SamsonGame/Assets/Sources/Feel/MMTools/Tools/MMHelpers/MMTime.cs

95 lines
3.3 KiB
C#
Raw Normal View History

2021-12-29 20:50:11 +03:00
using UnityEngine;
using System.Collections;
using System;
namespace MoreMountains.Tools
{
/// <summary>
/// Time helpers
/// </summary>
public class MMTime : MonoBehaviour
{
/// <summary>
/// Turns a float (expressed in seconds) into a string displaying hours, minutes, seconds and hundredths optionnally
/// </summary>
/// <param name="t"></param>
/// <param name="displayHours"></param>
/// <param name="displayMinutes"></param>
/// <param name="displaySeconds"></param>
/// <param name="displayHundredths"></param>
/// <returns></returns>
public static string FloatToTimeString(float t, bool displayHours = false, bool displayMinutes = true, bool displaySeconds = true, bool displayMilliseconds = false)
{
int intTime = (int)t;
int hours = intTime / 3600;
int minutes = intTime / 60;
int seconds = intTime % 60;
float milliseconds = (t * 1000)%1000;
if (displayHours && displayMinutes && displaySeconds && displayMilliseconds)
{
return string.Format("{0:00}:{1:00}:{2:00}.{3:000}", hours, minutes, seconds, milliseconds);
}
if (!displayHours && displayMinutes && displaySeconds && displayMilliseconds)
{
return string.Format("{0:00}:{1:00}.{2:000}", minutes, seconds, milliseconds);
}
if (!displayHours && !displayMinutes && displaySeconds && displayMilliseconds)
{
return string.Format("{0:00}.{2:00}", seconds, milliseconds);
}
if (!displayHours && !displayMinutes && displaySeconds && !displayMilliseconds)
{
return string.Format("{0:00}", seconds);
}
if (displayHours && displayMinutes && displaySeconds && !displayMilliseconds)
{
return string.Format("{0:00}:{1:00}:{2:00}", hours, minutes, seconds);
}
if (!displayHours && displayMinutes && displaySeconds && !displayMilliseconds)
{
return string.Format("{0:00}:{1:00}", minutes, seconds);
}
return null;
}
/// <summary>
/// Takes a hh:mm:ss:SSS string and turns it into a float value expressed in seconds
/// </summary>
/// <returns>a number of seconds.</returns>
/// <param name="timeInStringNotation">Time in string notation to decode.</param>
public static float TimeStringToFloat(string timeInStringNotation)
{
if (timeInStringNotation.Length!=12)
{
throw new Exception("The time in the TimeStringToFloat method must be specified using a hh:mm:ss:SSS syntax");
}
string[] timeStringArray = timeInStringNotation.Split(new string[] {":"},StringSplitOptions.None);
float startTime=0f;
float result;
if (float.TryParse(timeStringArray[0], out result))
{
startTime+=result*3600f;
}
if (float.TryParse(timeStringArray[1], out result))
{
startTime+=result*60f;
}
if (float.TryParse(timeStringArray[2], out result))
{
startTime+=result;
}
if (float.TryParse(timeStringArray[3], out result))
{
startTime+=result/1000f;
}
return startTime;
}
}
}