68 lines
3.0 KiB
C#
68 lines
3.0 KiB
C#
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using UnityEditor;
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using UnityEngine;
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#pragma warning disable 618
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namespace I2.Loc
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget<TextMesh>
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{
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static LocalizeTarget_UnityStandard_TextMesh() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMesh, LocalizeTarget_UnityStandard_TextMesh> { Name = "TextMesh", Priority = 100 }); }
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TextAlignment mAlignment_RTL = TextAlignment.Right;
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TextAlignment mAlignment_LTR = TextAlignment.Left;
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bool mAlignmentWasRTL;
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bool mInitializeAlignment = true;
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Font; }
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public override bool CanUseSecondaryTerm() { return true; }
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public override bool AllowMainTermToBeRTL() { return true; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = mTarget ? mTarget.text : null;
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secondaryTerm = string.IsNullOrEmpty(Secondary) && mTarget.font != null ? mTarget.font.name : null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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//--[ Localize Font Object ]----------
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Font newFont = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
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if (newFont != null && mTarget.font != newFont)
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{
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mTarget.font = newFont;
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MeshRenderer rend = mTarget.GetComponentInChildren<MeshRenderer>();
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rend.material = newFont.material;
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}
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//--[ Localize Text ]----------
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if (mInitializeAlignment)
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{
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mInitializeAlignment = false;
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mAlignment_LTR = mAlignment_RTL = mTarget.alignment;
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if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right)
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mAlignment_LTR = TextAlignment.Left;
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if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left)
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mAlignment_RTL = TextAlignment.Right;
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}
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if (mainTranslation != null && mTarget.text != mainTranslation)
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{
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if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center)
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mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
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mTarget.font.RequestCharactersInTexture(mainTranslation);
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mTarget.text = mainTranslation;
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}
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}
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}
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}
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