DotRecastNetSim/src/DotRecast.Detour.Crowd/DtObstacleCircle.cs

27 lines
696 B
C#

using DotRecast.Core.Numerics;
using System.Numerics;
namespace DotRecast.Detour.Crowd
{
/// < Max number of adaptive rings.
public class DtObstacleCircle
{
/** Position of the obstacle */
public Vector3 p = new Vector3();
/** Velocity of the obstacle */
public Vector3 vel = new Vector3();
/** Velocity of the obstacle */
public Vector3 dvel = new Vector3();
/** Radius of the obstacle */
public float rad;
/** Use for side selection during sampling. */
public Vector3 dp = new Vector3();
/** Use for side selection during sampling. */
public Vector3 np = new Vector3();
}
}