50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// This feedback will let you change the text of a target TMP text component
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/// </summary>
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[AddComponentMenu("")]
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[FeedbackHelp("This feedback will let you change the text of a target TMP text component")]
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[FeedbackPath("TextMesh Pro/TMP Text")]
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public class MMFeedbackTMPText : MMFeedback
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{
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#if UNITY_EDITOR
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public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
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#endif
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[Header("TextMesh Pro")]
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/// the target TMP_Text component we want to change the text on
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[Tooltip("the target TMP_Text component we want to change the text on")]
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public TMP_Text TargetTMPText;
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/// the new text to replace the old one with
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[Tooltip("the new text to replace the old one with")]
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[TextArea]
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public string NewText = "Hello World";
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/// <summary>
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/// On play we change the text of our target TMPText
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/// </summary>
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/// <param name="position"></param>
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/// <param name="feedbacksIntensity"></param>
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protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
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{
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if (!Active)
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{
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return;
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}
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if (TargetTMPText == null)
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{
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return;
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}
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TargetTMPText.text = NewText;
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}
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}
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}
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