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23 Commits
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07100f700d |
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@ -0,0 +1,29 @@
|
||||||
|
|
||||||
|
name: Publish PHP Package
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- 'v*'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
docker:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- name: Get tag name
|
||||||
|
run: echo "TAG=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
- name: zip and send
|
||||||
|
run: |
|
||||||
|
ls -la
|
||||||
|
apt-get update -y
|
||||||
|
apt-get install -y zip
|
||||||
|
cd ../
|
||||||
|
zip -r ${{ gitea.event.repository.name }}.zip ${{ gitea.event.repository.name }} -x '*.git*'
|
||||||
|
curl -v \
|
||||||
|
--user composer-pbl:${{ secrets.COMPOSER_PSWD }} \
|
||||||
|
--upload-file ${{ gitea.event.repository.name }}.zip \
|
||||||
|
https://git.bit5.ru/api/packages/bit/composer?version=${{ env.TAG }}
|
|
@ -0,0 +1 @@
|
||||||
|
tags
|
|
@ -0,0 +1,24 @@
|
||||||
|
# Change Log
|
||||||
|
All notable changes to this project will be documented in this file.
|
||||||
|
|
||||||
|
The format is based on [Keep a Changelog](http://keepachangelog.com/)
|
||||||
|
and this project adheres to [Semantic Versioning](http://semver.org/).
|
||||||
|
|
||||||
|
## [1.0.21] - 2025-03-13
|
||||||
|
### Fixed
|
||||||
|
- Added helper methods, fixed Linux
|
||||||
|
|
||||||
|
## [1.0.5] - 2022-08-09
|
||||||
|
### Fixed
|
||||||
|
- Unity task on windows not working
|
||||||
|
|
||||||
|
## [1.0.4] - 2022-06-01
|
||||||
|
### Fixed
|
||||||
|
- Fixed build project path
|
||||||
|
|
||||||
|
## [1.0.3] - 2022-05-31
|
||||||
|
### Added
|
||||||
|
- A changelog. Cuz why not? :D
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
- Task unity now uses proper folder from propery
|
|
@ -4,8 +4,5 @@
|
||||||
"homepage": "https://git.bit5.ru/composer/taskman_unity",
|
"homepage": "https://git.bit5.ru/composer/taskman_unity",
|
||||||
"require": {
|
"require": {
|
||||||
"php": ">=7.4"
|
"php": ">=7.4"
|
||||||
},
|
|
||||||
"autoload": {
|
|
||||||
"classmap": ["unity.inc.php"]
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
295
unity.inc.php
295
unity.inc.php
|
@ -5,39 +5,35 @@ use Exception;
|
||||||
task('unity', function()
|
task('unity', function()
|
||||||
{
|
{
|
||||||
$unity_path = guess_unity_app_dir();
|
$unity_path = guess_unity_app_dir();
|
||||||
|
$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
|
||||||
if(is_win())
|
if(is_win())
|
||||||
{
|
{
|
||||||
$unity_app_path = "'$unity_path/Editor/Unity.exe'";
|
$unity_app_path = "'$unity_path/Editor/Unity.exe'";
|
||||||
run_background_proc($unity_app_path, ['-projectPath', '.']);
|
run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
|
||||||
|
}
|
||||||
|
else if(is_linux())
|
||||||
|
{
|
||||||
|
$unity_path = get('UNITY_APP_DIR');
|
||||||
|
$unity_app_path = "'$unity_path/Editor/Unity'";
|
||||||
|
run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath . > /dev/null 2>&1&";
|
$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath '$proj_path' > /dev/null 2>&1&";
|
||||||
system($cmd, $res);
|
system($cmd, $res);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
task('unity_kill', function()
|
task('unity_kill', function()
|
||||||
{
|
{
|
||||||
$proc_id = unity_find_proc_id();
|
unity_kill();
|
||||||
if($proc_id)
|
|
||||||
{
|
|
||||||
echo "Found Unity process '$proc_id', killing it...\n";
|
|
||||||
system("kill -9 $proc_id");
|
|
||||||
sleep(5);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
echo "No Unity process found to kill\n";
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
|
function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
|
||||||
{
|
{
|
||||||
global $GAME_ROOT;
|
global $GAME_ROOT;
|
||||||
|
|
||||||
$proj_path = normalize_path("$GAME_ROOT/");
|
$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
|
||||||
|
|
||||||
$log_file = "$GAME_ROOT/build/unity.log";
|
$log_file = "$GAME_ROOT/build/unity.log";
|
||||||
ensure_rm($log_file);
|
ensure_rm($log_file);
|
||||||
|
@ -67,33 +63,57 @@ function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
|
||||||
return array($log_file, $pid);
|
return array($log_file, $pid);
|
||||||
}
|
}
|
||||||
|
|
||||||
function unity_batch_exec($func, $build_target = "", $notify = true)
|
function unity_batch_exec($func, $build_target = "")
|
||||||
{
|
{
|
||||||
global $GAME_ROOT;
|
global $GAME_ROOT;
|
||||||
|
|
||||||
try
|
unity_kill();
|
||||||
{
|
|
||||||
list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
|
|
||||||
|
|
||||||
watch_running_process($pid, $log_file,
|
list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
|
||||||
array(
|
|
||||||
'Exiting batchmode successfully'
|
watch_running_process(
|
||||||
),
|
$pid,
|
||||||
array(
|
$log_file,
|
||||||
'UnityException:',
|
array(
|
||||||
'Aborting batchmode due to failure',
|
'Exiting batchmode successfully',
|
||||||
'Launching bug reporter',
|
'Batchmode quit successfully invoked - shutting down!'
