59 lines
904 B
Plaintext
59 lines
904 B
Plaintext
Shader "Lean/Common/Skybox"
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{
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Properties
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{
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_Color1("Color 1", Color) = (1.0, 0.5, 0.5, 1.0)
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_Color2("Color 2", Color) = (0.5, 0.5, 1.0, 1.0)
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_Scale("Scale", Float) = 1.0
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}
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SubShader
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{
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Cull Off
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ZWrite Off
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Tags
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{
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"Queue" = "Geometry"
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"PreviewType" = "Skybox"
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex Vert
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#pragma fragment Frag
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float4 _Color1;
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float4 _Color2;
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float _Scale;
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struct a2v
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float4 position : TEXCOORD0;
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};
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struct f2g
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{
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float4 color : SV_TARGET;
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};
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void Vert(a2v i, out v2f o)
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{
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o.vertex = o.position = UnityObjectToClipPos(i.vertex);
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}
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void Frag(v2f i, out f2g o)
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{
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o.color = lerp(_Color1, _Color2, length(i.position.xy / i.position.w) * _Scale);
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}
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ENDCG
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} // Pass
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} // SubShader
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} // Shader |