194 lines
7.3 KiB
C#
194 lines
7.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using Cinemachine;
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using MoreMountains.Feedbacks;
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namespace MoreMountains.FeedbacksForThirdParty
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{
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/// <summary>
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/// This class will allow you to trigger zooms on your cinemachine camera by sending MMCameraZoomEvents from any other class
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/// </summary>
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[AddComponentMenu("More Mountains/Feedbacks/Shakers/Cinemachine/MMCinemachineFreeLookZoom")]
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[RequireComponent(typeof(Cinemachine.CinemachineFreeLook))]
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public class MMCinemachineFreeLookZoom : MonoBehaviour
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{
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public int Channel = 0;
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[Header("Transition Speed")]
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/// the animation curve to apply to the zoom transition
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[Tooltip("the animation curve to apply to the zoom transition")]
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public AnimationCurve ZoomCurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(1f, 1f));
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[Header("Test Zoom")]
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/// the mode to apply the zoom in when using the test button in the inspector
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[Tooltip("the mode to apply the zoom in when using the test button in the inspector")]
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public MMCameraZoomModes TestMode;
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/// the target field of view to apply the zoom in when using the test button in the inspector
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[Tooltip("the target field of view to apply the zoom in when using the test button in the inspector")]
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public float TestFieldOfView = 30f;
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/// the transition duration to apply the zoom in when using the test button in the inspector
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[Tooltip("the transition duration to apply the zoom in when using the test button in the inspector")]
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public float TestTransitionDuration = 0.1f;
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/// the duration to apply the zoom in when using the test button in the inspector
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[Tooltip("the duration to apply the zoom in when using the test button in the inspector")]
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public float TestDuration = 0.05f;
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[MMFInspectorButton("TestZoom")]
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/// an inspector button to test the zoom in play mode
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public bool TestZoomButton;
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protected Cinemachine.CinemachineFreeLook _freeLookCamera;
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protected float _initialFieldOfView;
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protected MMCameraZoomModes _mode;
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protected bool _zooming = false;
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protected float _startFieldOfView;
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protected float _transitionDuration;
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protected float _duration;
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protected float _targetFieldOfView;
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protected float _delta = 0f;
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protected int _direction = 1;
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protected float _reachedDestinationTimestamp;
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protected bool _destinationReached = false;
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/// <summary>
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/// On Awake we grab our virtual camera
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/// </summary>
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protected virtual void Awake()
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{
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_freeLookCamera = this.gameObject.GetComponent<Cinemachine.CinemachineFreeLook>();
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_initialFieldOfView = _freeLookCamera.m_Lens.FieldOfView;
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}
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/// <summary>
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/// On Update if we're zooming we modify our field of view accordingly
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/// </summary>
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protected virtual void Update()
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{
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if (!_zooming)
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{
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return;
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}
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if (_freeLookCamera.m_Lens.FieldOfView != _targetFieldOfView)
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{
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_delta += Time.deltaTime / _transitionDuration;
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_freeLookCamera.m_Lens.FieldOfView = Mathf.LerpUnclamped(_startFieldOfView, _targetFieldOfView, ZoomCurve.Evaluate(_delta));
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}
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else
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{
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if (!_destinationReached)
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{
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_reachedDestinationTimestamp = Time.time;
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_destinationReached = true;
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}
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if ((_mode == MMCameraZoomModes.For) && (_direction == 1))
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{
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if (Time.time - _reachedDestinationTimestamp > _duration)
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{
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_direction = -1;
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_startFieldOfView = _targetFieldOfView;
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_targetFieldOfView = _initialFieldOfView;
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_delta = 0f;
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}
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}
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else
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{
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_zooming = false;
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}
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}
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}
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/// <summary>
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/// A method that triggers the zoom, ideally only to be called via an event, but public for convenience
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/// </summary>
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/// <param name="mode"></param>
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/// <param name="newFieldOfView"></param>
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/// <param name="transitionDuration"></param>
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/// <param name="duration"></param>
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public virtual void Zoom(MMCameraZoomModes mode, float newFieldOfView, float transitionDuration, float duration, bool relative = false)
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{
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if (_zooming)
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{
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return;
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}
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_zooming = true;
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_delta = 0f;
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_mode = mode;
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_startFieldOfView = _freeLookCamera.m_Lens.FieldOfView;
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_transitionDuration = transitionDuration;
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_duration = duration;
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_transitionDuration = transitionDuration;
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_direction = 1;
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_destinationReached = false;
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switch (mode)
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{
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case MMCameraZoomModes.For:
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_targetFieldOfView = newFieldOfView;
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break;
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case MMCameraZoomModes.Set:
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_targetFieldOfView = newFieldOfView;
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break;
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case MMCameraZoomModes.Reset:
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_targetFieldOfView = _initialFieldOfView;
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break;
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}
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if (relative)
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{
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_targetFieldOfView += _initialFieldOfView;
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}
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}
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/// <summary>
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/// The method used by the test button to trigger a test zoom
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/// </summary>
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protected virtual void TestZoom()
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{
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Zoom(TestMode, TestFieldOfView, TestTransitionDuration, TestDuration);
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}
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/// <summary>
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/// When we get an MMCameraZoomEvent we call our zoom method
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/// </summary>
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/// <param name="zoomEvent"></param>
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public virtual void OnCameraZoomEvent(MMCameraZoomModes mode, float newFieldOfView, float transitionDuration, float duration, int channel, bool useUnscaledTime, bool stop = false, bool relative = false)
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{
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if ((channel != Channel) && (channel != -1) && (Channel != -1))
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{
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return;
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}
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if (stop)
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{
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_zooming = false;
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return;
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}
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this.Zoom(mode, newFieldOfView, transitionDuration, duration, relative);
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}
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/// <summary>
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/// Starts listening for MMCameraZoomEvents
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/// </summary>
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protected virtual void OnEnable()
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{
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MMCameraZoomEvent.Register(OnCameraZoomEvent);
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}
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/// <summary>
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/// Stops listening for MMCameraZoomEvents
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/// </summary>
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protected virtual void OnDisable()
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{
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MMCameraZoomEvent.Unregister(OnCameraZoomEvent);
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}
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}
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}
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