|
||||||
|
),
|
||||||
|
array(
|
||||||
|
'Build Finished, Result: Failure',
|
||||||
|
'UnityException:',
|
||||||
|
'Aborting batchmode due to failure',
|
||||||
|
'Launching bug reporter',
|
||||||
|
'Unrecognized assets cannot be included in AssetBundles:'
|
||||||
|
),
|
||||||
|
true,
|
||||||
|
-1,
|
||||||
|
//ignored errors:
|
||||||
|
array(
|
||||||
|
//NOTE: weird editor crash, sometimes happens on exit after batch task is actually done
|
||||||
|
// seems like it's never been fixed though issue tracker says otherwise (https://vk.cc/bYpyUS)
|
||||||
|
"Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)"
|
||||||
|
),
|
||||||
|
|
||||||
|
//noted warnings: they don't abort execution but show up at the end of the log if command fails
|
||||||
|
array(
|
||||||
': error CS',
|
': error CS',
|
||||||
'Unrecognized assets cannot be included in AssetBundles:'
|
)
|
||||||
)
|
);
|
||||||
);
|
|
||||||
}
|
|
||||||
catch(Exception $e)
|
|
||||||
{
|
|
||||||
throw $e;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task('unity_batch_exec', function(array $args)
|
||||||
|
{
|
||||||
|
if(count($args) != 2)
|
||||||
|
{
|
||||||
|
echo "Usage: gamectl unity_batch_exec <method name> <platform>\n";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
$func = $args[0];
|
||||||
|
$platform = $args[1];
|
||||||
|
unity_batch_exec($func, $platform);
|
||||||
|
});
|
||||||
|
|
||||||
function unity_run_proc($shared_cmd)
|
function unity_run_proc($shared_cmd)
|
||||||
{
|
{
|
||||||
$app_dir = get('UNITY_APP_DIR');
|
$app_dir = get('UNITY_APP_DIR');
|
||||||
|
@ -104,6 +124,10 @@ function unity_run_proc($shared_cmd)
|
||||||
$unity_app_path = $app_dir . "Editor/Unity.exe";
|
$unity_app_path = $app_dir . "Editor/Unity.exe";
|
||||||
$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
|
$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
|
||||||
}
|
}
|
||||||
|
else if(is_linux())
|
||||||
|
{
|
||||||
|
$cmd = "'$app_dir/Editor/Unity' $shared_cmd > /dev/null & echo $!";
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
|
$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
|
||||||
|
@ -115,6 +139,19 @@ function unity_run_proc($shared_cmd)
|
||||||
return trim($out[0]);
|
return trim($out[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function unity_kill()
|
||||||
|
{
|
||||||
|
$proc_id = unity_find_proc_id();
|
||||||
|
if($proc_id)
|
||||||
|
{
|
||||||
|
echo "Found Unity process '$proc_id', killing it...\n";
|
||||||
|
system("kill -9 $proc_id");
|
||||||
|
sleep(5);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
echo "No Unity process found to kill\n";
|
||||||
|
}
|
||||||
|
|
||||||
function unity_find_proc_id()
|
function unity_find_proc_id()
|
||||||
{
|
{
|
||||||
global $GAME_ROOT;
|
global $GAME_ROOT;
|
||||||
|
@ -138,13 +175,14 @@ function guess_unity_app_dir()
|
||||||
$path = "/Applications/Unity/";
|
$path = "/Applications/Unity/";
|
||||||
if(is_win())
|
if(is_win())
|
||||||
$path = getenv("ProgramFiles")."/Unity/";
|
$path = getenv("ProgramFiles")."/Unity/";
|
||||||
|
else if(is_linux())
|
||||||
|
$path = getenv("HOME")."/Unity/";
|
||||||
|
|
||||||
$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
|
$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
|
||||||
if(is_file($proj_version_file))
|
if(is_file($proj_version_file))
