forked from mirror/DotRecast
27 lines
696 B
C#
27 lines
696 B
C#
using DotRecast.Core.Numerics;
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using System.Numerics;
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namespace DotRecast.Detour.Crowd
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{
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/// < Max number of adaptive rings.
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public class DtObstacleCircle
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{
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/** Position of the obstacle */
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public Vector3 p = new Vector3();
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/** Velocity of the obstacle */
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public Vector3 vel = new Vector3();
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/** Velocity of the obstacle */
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public Vector3 dvel = new Vector3();
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/** Radius of the obstacle */
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public float rad;
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/** Use for side selection during sampling. */
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public Vector3 dp = new Vector3();
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/** Use for side selection during sampling. */
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public Vector3 np = new Vector3();
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}
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} |