SamsonGame/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_UnityStandar...

33 lines
1.6 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.Video;
namespace I2.Loc
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_UnityStandard_VideoPlayer : LocalizeTarget<VideoPlayer>
{
static LocalizeTarget_UnityStandard_VideoPlayer() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<VideoPlayer, LocalizeTarget_UnityStandard_VideoPlayer> { Name = "VideoPlayer", Priority = 100 }); }
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Video; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
public override bool CanUseSecondaryTerm() { return false; }
public override bool AllowMainTermToBeRTL() { return false; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
VideoClip clip = mTarget.clip;
primaryTerm = clip != null ? clip.name: string.Empty;
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
VideoClip Old = mTarget.clip;
if (Old == null || Old.name != mainTranslation)
mTarget.clip = cmp.FindTranslatedObject<VideoClip>(mainTranslation);
}
}
}