hellbound/Assets/Sources/Feel/MMTools/Editor/MMMaintenance/MMFindMissingScriptsRecursi...

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2021-11-26 11:16:25 +03:00
// Original FindMissingScriptsRecursively script by SimTex and Clement
// http://wiki.unity3d.com/index.php?title=FindMissingScripts
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace MoreMountains.Tools
{
public class MMFindMissingScriptsRecursively : EditorWindow
{
static int go_count = 0, components_count = 0, missing_count = 0;
[MenuItem("Window/FindMissingScriptsRecursively")]
public static void ShowWindow()
{
EditorWindow.GetWindow(typeof(MMFindMissingScriptsRecursively));
}
#if UNITY_EDITOR
public void OnGUI()
{
if (GUILayout.Button("Find Missing Scripts in selected GameObjects"))
{
FindInSelected();
}
}
#endif
private static void FindInSelected()
{
GameObject[] go = Selection.gameObjects;
go_count = 0;
components_count = 0;
missing_count = 0;
foreach (GameObject g in go)
{
FindInGO(g);
}
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
}
private static void FindInGO(GameObject g)
{
go_count++;
Component[] components = g.GetComponents<Component>();
for (int i = 0; i < components.Length; i++)
{
components_count++;
if (components[i] == null)
{
missing_count++;
string s = g.name;
Transform t = g.transform;
while (t.parent != null)
{
s = t.parent.name +"/"+s;
t = t.parent;
}
Debug.Log (s + " has an empty script attached in position: " + i, g);
}
}
// Now recurse through each child GO (if there are any):
foreach (Transform childT in g.transform)
{
FindInGO(childT.gameObject);
}
}
}
}
#endif