178 lines
9.9 KiB
C#
178 lines
9.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.Reflection;
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using System;
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using System.Linq;
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namespace MoreMountains.Tools
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{
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[CustomPropertyDrawer(typeof(MMPropertyEmitter), true)]
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[CanEditMultipleObjects]
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public class MMPropertyEmitterDrawer : MMPropertyPickerDrawer
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{
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protected Color _mmBlue = new Color(0.2235294f, 0.6745098f, 1f);
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protected Color _mmRed = MMColors.Orangered;
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protected override void FillAuthorizedTypes()
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{
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_authorizedTypes = new Type[]
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{
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typeof(float),
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typeof(Vector2),
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typeof(Vector3),
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typeof(Vector4),
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typeof(Quaternion),
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typeof(int),
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typeof(bool)
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};
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}
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/// <summary>
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/// Defines the height of the drawer
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/// </summary>
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/// <param name="property"></param>
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/// <param name="label"></param>
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/// <returns></returns>
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public override float AdditionalHeight()
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{
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int additionalLines = 0;
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if (_TargetObject != null)
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{
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if ((_selectedPropertyIndex != 0) && (_propertyType != null))
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{
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additionalLines = 1;
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if (_propertyType == typeof(bool))
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{
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additionalLines = 2;
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}
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if (_propertyType == typeof(float))
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{
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additionalLines = 4;
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}
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if (_propertyType == typeof(int))
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{
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additionalLines = 4;
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}
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if (_propertyType == typeof(Vector2))
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{
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additionalLines = 5;
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}
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if (_propertyType == typeof(Vector3))
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{
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additionalLines = 5;
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}
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if (_propertyType == typeof(Vector4))
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{
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additionalLines = 5;
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}
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if (_propertyType == typeof(Quaternion))
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{
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additionalLines = 5;
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}
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}
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if (Application.isPlaying)
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{
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additionalLines += 1;
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}
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}
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_numberOfLines = _numberOfLines + additionalLines;
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return _lineHeight * additionalLines + _lineMargin * additionalLines - 1;
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}
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/// <summary>
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/// Draws the inspector
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/// </summary>
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/// <param name="position"></param>
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/// <param name="property"></param>
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/// <param name="label"></param>
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protected override void DisplayAdditionalProperties(Rect position, SerializedProperty property, GUIContent label)
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{
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Rect additional1Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 4, position.width, _lineHeight);
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Rect additional2Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 5, position.width, _lineHeight);
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Rect additional3Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 6, position.width, _lineHeight);
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Rect additional4Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 7, position.width, _lineHeight);
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Rect additional5Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 8, position.width, _lineHeight);
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Rect additional6Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 9, position.width, _lineHeight);
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Rect additional7Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 10, position.width, _lineHeight);
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Rect additional8Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 11, position.width, _lineHeight);
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Rect additional9Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 12, position.width, _lineHeight);
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Rect additional10Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 13, position.width, _lineHeight);
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// displays the related properties
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if ((_selectedPropertyIndex != 0) && (_propertyType != null))
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{
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if (_propertyType == typeof(bool))
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{
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EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("BoolRemapFalse"), new GUIContent("Remap False"), true);
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EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("BoolRemapTrue"), new GUIContent("Remap True"), true);
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}
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if (_propertyType == typeof(float))
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{
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EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
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EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
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EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
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EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
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}
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if (_propertyType == typeof(Vector2))
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{
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EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector2Option"), new GUIContent("Target axis"), true);
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EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
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EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
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EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
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EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
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}
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if (_propertyType == typeof(Vector3))
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{
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EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector3Option"), new GUIContent("Target axis"), true);
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EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
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EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
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EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
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EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
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}
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if (_propertyType == typeof(Vector4))
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{
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EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector4Option"), new GUIContent("Target axis"), true);
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EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapMinToZero"), new GUIContent("RemapToZero"), true);
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EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapMaxToOne"), new GUIContent("RemapToOne"), true);
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EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
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EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
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}
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if (_propertyType == typeof(Quaternion))
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{
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EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("Vector3Option"), new GUIContent("Target axis"), true);
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EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("QuaternionRemapMinToZero"), new GUIContent("Remap Zero"), true);
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EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("QuaternionRemapMaxToOne"), new GUIContent("Remap One"), true);
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EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
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EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
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}
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if (_propertyType == typeof(int))
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{
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EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("IntRemapMinToZero"), new GUIContent("RemapToZero"), true);
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EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("IntRemapMaxToOne"), new GUIContent("RemapToOne"), true);
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EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ClampMin"), new GUIContent("ClampMin"), true);
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EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ClampMax"), new GUIContent("ClampMax"), true);
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}
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}
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if ((_TargetObject != null) && (_selectedPropertyIndex != 0) && (_propertyType != null) && (Application.isPlaying))
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{
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// if the application is playing, we display a progress bar
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float level = property.FindPropertyRelative("Level").floatValue;
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DrawLevelProgressBar(position, level, _mmBlue, _mmRed);
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}
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}
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}
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}
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