97 lines
3.5 KiB
C#
97 lines
3.5 KiB
C#
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using UnityEditor;
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using UnityEngine;
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#pragma warning disable 618
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namespace I2.Loc
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{
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public class LocalizeTargetDesc_Prefab : LocalizeTargetDesc<LocalizeTarget_UnityStandard_Prefab>
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{
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public override bool CanLocalize(Localize cmp) { return true; }
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}
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject>
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{
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static LocalizeTarget_UnityStandard_Prefab() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab { Name = "Prefab", Priority = 250 }); }
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public override bool IsValid(Localize cmp) { return true; }
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.GameObject; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
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public override bool CanUseSecondaryTerm() { return false; }
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public override bool AllowMainTermToBeRTL() { return false; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = cmp.name;
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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if (string.IsNullOrEmpty(mainTranslation))
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return;
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if (mTarget && mTarget.name == mainTranslation)
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return;
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Transform locTr = cmp.transform;
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var objName = mainTranslation;
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var idx = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
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if (idx >= 0)
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objName = objName.Substring(idx + 1);
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Transform mNew = InstantiateNewPrefab(cmp, mainTranslation);
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if (mNew == null)
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return;
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mNew.name = objName;
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for (int i = locTr.childCount - 1; i >= 0; --i)
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{
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var child = locTr.GetChild(i);
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if (child!=mNew)
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{
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#if UNITY_EDITOR
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if (Application.isPlaying)
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Destroy(child.gameObject);
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else
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DestroyImmediate(child.gameObject);
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#else
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Object.Destroy (child.gameObject);
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#endif
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}
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}
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}
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Transform InstantiateNewPrefab(Localize cmp, string mainTranslation)
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{
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GameObject NewPrefab = cmp.FindTranslatedObject<GameObject>(mainTranslation);
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if (NewPrefab == null)
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return null;
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GameObject current = mTarget;
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mTarget = Instantiate(NewPrefab);
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if (mTarget == null)
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return null;
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Transform locTr = cmp.transform;
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Transform mNew = mTarget.transform;
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mNew.SetParent(locTr);
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Transform bBase = current ? current.transform : locTr;
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//mNew.localScale = bBase.localScale;
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mNew.rotation = bBase.rotation;
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mNew.position = bBase.position;
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return mNew;
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}
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}
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}
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