SamsonGame/Assets/Sources/Feel/MMTools/Editor/MMRadio/MMPropertyEmitterDrawer.cs

178 lines
9.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
using System;
using System.Linq;
namespace MoreMountains.Tools
{
[CustomPropertyDrawer(typeof(MMPropertyEmitter), true)]
[CanEditMultipleObjects]
public class MMPropertyEmitterDrawer : MMPropertyPickerDrawer
{
protected Color _mmBlue = new Color(0.2235294f, 0.6745098f, 1f);
protected Color _mmRed = MMColors.Orangered;
protected override void FillAuthorizedTypes()
{
_authorizedTypes = new Type[]
{
typeof(float),
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(Quaternion),
typeof(int),
typeof(bool)
};
}
/// <summary>
/// Defines the height of the drawer
/// </summary>
/// <param name="property"></param>
/// <param name="label"></param>
/// <returns></returns>
public override float AdditionalHeight()
{
int additionalLines = 0;
if (_TargetObject != null)
{
if ((_selectedPropertyIndex != 0) && (_propertyType != null))
{
additionalLines = 1;
if (_propertyType == typeof(bool))
{
additionalLines = 2;
}
if (_propertyType == typeof(float))
{
additionalLines = 4;
}
if (_propertyType == typeof(int))
{
additionalLines = 4;
}
if (_propertyType == typeof(Vector2))
{
additionalLines = 5;
}
if (_propertyType == typeof(Vector3))
{
additionalLines = 5;
}
if (_propertyType == typeof(Vector4))
{
additionalLines = 5;
}
if (_propertyType == typeof(Quaternion))
{
additionalLines = 5;
}
}
if (Application.isPlaying)
{
additionalLines += 1;
}
}
_numberOfLines = _numberOfLines + additionalLines;
return _lineHeight * additionalLines + _lineMargin * additionalLines - 1;
}
/// <summary>
/// Draws the inspector
/// </summary>
/// <param name="position"></param>
/// <param name="property"></param>
/// <param name="label"></param>
protected override void DisplayAdditionalProperties(Rect position, SerializedProperty property, GUIContent label)
{
Rect additional1Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 4, position.width, _lineHeight);
Rect additional2Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 5, position.width, _lineHeight);
Rect additional3Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 6, position.width, _lineHeight);
Rect additional4Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 7, position.width, _lineHeight);
Rect additional5Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 8, position.width, _lineHeight);
Rect additional6Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 9, position.width, _lineHeight);
Rect additional7Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 10, position.width, _lineHeight);
Rect additional8Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 11, position.width, _lineHeight);
Rect additional9Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 12, position.width, _lineHeight);
Rect additional10Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 13, position.width, _lineHeight);
// displays the related properties
if ((_selectedPropertyIndex != 0) && (_propertyType != null))
{
if (_propertyType == typeof(bool))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("BoolRemapFalse"), new GUIContent("Remap False"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("BoolRemapTrue"), new GUIContent("Remap True"), true);
}
if (_propertyType == typeof(float))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
}
if (_propertyType == typeof(Vector2))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector2Option"), new GUIContent("Target axis"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
}
if (_propertyType == typeof(Vector3))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector3Option"), new GUIContent("Target axis"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
}
if (_propertyType == typeof(Vector4))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector4Option"), new GUIContent("Target axis"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
}
if (_propertyType == typeof(Quaternion))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector3Option"), new GUIContent("Target axis"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("QuaternionRemapMinToZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("QuaternionRemapMaxToOne"), new GUIContent("Remap One"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
}
if (_propertyType == typeof(int))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("IntRemapMinToZero"), new GUIContent("RemapToZero"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("IntRemapMaxToOne"), new GUIContent("RemapToOne"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
}
}
if ((_TargetObject != null) && (_selectedPropertyIndex != 0) && (_propertyType != null) && (Application.isPlaying))
{
// if the application is playing, we display a progress bar
float level = property.FindPropertyRelative("Level").floatValue;
DrawLevelProgressBar(position, level, _mmBlue, _mmRed);
}
}
}
}