33 lines
1.6 KiB
C#
33 lines
1.6 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.Video;
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namespace I2.Loc
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_UnityStandard_VideoPlayer : LocalizeTarget<VideoPlayer>
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{
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static LocalizeTarget_UnityStandard_VideoPlayer() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<VideoPlayer, LocalizeTarget_UnityStandard_VideoPlayer> { Name = "VideoPlayer", Priority = 100 }); }
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Video; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
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public override bool CanUseSecondaryTerm() { return false; }
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public override bool AllowMainTermToBeRTL() { return false; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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VideoClip clip = mTarget.clip;
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primaryTerm = clip != null ? clip.name: string.Empty;
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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VideoClip Old = mTarget.clip;
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if (Old == null || Old.name != mainTranslation)
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mTarget.clip = cmp.FindTranslatedObject<VideoClip>(mainTranslation);
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}
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}
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} |