forked from mirror/DotRecast
25 lines
1.5 KiB
C#
25 lines
1.5 KiB
C#
using DotRecast.Core.Numerics;
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namespace DotRecast.Recast
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{
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/// Represents a heightfield layer within a layer set.
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/// @see rcHeightfieldLayerSet
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public class RcHeightfieldLayer
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{
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public RcVec3f bmin = new RcVec3f(); // < The minimum bounds in world space. [(x, y, z)]
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public RcVec3f bmax = new RcVec3f(); // < The maximum bounds in world space. [(x, y, z)]
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public float cs; // < The size of each cell. (On the xz-plane.)
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public float ch; // < The height of each cell. (The minimum increment along the y-axis.)
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public int width; // < The width of the heightfield. (Along the x-axis in cell units.)
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public int height; // < The height of the heightfield. (Along the z-axis in cell units.)
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public int minx; // < The minimum x-bounds of usable data.
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public int maxx; // < The maximum x-bounds of usable data.
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public int miny; // < The minimum y-bounds of usable data. (Along the z-axis.)
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public int maxy; // < The maximum y-bounds of usable data. (Along the z-axis.)
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public int hmin; // < The minimum height bounds of usable data. (Along the y-axis.)
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public int hmax; // < The maximum height bounds of usable data. (Along the y-axis.)
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public int[] heights; // < The heightfield. [Size: width * height]
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public int[] areas; // < Area ids. [Size: Same as #heights]
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public int[] cons; // < Packed neighbor connection information. [Size: Same as #heights]
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}
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} |