|
||||||
{
|
{
|
||||||
list($_, $unity_version) = array_map('trim', explode(":", file($proj_version_file)[0]));
|
list($_, $unity_version) = array_map('trim', explode(":", file($proj_version_file)[0]));
|
||||||
if(is_dir("{$path}Hub/Editor/$unity_version/"))
|
$path .= "Hub/Editor/$unity_version/";
|
||||||
$path .= "Hub/Editor/$unity_version/";
|
|
||||||
}
|
}
|
||||||
return $path;
|
return $path;
|
||||||
}
|
}
|
||||||
|
@ -153,9 +191,190 @@ function get_unity_dir()
|
||||||
{
|
{
|
||||||
$app_dir = get('UNITY_APP_DIR');
|
$app_dir = get('UNITY_APP_DIR');
|
||||||
|
|
||||||
if(is_win())
|
if(is_win() || is_linux())
|
||||||
return "$app_dir/Editor/Data";
|
return "$app_dir/Editor/Data";
|
||||||
else
|
else
|
||||||
return "$app_dir/Unity.app/Contents/";
|
return "$app_dir/Unity.app/Contents/";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function unity_build_cmd($shared_cmd)
|
||||||
|
{
|
||||||
|
$app_dir = get('UNITY_APP_DIR');
|
||||||
|
|
||||||
|
if(is_win())
|
||||||
|
$cmd = "\"$app_dir/Editor/Unity.exe\" $shared_cmd";
|
||||||
|
else if(is_linux())
|
||||||
|
$cmd = "\"$app_dir/Editor/Unity\" $shared_cmd";
|
||||||
|
else
|
||||||
|
$cmd = "$app_dir/Unity.app/Contents/MacOS/Unity $shared_cmd";
|
||||||
|
|
||||||
|
return $cmd;
|
||||||
|
}
|
||||||
|
|
||||||
|
function mono_mcs_bin()
|
||||||
|
{
|
||||||
|
if(!get("USE_UNITY_MONO"))
|
||||||
|
return 'mcs';
|
||||||
|
|
||||||
|
$unity_dir = get_unity_dir();
|
||||||
|
|
||||||
|
if(!is_dir($unity_dir))
|
||||||
|
throw new Exception("Unity directory doesn't exist: $unity_dir");
|
||||||
|
|
||||||
|
$canidates = array(
|
||||||
|
"$unity_dir/Mono/bin/gmcs",
|
||||||
|
"$unity_dir/MonoBleedingEdge/bin/mcs",
|
||||||
|
"$unity_dir/Frameworks/Mono/bin/gmcs",
|
||||||
|
"$unity_dir/Mono/bin/gmcs",
|
||||||
|
);
|
||||||
|
|
||||||
|
foreach($canidates as $mcs_bin)
|
||||||
|
{
|
||||||
|
if(is_file($mcs_bin))
|
||||||
|
{
|
||||||
|
if(is_win())
|
||||||
|
return '"' . normalize_path($mcs_bin, false) . '"';
|
||||||
|
else
|
||||||
|
return $mcs_bin;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception("Mono compiler binary not found");
|
||||||
|
}
|
||||||
|
|
||||||
|
function mono_try_override_path()
|
||||||
|
{
|
||||||
|
if(!get("USE_UNITY_MONO"))
|
||||||
|
return '';
|
||||||
|
|
||||||
|
$mono_dir = dirname(trim(mono_mcs_bin(), '"'));
|
||||||
|
$prev_path = getenv('PATH');
|
||||||
|
echo "UNITY MONO PATH=$mono_dir\n";
|
||||||
|
putenv("PATH=$mono_dir".(is_win() ? ";" : ":")."$prev_path");
|
||||||
|
return $prev_path;
|
||||||
|
}
|
||||||
|
|
||||||
|
function mono_try_restore_path($prev_path)
|
||||||
|
{
|
||||||
|
if(!get("USE_UNITY_MONO"))
|
||||||
|
return;
|
||||||
|
|
||||||
|
putenv("PATH=$prev_path");
|
||||||
|
}
|
||||||
|
|
||||||
|
function build_mono_dll($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
|
||||||
|
{
|
||||||
|
build_mono($src_spec, $out_file, $ref_dlls, "$mcs_opts -target:library");
|
||||||
|
}
|
||||||
|
|
||||||
|
function build_mono($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
|
||||||
|
{
|
||||||
|
global $GAME_ROOT;
|
||||||
|
|
||||||
|
$unity_dir = get_unity_dir();
|
||||||
|
$mcs_bin = mono_mcs_bin();
|
||||||
|
|
||||||
|
if(is_array($src_spec))
|
||||||
|
$sources = $src_spec;
|
||||||
|
else if(is_dir($src_spec))
|
||||||
|
