DotRecast.Recast.Demo` folder and run `dotnet run`
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### Running Unit tests
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#### With VS2022
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- In Visual Studio 2022 go to the test menu and press `Run All Tests`
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#### With CLI
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- in the DotRecast folder open a command prompt and run `dotnet test`
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## Discuss
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- discussions:
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- https://github.com/recastnavigation/recastnavigation/discussions
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- issues:
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- https://github.com/ikpil/DotRecast/issues or
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- https://github.com/recastnavigation/recastnavigation/issues
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## License
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DotRecast is licensed under ZLib license, see [LICENSE.txt](LICENSE.txt) for more information.
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