DotRecastNetSim/src/DotRecast.Detour.Extras/Jumplink/EdgeSamplerFactory.cs

105 lines
3.7 KiB
C#

using System;
using DotRecast.Core.Numerics;
namespace DotRecast.Detour.Extras.Jumplink
{
class EdgeSamplerFactory
{
public EdgeSampler Get(JumpLinkBuilderConfig acfg, JumpLinkType type, JumpEdge edge)
{
EdgeSampler es = null;
switch (type.Bit)
{
case JumpLinkType.EDGE_JUMP_BIT:
es = InitEdgeJumpSampler(acfg, edge);
break;
case JumpLinkType.EDGE_CLIMB_DOWN_BIT:
es = InitClimbDownSampler(acfg, edge);
break;
case JumpLinkType.EDGE_JUMP_OVER_BIT:
default:
throw new ArgumentException("Unsupported jump type " + type);
}
return es;
}
private EdgeSampler InitEdgeJumpSampler(JumpLinkBuilderConfig acfg, JumpEdge edge)
{
EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight));
es.start.height = acfg.agentClimb * 2;
RcVec3f offset = new RcVec3f();
Trans2d(ref offset, es.az, es.ay, new RcVec2f { X = acfg.startDistance, Y = -acfg.agentClimb, });
Vadd(ref es.start.p, edge.sp, offset);
Vadd(ref es.start.q, edge.sq, offset);
float dx = acfg.endDistance - 2 * acfg.agentRadius;
float cs = acfg.cellSize;
int nsamples = Math.Max(2, (int)MathF.Ceiling(dx / cs));
for (int j = 0; j < nsamples; ++j)
{
float v = (float)j / (float)(nsamples - 1);
float ox = 2 * acfg.agentRadius + dx * v;
Trans2d(ref offset, es.az, es.ay, new RcVec2f { X = ox, Y = acfg.minHeight });
GroundSegment end = new GroundSegment();
end.height = acfg.heightRange;
Vadd(ref end.p, edge.sp, offset);
Vadd(ref end.q, edge.sq, offset);
es.end.Add(end);
}
return es;
}
private EdgeSampler InitClimbDownSampler(JumpLinkBuilderConfig acfg, JumpEdge edge)
{
EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory());
es.start.height = acfg.agentClimb * 2;
RcVec3f offset = new RcVec3f();
Trans2d(ref offset, es.az, es.ay, new RcVec2f() { X = acfg.startDistance, Y = -acfg.agentClimb });
Vadd(ref es.start.p, edge.sp, offset);
Vadd(ref es.start.q, edge.sq, offset);
Trans2d(ref offset, es.az, es.ay, new RcVec2f() { X = acfg.endDistance, Y = acfg.minHeight });
GroundSegment end = new GroundSegment();
end.height = acfg.heightRange;
Vadd(ref end.p, edge.sp, offset);
Vadd(ref end.q, edge.sq, offset);
es.end.Add(end);
return es;
}
private void Vadd(float[] dest, float[] v1, float[] v2)
{
dest[0] = v1[0] + v2[0];
dest[1] = v1[1] + v2[1];
dest[2] = v1[2] + v2[2];
}
private void Vadd(ref RcVec3f dest, RcVec3f v1, RcVec3f v2)
{
dest.X = v1.X + v2.X;
dest.Y = v1.Y + v2.Y;
dest.Z = v1.Z + v2.Z;
}
private void Trans2d(float[] dst, float[] ax, float[] ay, float[] pt)
{
dst[0] = ax[0] * pt[0] + ay[0] * pt[1];
dst[1] = ax[1] * pt[0] + ay[1] * pt[1];
dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
}
private void Trans2d(ref RcVec3f dst, RcVec3f ax, RcVec3f ay, RcVec2f pt)
{
dst.X = ax.X * pt.X + ay.X * pt.Y;
dst.Y = ax.Y * pt.X + ay.Y * pt.Y;
dst.Z = ax.Z * pt.X + ay.Z * pt.Y;
}
}
}