hellbound/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_UnityStandar...

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2021-11-26 11:16:25 +03:00
using UnityEditor;
using UnityEngine;
#pragma warning disable 618
namespace I2.Loc
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget<TextMesh>
{
static LocalizeTarget_UnityStandard_TextMesh() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMesh, LocalizeTarget_UnityStandard_TextMesh> { Name = "TextMesh", Priority = 100 }); }
TextAlignment mAlignment_RTL = TextAlignment.Right;
TextAlignment mAlignment_LTR = TextAlignment.Left;
bool mAlignmentWasRTL;
bool mInitializeAlignment = true;
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Font; }
public override bool CanUseSecondaryTerm() { return true; }
public override bool AllowMainTermToBeRTL() { return true; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = mTarget ? mTarget.text : null;
secondaryTerm = string.IsNullOrEmpty(Secondary) && mTarget.font != null ? mTarget.font.name : null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
//--[ Localize Font Object ]----------
Font newFont = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
if (newFont != null && mTarget.font != newFont)
{
mTarget.font = newFont;
MeshRenderer rend = mTarget.GetComponentInChildren<MeshRenderer>();
rend.material = newFont.material;
}
//--[ Localize Text ]----------
if (mInitializeAlignment)
{
mInitializeAlignment = false;
mAlignment_LTR = mAlignment_RTL = mTarget.alignment;
if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right)
mAlignment_LTR = TextAlignment.Left;
if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left)
mAlignment_RTL = TextAlignment.Right;
}
if (mainTranslation != null && mTarget.text != mainTranslation)
{
if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center)
mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
mTarget.font.RequestCharactersInTexture(mainTranslation);
mTarget.text = mainTranslation;
}
}
}
}