$sources = scan_files_rec(array($src_spec), array('.cs'));
|
||||||
|
else
|
||||||
|
$sources = glob($src_spec);
|
||||||
|
|
||||||
|
$sources_str = '';
|
||||||
|
foreach($sources as $src)
|
||||||
|
{
|
||||||
|
if(is_win())
|
||||||
|
$sources_str .= '"'.normalize_path($src).'" ';
|
||||||
|
else
|
||||||
|
$sources_str .= '\''.normalize_path($src).'\' ';
|
||||||
|
}
|
||||||
|
|
||||||
|
$deps = $sources;
|
||||||
|
|
||||||
|
$refs_str = "";
|
||||||
|
foreach($ref_dlls as $ref_dll)
|
||||||
|
{
|
||||||
|
if($ref_dll === "UnityEngine.dll")
|
||||||
|
{
|
||||||
|
$ref_dll = "$unity_dir/Managed/UnityEngine.dll";
|
||||||
|
if(!is_file($ref_dll))
|
||||||
|
$ref_dll = "$unity_dir/Frameworks/Managed/UnityEngine.dll";
|
||||||
|
}
|
||||||
|
|
||||||
|
$ref_dll = normalize_path($ref_dll, !is_win());
|
||||||
|
$refs_str .= "-r:\"$ref_dll\" ";
|
||||||
|
$deps[] = $ref_dll;
|
||||||
|
}
|
||||||
|
|
||||||
|
$out_file = normalize_path($out_file, !is_win());
|
||||||
|
$cmd = "$mcs_bin $mcs_opts $refs_str -out:$out_file $sources_str";
|
||||||
|
if(is_string($src_spec) && is_dir($src_spec))
|
||||||
|
$cmd = "cd $src_spec && $cmd";
|
||||||
|
|
||||||
|
$cmd_hash = crc32($cmd);
|
||||||
|
$cmd_hash_file = "$GAME_ROOT/build/" . crc32($out_file) . ".mhash";
|
||||||
|
if(!is_file($cmd_hash_file) || file_get_contents($cmd_hash_file) != "$cmd_hash")
|
||||||
|
file_put_contents($cmd_hash_file, "$cmd_hash");
|
||||||
|
$deps[] = $cmd_hash_file;
|
||||||
|
|
||||||
|
if(need_to_regen($out_file, $deps))
|
||||||
|
{
|
||||||
|
ensure_mkdir(dirname($out_file));
|
||||||
|
shell($cmd);
|
||||||
|
echo "> $out_file " . round(filesize($out_file)/1024, 2) . "kb\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function run_mono($exe_file)
|
||||||
|
{
|
||||||
|
$app_dir = get('UNITY_APP_DIR');
|
||||||
|
|
||||||
|
if(is_win())
|
||||||
|
{
|
||||||
|
$unity_dir = "$app_dir/Editor/Data";
|
||||||
|
$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono") . '"';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
$unity_dir = "$app_dir/Unity.app/Contents/";
|
||||||
|
|
||||||
|
if(is_dir("$unity_dir/Frameworks/Mono"))
|
||||||
|
$mono_bin = "$unity_dir/Frameworks/Mono/bin/mono";
|
||||||
|
else
|
||||||
|
$mono_bin = "$unity_dir/Mono/bin/mono";
|
||||||
|
}
|
||||||
|
|
||||||
|
$exe_file = normalize_path($exe_file, !is_win());
|
||||||
|
$mono_path = realpath(dirname($mono_bin) . '/../lib/mono/unity');
|
||||||
|
putenv("MONO_PATH=$mono_path");
|
||||||
|
$cmd = "$mono_bin $exe_file";
|
||||||
|
shell($cmd);
|
||||||
|
}
|
||||||
|
|
||||||
|
function build_option_exists($option)
|
||||||
|
{
|
||||||
|
return strpos(getor("BUILD_CLIENT_OPTS", ""), $option) !== FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
function build_option_add($option)
|
||||||
|
{
|
||||||
|
if(build_option_exists($option))
|
||||||
|
return;
|
||||||
|
|
||||||
|
$propname = "BUILD_CLIENT_OPTS";
|
||||||
|
|
||||||
|
$opts = getor($propname, "");
|
||||||
|
if(strlen($opts) > 0)
|
||||||
|
$opts .= ",$option";
|
||||||
|
else
|
||||||
|
$opts = $option;
|
||||||
|
|
||||||
|
set($propname, $opts);
|
||||||
|
}
|
||||||
|
|
||||||
|
function is_gradle_project_export()
|
||||||
|
{
|
||||||
|
return build_option_exists("AcceptExternalModificationsToPlayer");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue