TiledTerrain/Assets/Tile Terrain/Runtime/BiomesAsset.cs

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2024-08-28 11:22:57 +03:00
using UnityEngine;
namespace BitGames.Terrain
{
[CreateAssetMenu(fileName = "Terrain Biomes", menuName = "Terrain/Biomes", order = 0)]
public class BiomesAsset : ScriptableObject
{
public Biome[] Biomes;
}
}