forked from mirror/DotRecast
26 lines
673 B
C#
26 lines
673 B
C#
using DotRecast.Core.Numerics;
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namespace DotRecast.Detour.Crowd
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{
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/// < Max number of adaptive rings.
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public class DtObstacleCircle
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{
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/** Position of the obstacle */
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public RcVec3f p = new RcVec3f();
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/** Velocity of the obstacle */
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public RcVec3f vel = new RcVec3f();
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/** Velocity of the obstacle */
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public RcVec3f dvel = new RcVec3f();
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/** Radius of the obstacle */
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public float rad;
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/** Use for side selection during sampling. */
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public RcVec3f dp = new RcVec3f();
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/** Use for side selection during sampling. */
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public RcVec3f np = new RcVec3f();
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}
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} |