2023-07-24 16:38:13 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MultiplyVelocityZone : TriggerZone
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{
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[SerializeField]
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[Range(0,1)]
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private float _velocityMultiplier;
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protected override void InZone()
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{
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base.InZone();
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2023-08-01 11:28:14 +03:00
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//_ship.StopBoost();
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//_ship.MultiplyVelocity(_velocityMultiplier);
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2023-07-24 16:38:13 +03:00
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}
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protected override void OutZone()
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{
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base.OutZone();
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}
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}
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