hellbound/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_TextMeshPro_...

98 lines
4.5 KiB
C#

using System;
using TMPro;
using UnityEditor;
using UnityEngine;
#if TextMeshPro
namespace I2.Loc
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_TextMeshPro_UGUI : LocalizeTarget<TextMeshProUGUI>
{
static LocalizeTarget_TextMeshPro_UGUI() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMeshProUGUI, LocalizeTarget_TextMeshPro_UGUI> { Name = "TextMeshPro UGUI", Priority = 100 }); }
public TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right;
public TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left;
public bool mAlignmentWasRTL;
public bool mInitializeAlignment = true;
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.TextMeshPFont; }
public override bool CanUseSecondaryTerm() { return true; }
public override bool AllowMainTermToBeRTL() { return true; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = mTarget ? mTarget.text : null;
secondaryTerm = mTarget.font != null ? mTarget.font.name : string.Empty;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
{
//--[ Localize Font Object ]----------
TMP_FontAsset newFont = cmp.GetSecondaryTranslatedObj<TMP_FontAsset>(ref mainTranslation, ref secondaryTranslation);
if (newFont != null)
{
LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, newFont);
}
else
{
//--[ Localize Font Material ]----------
Material newMat = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
if (newMat != null && mTarget.fontMaterial != newMat)
{
if (!newMat.name.StartsWith(mTarget.font.name, StringComparison.Ordinal))
{
newFont = LocalizeTarget_TextMeshPro_Label.GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(newMat.name, StringComparison.Ordinal) ? secondaryTranslation : newMat.name);
if (newFont != null)
LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, newFont);
}
LocalizeTarget_TextMeshPro_Label.SetMaterial( mTarget, newMat );
}
}
}
if (mInitializeAlignment)
{
mInitializeAlignment = false;
mAlignmentWasRTL = LocalizationManager.IsRight2Left;
LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
}
else
{
TextAlignmentOptions alignRTL, alignLTR;
LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out alignLTR, out alignRTL);
if (mAlignmentWasRTL && mAlignment_RTL != alignRTL ||
!mAlignmentWasRTL && mAlignment_LTR != alignLTR)
{
mAlignment_LTR = alignLTR;
mAlignment_RTL = alignRTL;
}
mAlignmentWasRTL = LocalizationManager.IsRight2Left;
}
if (mainTranslation != null && mTarget.text != mainTranslation)
{
if (mainTranslation != null && cmp.CorrectAlignmentForRTL)
{
mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
mTarget.isRightToLeftText = LocalizationManager.IsRight2Left;
if (LocalizationManager.IsRight2Left) mainTranslation = I2Utils.ReverseText(mainTranslation);
}
mTarget.text = mainTranslation;
}
}
}
}
#endif