95 lines
3.3 KiB
C#
95 lines
3.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Time helpers
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/// </summary>
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public class MMTime : MonoBehaviour
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{
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/// <summary>
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/// Turns a float (expressed in seconds) into a string displaying hours, minutes, seconds and hundredths optionnally
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/// </summary>
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/// <param name="t"></param>
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/// <param name="displayHours"></param>
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/// <param name="displayMinutes"></param>
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/// <param name="displaySeconds"></param>
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/// <param name="displayHundredths"></param>
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/// <returns></returns>
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public static string FloatToTimeString(float t, bool displayHours = false, bool displayMinutes = true, bool displaySeconds = true, bool displayMilliseconds = false)
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{
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int intTime = (int)t;
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int hours = intTime / 3600;
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int minutes = intTime / 60;
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int seconds = intTime % 60;
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float milliseconds = (t * 1000)%1000;
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if (displayHours && displayMinutes && displaySeconds && displayMilliseconds)
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{
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return string.Format("{0:00}:{1:00}:{2:00}.{3:000}", hours, minutes, seconds, milliseconds);
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}
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if (!displayHours && displayMinutes && displaySeconds && displayMilliseconds)
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{
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return string.Format("{0:00}:{1:00}.{2:000}", minutes, seconds, milliseconds);
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}
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if (!displayHours && !displayMinutes && displaySeconds && displayMilliseconds)
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{
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return string.Format("{0:00}.{2:00}", seconds, milliseconds);
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}
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if (!displayHours && !displayMinutes && displaySeconds && !displayMilliseconds)
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{
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return string.Format("{0:00}", seconds);
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}
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if (displayHours && displayMinutes && displaySeconds && !displayMilliseconds)
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{
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return string.Format("{0:00}:{1:00}:{2:00}", hours, minutes, seconds);
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}
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if (!displayHours && displayMinutes && displaySeconds && !displayMilliseconds)
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{
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return string.Format("{0:00}:{1:00}", minutes, seconds);
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}
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return null;
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}
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/// <summary>
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/// Takes a hh:mm:ss:SSS string and turns it into a float value expressed in seconds
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/// </summary>
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/// <returns>a number of seconds.</returns>
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/// <param name="timeInStringNotation">Time in string notation to decode.</param>
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public static float TimeStringToFloat(string timeInStringNotation)
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{
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if (timeInStringNotation.Length!=12)
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{
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throw new Exception("The time in the TimeStringToFloat method must be specified using a hh:mm:ss:SSS syntax");
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}
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string[] timeStringArray = timeInStringNotation.Split(new string[] {":"},StringSplitOptions.None);
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float startTime=0f;
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float result;
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if (float.TryParse(timeStringArray[0], out result))
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{
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startTime+=result*3600f;
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}
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if (float.TryParse(timeStringArray[1], out result))
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{
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startTime+=result*60f;
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}
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if (float.TryParse(timeStringArray[2], out result))
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{
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startTime+=result;
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}
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if (float.TryParse(timeStringArray[3], out result))
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{
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startTime+=result/1000f;
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}
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return startTime;
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}
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}
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}
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