51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
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using UnityEditor;
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using UnityEngine;
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namespace I2.Loc
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{
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public class LocalizeTargetDesc_Child : LocalizeTargetDesc<LocalizeTarget_UnityStandard_Child>
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{
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public override bool CanLocalize(Localize cmp) { return cmp.transform.childCount > 1; }
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}
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_UnityStandard_Child : LocalizeTarget<GameObject>
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{
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static LocalizeTarget_UnityStandard_Child() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child { Name = "Child", Priority = 200 }); }
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public override bool IsValid(Localize cmp) { return cmp.transform.childCount>1; }
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.GameObject; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
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public override bool CanUseSecondaryTerm() { return false; }
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public override bool AllowMainTermToBeRTL() { return false; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = cmp.name;
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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if (string.IsNullOrEmpty(mainTranslation))
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return;
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Transform locTr = cmp.transform;
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var objName = mainTranslation;
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var idx = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
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if (idx >= 0)
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objName = objName.Substring(idx + 1);
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for (int i = 0; i < locTr.childCount; ++i)
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{
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var child = locTr.GetChild(i);
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child.gameObject.SetActive(child.name == objName);
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}
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}
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}
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}
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