50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System.Text;
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using System.Security.Cryptography;
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namespace MoreMountains.Tools
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{
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public class MMSaveLoadManagerMethodJson : IMMSaveLoadManagerMethod
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{
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/// <summary>
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/// Saves the specified object at the specified location after converting it to json
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/// </summary>
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/// <param name="objectToSave"></param>
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/// <param name="saveFile"></param>
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public void Save(object objectToSave, FileStream saveFile)
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{
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string json = JsonUtility.ToJson(objectToSave);
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// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
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//string json = Newtonsoft.Json.JsonConvert.SerializeObject(objectToSave);
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StreamWriter streamWriter = new StreamWriter(saveFile);
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streamWriter.Write(json);
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streamWriter.Close();
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saveFile.Close();
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Debug.Log(objectToSave.GetType());
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}
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/// <summary>
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/// Loads the specified file and decodes it
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/// </summary>
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/// <param name="objectType"></param>
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/// <param name="saveFile"></param>
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/// <returns></returns>
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public object Load(System.Type objectType, FileStream saveFile)
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{
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object savedObject; // = System.Activator.CreateInstance(objectType);
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StreamReader streamReader = new StreamReader(saveFile, Encoding.UTF8);
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string json = streamReader.ReadToEnd();
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Debug.Log(json);
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savedObject = JsonUtility.FromJson(json, objectType);
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// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
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//savedObject = Newtonsoft.Json.JsonConvert.DeserializeObject(json,objectType);
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streamReader.Close();
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saveFile.Close();
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return savedObject;
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}
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}
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}
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