98 lines
4.5 KiB
C#
98 lines
4.5 KiB
C#
using System;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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#if TextMeshPro
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namespace I2.Loc
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_TextMeshPro_UGUI : LocalizeTarget<TextMeshProUGUI>
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{
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static LocalizeTarget_TextMeshPro_UGUI() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMeshProUGUI, LocalizeTarget_TextMeshPro_UGUI> { Name = "TextMeshPro UGUI", Priority = 100 }); }
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public TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right;
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public TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left;
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public bool mAlignmentWasRTL;
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public bool mInitializeAlignment = true;
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.TextMeshPFont; }
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public override bool CanUseSecondaryTerm() { return true; }
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public override bool AllowMainTermToBeRTL() { return true; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = mTarget ? mTarget.text : null;
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secondaryTerm = mTarget.font != null ? mTarget.font.name : string.Empty;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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{
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//--[ Localize Font Object ]----------
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TMP_FontAsset newFont = cmp.GetSecondaryTranslatedObj<TMP_FontAsset>(ref mainTranslation, ref secondaryTranslation);
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if (newFont != null)
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{
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LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, newFont);
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}
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else
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{
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//--[ Localize Font Material ]----------
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Material newMat = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
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if (newMat != null && mTarget.fontMaterial != newMat)
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{
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if (!newMat.name.StartsWith(mTarget.font.name, StringComparison.Ordinal))
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{
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newFont = LocalizeTarget_TextMeshPro_Label.GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(newMat.name, StringComparison.Ordinal) ? secondaryTranslation : newMat.name);
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if (newFont != null)
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LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, newFont);
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}
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LocalizeTarget_TextMeshPro_Label.SetMaterial( mTarget, newMat );
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}
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}
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}
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if (mInitializeAlignment)
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{
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mInitializeAlignment = false;
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mAlignmentWasRTL = LocalizationManager.IsRight2Left;
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LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
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}
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else
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{
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TextAlignmentOptions alignRTL, alignLTR;
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LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out alignLTR, out alignRTL);
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if (mAlignmentWasRTL && mAlignment_RTL != alignRTL ||
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!mAlignmentWasRTL && mAlignment_LTR != alignLTR)
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{
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mAlignment_LTR = alignLTR;
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mAlignment_RTL = alignRTL;
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}
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mAlignmentWasRTL = LocalizationManager.IsRight2Left;
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}
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if (mainTranslation != null && mTarget.text != mainTranslation)
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{
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if (mainTranslation != null && cmp.CorrectAlignmentForRTL)
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{
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mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
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mTarget.isRightToLeftText = LocalizationManager.IsRight2Left;
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if (LocalizationManager.IsRight2Left) mainTranslation = I2Utils.ReverseText(mainTranslation);
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}
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mTarget.text = mainTranslation;
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}
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}
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}
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}
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#endif |