38 lines
877 B
C#
38 lines
877 B
C#
using System;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(CameraController))]
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public class CameraControllerEditor : Editor
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{
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private CameraTypeEnum _selectedType;
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private void Awake()
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{
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_selectedType = CameraTypeEnum.START;
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (!Application.isPlaying)
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return;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Editor Tools", EditorStyles.boldLabel);
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var camera = (CameraController)target;
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_selectedType = camera.ActiveCamera.type;
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var selected = (CameraTypeEnum)EditorGUILayout.EnumPopup("Active Camera: ", _selectedType);
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EditorGUILayout.EndFoldoutHeaderGroup();
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if (_selectedType != selected)
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{
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CameraManager.Activate(selected);
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}
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}
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}
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