178 lines
9.9 KiB
C#
178 lines
9.9 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEditor;
|
|||
|
using System.Reflection;
|
|||
|
using System;
|
|||
|
using System.Linq;
|
|||
|
|
|||
|
namespace MoreMountains.Tools
|
|||
|
{
|
|||
|
[CustomPropertyDrawer(typeof(MMPropertyEmitter), true)]
|
|||
|
[CanEditMultipleObjects]
|
|||
|
public class MMPropertyEmitterDrawer : MMPropertyPickerDrawer
|
|||
|
{
|
|||
|
protected Color _mmBlue = new Color(0.2235294f, 0.6745098f, 1f);
|
|||
|
protected Color _mmRed = MMColors.Orangered;
|
|||
|
|
|||
|
protected override void FillAuthorizedTypes()
|
|||
|
{
|
|||
|
_authorizedTypes = new Type[]
|
|||
|
{
|
|||
|
typeof(float),
|
|||
|
typeof(Vector2),
|
|||
|
typeof(Vector3),
|
|||
|
typeof(Vector4),
|
|||
|
typeof(Quaternion),
|
|||
|
typeof(int),
|
|||
|
typeof(bool)
|
|||
|
};
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Defines the height of the drawer
|
|||
|
/// </summary>
|
|||
|
/// <param name="property"></param>
|
|||
|
/// <param name="label"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public override float AdditionalHeight()
|
|||
|
{
|
|||
|
int additionalLines = 0;
|
|||
|
if (_TargetObject != null)
|
|||
|
{
|
|||
|
if ((_selectedPropertyIndex != 0) && (_propertyType != null))
|
|||
|
{
|
|||
|
additionalLines = 1;
|
|||
|
if (_propertyType == typeof(bool))
|
|||
|
{
|
|||
|
additionalLines = 2;
|
|||
|
}
|
|||
|
if (_propertyType == typeof(float))
|
|||
|
{
|
|||
|
additionalLines = 4;
|
|||
|
}
|
|||
|
if (_propertyType == typeof(int))
|
|||
|
{
|
|||
|
additionalLines = 4;
|
|||
|
}
|
|||
|
if (_propertyType == typeof(Vector2))
|
|||
|
{
|
|||
|
additionalLines = 5;
|
|||
|
}
|
|||
|
if (_propertyType == typeof(Vector3))
|
|||
|
{
|
|||
|
additionalLines = 5;
|
|||
|
}
|
|||
|
if (_propertyType == typeof(Vector4))
|
|||
|
{
|
|||
|
additionalLines = 5;
|
|||
|
}
|
|||
|
if (_propertyType == typeof(Quaternion))
|
|||
|
{
|
|||
|
additionalLines = 5;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (Application.isPlaying)
|
|||
|
{
|
|||
|
additionalLines += 1;
|
|||
|
}
|
|||
|
}
|
|||
|
_numberOfLines = _numberOfLines + additionalLines;
|
|||
|
|
|||
|
return _lineHeight * additionalLines + _lineMargin * additionalLines - 1;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Draws the inspector
|
|||
|
/// </summary>
|
|||
|
/// <param name="position"></param>
|
|||
|
/// <param name="property"></param>
|
|||
|
/// <param name="label"></param>
|
|||
|
protected override void DisplayAdditionalProperties(Rect position, SerializedProperty property, GUIContent label)
|
|||
|
{
|
|||
|
Rect additional1Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 4, position.width, _lineHeight);
|
|||
|
Rect additional2Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 5, position.width, _lineHeight);
|
|||
|
Rect additional3Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 6, position.width, _lineHeight);
|
|||
|
Rect additional4Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 7, position.width, _lineHeight);
|
|||
|
Rect additional5Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 8, position.width, _lineHeight);
|
|||
|
Rect additional6Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 9, position.width, _lineHeight);
|
|||
|
Rect additional7Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 10, position.width, _lineHeight);
|
|||
|
Rect additional8Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 11, position.width, _lineHeight);
|
|||
|
Rect additional9Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 12, position.width, _lineHeight);
|
|||
|
Rect additional10Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 13, position.width, _lineHeight);
|
|||
|
|
|||
|
// displays the related properties
|
|||
|
if ((_selectedPropertyIndex != 0) && (_propertyType != null))
|
|||
|
{
|
|||
|
if (_propertyType == typeof(bool))
|
|||
|
{
|
|||
|
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("BoolRemapFalse"), new GUIContent("Remap False"), true);
|
|||
|
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("BoolRemapTrue"), new GUIContent("Remap True"), true);
|
|||
|
}
|
|||
|
|
|||
|
if (_propertyType == typeof(float))
|
|||
|
{
|
|||
|
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
|
|||
|
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
|
|||
|
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
|
|||
|
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
|
|||
|
}
|
|||
|
|
|||
|
if (_propertyType == typeof(Vector2))
|
|||
|
{
|
|||
|
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector2Option"), new GUIContent("Target axis"), true);
|
|||
|
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
|
|||
|
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
|
|||
|
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
|
|||
|
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
|
|||
|
}
|
|||
|
|
|||
|
if (_propertyType == typeof(Vector3))
|
|||
|
{
|
|||
|
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector3Option"), new GUIContent("Target axis"), true);
|
|||
|
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
|
|||
|
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
|
|||
|
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
|
|||
|
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
|
|||
|
}
|
|||
|
|
|||
|
if (_propertyType == typeof(Vector4))
|
|||
|
{
|
|||
|
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector4Option"), new GUIContent("Target axis"), true);
|
|||
|
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
|
|||
|
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
|
|||
|
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
|
|||
|
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
|
|||
|
}
|
|||
|
|
|||
|
if (_propertyType == typeof(Quaternion))
|
|||
|
{
|
|||
|
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector3Option"), new GUIContent("Target axis"), true);
|
|||
|
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("QuaternionRemapMinToZero"), new GUIContent("Remap Zero"), true);
|
|||
|
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("QuaternionRemapMaxToOne"), new GUIContent("Remap One"), true);
|
|||
|
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
|
|||
|
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
|
|||
|
}
|
|||
|
|
|||
|
if (_propertyType == typeof(int))
|
|||
|
{
|
|||
|
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("IntRemapMinToZero"), new GUIContent("RemapToZero"), true);
|
|||
|
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("IntRemapMaxToOne"), new GUIContent("RemapToOne"), true);
|
|||
|
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
|
|||
|
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ((_TargetObject != null) && (_selectedPropertyIndex != 0) && (_propertyType != null) && (Application.isPlaying))
|
|||
|
{
|
|||
|
// if the application is playing, we display a progress bar
|
|||
|
|
|||
|
float level = property.FindPropertyRelative("Level").floatValue;
|
|||
|
DrawLevelProgressBar(position, level, _mmBlue, _mmRed);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|