24 lines
537 B
C#
24 lines
537 B
C#
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace I2.Loc
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{
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[Serializable]
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public class EventCallback
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{
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public MonoBehaviour Target;
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public string MethodName = string.Empty;
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public void Execute( Object Sender = null )
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{
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if (HasCallback() && Application.isPlaying)
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Target.gameObject.SendMessage(MethodName, Sender, SendMessageOptions.DontRequireReceiver);
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}
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public bool HasCallback()
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{
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return Target != null && !string.IsNullOrEmpty (MethodName);
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}
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}
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}
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