forked from mirror/DotRecast
5.2 KiB
5.2 KiB
DotRecast : C# Recast & Detour
DotRecast is a port of C++'s recastnavigation and Java's recast4j to the C# language.
📹 Youtube
🚀 Features
- 🤖 Automatic - Recast can generate a navmesh from any level geometry you throw at it
- 🏎️ Fast - swift turnaround times for level designers
- 🧘 Flexible - detailed customization options and modular design let you tailor functionality to your specific needs
- 🚫 Dependency-Free - building Recast & Detour only requires a .NET compiler
- 💪 Industry Standard - Recast powers AI navigation features in Unity, Unreal, Godot, O3DE and countless AAA and indie games and engines
Recast Navigation is divided into multiple modules, each contained in its own folder:
DotRecast.Recast
: Navmesh generationDotRecast.Detour
: Runtime loading of navmesh data, pathfinding, navmesh queriesDotRecast.Detour.TileCache
: Navmesh streaming. Useful for large levels and open-world gamesDotRecast.Detour.Crowd
: Agent movement, collision avoidance, and crowd simulationDotRecast.Recast.Dynamic
: robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removedDotRecast.Recast.Extras
: simple tool to import navmeshes created with A* Pathfinding ProjectDotRecast.Recast.Toolset
: sdkDotRecast.Recast.Demo
: Standalone, comprehensive demo app showcasing all aspects of Recast & Detour's functionalitytest/DotRecast.*.Test
: Unit tests
⚙ How it Works
Recast constructs a navmesh through a multi-step mesh rasterization process.
- First Recast rasterizes the input triangle meshes into voxels.
- Voxels in areas where agents would not be able to move are filtered and removed.
- The walkable areas described by the voxel grid are then divided into sets of polygonal regions.
- The navigation polygons are generated by re-triangulating the generated polygonal regions into a navmesh.
You can use Recast to build a single navmesh, or a tiled navmesh. Single meshes are suitable for many simple, static cases and are easy to work with. Tiled navmeshes are more complex to work with but better support larger, more dynamic environments. Tiled meshes enable advance Detour features like re-baking, heirarchical path-planning, and navmesh data-streaming.
Building DotRecast.Recast.Demo
DotRecast.Recast.Demo
uses dotnet 8 to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it.- Open a command prompt, point it to a directory and clone DotRecast to it:
git clone https://github.com/ikpil/DotRecast.git
- Open
<DotRecastDir>\DotRecast.sln
with Visual Studio 2022 and buildDotRecast.Recast.Demo
- Optionally, you can run using the
dotnet run
command withDotRecast.Recast.Demo.csproj
- Optionally, you can run using the
Windows
- need to install microsoft visual c++ redistributable package
Linux & macOS & Windows
- Navigate to the
DotRecast.Recast.Demo
folder and rundotnet run
Running Unit tests
With VS2022
- In Visual Studio 2022 go to the test menu and press
Run All Tests
With CLI
- in the DotRecast folder open a command prompt and run
dotnet test
Discuss
- discussions:
- issues:
License
DotRecast is licensed under ZLib license, see LICENSE.txt for more information.