DotRecastNetSim/src/DotRecast.Recast/RcHeightfieldLayer.cs

25 lines
1.5 KiB
C#

using DotRecast.Core.Numerics;
namespace DotRecast.Recast
{
/// Represents a heightfield layer within a layer set.
/// @see rcHeightfieldLayerSet
public class RcHeightfieldLayer
{
public RcVec3f bmin = new RcVec3f(); // < The minimum bounds in world space. [(x, y, z)]
public RcVec3f bmax = new RcVec3f(); // < The maximum bounds in world space. [(x, y, z)]
public float cs; // < The size of each cell. (On the xz-plane.)
public float ch; // < The height of each cell. (The minimum increment along the y-axis.)
public int width; // < The width of the heightfield. (Along the x-axis in cell units.)
public int height; // < The height of the heightfield. (Along the z-axis in cell units.)
public int minx; // < The minimum x-bounds of usable data.
public int maxx; // < The maximum x-bounds of usable data.
public int miny; // < The minimum y-bounds of usable data. (Along the z-axis.)
public int maxy; // < The maximum y-bounds of usable data. (Along the z-axis.)
public int hmin; // < The minimum height bounds of usable data. (Along the y-axis.)
public int hmax; // < The maximum height bounds of usable data. (Along the y-axis.)
public int[] heights; // < The heightfield. [Size: width * height]
public int[] areas; // < Area ids. [Size: Same as #heights]
public int[] cons; // < Packed neighbor connection information. [Size: Same as #heights]
}
}