SamsonGame/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_UnityStandar...

97 lines
3.5 KiB
C#

using UnityEditor;
using UnityEngine;
#pragma warning disable 618
namespace I2.Loc
{
public class LocalizeTargetDesc_Prefab : LocalizeTargetDesc<LocalizeTarget_UnityStandard_Prefab>
{
public override bool CanLocalize(Localize cmp) { return true; }
}
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject>
{
static LocalizeTarget_UnityStandard_Prefab() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab { Name = "Prefab", Priority = 250 }); }
public override bool IsValid(Localize cmp) { return true; }
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.GameObject; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
public override bool CanUseSecondaryTerm() { return false; }
public override bool AllowMainTermToBeRTL() { return false; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = cmp.name;
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
if (string.IsNullOrEmpty(mainTranslation))
return;
if (mTarget && mTarget.name == mainTranslation)
return;
Transform locTr = cmp.transform;
var objName = mainTranslation;
var idx = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
if (idx >= 0)
objName = objName.Substring(idx + 1);
Transform mNew = InstantiateNewPrefab(cmp, mainTranslation);
if (mNew == null)
return;
mNew.name = objName;
for (int i = locTr.childCount - 1; i >= 0; --i)
{
var child = locTr.GetChild(i);
if (child!=mNew)
{
#if UNITY_EDITOR
if (Application.isPlaying)
Destroy(child.gameObject);
else
DestroyImmediate(child.gameObject);
#else
Object.Destroy (child.gameObject);
#endif
}
}
}
Transform InstantiateNewPrefab(Localize cmp, string mainTranslation)
{
GameObject NewPrefab = cmp.FindTranslatedObject<GameObject>(mainTranslation);
if (NewPrefab == null)
return null;
GameObject current = mTarget;
mTarget = Instantiate(NewPrefab);
if (mTarget == null)
return null;
Transform locTr = cmp.transform;
Transform mNew = mTarget.transform;
mNew.SetParent(locTr);
Transform bBase = current ? current.transform : locTr;
//mNew.localScale = bBase.localScale;
mNew.rotation = bBase.rotation;
mNew.position = bBase.position;
return mNew;
}
}
}